• 제목/요약/키워드: Color Blindness

검색결과 23건 처리시간 0.017초

치과 종사자간의 색조 식별 능력 (SHADE PERCEPTION ABILITY AMONG DIFFERENT DENTAL PERSONNEL)

  • 김자영;이임기;윤태호;안승근;박찬운
    • 대한치과보철학회지
    • /
    • 제44권4호
    • /
    • pp.455-465
    • /
    • 2006
  • Statement of problem: Many factors influence shade determination in clinical practice and shade matching is highly affected by the viewing conditions. Purpose : This study investigated the differences in shade perception among distinct groups of dental personnel (10 prosthodontists, 10 general practitioners, 10 last-year dental students and 10 dental technicians) Material and method: Four groups of dental personnel were investigated. They were tested to eliminate color blindness. To compare shade selection ability, they were asked to match four test tabs of shades A3, B2, C2 and D4 (VITAPAN$^{(R)}$ Classical shade guide. The identification codes of the shade tabs were masked to prevent shade memory. ) against another full set of VITA$^{(R)}$ PAN$^{(R)}$ Classical shade guide under similar lighting conditions. Shade selections were randomly repeated five times every week and then the repeatability between dental personnel was evaluated. To compare value perception ability, they were asked to arrange randomly selected five test tabs (Bl, A2, D2, C3, A4) in descending order from the brightest to the darkest. To compare hue determination ability, they were asked to divide selected eight test tabs (n, A3, B2, B3, C2, C3, D2, D3) into four groups by manufacturer as follows : Group A-Reddish brown, Group B-Reddish yellow. Group C-Grey. Group D-Reddish grey. Results and conclusion : The obtained results were as follows : 1. For the value perception ability and hue determination ability. there was no significant difference among 4 groups: prosthodontists, general practitioners, dental students, dental technicians (P>.05). 2. For shade selection ability, the prosthodontists and dental technicians were significantly higher than dental students(P<.05). 3. The repeatability of selected shade in the dental technicians was significantly higher than that of general practitioners and dental students(P<.05). 4. The prosthodontists and dental technicians had significantly higher selection ability than dental students for shade B2 (P<.05).

Development of Management Guidelines and Procedure for Anthropometric Suitability Assessment: Control Room Design Factors in Nuclear Power Plants

  • Lee, Kyung-Sun;Lee, Yong-Hee
    • 대한인간공학회지
    • /
    • 제34권1호
    • /
    • pp.29-43
    • /
    • 2015
  • Objective: The aim of this study is to develop management guidelines and a procedure for an anthropometric suitability assessment of the main control room (MCR) in nuclear power plants (NPPs). Background: The condition of the MCR should be suitable for the work crews in NPPs. The suitability of the MCR depends closely on the anthropometric dimensions and ergonomic factors of the users. In particular, the MCR workspace design in NPPs is important due to the close relationship with operating crews and their work failures. Many documents and criteria have recommended that anthropometry dimensions and their studies are one of the foremost processes of the MCR design in NPPs. If these factors are not properly considered, users can feel burdened about their work and the human errors that might occur. Method: The procedure for the anthropometric suitability assessment consists of 5 phases: 1) selection of the anthropometric suitability evaluation dimensions, 2) establishment of a measurement method according to the evaluation dimensions, 3) establishment of criteria for suitability evaluation dimensions, 4) establishment of rating scale and improvement methods according to the evaluation dimensions, and 5) assessment of the final grade for evaluation dimensions. The management guidelines for an anthropometric suitability assessment were completed using 10 factors: 1) director, 2) subject, 3) evaluation period, 4) measurement method and criteria, 5) selection of equipment, 6) measurement and evaluation, 7) suitability evaluation, 8) data sharing, 9) data storage, and 10) management according to the suitability grade. Results: We propose a set of 17 anthropometric dimensions for the size, cognition/perception action/behavior, and their relationships with human errors regarding the MCR design variables through a case study. The 17 selected dimensions are height, sitting height, eye height from floor, eye height above seat, arm length, functional reach, extended functional reach, radius reach, visual field, peripheral perception, hyperopia/myopia/astigmatism, color blindness, auditory acuity, finger dexterity, hand function, body angle, and manual muscle test. We proposed criteria on these 17 anthropometric dimensions for a suitability evaluation and suggested an improvement method according to the evaluation dimensions. Conclusion: The results of this study can improve the human performance of the crew in an MCR. These management guidelines and a procedure for an anthropometric suitability assessment will be able to prevent human errors due to inadequate anthropometric dimensions. Application: The proposed set of anthropometric dimensions can be integrated into a managerial index for the anthropometric suitability of the operating crews for more careful countermeasures to human errors in NPPs.

자동차 경주 컴퓨터 게임 시 대형 디스플레이 곡률이 자세 제어에 미치는 영향 (Effects of Large Display Curvature on Postural Control During Car Racing Computer Game Play)

  • 이지현;박성률;최동희;경규형
    • 한국HCI학회논문지
    • /
    • 제10권2호
    • /
    • pp.13-19
    • /
    • 2015
  • 디스플레이 기술은 비약적으로 발전되었다. 특히 플렉서블 디스플레이에 대한 연구를 관련 기업들이 앞다투어 진행하고 있다. 현재 시장에는 플렉서블 디스플레이의 초기 단계인 커브드 디스플레이를 사용한 스마트폰, TV 등이 출시되어 있고, 데스크탑용 커브드 모니터 역시 최근에 출시되어 사무용 또는 엔터테인먼트용으로 이용되고 있다. 본 연구의 목적은 엔터테인먼트용으로 50" 멀티 모니터를 사용시 모니터의 곡률이 사용 자세 제어에 미치는 영향에 관한 것이다. 실험에는 두 종류의 곡률 (평면, 곡률반경 600mm)이 사용되었다. 총 10명의 근골격계질환이 없고, 양안 시력이 모두 0.8이상이고, 색맹 또는 색약이 아닌 평균 (SD) 20.9 (1.5)세의 대학생들이 실험에 참여하였다. 피험자들은 일반적인 VDT 환경의 실험실에서 각 곡률당 30분씩 핸들과 페달을 사용해 운전 게임을 하였다. 각 피험자가 운전 게임을 하는 동안 의자 위에 놓여진 압력 매트를 통해 이들의 COP (Center of Pressure)가 측정되었다. 자세 제어 분석을 위하여, 총 4개의 COP 측정치, Mean Velocity, Median Power Frequency, Root-Mean-Square (RMS) Distance, 그리고 95% Confidence Ellipse Area를 사용하였다. 실험 결과, 곡면대비 평면 디스플레이에서 전후 방향 (Anterior-Posterior; AP)의 RMS distance값이 더 큰 경향을 보였다. 이 결과를 통해 평면 디스플레이를 사용하여 운전 게임을 하는 동안 피험자의 전후 방향으로 몸을 더 많이 움직였다고 할 수 있다. 이는 평면 디스플레이가 곡면 디스플레이보다 화면의 가로방향으로 시거리 차이가 더 크기 때문에, 초점의 이동시간이 더 길어지는 것과 관련이 있을 수 있다. 또한, 평면 디스플레이 대비 곡면 디스플레이에서 더 높은 몰입감을 느끼거나, 더 집중할 수 있는 것과 관련이 있을 수 있다. 디스플레이 곡률에 따른 이런 행동상의 차이가 근골격계 질환에 미치는 영향에 대한 추가 연구가 필요하다.