• Title/Summary/Keyword: Collision simulation

Search Result 1,118, Processing Time 0.034 seconds

Reconstruction Analysis of Multi-Car Rear-End Collision Accidents: Empirical/Analytical Methods, and Application of Video Event Data Recorder (다중추돌사고의 재구성 해석: 경험적/해석적 방법과 영상사고기록장치 활용)

  • Han, In-Hwan
    • Journal of Korean Society of Transportation
    • /
    • v.30 no.2
    • /
    • pp.127-136
    • /
    • 2012
  • Multi-car rear-end collision accidents have three categories: sequential collision from the rear which is commonly referred to as chain reaction collision, sequential collision from the front, and mixed-order collision. This paper suggests several effective methods of reconstruction analysis for multi-car rear-end collision accidents. First, by incorporating the traditional empirical method which uses vehicle damage caused by brake dive and passenger injuries, with results of theoretical analysis made within mechanics of rigid body, it is made possible for the method to be put to immediate practical use. A methodology to precisely analyze multi-car rear-end collision accidents was suggested using a simulation program simultaneously with a video event data recorder which is starting to be widely used in domestic vehicles. To go beyond the simple intuitive analysis of the video event data recorder, the simulation analysis based on the results of video analysis was executed to acquire various information, so that the causes and responsibility could be clearly stated.

A Study of the Depth Control System and the Collision Avoidance System for the Manta-type UUV (만타형 UUV의 심도제어와 충돌회피에 관한 연구)

  • Kim, Ju-Han;Lee, Seung-Keon;Lee, Sang-Eui;Bae, Cheol-Han
    • Journal of Navigation and Port Research
    • /
    • v.32 no.6
    • /
    • pp.447-452
    • /
    • 2008
  • In this paper, the automatic depth control system and the collision avoidance system of the Manta UUV have been established in vertical and horizontal plane. The PID control theory and the Fuzzy theory are adopted in this system. The 6-DOF MMG model had been established by theoretical calculations and captive model test results. The depth control simulation results have been fully presented. The collision risks of the UUV had calculated by the fuzzy theory with the virtual sonar system. Finally, the automatic depth control system and the collision avoidance simulation system of Manta UUV have been fully developed and simulated.

A Collision Avoidance Algorithm of a Mobile Robot in the Presence of Moving Obstacle (움직이는 장애물이 있을때 이동 로봇의 충돌 회피 알고리즘)

  • Kim, S.W.;Gweon, D.G.;Cha, Y.Y.
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.14 no.1
    • /
    • pp.158-167
    • /
    • 1997
  • For the use of a mobile robot in dynamic environment, a collision-avoidance algorithm with moving obsta- cle is necessary. In this paper, a collsion-avoidance algorithm of a mobile robot is presented, when a mobile robot detects the collision with moving obstacle on the navigational path. Using reported positions of moving obstacle with sensors, the mobile robot predicts the next position of moving obstacle with possibility of collision. The velocity of moving obstacle is modeled as random walk process with Gaussian distribution. The optimal collision-avoidance path in which turning motion of the mobile robot is considered is generated with relative velocity between the mobile robot and moving obstacle. For the safety of collision-avoidance path, attractive potential with the safety factor is suggested. The simulation results using this algorithm show the mobile robot avoids collision with moving obstacle in many cases.

  • PDF

Recent Trends in Numerical Simulation of Liquid Sprays (분무 해석 시뮬레이션 기술의 최근 동향)

  • Huh, K.Y.
    • Journal of ILASS-Korea
    • /
    • v.5 no.4
    • /
    • pp.12-32
    • /
    • 2000
  • The recent trends in numerical simulation of various spray phenomena are reviewed in this article. Major subtopics are atomization/breakup, collision/coalescence, wall collision, interfacial transfer, droplet dispersion, two-phase injection and spray combustion. Each submodel has been under continuous refinement and validation against more extensive data base by advanced laser diagnostic techniques. Most uncertainty in current spray simulations come from these physical submodels, not from excessive computational constraints.

  • PDF

Collision Behavior Evaluation of Flexible Concrete Mattress Depending on Material Models (재료모델에 따른 유연 콘크리트 매트리스의 충돌 거동 평가)

  • Ryu, Yeon-Sun;Cho, Hyun-Man;Kim, Seo-Hyun
    • Journal of Ocean Engineering and Technology
    • /
    • v.29 no.1
    • /
    • pp.70-77
    • /
    • 2015
  • The purpose of this study was to provide fundamental data for an anchor collision simulation of an FCM (flexible concrete mattress). Numerical material models (elastic-perfectly plastic model, Drucker-Prager model, and RHT concrete model) were compared. ANSYS Explicit Dynamics was used for collision analyses. An FE model was used for the anchor, FCM, andreinforcement bars. The results showed that the behavior of the FCM was verydifferent that those ofthe material models. In particular, the effect of the pressure dependent strength was most noticeable among the properties of concrete.

A Case Study on Speed Analysis of the Rear-end Collision Accident (자동차 추돌사고 속도분석에 관한 사례 연구)

  • Kim, Daebong;Yun, Daekwon;Park, Jeongho;Ha, Seongyong;Park, Jechul
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.24 no.6
    • /
    • pp.724-729
    • /
    • 2016
  • This case study carried out a rear-end collision accident analysis and physical simulation of an SUV and passenger car. The speed of the SUV by physical analysis is 71 ~ 87 km/h, while the speed of the passenger car is 6 ~ 22 km/h. Simulation results showed the optimal speed conditions for the SUV was 71 km/h, and 7 km/h for the passenger car. Simulations can be verified for the collision analysis. The findings of this study are expected to increase the reliability of accident reconstructions.

Enhanced FFD-AABB Collision Algorithm for Deformable Objects

  • Jeon, JaeHong;Choi, Min-Hyung;Hong, Min
    • Journal of Information Processing Systems
    • /
    • v.8 no.4
    • /
    • pp.713-720
    • /
    • 2012
  • Unlike FEM (Finite Element Method), which provides an accurate deformation of soft objects, FFD (Free Form Deformation) based methods have been widely used for a quick and responsive representation of deformable objects in real-time applications such as computer games, animations, or simulations. The FFD-AABB (Free Form Deformation Axis Aligned Bounding Box) algorithm was also suggested to address the collision handling problems between deformable objects at an interactive rate. This paper proposes an enhanced FFD-AABB algorithm to improve the frame rate of simulation by adding the bounding sphere based collision test between 3D deformable objects. We provide a comparative analysis with previous methods and the result of proposed method shows about an 85% performance improvement.

Fast Self-Collision Handling in Cloth Simulations Using GPU-based Optimized BVH and R-Triangle (GPU 기반의 최적화된 BVH와 R-Triangle을 이용한 옷감 시뮬레이션에서의 빠른 자기충돌 처리)

  • Moon, Seong-Hyeok;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.01a
    • /
    • pp.373-376
    • /
    • 2022
  • 본 논문에서는 삼각형 메쉬 기반에서 옷감 시뮬레이션(Cloth simulation)에서 계산양이 큰 자기충돌(Self-collision) 처리를 GPU기반으로 가속화시킬 수 있는 방법에 대해 소개한다. CUDA기반으로 병렬 최적화하기 위해 본 논문에서는 1)재귀적으로 계산하여 충돌판정을 하는 BVH(Bounding volume hierarchy) 트리를 GPU기반에서 효율적으로 빌드, 업데이트, 트리 순회하는 방법을 제안하고, 2)삼각형 메쉬 기반에서는 중복되는 프리미티브(Primitive) 충돌검사를 최소화하기 위해 R-Triangle기법을 GPU에서 최적화 시키는 방법을 소개한다. 결과적으로 본 논문에서 제안하는 기법은 GPU 환경에서 옷감 시뮬레이션의 자기충돌과 객체충돌 처리를 빠르고 효율적으로 처리할 수 있도록 하였고, 다양한 장면에서 실험한 결과 모든 결과에서 빠른 시뮬레이션 결과를 얻을 수 있었다.

  • PDF

A Logical Model of Collision Response for Simulation of the Virtual Environment (가상환경의 시뮬레이션을 위한 충돌반응 양상의 논리적 모델링)

  • Kim Byung-Ju;Park Jong-Hee
    • The KIPS Transactions:PartB
    • /
    • v.11B no.7 s.96
    • /
    • pp.821-830
    • /
    • 2004
  • In this paper, we model the downward collision of a falling object to the base. We aim to provide maximum diversity of response to physical. collision. To this end, the primary design concern of the model is to unfold the collision phenomenon in a logical and natural manner, detailed enough to construct an immersive virtual environment. To achieve these requirements, first we determine domains for the characteristic of the material of the falling objects, and select the dominant force of the collision. We formulate the collision phenomena with combination of primitive attributes and their relationships. The formulated function evaluates the results of the collision in qualitative aspects as well as in quantitative aspects. Between the collision issues, 'Collision Detection' and 'Collision Response', this paper focuses on Collision Response issue.

Numerical Study of Particle Collection and Entrainment in Electrostatic Precipitator (집진기내 입자 포집과 비산 문제에 대한 수치적 연구)

  • Kim, Ju-Hyeon;Kweon, Soon-Cheol;Kwon, Ki-Hwan;Lee, Sang-Hwan;Lee, Ju-Hee
    • The KSFM Journal of Fluid Machinery
    • /
    • v.15 no.1
    • /
    • pp.27-35
    • /
    • 2012
  • A numerical simulation for particle collection efficiency in a wire-plate electrostatic precipitator (ESP) has been performed. Method of characteristics and finite differencing method (MOC-FDM) were employed to obtain electric field and space charge density, and lattice boltzmann method (LBM) was used to predict the Electrohydrodynamic (EHD) flow according to the ion convection. Large eddy simulation (LES) was considered for turbulent flow and particle simulation was performed by discrete element method (DEM) which considered field charging, electric force, drag force and wall-collision. One way coupling from FDM to LBM was used with small and low density particle assumption. When the charged particle collided with the collecting plate, particle-wall collision was calculated for re-entertainment effect and the effect of gravity force was considered.