• Title/Summary/Keyword: Collaborative System

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Development of an Object Consistency Maintenance Framework for Group Systems in Distributed Computing Environments (분산 환경에서 그룹시스템에서의 객체 일관성 유지를 위한 체계의 개발)

  • Huh, Soon-Young;Kim, Hyung-Min
    • Asia pacific journal of information systems
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    • v.8 no.3
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    • pp.21-36
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    • 1998
  • Group collaborative systems are recently emerging to support a group of users engaged in common tasks such as group decision making, engineering design, or collaborative writing. Simultaneously, as communications networks and distributed database systems become core underlying architecture of the organization, the need of collaborative systems are gaining more attentions from industry. In such collaborative systems, as the shared objects may evolve constantly or change for operational purposes, providing the users with synchronized and consistent views of the shared object and maintaining the consistency between shared object and replicated objects are important to improve the overall productivity. This paper provides an change management framework for the group collaborative systems to facilitate managing dependency relationships between shared objects and dependents, and coordinating change and propagation activities in distributed computing environments. Specifically, the framework adopts an object-oriented database paradigm and presents several object constructs capturing dependency management and change notification mechanisms. And the proposed framework accommodates both persistent dependents such as replicated data and transient dependents such as various user views in a single formalism. A prototype system is developed on a commercial object-oriented database management system called OBJECTSTORE using the C++ programming language.

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A Collaborative Reputation System for e-Learning Content (협업적 이러닝 콘텐츠 평판시스템 연구)

  • Cho, Jinhyung;Kang, Hwan Soo
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.235-242
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    • 2013
  • Reputation systems aggregate users' feedback after the completion of a transaction and compute the "reputation" of products, services, or providers, which can assist other users in decision-making in the future. With the rapid growth of online e-Learning content providing services, a suitable reputation system for more credible e-Learning content delivery has become important and is essential if educational content providers are to remain competitive. Most existing reputation systems focus on generating ratings only for user reputation; they fail to consider the reputations of products or services(item reputation). However, it is essential for B2C e-Learning services to have a reliable reputation rating mechanism for items since they offer guidance for decision-making by presenting the ranks or ratings of e-Learning content items. To overcome this problem, we propose a novel collaborative filtering based reputation rating method. Collaborative filtering, one of the most successful recommendation methods, can be used to improve a reputation system. In this method, dual information sources are formed with groups of co-oriented users and expert users and to adapt it to the reputation rating mechanism. We have evaluated its performance experimentally by comparing various reputation systems.

Effectiveness of Adaptive Navigation System for Group Activity at the Wiki-based Collaborative Learning (Wiki 기반 협력학습에서 적응적 내비게이션 시스템이 그룹 활동에 미치는 효과)

  • Han, Hee-Seop;Kim, Hyeoncheol
    • The Journal of Korean Association of Computer Education
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    • v.9 no.1
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    • pp.41-48
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    • 2006
  • The latest several studies show that Wiki is a very efficient tools for collaborative learning in the distributed environments. Even though Wiki supports efficient knowledge sharing between group members, there are still some problems to be solved for collaborative learning. Since the structure of group contents becomes more complex and the links between pages are dynamically changed, each member of group has difficulties to perceive the changed contents and links on group pages. We designed the adaptive navigation system to guide individual browsing paths of each member through the calculating of friendship and the state of pages. At first we developed the relation model between member and each pages by the historical log that stored the change of pages and the activity of members, and then we implemented the adaptive navigation system using the model. Experimental results show that this adaptive system is very effective to share the group knowledge and to promote collaborative learning activities.

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Internet-Based Real-Time Collaborative Design System (인터넷 기반의 실시간 협업 설계 시스템)

  • Cha, Joo-Heon;Lee, Sun-Ho
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.7
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    • pp.701-707
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    • 2011
  • The aim of this paper is to develop a collaborative design system that can facilitate remote modification and control of a 3D solid model through the Internet. It enables the users to resolve conflicting viewpoints about an issue and collaborate to design a tangible object within a given set of constraints. In order to optimize the collaborative design system, we focus on the results obtained by using the collaborative design method for the real-time modification of a 3D solid model in a distributed environment. It also provides the method of managing the consistency between design entities. The efficiency of the system is verified by implementing it in a distributed environment.

Discovery of User Preference in Recommendation System through Combining Collaborative Filtering and Content based Filtering (협력적 여과와 내용 기반 여과의 병합을 통한 추천 시스템에서의 사용자 선호도 발견)

  • Ko, Su-Jeong;Kim, Jin-Su;Kim, Tae-Yong;Choi, Jun-Hyeog;Lee, Jung-Hyun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.6
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    • pp.684-695
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    • 2001
  • Recent recommender system uses a method of combining collaborative filtering system and content based filtering system in order to solve sparsity and first rater problem in collaborative filtering system. Collaborative filtering systems use a database about user preferences to predict additional topics. Content based filtering systems provide recommendations by matching user interests with topic attributes. In this paper, we describe a method for discovery of user preference through combining two techniques for recommendation that allows the application of machine learning algorithm. The proposed collaborative filtering method clusters user using genetic algorithm based on items categorized by Naive Bayes classifier and the content based filtering method builds user profile through extracting user interest using relevance feedback. We evaluate our method on a large database of user ratings for web document and it significantly outperforms previously proposed methods.

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The research of new algorithm to improve prediction accuracy of recommender system in electronic commercey

  • Kim, Sun-Ok
    • Journal of the Korean Data and Information Science Society
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    • v.21 no.1
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    • pp.185-194
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    • 2010
  • In recommender systems which are used widely at e-commerce, collaborative filtering needs the information of user-ratings and neighbor user-ratings. These are an important value for recommendation in recommender systems. We investigate the in-formation of rating in NBCFA (neighbor Based Collaborative Filtering Algorithm), we suggest new algorithm that improve prediction accuracy of recommender system. After we analyze relations between two variable and Error Value (EV), we suggest new algorithm and apply it to fitted line. This fitted line uses Least Squares Method (LSM) in Exploratory Data Analysis (EDA). To compute the prediction value of new algorithm, the fitted line is applied to experimental data with fitted function. In order to confirm prediction accuracy of new algorithm, we applied new algorithm to increased sparsity data and total data. As a result of study, the prediction accuracy of recommender system in the new algorithm was more improved than current algorithm.

A multi-user selective undo/redo approach for collaborative CAD systems

  • Cheng, Yuan;He, Fazhi;Xu, Bin;Han, Soonhung;Cai, Xiantao;Chen, Yilin
    • Journal of Computational Design and Engineering
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    • v.1 no.2
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    • pp.103-115
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    • 2014
  • The engineering design process is a creative process, and the designers must repeatedly apply Undo/Redo operations to modify CAD models to explore new solutions. Undo/Redo has become one of most important functions in interactive graphics and CAD systems. Undo/Redo in a collaborative CAD system is also very helpful for collaborative awareness among a group of cooperative designers to eliminate misunderstanding and to recover from design error. However, Undo/Redo in a collaborative CAD system is much more complicated. This is because a single erroneous operation is propagated to other remote sites, and operations are interleaved at different sites. This paper presents a multi-user selective Undo/Redo approach in full distributed collaborative CAD systems. We use site ID and State Vectors to locate the Undo/Redo target at each site. By analyzing the composition of the complex CAD model, a tree-like structure called Feature Combination Hierarchy is presented to describe the decomposition of a CAD model. Based on this structure, the dependency relationship among features is clarified. B-Rep re-evaluation is simplified with the assistance of the Feature Combination Hierarchy. It can be proven that the proposed Undo/Redo approach satisfies the intention preservation and consistency maintenance correctness criteria for collaborative systems.

CPC Framework for B2B Electronic Commerce (B2B 전자거래를 위한 협업적 제품거래 프레임워크)

  • 김형선;박진섭
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.26 no.2
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    • pp.29-34
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    • 2003
  • With the recent trends of electronic commerce moving from B2C to B2B, Collaborative Product Commerce (CPC) is widely adopted as a part of B2B in the virtual collaborative environment. This paper proposes an integrated CPC framework supporting collaborative works between businesses by sharing product data and collaborative process between global enterprises and their customers, who are related to product life cycle, and integrating application systems in order to realize a true B2B electronic commerce. To integrate into a loosely coupled structure, various web service technologies such as XML, SOAP, WSDL and UDDI are utilized as its fundamentals and on that basis, a CPC integration framework is implemented through the Internet to support real-time operation providing interoperability among all the different applications operated on various platforms which have been developed using different languages and adopted by different companies.

Collaborative Authoring based on Physics Simulation

  • Shahab, Qonita M.;Kwon, Yong-Moo;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.612-615
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    • 2007
  • This research studies the Virtual Reality simulation of Newton's physics law on rigid body type of objects for physics learning. With network support, collaborative interaction is enabled so that people from different places can interact with the same set of objects in Collaborative Virtual Environment. The taxonomy of the interaction in different levels of collaboration is described as: distinct objects and same object, in which there are same object - sequentially, same object - concurrently - same attribute, and same object - concurrently - distinct attributes. The case studies are the interaction of users in two cases: destroying and creating a set of arranged rigid bodies. We identify a specific type of application for contents authoring with modeling systems integrated with real-time physics and implemented in VR system. In our application called Virtual Dollhouse, users can observe physics law while constructing a dollhouse using existing building blocks, under gravity effects.

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Design and Implementation of 3D Studio Max Plug-In in Collaborative Systems (협력시스템에서 3D 스튜디오 맥스 플러그인 설계 및 개발)

  • Kwon, Tai-Sook;Lee, Sung-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.498-509
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    • 2001
  • Collaborative systems allow users, who may be far removed from each other geographically, to do collaborative work such as 3D animation, computer game, and industrial design in a single virtual space. This paper describes our experience to develop a collaborative system framework that aims at expanding the some functions of a stand-alone visual modeling tool, called 3D Studio Max, into those of the distributed collaborative working environments. The paper mainly deals with design and implementation of a 3D shared-object Plug-In with respect to the 3D Studio Max Plug-In Software Development Kit in the distributed collaborative system developed by the authors. There are two major functions of the proposed scheme; one is to write 3D object-information to the shared memory after extracting it from the 3D Studio Max, the other is to create 3D objects after retrieving them from the shared memory. Also, the proposed scheme provides a simple way of storing 3D objects that have variable size, by means of shared memory which located in between the collaborative system clients and 3D studio Max. One of the remarkable virtures of the Plug-In is to reduce a considerable amount of shared object data which in consequence can mitigate the network overhead. This can be achieved by the fact that the system is able to extract a minimum amount of 3D objects that are required to transmit. Also, using the proposed scheme, user can facilitate 3D Studio Max into distributed collaborative working environments. This, in consequence give many benefits such as saving time as well as eliminating space constraints in the course of 3D modeling when we are under industrial design process.

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