• Title/Summary/Keyword: Combat Experiment

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A direction of warfighting experiments for a scientific combat Development (과학적 전투발전을 위한 전투실험 발전 방향)

  • Chung, Choon-Il;Lee, Myeong-Woo
    • Journal of National Security and Military Science
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    • s.5
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    • pp.351-392
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    • 2007
  • Combat Development is process of studying and developing concept, doctrine, weapon systems, organization and training for the improvement of combat capability to be ready present and future warfare. The combat development domain consists of 6 fields Doctrine, Organization, Material, Training, Personnel, and Facilities. The cornerstones of combat development are "How to prepare" and "How to fight" in the future warfare. ROK- TRADOC(Republic of Korea Army Training and Doctrine Command) has implemented combat development that applies CBRS (Concept-Based Requirements System) and "Vision - Capstone concept - operating and functional concept - FOC(Future Operational Capabilities) Requirements". To prepare for the possibility or new types or wars in the future, the creation of new concept and system is essential. Though verification with various instruments, combat power can be secured and exhibited. Combat development by empirical mind estimation means that is no longer relevant.To prepare combat development based on scientific analysis, there is a need for powerful engineering analysis and verification, in order to prepare for uncertain and diverse future battlefield environments. In this thesis, warfighting experiment is essential ways and means to pursue the scientific combat development ; investigated tendency of combat development environment, and analyzed diversification aspects of possible future warfare. In conclusion, concept of campaign experiment and role is the conerstone of scientific combat development; and lays out the roadmap of all affecting components to its development.

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Modeling Combat Entity with POMDP and DEVS (POMDP-DEVS를 활용한 전투 개체 모델링)

  • Bae, Jang Won;Lee, Kanghoon;Kim, Hyeoneun;Lee, Jun Seok;Goh, Bongseok;Nam, Bowon;Moon, Il-Chul;Kim, Kee-Eung;Park, Jaehyun
    • Journal of Korean Institute of Industrial Engineers
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    • v.39 no.6
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    • pp.498-516
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    • 2013
  • Combat Modeling and Simulation (M&S) is significant to decision makers who predict the next direction of wars. Classical methodologies for combat M&S aimed to describe the exact behaviors of combat entities from military doctrines, yet they had a limitation of describing reasonable behaviors of combat entities that did not appear in the doctrines. Hence, this paper proposed a synthesizing modeling methodology for combat entity models considering both 1) the exact behaviors using descriptive modeling and 2) the reasonable behaviors using prescriptive modeling. With the proposed methodology, combat entities can represent a reality for combat actions rather than the classical methodologies. Moreover, the experiment results using the proposed methodology were significantly different from the results using the classical methodologies. Through the analyses of the experiment results, we showed that the reasonable behaviors of combat entities, which are not specified in the doctrines, should be considered in combat M&S.

A Study on the Gun-Oriented Anti Air Warfare Capability of the Patrol Killer Combat System (고속정 전투체계의 함포 중심 대공전 성능 분석)

  • Hwang, Kun-Chul
    • Journal of the Korea Institute of Military Science and Technology
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    • v.10 no.4
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    • pp.62-72
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    • 2007
  • The Gun-Oreinted Anti-Air Warfare(GOAAW) which is still one of the important weapon systems of the vessel like the patrol killer to confront air threats comprises the components of the combat system - Command & Control(C2), Ballistic Calculation Unit, Sensors and Guns. In this paper, the GOAAW process of the patrol killer combat system is analyzed with probability and simulated to evaluate the effectiveness and capability of the GOAAW. As a result of the simulation, the performance measures of the GOAAW are discussed in the functional and operational aspects of the combat system.

Ergonomic Analysis on 3-Screen Multi-function Console Design of the Naval Combat System (함정 전투체계의 3화면 다기능콘솔 설계를 위한 인간공학적 분석 기법 연구)

  • Lee, Jaeho;Yoon, Sangyoung;Kim, Hyunsil
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.2
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    • pp.185-193
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    • 2020
  • This paper proposes a 3-screen multi-function console development method using ergonomic design approach. Ergonomically designed console has the advantage of decreasing operator fatigue and increasing concentration by providing better readability, operability and convenience. For this, thirty subjects participated in the experiment for 3-screen multi-function console design. Ergonomic standards of console design were used to establish experiment design and to eliminate incompatible results with ergonomic standards. Subjects evaluated the nine predefined placements of displays and asked to place the display and controllers in order to use comfortably. As a results, total 18 design criteria including displays and controllers placement were determined.

A Study on the Methodology for Combat Experimental Testing of Future Infantry Units using Simulation (시뮬레이션을 활용한 미래 보병부대 전투실험)

  • Lim, Jong-Won;Choi, Bong-Wan;Yim, Dong-Soon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.429-438
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    • 2021
  • Owing to the development of science technology, particularly the smart concept and defense policy factors of the 4th industry, military weapon systems are advanced, and the scientific and operational force is reduced dramatically. The aspect of the future war is characterized by the operation of troops with reduced forces from advanced and scientific weapon systems in an operational area that has expanded more than four times compared to the present. Reflecting on these situational factors, it is necessary to improve combat methods based on the changes in the battlefield environment and advanced weapon systems. In this study, to find a more efficient future combat method in a changing war pattern, this study applied the battle experiment methodology using Vision21 war game model, which is an analytical model used by the army. Finally, this study aimed to verify the future combat method and unit structure. Therefore, the scenario composition and experiment method that reflect the change in the ground operational environment and weapon system was first composed. Subsequently, an analysis method based on the combat effectiveness was applied to verify the effective combat performance method and unit structure of future infantry units.

A Study on the Complementary Direction of the Future Infantry Squad's Structure in Combat Experiment with Manned and Unmanned (전투실험을 통한 미래 유·무인 혼합 보병분대 부대구조 보완방향 연구)

  • Lee, Han-Woo;Jung, Min-Sub;Park, Sang-Hyuk;Moon, Jang-Kwon
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.171-177
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    • 2022
  • The purpose of this study is to derive the combat effect by applying combat experiments when operating a future manned/unmanned mixed infantry squad that combines the technology according to the development of advanced science and technology along with changes in the 4th industrial revolution. Contrary to conventional battles involving humans and manually-operated weaponry, modern-day warfare relies on unmanned, automated and intelligence technologies. In order to respond to these changes and prepare for future warfare, the combat effect of future manned and unmanned mixed infantry squads through combat experiments in terms of finding ways to supplement the structure of the squad that conducts direct combat as the most basic organization of the army was measured, and it was confirmed that there was an effect to a certain extent. When seeking the development of the future manned/unmanned mixed infantry squad unit structure, if the AWAM model is used in various combat situations, it will help to find a more optimized future manned/unmanned mixed infantry squad unit structure.

Fire Power Analysis for Concept Exploration of Combat Vehicle (전투차량체계의 개념탐색을 위한 화력성능분석)

  • Lim, O-Kaung;Choi, Eun-Ho;Ryoo, Jae-Bong
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.22 no.3
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    • pp.251-258
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    • 2009
  • At the stage conceptual design, combat vehicle is classified into three general categories of fire power, mobility and physical properties of system. The present research is restricted to fire power and its optimization. At the stage of conceptual designing of system, it is appropriate to consider major variables affecting fire power - including the weight of bullet, which exerts a direct influence on destroying effect, maximum range which takes long range firing in consideration. To estimate the maximum firing range, a simple interior ballistic and an exterior ballistic model were built by using the lumped parameter method, Le Duc method and point mass trajectory model. Design of experiment and regression analysis was used to derive simulations of fire power. Finally, response surface models were built and design variables were analyzed.

Design of the Plenum Chamber for Reducing Cooling Fan Noise of the Console for Combat Systems in a Naval Vessel (함정의 전투체계 콘솔 냉각 홴 소음저감을 위한 프리넘 챔버 설계)

  • Han, Hyung-Suk;Park, Mi-Yoo;Cho, Heung-Gi;Kim, Joong-Gil;Im, Dong-Been
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.21 no.6
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    • pp.529-535
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    • 2011
  • Indoor noise is very important related to the morale and fighting power of the crew as well as environmental condition for them in a navel vessel. Especially, the crew members working in CIC (combat information center) and sonar equipment room require much more quiet environment condition. One of the most serious noise source in CIC is the cooling fan noise installed in the console of the combat system. Therefore, in this paper, the design of the plenum chamber is studied to reduce the noise of the fan from these consoles by numerical analysis and experiment.

Combat Effectiveness Based Analysis Methodology for Optimal Requirement of Attack Helicopter Using Simulation (시뮬레이션을 이용한 전투효과기반 공격헬기 소요 분석방안)

  • Jung, Chi-Young;Lee, Jae-Yeong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.6
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    • pp.1099-1105
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    • 2010
  • The purpose of this paper is to propose a methodology that can estimate optimal requirement of attack helicopter Korea army will be operating in future. For estimating optimal requirement, attack helicopter's operation concept, performance, battlefield environment and enemy threat are considered. We use a wargame model, AAsim(Army Aviation simulation), as a analytic simulation model which is used to analyze DOTMLPF and operation in army aviation field. In this paper, we conduct battle experiment for anti armored corps operation which reflects attack helicopter's combat effectiveness very well. As a result of simulation, the destructive rate for enemy armored corps per each attack helicopter can be calculated. In this paper, we propose optimal requirement of attack helicopter using that destructive rate for enemy armored corps.

Anti Air Warfare analysis & Design of the Patrol Killer Experiment Combat System by the Model-Based-Simulation (모델 기반의 시뮬레이션 기법을 이용한 차기 고속정(Patrol Killer Experiment)용 전투체계 대공전 기능의 분석 및 설계)

  • Hwang, Kun-Chul
    • Journal of the Korea Society for Simulation
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    • v.16 no.4
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    • pp.23-31
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    • 2007
  • Anti-Air Warfare(AAW) functionality of the naval combat system is the key functionality to ensure the ship's survivability. We have applied a novel method using model-based-simulation to analyze and design AAW functionality of the Patrol Killer Experimemnt Combat System. In this approach, an AAW functional model is described with the FSM(Finite State Machine) and directly executed for the AAW simulation. After prototyping using model based simulation, Hardware In Loop Simulation(HILS) is conducted as the AAW functionality is interfaced with the other ones of the combat system for completing the integration of the system components. This incremental and iterative development approach based on the model based simulation can minimize the development risks and costs caused by the system complexity for military system, bringing out the merit of the rapid prototyping.

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