• 제목/요약/키워드: Collaborative Environment

검색결과 681건 처리시간 0.047초

자산전용성과 협업환경하에서의 정보공유가 공급사슬에 미치는 영향 : 통합적 SCM 성과형성 모델 (The Effect of Asset Specificity, Information Sharing, and a Collaborative Environment on Supply Chain Management (SCM): An Integrated SCM Performance Formation Model)

  • 김태룡;송장근
    • 유통과학연구
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    • 제11권4호
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    • pp.51-60
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    • 2013
  • Purpose - The objective of this paper is to investigate the effect of asset specificity, the level of information sharing, the importance of information sharing, and an integrated collaborative environment on supply chain performance. Research design, data, and methodology - Data collection was implemented as follows: questionnaires were distributed to 250 companies that have business ties with Halla Climate Control Corporation. The empirical study to test our hypothesis was based on statistical analysis (using SPSS 18.0 and AMOS 18.0). The hypothesis of this paper is that the asset specificity variable has positive effects on the following variables: Level of information sharing, the importance of information sharing, and integrated collaborative environment. Moreover the variables, the level of information sharing, and the importance of information sharing are strongly influenced by the variable integrated collaborative environment, and these when combined, have an effect on the dependent variable, supply chain performance. We tested our hypothesized model utilizing path analysis with latent variables. Results - According to the results of our analysis, hypothesis H1, which tests whether there is a relationship between asset specificity and the integrated collaborative environment, is supported at the 0.01 level. Hypotheses H2 and H3 were also confirmed, and asset specificity had positive effects (+) on the level of information sharing variable. The importance of the information sharing variable was statistically significant at the 0.01 level. Hypotheses H4 and H5 posited that the integrated collaborative environment variable would have a positive effect on the level of information sharing; the importance of information sharing variable was strongly supported statistically, with a significant p-value below. Moreover, the level of information sharing (H6), and the importance of information sharing (H7) variables also had a statistically relevant influence on supply chain performance. As a result, existence of a collaborative system between companies would influence supply chain performance by strengthening real-time information access and information sharing. Thus, it is important to construct a collaborative environment where information sharing among companies and cooperation is possible. Conclusions - First, with rapid changes in the business environment, it becomes necessary for enterprises to acquire the right information in order to properly implement SCM. For successful SCM, firms should understand the importance of collaboration with supply chain partners and an internally built collaboration system, which in turn will better promote a partnership commitment with suppliers as well as collaborative integration with buyers. A collaborative system, as we suggest in this paper, facilitates the maintenance of a long-term relationship of trust, and can help reinforce information sharing. Second, it is necessary to increase information sharing over time via a collaborative system so that employees of the suppliers become aware of the system. The more proactive and positive attitudes are towards such a collaborative system by the managerial group, the higher the level of information sharing will be among the users. Successful SCM performance is achieved by information sharing through a collaborative environment rather than by investing only in setting up an information system.

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다중 참여자를 지원하는 3차원 가상환경에서 공동작업을 위한 어플리케이션 공유 시스템 설계 (Design of Application Sharing System for Collaborative Works in 3D Virtual Environment supporting Multi-Participants)

  • 탁진현;이세훈;왕창종
    • 한국정보처리학회논문지
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    • 제7권2호
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    • pp.355-364
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    • 2000
  • 공동작업을 위한 어플리케이션 공유는 분산되어 있는 개발도구와 어플리케이션을 공유하여 다수의 참여자가 환경적으로 제약받지 않고 공동 개발할 수 있도록 한다. 그러나 CVE(Collaborative Virtual Environment)에 기존의 어플리케이션 공유방식을 적용하기에는 기존 방식의 3차원이라는 공간적인 요소를 고려하지 않고 자유스런 상호작용을 방해한다는 문제점을 가지고 된다. 이 연구에서는 이러한 문제점들을 해결하여 CVE(에서 효과적으로 어플리케이션을 공유하기 위한 3차원 가상환경에서 공동작업을 위한 어플리케이션 공유 시스템을 설계하였다. 설계된 시스템은 어플리케이션 공유 관리기와 그룹 관리자와 통신 관리자로 구성하였다. 시스템은 참여자 사이트로 이동하는 에이전트에 의해 가상 환경에서 참여자의 어플리케이션에 대한 3차원상의 이벤트를 감지할 수 있고 스케줄링에 의해 참여자간의 충돌을 해결할 수 있다. 다라서 설계한 가상환경 공동작업을 위한 어플리케이션 공유 시스템은 가상환경을 위한 ,CSCW응용 개발 시, 기존 윈도우 어플리케이션을 3차원 가상환경에서 쉽게 공동 사용할 수 있도록 함으로써 효율적인 공동 작업을 지원하고 기존 어플리케이션 소프트웨어의 재사용성을 높일 수 있다.

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온라인 학습환경에서 학습참여동기와 협력적 자기효능감이 지식공유행동에 미치는 영향 (The Effects of Learning Participation Motivation and Self-Efficacy for Group Work on Knowledge Sharing Behavior in Online Learning Environment)

  • 박혜진;차승봉
    • 디지털산업정보학회논문지
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    • 제19권3호
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    • pp.105-115
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    • 2023
  • This study analyzed the effects of learning participation motivation and collaborative self-efficacy on knowledge sharing behavior in an online learning environment. Collaborative learning in the online learning environment took the initiative in team formation, learning topic selection, learning planning and execution, and reflection. Collaborative learning was operated as an extracurricular program, and a survey was conducted targeting students who finally completed all learning activities. The results of the study are as follows. First, goal-oriented motivation and self-Efficacy for group work, showed significant influence on knowledge sharing behavior. Second, activity-oriented motivation did not show a statistically significant effect relationship. Interpreting the analysis results, it can be judged that the higher the goal-oriented motivation and self-Efficacy for group work of students who performed collaborative learning in an online learning environment, the higher the willingness to share knowledge, skills, and information they know. This study explored the outcomes of collaborative learning conducted in an online learning environment. It is meaningful that the learner's learning participation motivation was identified and the effect of self-Efficacy for group work, which can be expressed in collaborative learning situations, on knowledge sharing behavior, which is a necessary behavior for group performance, is significant.

협업설계 환경에서의 지식기반 근사적 전과정평가 시스템 (Knowledge-based Approximate Life Cycle Assessment System in a Collaborative Design Environment)

  • 박지형;서광규;이석호;이영명
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.877-880
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    • 2003
  • In a competitive and globalized business environment, the need for the green products becomes stronger. To meet these trends, the environmental assessment besides delivery, cost and quality of products should be considered as an important factor in new product development phase. In this paper. a knowledge-based approximate life cycle assessment system (KALCAS) for the collaborative design environment is developed to assess the environmental impacts in context of product concept development. It aims at improving the environmental efficiency of the product using artificial neural networks consisting of high-level product attributes and LCA results. The overall framework of the collaborative environment including KALCAS is proposed. This architecture uses the CO environment to allow users on a wide variety of platforms to access the product data and other related information. It enables us to trade-off the evaluation results between the objectives of the product development including the approximate environmental assessment in the collaborative design environment.

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가상 학습 공간에서의 협력 학습이 학업 성취도 및 만족도에 미치는 영향 (Effects of Collaborative Learning in a Virtual Environment on Students' Academic Achievement and Satisfaction)

  • 김미화
    • 디지털융복합연구
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    • 제19권4호
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    • pp.1-8
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    • 2021
  • 본 연구는 가상 환경에서의 협력 학습에의 참여가 학생들의 학업 성취도와 만족도에 미치는 영향을 조사하고자 하였다. 세컨드라이프라는 가상현실 플랫폼에 고등학생이 국사 과목을 학습할 수 있는 공간을 만들고 이를 활용하였다. 총 119명의 참가자를 '협력학습 유형'이나 '개인학습 유형'에 무선 할당하였으며, 학생들의 학업 성취도와 만족도를 측정 도구로 수집하였다. 가상공간에서의 협력학습의 효과를 검토하려 독립표본 t검증 및 대응표본 t검증을 실행하였고, 연구의 결과는 개인학습 유형에 참여한 경우보다 협력학습 유형에 참여한 경우가 학업성취도와 만족도에 유의미하게 긍정적 영향을 미치는 것으로 나타났다. 마지막으로 향후 가상현실을 기반으로 한 협력학습의 활용에 대한 제언이 논의되었다.

상호운용성 제공을 위한 PLCS 기반 SBA 통합협업환경 아키텍처 및 운용 방안 (PLCS-based Architecture and Operation Method for Interoperability in SBA Integrated Collaborative Environment)

  • 김황호;최진영;왕지남
    • 산업경영시스템학회지
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    • 제33권3호
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    • pp.87-92
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    • 2010
  • In this paper, we suggest a PLCS-based architecture and operation method for providing interoperability in SBA integrated collaborative environment. Specifically, the suggested architecture is based on the distributed collaborative environment which employes the PLCS application protocol and integrated repository for representing and sharing product data information between collaborators remotely located. As an example of data representation, a military vehicle system is considered and two kinds of information, including state and activity/process, are explained. We expect that the suggested architecture can be used as a reference model to develop an efficient SBA integrated collaborative environment.

Business Collaborative System Based on Social Network Using MOXMDR-DAI+

  • Lee, Jong-Sub;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.223-230
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    • 2020
  • Companies have made an investment of cost and time to optimize processing of a new business model in a cloud environment, applying collaboration technology utilizing business processes in a social network. The collaborative processing method changed from traditional BPM to the cloud and a mobile cloud environment. We proposed a collaborative system for operating processes in social networks using MOXMDR-DAI+ (eXtended Metadata Registry-Data Access & Integration based multimedia ontology). The system operating cloud-based collaborative processes in application of MOXMDR-DAI+, which was suitable for data interoperation. MOXMDR-DAI+ applied to this system was an agent effectively supporting access and integration between multimedia content metadata schema and instance, which were necessary for data interoperation, of individual local system in the cloud environment, operating collaborative processes in the social network. In operating the social network-based collaborative processes, there occurred heterogeneousness such as schema structure and semantic collision due to queries in the processes and unit conversion between instances. It aimed to solve the occurrence of heterogeneousness in the process of metadata mapping using MOXMDR-DAI+ in the system. The system proposed in this study can visualize business processes. And it makes it easier to operate the collaboration process through mobile support. Real-time status monitoring of the operation process is possible through the dashboard, and it is possible to perform a collaborative process through expert search using a community in a social network environment.

Cactus와 GridSphere를 이용한 e-Science 협업 연구 환경 (The e-Science collaborative research environment using the Cactus and the GridSphere)

  • 나정수;조금원;송영덕;김영균;고순흠
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2005년도 춘계 학술대회논문집
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    • pp.35-40
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    • 2005
  • Up to recently, with the improvement of a computer power and high speed of network technology, advanced countries have researched a construction of the e-Science environment. As a major application part, a construction for environment of CFD, also, have studied together. During the research, people realize that not sharing hardware but also appropriate software development is really important to realize the environment. This paper describes about a construction of a collaborative research environment in the KISTI: Clients can connect to the computing resources through the web portal, run the Cactus simulation.: According to the computing resources, the simulation can migrate to some site to find better computing power.: Result of the calculation visualize at the web portal directly so that researchers of remote site can be share and analyze the result collaborative ways.

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e-Learning 환경에서의 협력학습을 위한 학습모형 및 학습행위요소 개발 (A Study on the Development of Collaborative Learning Model and Behavioral Elements in e-Learning Environment)

  • 이인숙;임정훈;성은모;진성희
    • 컴퓨터교육학회논문지
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    • 제9권2호
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    • pp.27-36
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    • 2006
  • 본 연구는 e-Learning 협력학습 기술 개발 지원을 위한 기반 연구로서, e-Learning 에서의 협력학습을 위한 기본모형 개발과 협력학습 활동에서 발생하는 학습자들의 학습행위요소를 세부적으로 분석 제시하는 것을 연구의 목적으로 하였다. 연구의 목적을 달성하기 위하여 면대면 교실수업에서 이루어져 온 다양한 협동학습 모형들을 분석하였으며, 면대면과 온라인 환경에서 협력학습 및 커뮤니케이션 활동을 강조하는 문제중심학습, 프로젝트 학습, 탐구학습, 토론학습 등 교수모형에 기초한 주요 학습모형들의 절차와 단계, 학습활동 등도 분석하였다. 연구 결과 e-Learning에서의 협력학습을 위한 일반 모형과 세부 학습행위요소들, 그리고 시스템적 지원기능들이 제시되었으며, 추후 연구를 위한 과제가 제안되었다.

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