• Title/Summary/Keyword: Communication Broadcasting Convergence

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The Development of an Educational Robot and Scratch-based Programming

  • Lee, Young-Dae;Kang, Jeong-Jin;Lee, Kee-Young;Lee, Jun;Seo, Yongho
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.8-17
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    • 2016
  • Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled "Play with a Robot," and propose guidelines to using the educational programming language Scratch.

Data-Driven-Based Beam Selection for Hybrid Beamforming in Ultra-Dense Networks

  • Ju, Sang-Lim;Kim, Kyung-Seok
    • International journal of advanced smart convergence
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    • v.9 no.2
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    • pp.58-67
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    • 2020
  • In this paper, we propose a data-driven-based beam selection scheme for massive multiple-input and multiple-output (MIMO) systems in ultra-dense networks (UDN), which is capable of addressing the problem of high computational cost of conventional coordinated beamforming approaches. We consider highly dense small-cell scenarios with more small cells than mobile stations, in the millimetre-wave band. The analog beam selection for hybrid beamforming is a key issue in realizing millimetre-wave UDN MIMO systems. To reduce the computation complexity for the analog beam selection, in this paper, two deep neural network models are used. The channel samples, channel gains, and radio frequency beamforming vectors between the access points and mobile stations are collected at the central/cloud unit that is connected to all the small-cell access points, and are used to train the networks. The proposed machine-learning-based scheme provides an approach for the effective implementation of massive MIMO system in UDN environment.

Architecture Design for Guaranteeing Quality of Data Communication in NGcN (차세대 통합망에서 데이터 통신의 품질을 보장하기 위한 기법)

  • Ryu Sang-Hoon;Baik Doo-Kwon
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.05a
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    • pp.1-4
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    • 2005
  • Information communication environment integrates communication, broadcasting and internet, and Digital Convergence service emerges in result. Thus, the effective routers are needed so that they can transmit a huge number of data to core internet through appropriate base center. Therefore, the network guaranteeing QoS in transport layer supports interoperability with different wireless networks. So as to users receive necessary information anywhere seamlessly, the network architecture focuses on packet transmission and it is efficient for the control layer switches and controls packets between different networks. Since individual users take advantage of different services and data, the effective router architecture must be designed. Hence in this paper we design monitoring technique to solve security problem and to support premium service to ultimate users. Thereafter, we run opnet simulation and show the improvement of proposed router architecture.

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Architecture_Speaking in Colors

  • Kim, Tae-Eun
    • International journal of advanced smart convergence
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    • v.8 no.3
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    • pp.167-176
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    • 2019
  • Building skins are expanding even beyond theirfunctions as a simple boundary between the exterior and interior and into the realm of linguistic functions thanks to the development of media art. LED has been used as material on outer walls following the advancement of building materials, so the outerskins of large buildings are evolving into a messenger of language capable of communication. In big cities, buildings send out video images to enable communication between people and architecture, which plays a huge role in determining the identity of a building beyond simple advertising. Such media fa?ade technologies can be understood based on the concept of outerskin change, which refers to the idea that animals change the colors or textures of their skins to show their various states. In addition, various message delivery functions in human clothes should be included in such a discussion. We need to research on the possibilities of seeing media facades for their information delivery function and expanding them into information delivery between buildings as well as just between buildings and people.

Effect of Gender on Character Evaluation: Factors Affecting Enjoyment

  • Ulusoy, Ezgi;Lee, Hye Eun
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.214-221
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    • 2019
  • This study attempted to extend Korean Wave literature by investigating (a) the influence of protagonists' personality characteristics and the role of empathy under the affective disposition theory, and (b) the power of some external factors in the entertainment media selection. After watching an episode of the popular Korean drama, Secret Garden, participants completed a survey in the United States. Results demonstrated that (a) the effect of personality characteristics varied across gender and (b) external factors affects the entertainment media selection positively. Findings indicate that media enjoyment is dependent on the audience's external factors.

Best Practice on Software Traceability Environment based on PaaS Cloud Service

  • Jang, Woo Sung;Kim, Janghwan;Kim, R. Young Chul
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.149-155
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    • 2020
  • In the software industry of Korean Small and Medium-sized Enterprise(SME)s, the development process is often not mature. This may lead to failures in quality control and output management. As a result, the quality of the software can be degraded. To solve the problem, the software visualization technique, which is from the National IT Industry Promotion Agency Software Engineering Center can be applied. We have experienced with mentoring not only the visualization of software development process, but also various visualization process of SMEs. However, the existing software visualization method was difficult to install environment and its time cost was high. This paper proposes a software visualization environment through a cloud service along with a case of building a software visualization environment. We expect that this method will make it easier to build a visualization environment and improve the quality of SME software.

Machine-Learning-Based User Group and Beam Selection for Coordinated Millimeter-wave Systems

  • Ju, Sang-Lim;Kim, Nam-il;Kim, Kyung-Seok
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.156-166
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    • 2020
  • In this paper, to improve spectral efficiency and mitigate interference in coordinated millimeter-wave systems, we proposes an optimal user group and beam selection scheme. The proposed scheme improves spectral efficiency by mitigating intra- and inter-cell interferences (ICI). By examining the effective channel capacity for all possible user combinations, user combinations and beams with minimized ICI can be selected. However, implementing this in a dense environment of cells and users requires highly complex computational abilities, which we have investigated applying multiclass classifiers based on machine learning. Compared with the conventional scheme, the numerical results show that our proposed scheme can achieve near-optimal performance, making it an attractive option for these systems.

Quality Improvement by enhancing Informal Requirements with Design Thinking Methods

  • Kim, Janghwan;Kim, R. Young Chul
    • International journal of advanced smart convergence
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    • v.10 no.2
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    • pp.130-137
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    • 2021
  • In the current software project, it is still very difficult to extract and define clear requirements in the requirement engineering. Informal requirements documents based on natural language can be interpreted in different meanings depending on the degree of understanding or maturity level of the requirements analyst. Also, Furthermore, as the project progresses, requirements continue to change from the customer. This change in requirements is a catastrophic failure from a management perspective in software projects. In the situation of frequent requirements changes, a current issue of requirements engineering area is how to make clear requirements with unclear and ambigousrequirements. To solve this problem, we propose to extract and redefine clear requirements by incorporating Design Thinking methodologies into requirements engineering. We expect to have higher possibilities to improve software quality by redefining requirements that are ambiously and unclearly defined.

Research of the Influences of Doujin Culture in Game Operation

  • Xu, Qingqing;Kwon, Kije
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.85-92
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    • 2022
  • Known as "The Ninth Form of Art", video game is a form of hypermedia art rising in response to the rapid development of modern technology, with millions of fans worldwide. From the perspective of the game market, those games that have high stickiness and a long operating cycle usually have abundant doujin works. As a spontaneous behavior of the players, doujin culture reflects the players' feelings towards and perception of the games, and it reacts upon the original game while relying on it, exerting a far-reaching influence on the operation of game products. We try to analyze the influences of doujin culture on game operation performance, hoping to provide game operators with some useful ideas.

A Method for Inferring Development Progress in a Waterfall Model-based Software Development Environment

  • Seong-Hoon Lee;Dong-Woo Lee
    • International journal of advanced smart convergence
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    • v.12 no.2
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    • pp.187-192
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    • 2023
  • Currently, our society is showing many changes due to the influence of information and communication technology (ICT). At the center of these information and communication technologies are software, intelligence, and sensing technologies. The software-related industry is steadily developing due to various software development policies implemented by the government and related organizations. Software development is desirable, but on the other hand, some negative aspects are also appearing. In this study, we proposed an objective way to infer the progress of software development for reasonable resolution of cases when a dispute related to the progress of development occurred during the software development process. The proposed solution was based on the waterfall model. The outputs generated in each process of the waterfall model are contents excluded from subjectivity. Therefore, it can be used as an objective method for calculating software development progress.