• Title/Summary/Keyword: Collision Velocity

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A study on the estimation of impact velocity of crashed vehicles in tunnel using computer simulation(PC-CRASH) (컴퓨터 시뮬레이션(PC-CRASH)을 이용한 터널 내 피추돌 차량의 충돌 속도 추정에 관한 연구)

  • Han, Chang-Pyoung;Choi, Hong-Ju
    • Design & Manufacturing
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    • v.14 no.4
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    • pp.40-45
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    • 2020
  • In a vehicle-to-vehicle accident, the impact posture, braking status, final stopping position, collision point and collision speed are important factors for accident reconstruction. In particular, the speed of collision is the most important issue. In this study, the collision speed and the final stopping position in the tunnel were estimated using PC-CRASH, a vehicle crash analysis program used for traffic accident analysis, and the final stopping position of the simulation and the final stopping position of the traffic accident report were compared. When the Pride speed was 0km/h or 30km/h and the Sorento speed was 100m/h, the simulation results and reports matched the final stopping positions and posture of the two vehicles. As a result of the simulation, it can be estimated that Pride was collided in an almost stationary state.

A Study on the Rollover Behavior of SUV and Collision Velocity Prediction using PC-Crash Program (PC-Crash를 이용한 SUV의 전복사고 거동 및 충돌속도 예측에 관한 연구)

  • Choi, Yong-Soon;Baek, Se-Ryong;Jung, Jong-Kil;Cho, Jeong-Kwon;Yoon, Jun-Kyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.2
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    • pp.227-235
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    • 2018
  • Along with the recent increase in traffic volume of vehicles, accidents involving rollover of vehicles have been rapidly increased, resulting in an increase casualties. And to prevent this, various technologies such as vehicle crash test equipment and analysis program development have been advanced. In this study, the applied vehicle model is FORD EXPLORER model, and PC-Crash program for vehicle collision analysis is used to predict the rollover accident behavior of SUV and the collision velocity. Compared with the actual rollover behavior of SUV through the FMVSS No 208 regulations, the analysis results showed similar results, the characteristics of the collision velocity and roll angle showed a tendency that the error rate slightly increased after 1000 msec. Then, as a result of considering using the database of NHTSA, it is shown that the rollover accident occur most frequently in the range of the collision velocity of 15~77 km/h and the collision angle of $22{\sim}74^{\circ}$. And it is possible to estimate the vehicle speed and collision time when the vehicle roof is broken by reconstructing the vehicle starting position, the roof failure position and the stop position by applying the actual accident case.

Reliable Study on the Collision Analysis of Traffic Accidents Using PC-Crash Program (PC-Crash 프로그램을 이용한 교통사고 충돌해석에 관한 신뢰성 연구)

  • Kim, Jong-Duck;Yoon, Jun-Kyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.115-122
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    • 2012
  • Automobile collision analysis is composed of various shapes, and the speed variation working to the vehicle during collision are utilized as a very important factor in evaluating the degree of vehicle collision or passenger safety. So, the method of analyzing result values on the speed variation utilizing collision analysis program become necessary. This study utilized PC-Crash program in order to compare actual values and analyzed values of braking distance with the friction coefficient of road surface according to vehicle velocity. As a result, the smaller friction coefficient found to be larger error, and the maximum error range of collision velocity in case of each different vehicles (MATIZ, SONATA, or BUS) at the intersection showed 1.2%, 1.8%, 3.1% according to the difference of vehicle weight. Moreover, an accidental fall at IN-CHEON large bridge in order to reappear was verified with practicing simulation which has a slight error.

Collision Detection Algorithm based on Velocity Error (속도 오차 기반의 충돌 감지 알고리즘)

  • Cho, Chang-Nho;Lee, Sang-Duck;Song, Jae-Bok
    • The Journal of Korea Robotics Society
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    • v.9 no.2
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    • pp.111-116
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    • 2014
  • Human-robot co-operation becomes increasingly frequent due to the widespread use of service robots. However, during such co-operation, robots have a high chance of colliding with humans, which may result in serious injury. Thus, many solutions were proposed to ensure collision safety, and among them, collision detection algorithms are regarded as one of the most practical solutions. They allow a robot to quickly detect a collision so that the robot can perform a proper reaction to minimize the impact. However, conventional collision detection algorithms required the precise model of a robot, which is difficult to obtain and is subjected to change. Also, expensive sensors, such as torque sensors, are often required. In this study, we propose a novel collision detection algorithm which only requires motor encoders. It detects collisions by monitoring the high-pass filtered version of the velocity error. The proposed algorithm can be easily implemented to any robots, and its performance was verified through various tests.

A Study on the 4WS Control Method with the Effect of Steering Wheel Angular Velocity (핸들조향속도를 고려한 4WS 제어방법에 관한 연구)

  • 이영화;김석일;김대영;김동룡
    • Transactions of the Korean Society of Automotive Engineers
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    • v.4 no.3
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    • pp.168-175
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    • 1996
  • Except the collision avoidance performance related to the rapid lane change, the 4WS vehicle has better dynamic stability and handling performance than the conventional 2WS vehicle which has close relation with the driver's safety, a 4WS conrol method with the effect of steering wheel angular velocity is proposed based on the fact that the driver steers abruptly the steering wheel to avoid the collision. And the effects of the proposed 4WS control method are investigated on the dynamic stability and handling performance by using the ISO lane change test code.

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An Analysis of three-dimensional collision probability according to approaching objects to the KOMPSAT series (아리랑 위성들의 경향에 따른 및 3차원 충돌확률 분석)

  • Seong, Jae-Dong;Kim, Hae-Dong;Lim, Seong-Min
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.41 no.2
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    • pp.156-163
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    • 2013
  • Collision probability is the most common method to measure the risk of space debris, it is widely used that two dimensional linear collision probability using the closest approach distance. This paper represents the characteristics of object that approach KOMPSAT 2, 3, 5 that have operated or will be operated by Korea. And more precise method than two dimensional linear collision probability, we analyzed the properties of three dimensional nonlinear collision probability using STK/Nonlinear Collision Probability Tool. Through this, efficiency of three dimensional nonlinear collision probability for KOMPSAT series satellites was investigated. The result represents that three dimensional nonlinear collision probability showed the precise outcome at a relative velocity of less than 350m/s. Also, KOMPSAT series satellites appeared to few low relative velocity approaches and showed low efficiency for the three dimensional nonlinear collision probability.

Design of small impact test device for concrete panels subject to high speed collision

  • Kim, Sanghee;Jeong, Seung Yong;Kang, Thomas H.K.
    • Advances in concrete construction
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    • v.7 no.1
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    • pp.23-30
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    • 2019
  • Five key items were used to create an economical and physically small impact test device for concrete panels subject to high speed collision: an air-compressive system, carbon steel pipe, solenoid valve, carrier and carrier-blocking, and velocity measurement device. The impact test device developed can launch a 20 mm steel spherical projectile at over 200 m/s with measured impact and/or residual velocity. Purpose for development was to conduct preliminary materials tests, prior to large-scale collision experiments. In this paper, the design process of the small impact test device was discussed in detail.

Application of numerical simulation of submersed rock-berm structure under anchor collision for structural health monitoring of submarine power cables

  • Woo, Jinho;Kim, Dongha;Na, Won-Bae
    • Smart Structures and Systems
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    • v.15 no.2
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    • pp.299-314
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    • 2015
  • Submersed rock-berm structures are frequently used for protection of underwater lifelines such as pipelines and power cables. During the service life, the rock-berm structure can experience several accidental loads such as anchor collision. The consequences can be severe with a certain level of frequency; hence, the structural responses should be carefully understood for implementing a proper structural health monitoring method. However, no study has been made to quantify the structural responses because it is hard to deal with the individual behavior of each rock. Therefore, this study presents a collision analysis of the submersed rock-berm structure using a finite element software package by facilitating the smoothed-particle hydrodynamics (SPH) method. The analysis results were compared with those obtained from the Lagrange method. Moreover, two types of anchors (stock anchor and stockless anchor), three collision points and two different drop velocities (terminal velocity of each anchor and 5 m/s) were selected to investigate the changes in the responses. Finally, the effect of these parameters (analysis method, anchor type, collision point and drop velocity) on the analysis results was studied. Accordingly, the effectiveness of the SPH method is verified, a safe rock-berm height (over 1 m) is proposed, and a gauge point (0.5 m above the seabed) is suggested for a structural health monitoring implementation.

Collision Characteristics of an Adult Bicycle to a Car (성인용 자전거의 승용차량 충돌특성)

  • Kang, Dae-Min;Ahn, Seung-Mo
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.11 no.2
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    • pp.92-97
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    • 2012
  • In the present the usage of bicycle has increased steeply due to well-being and convenient way of movement. In car to bicycle accident, the throw distance of bicycle is very important factor for estimating collision situation. In this study, simulations and collision tests in actual car to bicycle were executed for obtaining throw distance of bicycle. The simulations were executed by PC-CRASHTM s/w with vehicle of sedan type. Sand bags were used for the behavior of bicyclist instead of dummy and factors considered were vehicle velocity, the crashed angles and part of bicycle to vehicle, and bicycle was adult type. From the results, the throw distances of tire collision of 00 was longer than that of 450 tire crash, and the throw distances of 900 frame crash were longer than those of 450 frame crash. With based on actual crash tests and simulations, restitution coefficient of between vehicle and bicycle was estimated as 0.1. Finally the increaser vehicle velocity the longer the throw distances of bicycle and the simulation results were relatively good agreement to the results of experiment.

Method for Collision Avoidance Motion Coordination of Multiple Mobile Robots Using Central Observation (다중 이동 로봇의 중앙 감시에 의한 충돌 회피 동작조정 방법)

  • Ko Nak Yong;Seo Dong-Jin
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.52 no.4
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    • pp.223-232
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    • 2003
  • This paper presents a new method driving multiple robots to their goal position without collision. Each robot adjusts its motion based on the information on the goal location, velocity, and position of the robot and the velocity and position of the .other robots. To consider the movement of the robots in a work area, we adopt the concept of avoidability measure. The avoidability measure figures the degree of how easily a robot can avoid other robots considering the following factors: the distance from the robot to the other robots, velocity of the robot and the other robots. To implement the concept in moving robot avoidance, relative distance between the robots is derived. Our method combines the relative distance with an artificial potential field method. The proposed method is simulated for several cases. The results show that the proposed method steers robots to open space anticipating the approach of other robots. In contrast, the usual potential field method sometimes fails preventing collision or causes hasty motion, because it initiates avoidance motion later than the proposed method. The proposed method can be used to move robots in a robot soccer team to their appropriate position without collision as fast as possible.