• Title/Summary/Keyword: Combat System Architecture

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A Study on the Design Plan of Naval Combat System Software to Reduce Cost of Hardware Discontinuation Replacement

  • Jeong-Woo, Son
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.1
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    • pp.71-78
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    • 2023
  • In this paper, we analyze the structure of TV video software, one of the warship combat management system software, and propose a standard architecture that minimizes software modification due to the discontinuation replacement of warship hardware. The class structure was newly designed to minimize the class modified when replacing the warship hardware by separating the variable elements and common elements of TV video software through FORM(Feature-Oriented Reuse Method), the common part that communicates with the warship combat management system and displays the TV screen and the variable part that communicates between the operator and the TV camera. In addition, the Strategy design pattern is applied to efficiently add and modify classes that directly use hardware-dependent APIs when replacing hardware discontinuation, and to make both discontinued and replacements available software. Finally, the reliability testing time and functional testing time of the existing TV video software and the proposed software were measured and compared, and finally, it was confirmed that the hardware discontinuation replacement cost was reduced.

A Study on Efficient Design of Surveillance RADAR Interface Control Unit in Naval Combat System

  • Dong-Kwan Kim;Dong-Han Jung;Won-Seok Jang;Young-San Kim;Hyo-Jo Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.11
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    • pp.125-134
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    • 2023
  • In this paper, we propose an efficient surveillance RADAR(RAdio Detection And Ranging) interface control unit(ICU) design in the naval combat system. The proposed design applied a standardized architecture for modules that can be shared in ship combat system software. An error detection function for each link was implemented to increase the recognition speed of disconnection. Messages that used to be sent periodically for human-computer interaction(HCI) are now only transmitted when there is a change in the datagram. This can reduce the processing load of the console. The proposed design supplements the radar with the waterfall scope and time-limited splash recognition in relation to the hit check and zeroing of the shot when the radar processing ability is low due to the adoption of a low-cost commercial radar in the ship. Therefore, it is easy for the operator to determine whether the shot is hit or not, the probability of wrong recognition can be reduced, and the radar's resources can be obtained more effectively.

Integrated Service Framework for Naval Ship using REST Architecture (REST 아키텍처를 이용한 함정 통합 서비스 프레임워크)

  • Kim, Kyubaek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.4
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    • pp.1-10
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    • 2017
  • The functions of various systems inside the naval ships have been improved and diversified to prepare for the future battlefield and satisfy new requirements. The number of missions and operating displays with which a crew has to deal has increased. In this paper, Integrated Service Framework for Naval Ships is proposed. The proposed framework is based on REST architecture and it interfaces the networks of each systems in the ship. The connected data and functions are rebuilt as an object and they are provided as HTTP and JSON based APIs. The prototype of the framework was implemented in a combat system test-bed and its feasibility was proved with performance tests. With the proposed framework, operational efficiency for a naval ship can be achieved by designing new integrated displays and HCI which utilize whole ship's capabilities.

A Study on the Robot Teleoperation for Mine Removal (지뢰제거를 위한 로봇 텔레오퍼레이션 기술 연구)

  • Lim, Soo-Chul;Yoo, Sam-Hyeon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.6
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    • pp.156-163
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    • 2008
  • Future Combat System(FCS), such as unmanned systems that reduce the danger faced by soldiers in the field, are likely to be studied and developed. Soldiers when finding and disposing of mines risk injury and death. Several methods of safe mine retrieval are investigated. In this paper, a mine removal method, which uses a remote controlled robot to get rid of mines using a 4 channel architecture teleoperation method is used. The robot, when in contact with soil and mines, is controlled by a remote control. The feasibility of using teleoperation controlled system to remove mines is demonstrated in this paper. The Matlab-Simulink was used as a tool to simulate mine removal with robots. The force and position of the robot{slave system of 4 channel architecture) and controller(master system of 4 channel architecture) are analyzed when users handle the controller with sinusoidal force.

Implementation of Autonomous Navigation based on the Open Architecture (개방형 아키텍처 기반의 자율주행 기술 구현)

  • Park, Yong-Woon;Jee, Tae-Young;Kang, Sin-Cheon;Ryu, Chul-Hyung;Ko, Jung-Ho
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.44 no.3
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    • pp.34-38
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    • 2007
  • There has been skeptical aspects for the robot to be effective in combat fields even though consensus of operational needs and some technological advancements. One of fundamental problems is difficulties in the autonomous technology applicable. This technology is not sufficient to be applied for heavy combat operation, therefore, developer first make open architecture, then, application is implemented on the condition that new functions or technologies will be developed later. It is also required to partition all the functions with common segments which are general to all platforms in order to operate together in the fields and to reduce the load of development to each platform respectively. In addition, common middleware based on the reference architecture is also developed to accommodate new technology evolution. This paper introduces the architecture and middleware applied in XAV(eXperimental Autonomous Vehicle) developed in ADD. In addition, the performance of autonomous navigation and system design characteristics are introduced briefly.

A Study on Agent based Simulation System Architecture for the Engagement of Ground Weapon Systems (지상무기체계 교전 모의를 위한 에이전트 기반 시뮬레이션 시스템 아키텍처 설계 연구)

  • Hwam, Won K.;Chung, Yongho;Na, Jaeho;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.21 no.4
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    • pp.81-90
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    • 2012
  • Presented in this paper is a study for construction of a simulation system for the engagement of ground weapon systems. This paper proposes architecture for the simulation system based on agent simulation design methodology. Every entity of the proposed architecture is developed by assembling modularized agent components, and it enhances the reusability and composability of the entity. Consequently, time, costs, and efforts that are required to develop a new simulation system is able to be reduced by the enhancement. In the case of ground engagement simulation, it is very important to reflect environmental effects. Synthetic battlefield of the proposed architecture has environmental data of the battlefield and interacts with entities in the simulation system. The proposed architecture based simulation system can build swiftly various simulation models by the objectives and derive reasonable results from behaviors of entities that include environmental effects. This paper contains the construction of an example system based on the proposed architecture to verify the advantages of the architecture.

Development of an ACMI Simulator Based on LVC Integrating Architecture (LVC 통합 아키텍처 기반 실기동급 ACMI 모의기 개발)

  • Jang, Youngchan;Oh, Jihyun;Myung, Hyunsam;Kim, Cheonyoung;Hong, Youngseok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.6
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    • pp.540-547
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    • 2015
  • This paper describes development contents and flight tests of an ACMI simulator based on LVC integrating architecture. ACMI is the system that provides air combat training and ground bombing training for improving fighting efficiency, that is the live simulation involving real people to operate real systems. ACMI simulator was developed for technic acquisition of LVC interoperability by using data link communication. ACMI simulator simulated maneuvering of a fighter by operating an UAV, a fighter can be distinguished from an UAV by maneuvering characteristics. This study proposes maneuvering simulation method by using flight data of the UAV, and performed its flight test for verifying similarity of fighter maneuvering.

Development of the Distributed Real-time Simulation System Based on HLA and DEVS (DEVS형식론을 적응한 HLA기반의 분산 실시간 시뮬레이션 시스템 개발)

  • Kim, Ho-Jeong;Lee, Jae-Hyun;Cho, Kil-Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.9 no.3
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    • pp.25-32
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    • 2006
  • Weapon systems composed of several subsystems execute various engagement missions in distributed combat environments in cooperation with a large number of subordinate/adjacent weapon systems as well as higher echelons through tactical data links. Such distributed weapon systems require distributed real-time simulation test beds to integrate and test their operational software, analyze their performance and effects of cooperated engagement, and validate their requirement specifications. These demands present significant challenges in terms of real-time constraints, time synchronization, complexity and development cost of an engagement simulation test bed, thus necessitate the use of high-performance distributed real-time simulation architectures, and modeling and simulation techniques. In this paper, in order to meet these demands, we presented a distributed real-time simulation system based on High Level Architecture(HLA) and Discrete Event System Specification(DEVS). We validated its performance by using it as a test bed for developing the Engagement Control System(ECS) of a surface-to-air missile system. The proposed technique can be employed to design a prototype or model of engagement-level distributed real-time simulation systems.

Derivation of Functional Architecture of Cooperative Engagement for a Theater Ballistic Missile Defense (TBMD를 위한 협동교전 기능아키텍처 도출)

  • Kwon, Yong-Soo;Eom, Jin-Wook;Jung, So-Yeon;Lee, Yong-Ook;Choi, Kwan-Seon
    • Journal of Information Technology and Architecture
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    • v.9 no.4
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    • pp.391-400
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    • 2012
  • This work describes a derivation of functional architecture of Cooperative Engagement (CE) for a Theater Ballistic Missile Defense (TBMD). The TBMD is composed of multi-layered defense systems as system of systems which includes network-based sensors, shooters and battle management. The Cooperative Engagement Capability (CEC) is a typical real-time battle management system, and the key function of the CEC is CE. The CE is a warfighting concept designed to defeat threats through the synergistic integration of distributed resources among two or more units. In this point of view, this paper proposed functional architecture through analyzing the CE concept, and was conducted as a pre-study to develop a CE based combat system of TBMD.

A Study on Architecture Design of Network Management System for DX (구축함(DX) 네트워크 관리 시스템 구조 설계에 대한 연구)

  • Lee, Kwang-Je;Chung, Jin-Wook
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.39 no.2
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    • pp.95-103
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    • 2002
  • We know that the all of warfare system has been becoming complex and variety in warfield thru the Gulf-War. The all of warfare electronic systems is designed to inter-operate by networks in recently. Especially Warfare Equipment systems of Men-of-War(War ship) as like KDX(Korea Destroyer, Experimental), FF(Frigate), PCC(Costal Patrol Craft), Submarine are connected by Combat System Databus to the Command system(C2 System), so C2 system can control all of equipments in ship. In this view, the status of network(Combat System Databus) is very critical parameter in war field. So In this paper, we propose the method of Network Management System construction for War ship, and especially propose the architectural design of network management system for DX(Destroyer, Experimental) equipments using SNMP(Simple Network Management Protocol). And Link Utilization is monitored by simulation.