• Title/Summary/Keyword: Collaborative Work

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Collaborative practices in virtual group work on dynamic geometry tasks

  • Younggon Bae;V. Rani Satyam;Zareen G. Aga
    • Research in Mathematical Education
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    • v.27 no.3
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    • pp.367-399
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    • 2024
  • The goal of this study is to explore productive ways to engage students in groupwork using dynamic geometry tasks in online synchronous classroom environments. In particular, we aim to understand the social, mathematical, and technological aspects of student collaboration in virtual spaces. We analyzed how three online groups of students collaboratively worked on dynamic geometry tasks of exploring interactive kaleidoscope applets in Desmos and producing visual representations and written descriptions of geometric transformations used in the applets. The students shared their screens in Zoom as they shared their findings and discussed how to draw and write to represent the kaleidoscopes. We identified three emerging practices of the students collaboratively working on dynamic geometry tasks in online synchronous environments: (a) drawing in response, (b) co-construction, and (c) writing in real time. The emergent practices captured how students socially interacted with others, engaged in mathematical processes, and utilized technology tools. We also discuss inequity in students' participation in collaborative practices in an online environment and possible ways to ensure equitable learning opportunities for online students.

Observations on Spatial Characteristics for Successful Smart Offices and Smart Work Centers

  • Koo, Sanghoe;Lee, Hyunhee
    • Architectural research
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    • v.19 no.2
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    • pp.27-33
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    • 2017
  • Advances in information and mobile technologies have changed the traditional firm ways of working very flexible, collaborative and innovative, resulting in the changes in work place structures and layouts. Despite the growing body of literature examining the novel ways of working, which is called smart work, there is little academic attentions paid to the spatial aspects of new work places, namely smart offices and smart work centers. This research explores the spatial changes of work places that improve business efficiency and collaboration among workers suitable for the novel ways of working. Conducting in-depth field surveys on selected cases, we analyzed the changes in spatial structure and operation policies of smart offices and smart work centers. From this survey, we observed that the new work places under study take various novel spatial forms and they have flexible operating policies such as flexible seating and flexible work hours. We also found that it would be difficult to change existing business practices and typical ways of performing tasks, without changing the bureaucratic spatial designs and layouts. Future studies are suggested to examine how spatial structures and layouts of offices have impacts on space utilization, collaboration, creativity, and job satisfaction.

Exploratory research on the moderating effect of Smart Work environment between cognition and performance of work for SM employe (중소기업 근로자의 업무인지와 업무수행간 스마트워크 환경의 조절효과 탐색연구)

  • Jang, Doc-S.
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.2
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    • pp.225-230
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    • 2012
  • With a wide spread of smart phone, Smart society has been progressed through nationwide that changed way of personal daily life rapidly. As smart work has been introduced and utilized at the office, it is possible that the person in charge can handle remote transaction without restriction of time and place. Smartlization throughout the society has been progressed, member of work and system related can be linked mutually and took personalized services. This study identifies explorative moderating effect of smart environment at performance of work with employee cognition. As a result, found that smart work environment with complexity of work has increased moderating effect over collaborative work.

A Whiteboard for Multimedia Collaboration Work Space based on Home Network (홈 네트워크 기반에서 멀티미디어 공동 작업 공간을 위한 화이트보드)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.39-43
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    • 2014
  • This paper suggested a whiteboard for multimedia collaboration work. We implemented the whiteboard so that the users participated in collaborative work may refer shared media objects as the same view to others. In this paper, we discuss a method for increasing reliability of media data through whiteboard. This paper explains a performance analysis of a media data system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques.

A Multi-Perspective Framework of Vision Zero: Toward Collaborative Promotion of Safety, Health and Well-Being at Work

  • Alanko, Tommi;Ruotsala, Riikka
    • Safety and Health at Work
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    • v.13 no.3
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    • pp.372-375
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    • 2022
  • In the globalized field of safety, health, and well-being, the need to build multi-stakeholder alliances to find solutions to complex challenges is growing. This requires common ground for collaboration, as well as concepts and tools to grasp and manage the areas of interest. Over recent years, Vision Zero has awakened interest and it continues to evolve into many forms of approaches and initiatives, which provide a strategic direction and practical tools for supporting the development of safety, health, and well-being at work. Consequently, there is a need to build a shared understanding of 'zero'. This article reflects the potential of Vision Zero as a bridging concept and an approach for building multi-stakeholder collaboration. Thus, we present a multi-perspective framework of Vision Zero to support further dialoge and collaboration in joint undertakings.

A Case Study of Untact Works in Logistic Service-related Worker in the Era of COVID-19 (코로나시대 물류 서비스 관련 분야 직장인의 언택트 업무 사례 연구)

  • Bae, Soo Hyun
    • KOREAN JOURNAL OF PACKAGING SCIENCE & TECHNOLOGY
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    • v.26 no.3
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    • pp.147-154
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    • 2020
  • The purpose of this study was to research the status of logistic service-related workers about untact works by case study in the Era of COVID-19. An experimental design was used by case analysis of interviews with ten office workers from May to June 2020. The results of this research were divided into three categories: work environment, work management and work effect. First, teleworking has a significantly positive influence on business efficiency about work environment. ZOOM, One drive, Skype, Chatbot, Microsoft Teams and Remote view are used as collaborative applications. Second, work instructions in documents are needed such as e-mail and messenger using information and communication technology about work management. Third, the strong points of teleworking are both high work efficiency and job satisfaction about work effect. The weak points of teleworking are both very low-technology and misunderstanding about work effect. The result offer some insights into the case study of logistic service-related workers about untact works. Based on the results, the implications and the limitations of this study were discussed.

Design and Implementation of an Industrial-Design Collaborative System to Support Scalability (확장성을 고려한 산업디자인 협력시스템 설계 및 구현)

  • Yang, Jin-Mo;Lee, Seung-Ryong;Jeon, Tae-Woong
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.5
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    • pp.513-527
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    • 2000
  • This paper describes our experience to design and implementation of a collaborative system framework that allows to develop certain collaborative applications such as 3D animation, computer game, and industrial design. The collaborative system enables users, who located in geographically long distance, to do collaborative work in a single virtual space. The proposed system basically consists of client and server system. The goal of proposed system is to support scalability, portability, and platform independent. In order to achieve these, the server is implemented in Java platform and is adopted to the hybrid architecture which takes the advantages both in centralized and decentralized collaborative system. We construct the server base on its functional characteristics so called User Manager Server (UMS), Session Manager Server (SMS), and Information Server (IS), The UMS manages the users who are taking part in the collaborative operations. The SMS supports the conferencing in the proposed system. The IS provides the connection methods among the UMSs. For user's convenience, we implement the client using Visual C++ in Windows. We also expend the functions of 3D Studio Max to distributed environment by means of the plug-in module, and facilitate the chatting and white board functions as well.

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An Empirical Analysis of Worldwide Cyberinfrastructure

  • Cho, Manhyung
    • Asian Journal of Innovation and Policy
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    • v.4 no.3
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    • pp.381-396
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    • 2015
  • Cyberinfrastructure is a research infrastructure that provides an environment in which research communities can get access to distributed resources and collaborate at unprecedented levels of computation, storage, and network capacity. The Worldwide LHC Computing Grid (WLCG) is a global collaborative project of computing or data centers that enables access to scientific data generated by the Large Hadron Collider (LHC) experiments at CERN. This case study analyzes the WLCG as a model of cyberinfrastructure in research collaboration. WLCG provides a useful case of how cyberinfrastructure can work in providing an infrastructure for collaborative researches under data-intensive paradigm. Cyberinfrastructure plays the critical role of facilitating collaboration of diverse and widely separated communities of researchers. Data-intensive science requires new strategies for research support and significant development of cyberinfrastructure. The sustainability of WLCG depends on the resources of partner organizations and virtual organizations at international levels, essential for research collaboration.

An Argument-based Approach to Manage Collaborative Negotiations in Software Systems Design

  • Lu, Stephen C-Y.;Jing, Nan
    • Industrial Engineering and Management Systems
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    • v.7 no.3
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    • pp.266-287
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    • 2008
  • To manage collaborative negotiation in software system design, we have built a socio-technical argument-based negotiation management approach by integrating a Socio-technical Co-construction Process (STCP) with an Argument-based Negotiation Process (ABNP). This paper reviews relevant research work and presents each step of this approach. The STCP provides rich contextual information of technical decisions and social interactions in a system design process. The ABNP provides STCP with a negotiation management and conflict resolution strategy by guiding software engineers to generate, exchange and evaluate their argument claims in negotiation activities. In addition, this paper describes a prototype system which implements this new approach using the advanced Web-based software technologies with the goal of demonstrating how to systematically enhance the negotiation management capabilities in a dynamic socio-technical framework.

Internet Based Telemedicine & Distance education System

  • Kim, Seok-Soo;Park, Cil-Cheol
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.373-377
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    • 2001
  • The telemedicine & distance education system that this paper suggests has been designed on the CTE(Collaborative Telemedicine & distance Education) framework, which is an integrated multimedia environment. This is a CBM-based collaborative telemedicine & distance education type, different from the conventional doctor based general practice, and is an integrated multimedia telemedicine & distance education system capable of many application developments using information super highway. This paper presents the content regarding electronic medical examination chart and data treatment for efficient medical examination and prompt treatment by realizing mutual conversation type remote medical examination system among 3 parties(patient, doctor, pharmacist) on internet base. And, The implementation of this new teaming system should be designed with multimedia application development platform base which is interfaced with computer engineering, computer network technology, CSCW (Computer-Supported Cooperative Work) technology, and education engineering.

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