• Title/Summary/Keyword: Combat Model

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Active Node and Active Network Modeling For Network Traffic Progress (네트워크 트래픽 성능 향상을 위한 액티브 노드 및 액티브 네트워크 설계)

  • Choi Byung-Sun;Hwang Young-Chul;Lee Seong-Hyun;Lee Won-Goo;Lee Jae-Kwang
    • 한국컴퓨터산업교육학회:학술대회논문집
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    • 2003.11a
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    • pp.119-126
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    • 2003
  • Computer simulation has used to a area of military training from about several years ago. War game model(or computer simulation) endow a military man with field training such as combat experience without operating combat strength or capabilities. To samely construct simulation environment against actual combat environment is to well construct DB to operate war game model, associate among federates on network. Thus, we construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) on active network that construct virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video.

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Development of Information Model based Integrated Management and Monitoring System for Naval Ship Combat System with Heterogeneous Distributed Environments (이기종 분산 환경의 함정전투체계를 위한 정보 모델 기반 통합 관리 및 모니터링 시스템 개발)

  • Min, Bup-Ki;Kim, Hyeon-Soo;Kuk, Seung-Hak;Kim, Chum-Su;Han, Woong-Gie
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.4
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    • pp.381-389
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    • 2012
  • In the existing naval combat system, integrated management is done based on subsystems that make up the system. The naval combat system, however, is a large-scale distributed system made up of subsystems of diverse heterogeneous environments. Although each of the subsystems can be easily managed because they are on the same platform, it is extremely difficult to integrate and manage as a single entity all subsystems that make up the naval combat system because the heterogeneous environments and distributed systems have to be taken into account. In fact, there hasn't been a technique available to integrate and manage subsystems that make up the naval combat system, until now. In this paper, the architecture of an integrated management system is designed and implemented to provide the user with various services. Furthermore, a system that can manage subsystems of the naval combat system in an integrated way is developed.

A Study on the Model Driven Development of the Efficient Combat System Software Using UML

  • Jung, Seung-Mo;Lee, Young-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.10
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    • pp.115-123
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    • 2016
  • In this paper, we propose a Model Driven Development using UML(Unified Modeling Language) in an efficient Combat System Software development methods. UML is managed by the OMG (Object Management Group) as a Unified Modeling Language. Recently, In developing the software for the system, development time is contrary to a short, while it must meet a number of requirements of our customers. If you develop a non-efficient software early, the structure of the software become more complex in proportion to the number of requirements. As a result, a serious problem in the system, such as an increase in defective products due to the lowering of the reliability and communication problems between the developer has occurred. To overcome those problems, the aim of this paper is to develop a reusable high efficient Combat System Software by applying Model-Centric Development (Not Code-Centric Development). If Combat System Software development method using the UML proposed in this paper is used, easy communication among developers can help reduce the serious errors in systems. Also, it has the advantage that the future needs of software maintenance/repair become easy by using high readability object Model.

Military Training Schedule Optimization Model for Improving the Combat Power of Troop (부대 전투력 향상을 위한 군 교육훈련 일정계획 최적화 모형)

  • Park, Cheol Eon;Jeong, Chang Soon;Kim, Kyung Sup
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.10
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    • pp.240-247
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    • 2020
  • The Korean military is having difficulty maintaining combat power due to the insufficient troop numbers caused by a demographic cliff and the reduction of the mandatory military service period. Recently, discussions on improving the military training system have increased significantly. This paper proposes an optimization model to establish military training schedules to improve combat power. The oblivion and learning effects on training tasks were quantified through a survey and applied to the model. The objective value, combat power, was calculated based on the total task scores of the unit members and the number of task failures after four weeks. The scenarios were configured by the change in educational conditions and initial scores of some tasks. As a result of scenario experiments, combat power has increased by at least 10% and up to 77%, which is sufficient to maintain combat power considering the change in troops. In addition, the planning of combat skill tasks has a significant impact on combat power. Through this research model, it is expected that military training managers will be able to establish a training schedule that maintains or improves the combat power of troops effectively.

Combat Entity Based Modeling Methodology to Enable Joint Analysis of Performance/Engagement Effectiveness - Part 2 : Detailed Model Design & Model Implementation (성능/교전 효과도의 상호 분석이 가능한 전투 개체 기반의 모델링 방법론 - 제2부 : 상세 모델 설계 및 모델 구현)

  • Seo, Kyung-Min;Choi, Changbeom;Kim, Tag Gon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.2
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    • pp.235-247
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    • 2014
  • Based on two dimensional model partition method proposed in Part 1, Part 2 provides detailed model specification and implementation. To mathematically delineate a model's behaviors and interactions among them, we extend the DEVS (Discrete Event Systems Specification) formalism and newly propose CE-DEVS (Combat Entity-DEVS) for an upper abstraction sub-model of a combat entity model. The proposed CE-DEVS additionally define two sets and one function to reflect essential semantics for the model's behaviors explicitly. These definitions enable us to understand and represent the model's behaviors easily since they eliminate differences of meaning between real-world expressions and model specifications. For model implementation, upper abstraction sub-models are implemented with DEVSim++, while the lower sub-models are realized using the C++ language. With the use of overall modeling techniques proposed in Part 1 and 2, we can conduct constructive simulation and assess factors about combat logics as well as battle field functions of the next-generation combat entity, minimizing additional modeling efforts. From the anti-torpedo warfare experiment, we can gain interesting experimental results regarding engagement situations employing developing weapons and their tactics. Finally, we expect that this work will serve an immediate application for various engagement warfare.

A Study on Applying Amphibious Warfare Using EINSTein Model Based on Complexity Theory (복잡계이론 기반하 EINSTein 모형을 이용한 상륙전 적용에 관한 연구)

  • Lee, Sang-Heon
    • Journal of the military operations research society of Korea
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    • v.32 no.2
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    • pp.114-130
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    • 2006
  • This paper deals with complexity theory to describe amphibious warfare situation using EINSTein (Enhanced ISAAC Neural Simulation Tool) simulation model. EINSTein model is an agent-based artificial "laboratory" for exploring self-organized emergent behavior in land combat. Many studies have shown that existing Lanchester equations used in most war simulation models does not describe changes of combat. Future warfare will be information warfare with various weapon system and complex combat units. We have compared and tested combat results with Lanchester models and EINSTein model. Furthermore, the EINSTein model has been applied and analyzed to amphibious warfare model such as amphibious assault and amphibious sudden attack. The results show that the EINSTein model has a possibility to apply and analyze amphibious warfare more properly than Lanchester models.

Battle Group Combat Simulation Model ('BAGSIM') as an Experimental Tool

  • Chol Sang-Yeong
    • Journal of the military operations research society of Korea
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    • v.16 no.2
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    • pp.29-42
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    • 1990
  • This paper describes a Battle Group Combat Simulation Model (called 'BAGSIM'). BAGSIM is developed to be used as an experimental tool for studies about combat modelling at battle group level. Thus it takes many of the parameters and situations into consideration at this level, and it is designed to be easily adapted to represent equivalent situations to the other more aggregated models. Further the main processes occurring in its simulation procedure such as target detection process, target selection process, firing and killing processes are verified by comparison with the existing stochastic duel models.

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Research on the application of Machine Learning to threat assessment of combat systems

  • Seung-Joon Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.7
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    • pp.47-55
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    • 2023
  • This paper presents a method for predicting the threat index of combat systems using Gradient Boosting Regressors and Support Vector Regressors among machine learning models. Currently, combat systems are software that emphasizes safety and reliability, so the application of AI technology that is not guaranteed to be reliable is restricted by policy, and as a result, the electrified domestic combat systems are not equipped with AI technology. However, in order to respond to the policy direction of the Ministry of National Defense, which aims to electrify AI, we conducted a study to secure the basic technology required for the application of machine learning in combat systems. After collecting the data required for threat index evaluation, the study determined the prediction accuracy of the trained model by processing and refining the data, selecting the machine learning model, and selecting the optimal hyper-parameters. As a result, the model score for the test data was over 99 points, confirming the applicability of machine learning models to combat systems.

Development of Network Based Tank Combat Training Model (네트워크 기반의 전차 교전 훈련 모델 개발)

  • Roh, Keun Lae;Kim, Eui Whan
    • Journal of the Korean Society of Systems Engineering
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    • v.4 no.2
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    • pp.27-33
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    • 2008
  • As a part of development of Korean K2 main battle tank, embedded training computer to be operated in the main equipment, which makes it possible to train without a special-purposed training simulator, was adopted for tank combat training. The category of embedded training of Korean K2 main battle tank includes driving training, gunnery training, single tank combat training, platoon level combat training, and command and platoon leaders combat training. For realization unit level tank embedded training system, the virtual reality was utilized for real time image rendering, and network based real time communication system of K2 tank was utilized for sharing status information between tanks. As a result, it is possible to train themselves on their own tank for enhancing the operational skills and harmonized task with members.

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Active Mechanism for Efficient Traffic Processing (효율적인 트래픽 처리를 위한 능동 메커니즘 응용 방안)

  • 이직수;이원구;이성현;이재광
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.429-433
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    • 2004
  • Computer simulation endow a military man with field training such as combat experience without operating combat strength or capabilities. To samely construct simulation environment against actual combat environment is to well construct DB to operate war game model, associate among federates on network. we construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) on active network that construct virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video.

  • PDF