• Title/Summary/Keyword: Collision time

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A Study on the Threshold of Avoidance Time in the New Evaluation of Collision Risk

  • Jeong, Tae-Gweon
    • Journal of Navigation and Port Research
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    • v.27 no.6
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    • pp.619-624
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    • 2003
  • Evaluating the risk of collision quantitatively plays a key role in developing the expert system of navigation and collision avoidance. This study analysed thoroughly how to determine the threshold function related to the avoidance time as described in the new evaluation of collision risk using sech function, and developed the appropriate equation as applicable.

On-line Motion Planner for Multi-Agents based on Real-Time Collision Prognosis

  • Ji, Sang-Hoon;Kim, Ji-Min;Lee, Beom-Hee
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.74-79
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    • 2005
  • In this paper, we propose a novel approach to decentralized motion planning and conflict-resolution for multiple mobile agents working in an environment with unexpected moving obstacles. Our proposed motion planner has two characteristics. One is a real-time collision prognosis based on modified collision map. Collision map is a famous centralized motion planner with low computation load, and the collision prognosis hands over these characteristics. And the collision prognosis is based on current robots status, maximum robot speeds, maximum robot accelerations, and path information produced from off-line path planning procedure, so it is applicable to motion planner for multiple agents in a dynamic environment. The other characteristic is that motion controller architecture is based on potential field method, which is capable of integrating robot guidance to the goals with collision avoidance. For the architecture, we define virtual obstacles making delay time for collision avoidance from the real-time collision prognosis. Finally the results obtained from realistic simulation of a multi-robot environment with unknown moving obstacles demonstrate safety and efficiency of the proposed method.

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Efficient Methods for Cloth Animation and Collision Handling (효율적인 옷감 애니메이션 및 충돌 처리 기법)

  • 강영민
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.125-128
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    • 2003
  • This paper proposes efficient cloth animation and collision handling methods. There have been various techniques for the generation of cloth behavior. However, the cloth animation is still a challenging subject in real-time environments. This paper presents an efficient animation method based on implicit integration. The proposed method can efficiently animate virtual cloth object with complex geometry. In addition, this paper also introduces an efficient collision handling method. The collision resolution is another important issue in cloth animation since deformable objects has special collision problem called self-collision. In this paper, the self-collision was successfully avoided in real - time environments.

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Study on the Selection Criteria of 3D Collision Detection Model (3D 충돌 검출 모델의 선정 기준에 관한 연구)

  • Kang, Yun-Mi;Park, Young-B.
    • Journal of IKEEE
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    • v.7 no.2 s.13
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    • pp.253-259
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    • 2003
  • In a good 3D engine, objects interactions are similar to those of real-world. Collision is one of the interactions. It includes whether collision took place or not, where collision took placed, and reaction after collision took place. More precise collision detection needs more time. If there exist required precision, detection time can be controlled by choosing appropriate detection model. Therefore, we need a selection mechanism for the collision detection with respect to required precision and detection time. In this paper, a collision detection model with seven different precision levels is examined. And relationship between detection time and precision is analyzed. Consequently, we propose a selection mechanism for collision detection model.

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Collision Avoidance Maneuver Simulation of Tilt Rotor Unmanned Aerial Vehicle (틸트로터 무인기의 충돌회피기동 모사)

  • Hwang, Soo-Jung;Lee, Myeong-Kyu;Oh, Soo-Hun
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.15 no.3
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    • pp.33-45
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    • 2007
  • The collision avoidance maneuver flight simulation for tilt rotor unmanned aerial vehicle was performed by time-accurate numerical integration method based on wind tunnel test data. Five representative collision avoidance maneuvers were simulated under constraints of aerodynamic stall, propulsion power, structural load, and control actuator capability. The collision avoidance performances of the maneuvers were compared by the computed collision avoidance times. The sensitivities of initial flight speed and collision zone shape on the collision avoidance time were investigated. From these results, it was found that the moderate pull-up turn maneuver defined using moderate pitch and maximum roll controls within simulation constraints is the most robust and efficient collision avoidance maneuver under the various flight speeds and collision object shapes in the tilt rotor UAV applications.

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Development of a Frontal Collision Detection Algorithm Using Laser Scanners (레이져 스캐너를 이용한 전방 충돌 예측 알고리즘 개발)

  • Lee, Dong-Hwi;Han, Kwang-Jin;Cho, Sang-Min;Kim, Yong-Sun;Huh, Kun-Soo
    • Transactions of the Korean Society of Automotive Engineers
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    • v.20 no.3
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    • pp.113-118
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    • 2012
  • Collision detection plays a key role in collision mitigation system. The malfunction of the collision mitigation system can result in another dangerous situation or unexpected feeling to driver and passenger. To prevent this situation, the collision time, offset, and collision decision should be determined from the appropriate collision detection algorithm. This study focuses on a method to determine the time to collision (TTC) and frontal offset (FO) between the ego vehicle and the target object. The path prediction method using the ego vehicle information is proposed to improve the accuracy of TTC and FO. The path prediction method utilizes the ego vehicle motion data for better prediction performance. The proposed algorithm is developed based on laser scanner. The performance of the proposed detection algorithm is validated in simulations and experiments.

Collision-Free Motion Planning of a Robot Using Free Arc concept (프리아크 개념을 이용한 로봇의 충돌회피 동작 계획)

  • Lee, Seok-Won;Nam, Yun-Seok;Lee, Beom-Hee
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.3
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    • pp.317-328
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    • 2000
  • This paper presents an effective approach to collision-free motion planning of a robot in the work-space including time-varying obstacles. The free arc is defined as a set composed of the configuration points of the robot satisfying collision-free motion constraint at each sampling time. We represent this free arc with respect to the new coordinate frame centered at the goal configuration and there for the collision-free path satisfying motion constraint is obtained by connecting the configuration points of the free arc at each sampling mined from the sequence of free arcs the optimality is determined by the performance index. Therefore the complicated collision-free motion planning problem of a robot is transformed to a simplified SUB_Optimal Collision Avoidance Problem(SOCAP). We analyze the completeness of the proposed approach and show that it is partly guaranteed using the backward motion. Computational complexity of our approach is analyzed theoretically and practical computation time is compared with that of the other method. Simulation results for two cally and practical computation time is compared with that of the other method. Simulation results for two SCARA robot manipulators are presented to verify the efficacy of the proposed method.

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Time-Varying Joint Constraint Map Using View Time Concept and Its Use on the Collision Avoidance of Two Robots (View Time 개념을 이용한 지변 조인트 제한 지도(JCM) 상에서의 두 로보트의 충돌 회피에 관한 연구)

  • 남윤석;이범희;고명삼;고낙용
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.11
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    • pp.1770-1781
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    • 1989
  • Two robots working in a common workspace may collide with each other. In this paper, a collision-free motion planning algorithm using view time concept is proposed to detect and avoid collision before robot motion. Collision may occur not only at the robot end effector but also at robot links. To detect and avoid potential collisions, the trajectory of the first robot is sampled periodically at every view time and the region in Cartesian space swept by the first robot is viewed as an obstacle during a single sampling period. The forbidden region in the joint constraint map (JCM). The JCM's are obtained in this way at every view time. An algorithm is established for collision-free motion planning of the two robot system from the sequence of JCM's and it is verified by simulations.

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A method of inferring collision ratio based on maneuverability of own ship under critical collision conditions

  • You, Youngjun;Rhee, Key-Pyo;Ahn, Kyoungsoo
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.5 no.2
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    • pp.188-198
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    • 2013
  • In constructing a collision avoidance system, it is important to determine the time for starting collision avoidance maneuver. Many researchers have attempted to formulate various indices by applying a range of techniques. Among these indices, collision risk obtained by combining Distance to the Closest Point of Approach (DCPA) and Time to the Closest Point of Approach (TCPA) information with fuzzy theory is mostly used. However, the collision risk has a limit, in that membership functions of DCPA and TCPA are empirically determined. In addition, the collision risk is not able to consider several critical collision conditions where the target ship fails to take appropriate actions. It is therefore necessary to design a new concept based on logical approaches. In this paper, a collision ratio is proposed, which is the expected ratio of unavoidable paths to total paths under suitably characterized operation conditions. Total paths are determined by considering categories such as action space and methodology of avoidance. The International Regulations for Preventing Collisions at Sea (1972) and collision avoidance rules (2001) are considered to solve the slower ship's dilemma. Different methods which are based on a constant speed model and simulated speed model are used to calculate the relative positions between own ship and target ship. In the simulated speed model, fuzzy control is applied to determination of command rudder angle. At various encounter situations, the time histories of the collision ratio based on the simulated speed model are compared with those based on the constant speed model.

Experimental Study of Collision Angle Effects on Heat Transfer During Droplet-wall Collision in Film Boiling Regime (막비등 영역에서 액적-벽면 충돌 시 충돌각도가 열전달에 미치는 영향에 관한 실험적 연구)

  • Park, Junseok;Kim, Hyungdae
    • Journal of ILASS-Korea
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    • v.22 no.3
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    • pp.129-136
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    • 2017
  • Effects of collision angle on heat transfer characteristics of a liquid droplet impinging on a heated wall above the Leidenfrost point temperature were experimentally investigated. The heated wall and droplet temperatures were $506^{\circ}C$ and $100^{\circ}C$, respectively, and the impact angle varied from $20^{\circ}$ to $90^{\circ}$ while the normal collision velocity was constant at 0.27 m/s. The droplet collision behaviors and the surface temperature distribution were measured using synchronized high-speed video and infrared cameras. The major physical parameters influencing upon droplet-wall collision heat transfer, such as residence time, wall heat flux, effective heat transfer area, heat transfer amount, were analyzed. It was found at the constant normal collision velocity that the residence time, wall heat flux and effective heat transfer area were hardly not changed, resulting in the almost constant heat transfer amount.