• Title/Summary/Keyword: Color paper

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Face Detection Using Region Segmentation on Complex Image (복잡한 영상에서의 영역 분할을 이용한 얼굴 검출)

  • Park Sun-Young;Kang Byoung-Doo;Kim Jong-Ho;Kwon O-Hwa;Seong Chi-Young;Kim Sang-Kyoon;Lee Jae-Won
    • Journal of Korea Multimedia Society
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    • v.9 no.2
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    • pp.160-171
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    • 2006
  • In this paper, we propose a face detection method using region segmentation to deal with complex images that have various environmental changes such as mixed background and light changes. To reduce the detection error rate due to background elements of the images, we segment the images with the JSEG method. We choose candidate regions of face based on the ratio of skin pixels from the segmented regions. From the candidate regions we detect face regions by using location and color information of eyes and eyebrows. In the experiment, the proposed method works well with the images that have several faces and different face size as well as mixed background and light changes.

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A Study on the Establishment of a Production Pipeline Imported 3D Computer Graphics for Clay Characters (3D 컴퓨터그래픽을 도입한 클레이 캐릭터 제작 공정 개발에 관한 연구)

  • Kim, Jung-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1245-1257
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    • 2008
  • The establishment of a production pipeline imported 30 computer graphics is suggested in this paper to improve the efficiency of existing production pipeline of clay animation. The point is that the process of building clay characters that remains labor intensive among the existing procedures is replaced by the process of creating computer generated characters. In order to create characters out of clay by means of 30 computer graphics, a diffuse map and displacement map are made of an oil-based clay according to the UVW coordination of polygon modeling, which is the same color and kind of clay used to make a clay character. In addition, a panoramic HDRI recording system is developed to record the lighting information of shooting environment for miniature sets, which is imported in 3D computer graphic tools as digital light source. On account of the new production pipeline, a hyper realistic rendering image can be produced, and at the same time it improves the traditional pipeline of stop motion animation that is know-how based procedure of a complete artist by the engineering approach to the automatic process.

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Cloud Analysis Using a Fuzzy Reasoning Method (퍼지 추론 기법을 이용한 구름 분석)

  • Kim, Kwang-Baek;Woo, Young-Woon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.6
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    • pp.1181-1187
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    • 2009
  • In this paper, we proposed a method to analyze kind of clouds using a fuzzy reasoning method. In the proposed method, we used the clues that G channel value is dominant from RGB color values in land areas and B channel value is dominant in the sea areas discovered by the analyses of both visible images and infrared images. By these information, R and B channel values are applied to land areas and R and G channel values are applied to the sea areas. Noise areas(areas except cloud areas) are removed from a visible image and an infrared image by a threshold value, and then land areas and the sea areas are discriminated from the noise removed image. Cloud areas are extracted from discriminated areas using R, G, B channel values and a fuzzy reasoning method, and finally kind of clouds is decided by combining same cloud areas included in both the visible image and the infrared image. In comparison with a conventional quantization method, we verified that the performance of cloud analysis by the proposed method is more efficient through experiments.

A New Design of Memory-in-Pixel with Modified S-R Flip-Flop for Low Power LCD Panel (저전력 LCD 패널을 위한 수정된 S-R 플립플롭을 가진 새로운 메모리-인-픽셀 설계)

  • Ryu, Jee-Youl;Noh, Seok-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.600-603
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    • 2008
  • In this paper, a new circuit design named memory-in-pixel for low power consumption of the liquid crystal display (LCD) is presented. Since each pixel has a memory, it is able to express 8 color grades using the data saved in the memory without the operation of the gate and source driver ICs so that it can reduce the power consumption of the LCD panel. A memory circuit consists of modified S-R flip-flop (NAND-type) implemented in the pixel, which can supply AC bias for operating the liquid crystal (LC) with the interlocking clocks (CLK_A and CLK_B). This circuit is more complex than the inverter-type memory circuit, but it has lower power consumption of approximately 50% than the circuit. We have investigated the power consumption both NAND and inverter-type memory circuit using a Smart SPICE for the resolution of $96{\times}128$. The estimated power consumption of the inverter-type memory was about 0.037mW. On the other hand, the NAND-type memory showed power consumption of about 0.007mW.

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Motion Estimation Method by Using Depth Camera (깊이 카메라를 이용한 움직임 추정 방법)

  • Kwon, Soon-Kak;Kim, Seong-Woo
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.676-683
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    • 2012
  • Motion estimation in video coding greatly affects implementation complexity. In this paper, a reducing method of the complexity in motion estimation is proposed by using both the depth and color cameras. We obtain object information with video sequence from distance information calculated by depth camera, then perform labeling for grouping pixels within similar distances as the same object. Three search regions (background, inside-object, boundary) are determined adaptively for each of motion estimation blocks within current and reference pictures. If a current block is the inside-object region, then motion is searched within the inside-object region of reference picture. Also if a current block is the background region, then motion is searched within the background region of reference picture. From simulation results, we can see that the proposed method compared to the full search method remains the almost same as the motion estimated difference signal and significantly reduces the searching complexity.

Picture Quality Control Method for Region of Interest by Using Depth Information (깊이정보를 이용한 관심영역의 화질 제어 방법)

  • Kwon, Soon-Kak;Park, Yoo-Hyun
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.670-675
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    • 2012
  • If the region of interest (ROI) is set within the picture of image and video and the high quality is provided in ROI compared to Non ROI, then overall subjective picture quality can be increased. ROI extracted by the color camera only increases the calculation complexity and reduces the extraction accuracy. In this paper, we use depth camera to set the ROI and calculate the object distance from camera, then propose a method that the different picture quality is controlled by depending on the distance of an object. That is, we apply a high quantization step size to the far object, but relatively a low quantization step size to the close object, so better picture quality can be provided. Simulation results show that applying the differential quantization step size to the distance of objects by the proposed method can improve the subjective picture quality.

A Method for Improving Anchor Picture Quality of Multiview Video Coding Scheme (다시점 비디오 부호화의 기준 영상 화질 향상 방법)

  • Park, Min-Woo;Park, Jong-Tae;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.388-400
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    • 2008
  • This paper introduces a cost-effective method fur improving anchor picture quality of a multiview video coding scheme that is mainly based on chroma compensation. Proposed method is applied to both INTER $16{\times}16$ and SKIP modes in only anchor P-pictures. By testing using JVT common test conditions, simulation results show that proposed method can obtain the average BD-PSNR gains fur U and V as 0.136 dB and 0.127 dB, respectively, while maintaining almost same performance for Y (luminance). For the range of low bit-rates, it is observed that average BD-PSNR gains of Y, U, and V are 0.141 dB, 0.494 dB and 0.525 dB, respectively. Necessary computational complexity is very marginal because the number of anchor P-pictures is only 4.18% in comparison with whole coded sequences, however it can be found that the proposed method can significantly improve the coding efficiencies of color components.

Enhancement of Haze Removal using Transmission Rate Compensation (전달량 보정을 통한 영상의 안개제거 개선)

  • Ahn, Jinu;Cha, Hyung-Tai
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.159-166
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    • 2013
  • In this paper, we propose a transmission rate compensation method to remove a haze of an image by using edge information of a haze image and image segmentation. With a hazed image, it is difficult not only to recognize objects in the image but also to use an image processing method. One of the famous defogging algorithm named 'Dark Channel Prior'(DCP) is used to predict fog transmission rate using dark area of an image, and eliminates fog from the image. But there is a big possibility to calculate a wrong transmission rate if the area of high RGB values is larger than the area of the reference area. Therefore we eliminate color distortion area to calculate transmission rate by using the propose method, and obtain a natural clean image from a hazed image.

Spatiotemporal Saliency-Based Video Summarization on a Smartphone (스마트폰에서의 시공간적 중요도 기반의 비디오 요약)

  • Lee, Won Beom;Williem, Williem;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.185-195
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    • 2013
  • In this paper, we propose a video summarization technique on a smartphone, based on spatiotemporal saliency. The proposed technique detects scene changes by computing the difference of the color histogram, which is robust to camera and object motion. Then the similarity between adjacent frames, face region, and frame saliency are computed to analyze the spatiotemporal saliency in a video clip. Over-segmented hierarchical tree is created using scene changes and is updated iteratively using mergence and maintenance energies computed during the analysis procedure. In the updated hierarchical tree, segmented frames are extracted by applying a greedy algorithm on the node with high saliency when it satisfies the reduction ratio and the minimum interval requested by the user. Experimental result shows that the proposed method summaries a 2 minute-length video in about 10 seconds on a commercial smartphone. The summarization quality is superior to the commercial video editing software, Muvee.

Characteristics Analysis of '3.1 Phillip Lim' Brand in order to Create Korean Luxury Fashion Brands (국내 패션브랜드의 명품화를 위한 '3.1 필립 림'의 브랜드 특성 분석)

  • Jung, Kyung-Hee;Bae, Soo-Jeong
    • Journal of the Korean Society of Costume
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    • v.61 no.6
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    • pp.131-145
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    • 2011
  • The purpose of this study is to provide preliminary data on strategies to create a domestic prestige brand based on Korean traditional designs. This study also deals with how to promote this brand around the world. The two points mentioned above will be accomplished by examining the characteristics of the brand '3.1 Phillip Lim' which succeeded in both design and marketing during a short period of time. The method of the study will be followed. Firstly, the basic design and philosophical background of Phillip Lim was investigated, after reviewing the global luxury market and current status of overseas expansion of Korean designers through paper study and antecedent workups. Secondly, for the practical stage, design characteristics and marketing strategies were reviewed with the collections of '3.1 Phillip Lim'. Three factors found in '3.1 Phillip Lim's design success are as follows: First, practical and simple designs using fabrics of high quality. Second, handcraft elements and interesting details that differentiates his design identity. Third, femininity expressed in the feminine silhouette and color. The marketing elements that made '3.1 Phillip Lim' as a successful brand are: First, differentiated positioning as a luxurious contemporary brand. Second, brand promotion through various collaborations. Third, the gradual expansion of women's, men's, kids' apparel to accessory, lingerie and the stable flagship stores. Thus, '3.1 Phillip Lim' has combined modern and classic styles using high quality fabrics and practical designs with unique details. Through it's differentiated marketing strategy targeting New York's market, which prefers popular 'luxury contemporary brand's rather than high-end luxury brands, this brand's creativity and commercial aspects contributed to make '3.1 Phillip Lim' into a luxury brand that represents New York fashion. Korean designers who seek to enter the global fashion industry should consider applying Korean traditional designs on global designs to make favorable products and localize these products according to regional characteristics.