• Title/Summary/Keyword: Collaborative System

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iPlace : A Web-based Collaborative Work System Using Enterprise JavaBeans Technology (iPlace:EJB 기술을 이용한 웹 기반 협업시스템)

  • An, Geon-Tae;Jeong, Myeong-Hui;Lee, Geun-Ung;Mun, Nam-Du;Lee, Myeong-Jun
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.735-746
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    • 2001
  • As collaborative works have been spread over the internet, the need for information systems providing virtual workspaces has grown rapidly. Through virtual workspaces, the members participating in those collaborative works share and exchange their information effectively. It is desirable that these systems can be extended according to various requests of users, providing reliable services. In this paper, we describe a group of components for supporting collaboration and the iPlace (internet workPlace) system developed with those components. The iPlace system provides effective sharing and reusing of information among the members of collaborative groups through personal workspaces-the private spaces on the Web for each user and shared workspaces-the shared spaces for each of those groups. In addition, implemented with EJB technology, it provides highly scalable and reliable services.

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PECOLE+: An Extension of PECOLE Collaborative System for Supporting Effective Multiple Groups (PECOLE+: 다중그룹을 효과적으로 지원하기 위한 PECOLE 협업 시스템의 확장)

  • Kim, Bo-Hyeon;Park, Jong-Moon;Lee, Myung-Joon;Park, Yang-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.1
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    • pp.101-115
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    • 2011
  • PECOLE (Peer-to-Peer Collaborative Environment) is a P2P-based multimedia distributed collaborative environment supporting a collaborative workspace which is composed of a variety of collaborative applications such as multi-chat, video conferencing, screen sharing and etc. Unfortunately, due to the PECOLE's simple group management, it is impossible to perform collaboration activities while joining multiple groups. In this paper, we present the design and implementation of PECOLE+ which is an extension of PECOLE. PECOLE+ resolves the drawback of PECOLE by providing the Group Management Service and the Workspace Management Service. The Group Management Service provides functionalities such as creating groups, joining multiple groups, and searching groups, and etc. The Workspace Management Service provides each group with an associated workspace, supporting the execution of collaborative applications over the workspace. In addition, any collaborative applications with the provided plug-in interfaces can be executed over the workspace as a PECOLE+ collaborative application.

Case-Based Conflict Resolution in Agent-Based Collaborative Design System (에이전트 기반 협동설계 시스템에서의 사례기반 의사 충돌 해결)

  • 이경호;이규열
    • Journal of Intelligence and Information Systems
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    • v.5 no.1
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    • pp.65-80
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    • 1999
  • 선박설계는 그 과정이 매우 복잡하고 많은 양의 데이터를 다루고 있는 작업으로서 그 환경이 분산화, 이질화 됨에따라 최근들어 CSCW(Computer Supported Collaborative Work)의 요구가 증대되고 있다. 본 논문에서는 분산된 선박설계 환경에서의 협동작업을 지원하기 위한 에이전트 기반 선박설계 시스템을 개발하였다. 특히 여기서는 설계 에이전트간의 정보교환 및 지식공유를 통한 선박설계의 의사결정 과정에서 발생하는 의사충돌 문제를 해결하기 위하여 사례기반 추론 기법을 이용하여 이의 해결을 시도하였다. 설계 에이전트, 이들을 중재하는 퍼실리테이터, 충돌 처리기, 그리고 사례기반 시스템의 유기적인 도움을 받아 설계자는 설계과정에서 발생하는 설계 시스템간의 의사충돌 문제에 대한 의사결정을 과거의 유사한 문제해결 사례로부터 효과적으로 처리할 수 있다.

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Determinants of ERP Usage in Suppliers of a Collaborative Informatization Project : A Samsung Electronics Case (협업 IT화 사업에 있어 협력업체 ERP 활용수준에 영향을 미치는 요인 : 삼성전자 사례)

  • Park, Kwang-Ho
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.30 no.3
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    • pp.71-81
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    • 2007
  • Government-driven informatization support projects for small and medium companies turn into collaborative information technology alliances between mother companies and their suppliers. These collaboration efforts are driven by a mother company that can influence and support its suppliers. A mother company establishes a proprietary evaluation system for suppliers' informatization level and enforces the suppliers to use their ERP (Enterprise Resource Planning) systems above a certain level. This paper presents a Samsung Electronics case to find determinant factors for ERP system usage level. This case study aims at providing long-term strategies for the collaboration project and helping the suppliers effectively pursue their informatization projects. Furthermore, the case study will reveal issues and tasks for the mother companies to accomplish sustainable success for their suppliers' informatization.

Improving the prediction accuracy by using the number of neighbors in collaborative filtering (협력적 필터링 추천기법에서 이웃 수를 이용한 선호도 예측 정확도 향상)

  • Lee, Hee-Choon
    • Journal of the Korean Data and Information Science Society
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    • v.20 no.3
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    • pp.505-514
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    • 2009
  • The researcher analyzes the relationship between the number of neighbors and the prediction accuracy in the preference prediction process using collaborative filtering system. The number of neighbors who are involved in the preference prediction process are divided into four groups. Each group shows a little difference in the preference prediction. By using prediction error averages in each group, linear functions are suggested. Through the result of this study, the accuracy of preference prediction can be raised when using linear functions by using the number of neighbors in the suggested system.

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The cluster-indexing collaborative filtering recommendation

  • Park, Tae-Hyup;Ingoo Han
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2003.05a
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    • pp.400-409
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    • 2003
  • Collaborative filtering (CF) recommendation is a knowledge sharing technology for distribution of opinions and facilitating contacts in network society between people with similar interests. The main concerns of the CF algorithm are about prediction accuracy, speed of response time, problem of data sparsity, and scalability. In general, the efforts of improving prediction algorithms and lessening response time are decoupled. We propose a three-step CF recommendation model which is composed of profiling, inferring, and predicting steps while considering prediction accuracy and computing speed simultaneously. This model combines a CF algorithm with two machine learning processes, SOM (Self-Organizing Map) and CBR (Case Based Reasoning) by changing an unsupervised clustering problem into a supervised user preference reasoning problem, which is a novel approach for the CF recommendation field. This paper demonstrates the utility of the CF recommendation based on SOM cluster-indexing CBR with validation against control algorithms through an open dataset of user preference.

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Using User Rating Patterns for Selecting Neighbors in Collaborative Filtering

  • Lee, Soojung
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.9
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    • pp.77-82
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    • 2019
  • Collaborative filtering is a popular technique for recommender systems and used in many practical commercial systems. Its basic principle is select similar neighbors of a current user and from their past preference information on items the system makes recommendations for the current user. One of the major problems inherent in this type of system is data sparsity of ratings. This is mainly caused from the underlying similarity measures which produce neighbors based on the ratings records. This paper handles this problem and suggests a new similarity measure. The proposed method takes users rating patterns into account for computing similarity, without just relying on the commonly rated items as in previous measures. Performance experiments of various existing measures are conducted and their performance is compared in terms of major performance metrics. As a result, the proposed measure reveals better or comparable achievements in all the metrics considered.

Case of Collaborative Product Development Practice based on Product Data Management System in Non-face-to-face Environment (비대면 환경에서 제품자료관리 시스템 기반 협동제품개발 실습과제 운영 사례)

  • Do, Namchul
    • Journal of Engineering Education Research
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    • v.25 no.1
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    • pp.46-54
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    • 2022
  • This study attempted non-face-to-face collaborative product development practice that can respond to the spread of COVID-19 by expanding existing product data management system-based product development practice. For the complete non-face-to-face product development practice, it utilized prototype development using a 3D paper model, an online class management system and social media for classes and meetings. As a result of applying the non-face-to-face method, product developments of 26 practice teams have been completed without any failures. Therefore, through this study, the author can confirm that it is possible to provide the complete non-face-to-face collaborative product development practice based on product data management systems.

Collaborative Learning System based on Augmented Reality for Enhancing Collaboration (협업성 강화를 위한 증강현실 기반의 협업적 교육 시스템)

  • Park, Byung-June;Baek, Yeong-Tae;Park, Seung-Bo
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.4
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    • pp.101-109
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    • 2014
  • This paper aims to design and implement a collaborative learning system based on the augmented reality. The existing augment reality-based learning systems have just focused on interactivity between a system and learners without consideration of cooperability, thereby leading to an ineffective approach to encouraging an learning system to be more supportive and conducive of and to cooperation among learners. The collaborative learning system is a learning method, with which learners achieve a common objective through critical thinking and cooperative teamwork so as to seek solutions to such fulfillment. This requires positive interdependence, proactive interactions, a sense of responsibility shared by individuals as well as the group, and development of teamwork among learners. Educators and systems assume a critical role in helping the collaborative education be effective. An educator is responsible for defining a project at the outset of learning activities, organizing groups for learners, and providing evaluation criteria applied to a group's project activities. Meanwhile, a system shall support interactions to take place while facilitating learning activities. Furthermore, an educator shall provide a system for managing and evaluating activities involving interactions among learners. This paper suggests and embodies a collaborative learning system based on the augmented reality with consideration of the aforementioned collaborative education.

Collaborative Reading Comprehension of Science Textbook via Students' Knowledge Sharing in an Online Annotation System (온라인 주석시스템에서 학생들의 지식공유를 통한 과학교과서의 협력적 독해 양상 분석)

  • Lee, Jiwon
    • Journal of The Korean Association For Science Education
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    • v.38 no.5
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    • pp.667-680
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    • 2018
  • The purpose of this study is to investigate 1) the types of knowledge students ask for in their reading comprehension of science textbooks using an online annotation system, 2) the accuracy of the knowledge provided by the students to their peers, 3) the frequency of knowledge sharing behaviors, 4) the evaluation of the effect of collaborative reading, and 5) the trust among peers as knowledge sharers. Questions made by 241 students in the second grade of middle school using an online annotation system in two chapters of the science textbook were analyzed using Bloom's revised taxonomy and their answers were grouped according to five accuracy categories. Also, questionnaires for the evaluation of the effectiveness of collaborative reading comprehension and of trust among the students were used. The students asked their peers 'understanding questions' which comprised almost 80% of the total questions they made and were similar with individual metacognitive strategies for reading comprehension. Of the total threads, 71% has scientifically correct threads shared by the students. The frequency of the knowledge sharing behaviors was high but this was affected by the rewards (point system). Students evaluated that collaborative reading comprehension conducted through an online annotation system were helpful in their learning. In addition, the ratio of students trusting their peers who did the knowledge sharing is over 80%. This study shows that when students use an online annotation system, they can fill one another's cognitive gaps in the reading process by sharing knowledge. Also, collaborative reading using an online annotation system has proved that cognitive individualization is possible through sharing knowledge interactively and dynamically, unlike reading hard copies of textbooks which are a one way information transfer.