• Title/Summary/Keyword: Color Mapping

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Selective Allele Stacking of a Novel Quantitative Trait Locus Facilitates the Enhancement of Seed Epicatechin Contents in Soybean (Glycine max (L.) Merr.)

  • Sewon Park;Hakyung Kwon;Jae Ah Choi;Moon Young Kim;Suk-Ha Lee
    • Proceedings of the Korean Society of Crop Science Conference
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    • 2022.10a
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    • pp.27-27
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    • 2022
  • (-)-Epicatechin (EC), a primary form of flavan-3ol and a building block of proanthocyanidins, has health benefits as it is a potent antioxidant. So far, no quantitative trait loci (QTLs) associated with EC have yet been identified in soybean. In this study, QTLs for EC and hilum color were identified in recombinant inbred lines (RILs) derived from the varieties Jinpung and IT109098 using high-resolution single nucleotide polymorphism linkage mapping. This revealed two major QTLs for EC content, qEC06 and qEC08. qEC06 spanned the T Locus encoding flavonoid 3'-hydroxylase. qEC08, located near the I locus on Chr08, was also a major QTL for hilum color; however, allelic stacking of qEC08 and I revealed no relationship between I and EC content. RILs with IT 109098 alleles at both qEC06 and qEC08 had higher EC content than other lines. These results will enable the production of soybean varieties with high EC content via marker-assisted selection.

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Reconstruction of the Lost Hair Depth for 3D Human Actor Modeling (3차원 배우 모델링을 위한 깊이 영상의 손실된 머리카락 영역 복원)

  • Cho, Ji-Ho;Chang, In-Yeop;Lee, Kwan-H.
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.1-9
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    • 2007
  • In this paper, we propose a reconstruction technique of the lost hair region for 3D human actor modeling. An active depth sensor system can simultaneously capture both color and geometry information of any objects in real-time. However, it cannot acquire some regions whose surfaces are shiny and dark. Therefore, to get a natural 3D human model, the lost region in depth image should be recovered, especially human hair region. The recovery is performed using both color and depth images. We find out the hair region using color image first. After the boundary of hair region is estimated, the inside of hair region is estimated using an interpolation technique and closing operation. A 3D mesh model is generated after performing a series of operations including adaptive sampling, triangulation, mesh smoothing, and texture mapping. The proposed method can generate recovered 3D mesh stream automatically. The final 3D human model allows the user view interaction or haptic interaction in realistic broadcasting system.

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COMPARISON OF SHADE CHANGES ACCORDING TO DRY/WET CONDITION OF TEETH USING INTRA-ORAL COLORIMETER

  • Lee, Dong-Hwan;Han, Jung-Suk;Yang, Jae-Ho;Lee, Jai-Bong
    • The Journal of Korean Academy of Prosthodontics
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    • v.43 no.3
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    • pp.314-321
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    • 2005
  • Objectives. The purpose of this study was to compare the shade changes in wet and dry conditions of natural teeth using two different intra-oral colorimeters. Materials and methods. Twenty volunteer subjects have no restorations and fillings in the maxillary central incisors were involved in this clinical study. The color of tooth was measured by two different instruments that were a Shade $Scan^{TM}$ System and a VITA $Easyshade^{(R)}$, Five times consecutive measurements were done for each subject with both instruments. Groups of measurement are an initial wet condition as control, dry in 5 minutes, 15 seconds after re-wetting with saliva, re-wetting after 5minutes and re-wetting after 30 minutes. Using ShadeScan $System^{TM}$, tooth image was captured and converted to the mapping image of Vitapan 3D master. Three main shades were chosen from each subject and calculated the area in Global Lab Image software. Data were analyzed using paired T-Test and Wilcoxon Signed Ranked Test. Using VITA $Easyshade^{(R)}$, color differences($\Delta$E) between measurements were analyzed with one sample T-test. Results. Using ShadeScan $System^{TM}$, there were significant differences between control group and dry(P=.023), dry and re-wetting 15 seconds, 5 minutes, 30 minutes as well(P=.021, P=.017, P=.030) in comparison of primary shade. However, comparing three main shades, there was no significant difference between control and dry(P=.105). Using VITA $Easyshade^{(R)}$, color differences($\Delta$E) between control and dry, dry and re-wetting 30 minutes were statistically different(P=.002, P=.022). Conclusion. Primary shade could be changed in dry and wetting procedure in time, however there was no significant shade changes in overall.

[r, s, t; f]-COLORING OF GRAPHS

  • Yu, Yong;Liu, Guizhen
    • Journal of the Korean Mathematical Society
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    • v.48 no.1
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    • pp.105-115
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    • 2011
  • Let f be a function which assigns a positive integer f(v) to each vertex v $\in$ V (G), let r, s and t be non-negative integers. An f-coloring of G is an edge-coloring of G such that each vertex v $\in$ V (G) has at most f(v) incident edges colored with the same color. The minimum number of colors needed to f-color G is called the f-chromatic index of G and denoted by ${\chi}'_f$(G). An [r, s, t; f]-coloring of a graph G is a mapping c from V(G) $\bigcup$ E(G) to the color set C = {0, 1, $\ldots$; k - 1} such that |c($v_i$) - c($v_j$ )| $\geq$ r for every two adjacent vertices $v_i$ and $v_j$, |c($e_i$ - c($e_j$)| $\geq$ s and ${\alpha}(v_i)$ $\leq$ f($v_i$) for all $v_i$ $\in$ V (G), ${\alpha}$ $\in$ C where ${\alpha}(v_i)$ denotes the number of ${\alpha}$-edges incident with the vertex $v_i$ and $e_i$, $e_j$ are edges which are incident with $v_i$ but colored with different colors, |c($e_i$)-c($v_j$)| $\geq$ t for all pairs of incident vertices and edges. The minimum k such that G has an [r, s, t; f]-coloring with k colors is defined as the [r, s, t; f]-chromatic number and denoted by ${\chi}_{r,s,t;f}$ (G). In this paper, we present some general bounds for [r, s, t; f]-coloring firstly. After that, we obtain some important properties under the restriction min{r, s, t} = 0 or min{r, s, t} = 1. Finally, we present some problems for further research.

Implementation of an Effective Human Head Tracking System Using the Ellipse Modeling and Color Information (타원 모델링과 칼라정보를 이용한 효율적인 머리 추적 시스템 구현)

  • Park, Dong-Sun;Yoon, Sook
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.6
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    • pp.684-691
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    • 2001
  • In this paper, we design and implement a system which recognizes and tracks a human head on a sequence of images. In this paper, the color of the skin and ellipse modeling is used as feature vectors to recognize the human head. And the modified time-varying edge detection method and the vertical projection method is used to acquire regions of the motion from images with very complex backgrounds. To select the head from the acquired candidate regions, the process for thresholding on the basis of the I-component of YIQ color information and mapping with ellipse modeling is used. The designed system shows an excellent performance in the cases of the rotated heads, occluded heads, and tilted heads as well as in the case of the normal up-right heads. And in this paper, the combinational technique of motion-based tracking and recognition-based tracking is used to track the human head exactly even though the human head moves fast.

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Object VR-based 2.5D Virtual Textile Wearing System : Viewpoint Vector Estimation and Textile Texture Mapping (오브젝트 VR 기반 2.5D 가상 직물 착의 시스템 : 시점 벡터 추정 및 직물 텍스쳐 매핑)

  • Lee, Eun-Hwan;Kwak, No-Yoon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.19-26
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    • 2008
  • This paper is related to a new technology allowing a user to have a 360 degree viewpoint of the virtual wearing object, and to an object VR(Virtual Reality)-based 2D virtual textile wearing system using viewpoint vector estimation and textile texture mapping. The proposed system is characterized as capable of virtually wearing a new textile pattern selected by the user to the clothing shape section segmented from multiview 2D images of clothes model for object VR, and three-dimensionally viewing its virtual wearing appearance at a 360 degree viewpoint of the object. Regardless of color or intensity of model clothes, the proposed system is possible to virtually change the textile pattern with holding the illumination and shading properties of the selected clothing shape section, and also to quickly and easily simulate, compare, and select multiple textile pattern combinations for individual styles or entire outfits. The proposed system can provide higher practicality and easy-to-use interface, as it makes real-time processing possible in various digital environment, and creates comparatively natural and realistic virtual wearing styles, and also makes semi -automatic processing possible to reduce the manual works to a minimum. According to the proposed system, it can motivate the creative activity of the designers with simulation results on the effect of textile pattern design on the appearance of clothes without manufacturing physical clothes and, as it can help the purchasers for decision-making with them, promote B2B or B2C e-commerce.

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Quantitative Trait Locus and Association Studies affecting Meat Colors in Chicken : Review (닭의 육질 개량을 위한 육색 관련 양적형질좌위 및 연관마커에 관한 고찰: 총설)

  • Seo, Dongwon;Lee, Jun Heon
    • Korean Journal of Poultry Science
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    • v.42 no.4
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    • pp.315-325
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    • 2015
  • Recently, livestock breeding is more focused on the meat quality rather than meat quantity, mainly due to the improvement of consumers' income. Among the meat quality traits, meat color is one of very important traits because meat color is the first selection criterion from the consumers in the market. Most of the economically important traits have continuous variations and these are called quantitative traits. the genomic locations affecting these traits are called quantitative trait locus (QTL), which is mostly controlled by many genes having small effects. In this study, the recent QTL and candidate gene studies were reviewed in order to meet the consumers' demand for the future market. In the chicken QTL database, three traits are related with meat colors, namely breast color (Bco), meat color (Mco), drip loss (DL) and pH. The identified number of QTLs is 33 from 13 chromosomal regions. In these QTL regions, 14 candidate genes were identified; Eight for meat color (APP, BCMO1, COL1A2, FTO, KPNA2, PSMD12, G0S2, FTSJ3), two for drip loss (AGRP, FTO) and four for pH (GALNT1, PCDH19, DIAPH1, SPP2). These QTLs and candidate genes need to be confirmed and fine mapping is ultimately needed for identification of causative variations. The recently developed chicken resource population using Korean native chicken can be used for the improvement of meat quality traits, which increase the value that needed in the chicken industry.

Simulator Development for LED Display Design (LED전광판 디자인을 위한 시뮬레이터 개발)

  • Chin, Seong-Ah
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.12
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    • pp.5023-5028
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    • 2010
  • In this paper, an image based LED design simulator is proposed to reduce LED design cost mostly contingent on a design expert. Current techniques about LED design schemes have mostly treated text-based LED simulators. The proposed method is to provide novel and easy simulator for LED designers. At first, image filters including histogram equalization, bicubic interpolation. and scaling are employed. Color mapping and special effects are added as well. Experimental results classified into several categories along with running times are shown to validate the proposed methods.

Color Tone Mapping for Quality Improvement in 3DTV (3차원 TV의 화질 향상을 위한 색상 톤 매핑)

  • Jung, Kilsoo;Sohn, Kwanghoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.528-531
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    • 2011
  • 본 논문은 3차원 TV에 있어서, 인간의 색 순응에 근거하여 3차원 재생 방식에서도 2차원 재생 방식의 색상을 재현하기 위한 색상 톤 매핑 연산자를 제안한다. 이를 위하여 각 재생 방식에 따라 동일한 128단계의 무채색 색표를 이용한 색상 요소 입출력 관계 곡선을 측정 및 모델링하였고, 그 오차를 보정하기 위한 색상 톤 매핑 연산자를 도출하였다. 또한 도출된 색상 톤 매핑 연산자에 의한 색 포화 및 색 대비 왜곡을 완화하기 위하여 동적 영역 정규화를 실시하였다. 이를 통해 기존 3차원 영상 대비 10.13dB의 PSNR 개선 효과를 확인 할 수 있었다.

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A Study of Tone Mapping and Color Constancy Methods for Enhancing Low Light Level Images (저조도 영상의 개선을 위한 톤 매핑 및 색 항등성 기법에 관한 연구)

  • Lee, Woo-Ram;Jun, Byoung-Min
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.258-259
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    • 2013
  • 광원 및 조명이 미약한 환경에서 획득된 저조도 영상은 인지적 및 색 왜곡적 측면에서 취약점을 가진다. 영상의 색 복원을 위한 연구인 색 항등성 기법은 저조도 환경에 적합하지 않기 때문에 저조도 영상을 대상으로 적용할 경우에는 좋은 성능을 내지 못한다. 이러한 문제를 해결하기 위하여 본 논문에서는 저조도 영상의 색 복원을 위한 톤 매핑 및 색 항등성 기법에 대해 분석한다. 톤 매핑 기법은 저조도 영상의 밝기를 개선해 색 항등성 기법의 적용을 가능하도록 하기 위해 사용되며, 이후 다양한 색 항등성 기법을 밝기 조절된 저조도 영상에 적용해 색 복원에 적합 여부를 판단한다.

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