• Title/Summary/Keyword: Communication Action

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A System Architecture for Facility Fault Diagnosis and Repair Action in Smart Factory (스마트 팩토리에서 설비 장애 진단 및 조치 시스템 구조)

  • Cho, Jaehyung;Lee, Jaeoh
    • KNOM Review
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    • v.23 no.1
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    • pp.18-25
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    • 2020
  • Recently, a research on a smart factory was developed from a concept of factory automation(FA) to the formation of collecting and analyzing data. This trend is accelerated as the development of communication technology(5G) and IoT devices are developed in various ways according to the field situation. In addition, digital transformation has been actively conducted in the strengthening corporate competitiveness, and various optimization studies are being conducted through process re-adjustment by combining data received from various IoT equipment and automated facilities. Therefore, in this paper, we propose a system architecture and its related components in diagnosing and repairing facility failure using a prediction system which is one of the related researches.

A Study on the Development and Validation of Three Systems of Action Scale in Home Economics for Middle and High School Students (중⋅고등학생용 가정교과 세 행동체계 척도 개발 및 타당화 연구)

  • Choi, Seong Youn
    • Journal of Korean Home Economics Education Association
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    • v.35 no.3
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    • pp.67-96
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    • 2023
  • The purpose of this study was to develop and validate a scale that can grasp the reality of the three systems of action for middle and high school students in home economics. For this purpose, a total of 105 questions, 35 questions for each systems of action, were developed as a 5-point Likert scale in order to measure technical action, communicative action, and emancipative action as preliminary questions by reviewing domestic and international literature related to the three systems of action. The procedure for revising and supplementing the developed preliminary questions by reviewing the content validity of the home economics education expert was executed twice. A preliminary survey was conducted on middle and high school students with 70 developed preliminary questions, and 166 copies were collected. As a result of exploratory factor analysis of the collected questionnaires to test the validity of the scale, it was found that 38 questions 7 factors were appropriate. After constructing this survey based on the results of exploratory factor analysis, this survey was conducted on middle and high school students, and 548 copies were collected and a confirmatory factor analysis was performed. A total of 38 questions were finally selected through confirmatory factor analysis, including basic living ability 5 questions, self-management ability 4 questions, information processing ability 4 questions, communication/interpersonal ability 12 questions, critical thinking ability 3 questions, decision-making ability 7 questions, empowerment 3 questions. The Model Fit was χ2=1846.741(p<.001), CFI=0.865, TLI=0.853, RMSEA=0.058, and the Standardized Regression Weights for each question was more than 0.5, so it can be seen as a suitable measurement instrument for measuring the status of the three systems of action of middle and high school students in home economics. The three systems of action scales were found to have significant correlations with self-acceptance, future planning, intimacy, uniqueness, which are sub-factors of the self-identity scale, and social participation scales therefore confirmed that they have recognized concurrent validity.

A Comic Facial Expression Method for Intelligent Avatar Communications in the Internet Cyberspace (인터넷 가상공간에서 지적 아바타 통신을 위한 코믹한 얼굴 표정의 생성법)

  • 이용후;김상운;청목유직
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.1
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    • pp.59-73
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    • 2003
  • As a means of overcoming the linguistic barrier between different languages in the Internet, a new sign-language communication system with CG animation techniques has been developed and proposed. In the system, the joint angles of the arms and the hands corresponding to the gesture as a non-verbal communication tool have been considered. The emotional expression, however, could as play also an important role in communicating each other. Especially, a comic expression is more efficient than real facial expression, and the movements of the cheeks and the jaws are more important AU's than those of the eyebrow, eye, mouth etc. Therefore, in this paper, we designed a 3D emotion editor using 2D model, and we extract AU's (called as PAU, here) which play a principal function in expressing emotions. We also proposed a method of generating the universal emotional expression with Avatar models which have different vertex structures. Here, we employed a method of dynamically adjusting the AU movements according to emotional intensities. The proposed system is implemented with Visual C++ and Open Inventor on windows platforms. Experimental results show a possibility that the system could be used as a non-verbal communication means to overcome the linguistic barrier.

A Comparative Study on the Intransitive Verb Alternation of English and Korean in the Aspectual Event Syntax

  • Khym, Han-Gyoo
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.41-49
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    • 2017
  • In this paper I applies Borer (1993)'s way of classifying English intransitive action verbs such as 'run', walk, among many others, to the corresponding Korean intransitive action verbs such as 'tali-ta' and 'keət-ta', and show how they are different from - or similar with - each other in terms of syntactic structures and verb classification. Unlike the English verb 'run' which can be classified into an unaccusative verb as well as an unergative verb in Borer's theory, the corresponding Korean verbs 'tali-ta' or 't'wi-ta' can behave not only as an unergative and unauucsative verb, but also it can behave as a transitive verb. Though Borer's perspective on classification of verb types may be thought of as somewhat radical mostly due to its heavy dependency on aspectual representation of a whole sentence which a verb is just part of, it is clearly suggesting a new and great insight into the controversial topic of classification of verb types. So it is worth adopting this insightful perspective for the analysis of corresponding Korean verbs and seeing if it also works for the Korean ones.

Development of Virtual Classroom for Computer System Architecture based on the Flash ActionScript (플래시 액션스크립트 기반의 컴퓨터 시스템 구조 가상 학습실 개발)

  • Seo Ho-Joon
    • Journal of Engineering Education Research
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    • v.7 no.4
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    • pp.16-21
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    • 2004
  • According to the appearance of various virtual websites using multimedia technologies for engineering education, the internet applications in engineering education have drawn much interests. But unidirectional communication, simple text/image based webpages and tedious learning process without motivation etc. have made the lowering of educational efficiency in cyberspace. Thus, to cope with these difficulties this paper presents a web-based educational Flash movies based on ActionScript language for understanding the principles of the computer system architecture. The proposed Flash movies provides the improved learning methods which can enhance the interests of learners. The results of this paper can be widely used to improve the efficiency of cyberlectures in the cyber university. Several sample Flash movies are illustrated to show the validity of the proposed learning method.

Comparison of Posture Classification Schemes of OWAS, RULA and REBA (작업 자세 평가 기법 OWAS, RULA, REBA 비교)

  • Kee, Do-Hyung;Park, Kee-Hyun
    • Journal of the Korean Society of Safety
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    • v.20 no.2 s.70
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    • pp.127-132
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    • 2005
  • The purpose of this study is to compare representative posture classification schemes of OWAS, RULA and REBA in terms of correctness for postural load. The comparison was based on the evaluation results by the three methods for 224 working postures sampled from steel, electronics, automotive, and chemical industries. The results showed that OWAS and REBA generally underestimated postural stress than RULA irrespective of industry type, work performed and whether or not leg posture is balanced. While about $71\%\;and\;73\%$ of the 224 posture were evaluated with the action category/level 1 or 2 by OWAS and REBA respectively, about $60\%$ of the postures were classified into the action level of 3 or 4 by RULA. The coincidence rate of postural stress category between OWAS and RULA was just $33.5\%$, while the rate between RULA and REBA was $46.0\%$. It is concluded from the findings of this study and the previous research that compared to OWAS and REBA, RULA more precisely evaluates postural stress.

Analysis on Students Background Factors Influencing to ICT literacy Level of Elementary and Middle School Students (ICT 리터러시 수준에 영향을 미치는 초·중학생의 배경 요인 분석)

  • Ahn, Seonghun
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.67-75
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    • 2017
  • This study analyzed the impact of ICT usage on elementary and secondary school students on the result of ICT literacy levels for finding out why most of students were 'normal' or 'basic'. As a result, we found out that the learning action, information searching and leisure action of student using ICT had correlation with ICT literacy level. The higher the rate using ICT for learning, information searching and leisure, the higher the ICT literacy level of student. But the higher the rate using ICT for communication, the lower the ICT literacy level of student. Accordingly, we proposed the policy not to increase simply ICT using of student, but to teach how to use ICT for learning and information searching.

Optical Vehicle to Vehicle Communications for Autonomous Mirrorless Cars

  • Jin, Sung Yooun;Choi, Dongnyeok;Kim, Byung Wook
    • Journal of Multimedia Information System
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    • v.5 no.2
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    • pp.105-110
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    • 2018
  • Autonomous cars require the integration of multiple communication systems for driving safety. Many carmakers unveil mirrorless concept cars aiming to replace rear and sideview mirrors in vehicles with camera monitoring systems, which eliminate blind spots and reduce risk. This paper presents optical vehicle-to-vehicle (V2V) communications for autonomous mirrorless cars. The flicker-free light emitting diode (LED) light sources, providing illumination and data transmission simultaneously, and a high speed camera are used as transmitters and a receiver in the OCC link, respectively. The rear side vehicle transmits both future action data and vehicle type data using a headlamp or daytime running light, and the front vehicle can receive OCC data from the camera that replaces side mirrors so as not to prevent accidents while driving. Experimental results showed that action and vehicle type information were sent by LED light sources successfully to the front vehicle's camera via the OCC link and proved that OCC-based V2V communications for mirrorless cars can be a viable solution to improve driving safety.

Design and Implementation of WS-ECA Framework (WS-ECA 프레임워크 설계 및 구현)

  • Lee, Won-Suk;Shin, Dong-Min;Lee, Kyu-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.8
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    • pp.1612-1618
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    • 2007
  • Requirement of coordination among heterogeneous devices is significantly increasing to meet the challenges presented by the evolvement of the ubiquitous computing environment. The web services technology is receiving much attention as a promising solution to support the inter-operability between such heterogeneous devices by means of well-defined protocol. Recenlty, ECA(Event-Condition-Action) rule-based framework for coordinating devices is proposed, which is called WS-ECA(Web Services-ECA) framework In this paper we propose a specific design and an implementation methodology for WS-ECA framework.

Are Online and Offline Delinquency Mutually Exclusive? Blurred Boundaries between Cyber Space and the Real-World

  • Ko, Nayoung;Hong, Myeonggi;Hwang, Jeeseon;Chang, Jeonghyeon;Hwang, EuiGab
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.8
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    • pp.3048-3067
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    • 2021
  • This study examines the similarities and differences between the causes of juvenile delinquency in online and offline environments and in personal characteristics. The study utilizes data from the '2014 Survey on Juvenile Victimization in Korea'. The population of this survey is students attending middle and high schools across the country. While this paper is based on the Self-Control theory, opportunity factors based on the Routine Activity theory and the Situational Action theory are also applied. Results show that the causes of offline delinquency are low self-control, routine activity and frequent gaming and SNS use. The causes of online delinquency are high self-control, existence of communication with unknown persons and the spectrum of personal information online. The common element of offline and online delinquency was the presence of delinquent peers. These results show that while online and offline delinquency cannot be explained with the same methodology, at the same time they are not mutually exclusive.