• 제목/요약/키워드: Collaborative Application

검색결과 364건 처리시간 0.031초

다중 참여자를 지원하는 3차원 가상환경에서 공동작업을 위한 어플리케이션 공유 시스템 설계 (Design of Application Sharing System for Collaborative Works in 3D Virtual Environment supporting Multi-Participants)

  • 탁진현;이세훈;왕창종
    • 한국정보처리학회논문지
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    • 제7권2호
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    • pp.355-364
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    • 2000
  • 공동작업을 위한 어플리케이션 공유는 분산되어 있는 개발도구와 어플리케이션을 공유하여 다수의 참여자가 환경적으로 제약받지 않고 공동 개발할 수 있도록 한다. 그러나 CVE(Collaborative Virtual Environment)에 기존의 어플리케이션 공유방식을 적용하기에는 기존 방식의 3차원이라는 공간적인 요소를 고려하지 않고 자유스런 상호작용을 방해한다는 문제점을 가지고 된다. 이 연구에서는 이러한 문제점들을 해결하여 CVE(에서 효과적으로 어플리케이션을 공유하기 위한 3차원 가상환경에서 공동작업을 위한 어플리케이션 공유 시스템을 설계하였다. 설계된 시스템은 어플리케이션 공유 관리기와 그룹 관리자와 통신 관리자로 구성하였다. 시스템은 참여자 사이트로 이동하는 에이전트에 의해 가상 환경에서 참여자의 어플리케이션에 대한 3차원상의 이벤트를 감지할 수 있고 스케줄링에 의해 참여자간의 충돌을 해결할 수 있다. 다라서 설계한 가상환경 공동작업을 위한 어플리케이션 공유 시스템은 가상환경을 위한 ,CSCW응용 개발 시, 기존 윈도우 어플리케이션을 3차원 가상환경에서 쉽게 공동 사용할 수 있도록 함으로써 효율적인 공동 작업을 지원하고 기존 어플리케이션 소프트웨어의 재사용성을 높일 수 있다.

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협동로봇 활용을 위한 작업안전 시나리오 설계 방법론 연구 (A Design Methodology of Task Safety Scenario for the Application of Collaborative Robots)

  • 김율희;김진오
    • 로봇학회논문지
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    • 제15권3호
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    • pp.256-268
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    • 2020
  • This study is about a design method for deriving task safety scenarios for the application of collaborative robots. A five-step process for deriving task safety scenarios for collaborative robots has been proposed, which focuses on the type of collaboration between human and collaborative robot. The three types of collaboration were classified according to the collaboration workspace and the worktime of human and collaborative robot. Based on these three types of collaboration, task safety scenarios include scenarios that predict risk from unintended use during work. Collaboration with collaborative robot is a human-centered process because human actions can create dangerous situations. Besides, we improved the understanding of this design methodology by presenting examples of the application of task safety scenarios according to the process for each type of collaboration.

소포 하차업무 지원을 위한 협동 로봇 적용 연구 (Research on the Application of Collaborative Robots to Support Depalletizing of Parcel)

  • 김민혁;유창욱;이철기
    • 로봇학회논문지
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    • 제18권3호
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    • pp.323-329
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    • 2023
  • This paper discusses the application of collaborative robots to the de-palletizing in IMC (Inte-grated Mail Center). The domestic courier logistics market has grown rapidly, and logistics centers are reaching critical capacity. Therefore, digital innovation based on logistics automation is necessary, and this paper looks at the factors to be considered when introducing collaborative robots and improvement measures considering the characteristics of the de-palletizing task. The benefits of introducing collaborative robots include immediate efficiency and the goal of assisting workers. The paper reviews related research and cases of collaborative robots applied to logistics centers and summarizes the results of collaborative robots introduced to actual postal logistics centers. The paper also provides a comparison of collaborative robots and industrial robots and presents four candidates for collaborative robots for logistics work. The paper also considers suction grippers to be mounted on the arm to grasp the parcel. The paper concludes by discussing the introduction of collaborative robots in the post office logistics center.

과업특성 및 기술특성이 클라우드 SaaS를 통한 협업 성과에 미치는 영향에 관한 연구 (A Study of Factors Affecting the Performance of Collaborative Cloud SaaS Services)

  • 심수진
    • 한국IT서비스학회지
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    • 제14권2호
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    • pp.253-273
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    • 2015
  • Cloud computing is provided on demand service via the internet, allowing users to pay for the service they actually use. Categorized as one kind of cloud computing, SaaS is computing resource and software sharing model with can be accessed via the internet. Based on virtualization technology, SaaS is expected to improve the efficiency and quality of the IT service level and performance in company. Therefore this research limited cloud services to SaaS especially focused on collaborative application service, and attempts to identify the factors which impact the performance of collaboration and intention to use. This study adopts technological factors of cloud SaaS services and factors of task characteristics to explore the determinants of collaborative performance and intention to use. An experimental study using student subjects with Google Apps provided empirical validation for our proposed model. Based on 337 data collected from respondents, the major findings are following. First, the characteristics of cloud computing services such as collaboration support, service reliability, and ease of use have positive effects on perceived usefulness of collaborative application while accessability, service reliability, and ease to use have positive effects on intention to use. Second, task interdependence has a positive effects on collaborative performance while task ambiguity factor has not. Third, perceived usefulness of collaborative application have positive effects on intention to use.

간호관리학 임상실습에서 협력학습이 메타인지 수준에 따라 문제해결과정에 미치는 영향 (Effects of Collaborative Learning on Problem-solving Processes according to the Level of Metacognition in Clinical Practice of Nursing Management)

  • 장금성;류세앙;김윤민;정경희;김남영
    • 간호행정학회지
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    • 제13권2호
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    • pp.191-198
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    • 2007
  • Purpose: The aim of this study was to find the effect of collaborative learning on problem-solving processes according to the level of metacognition, after adopting collaborative learning to clinical practice of nursing management. Method: Senior college students participated in this study. 90 students who was involveled in high level metacognitive group and another 88 students in low level metacognitive group. The data was collected from 2003 to 2005. The process of collaborative learning was categorised in 4 steps. The data were analyzed using t-test, ANCOVA, paired t-test. Results: 'There will be a distinction between the low and high metacognition groups after application of collaborative learning' was rejected. 'In the high level metacognitive group, the problem-solving ability will also increase after application of collaborative learning than before application' was supported. 'In the low level metacognitive group, the problem-solving ability will increase after application of collaborative learning than before application' was supported. Conclusion: The results showed that with collaborative learning, the problem-solving ability of learners with different levels of metacognition is improved.

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Reliable & Sealable Multicast Communication in Real Time Collaborative Systems

  • Patel, Jayesh-M;Shamsul Sahibuddin
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -3
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    • pp.1752-1755
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    • 2002
  • The world wide web (WWW) already accounts f3r more Internee network traffic than any other application, including il and simple file transfer. It is also a collaborative technology in a weak sense of the word - it allows people to share information. Synchronous collaboration is where an interactive activity is simultaneous and in teal-time. Computer based real time collaborative systems like shared whiteboards. collaborative editor etc. are only beginning to emerge recently. These applications invoking more than two users exchanging information, require Multicast communication. Multicast communication is a transmission mode that is now supported by a variety of local and wide area networks. Multicasting enables multiparty communication across a wide area to sparsely distributed groups by minimizing the network load. Multicasting itself is one of the key technologies in the nut generation of the Internet This paper describes the technical issues from the aspect of multicast communication and its reliability in synchronous collaborative application.

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Web 2.0 features based personalization for academic digital libraries: an application for collaborative environment

  • Bhide, Aditya M.;Yoo, Jae-Heung;Rho, Jae-Jeung
    • 한국경영정보학회:학술대회논문집
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    • 한국경영정보학회 2007년도 International Conference
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    • pp.115-119
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    • 2007
  • Huge amount of useful information is getting added to the academic digital world everyday, This digitalized information is heterogeneous and remained limited to a local domain only. How to integrate and share this scattered knowledge with simplicity remained a big challenge. In this paper, we propose a prototype of web application for accomplishing above task using web 2.0 features; it makes traditional academic digital libraries to form as a special case of collaborative environment. This application enables users to customize their own resources to form their own virtual digital library. Further users can utilize personalized information of other users working in similar research domain to form true collaborative environment. The model and framework for the new look of academic digital library is presented.

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디지털 교과서에서 협력 학습 지원을 위한 지식 인식 시스템의 적용 방안 (Application Prospects of Knowledge Awareness System for Supporting Collaborative Learning in Digital Textbook)

  • 권숙진;심현애;권선화
    • 디지털산업정보학회논문지
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    • 제6권2호
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    • pp.169-182
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    • 2010
  • The purpose of the study is to prospect the application of knowledge awareness system in the use of the digital textbook which is one of the main educational political projects based on the exploration of the awareness theory for the computer-supported collaborative learning. To do this, first, knowledge awareness theory for computer-supported collaborative learning (CSCL) as a rationale for digital textbook which supports the collaborative learning was introduced. Second, three functionalities of knowledge awareness systems were extracted by analyzing the representative knowledge awareness tools of CSCL environment. Third, application prospects of knowledge awareness system toward the development and utilization of digital textbook were presented. The paper suggested the need of more researches such as the prototype development of digital textbook which applies the knowledge awareness system's functionalities and empirical researches which examine their effectiveness and efficiency.

Collaborative Authoring based on Physics Simulation

  • ;권용무;고희동
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 1부
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    • pp.612-615
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    • 2007
  • This research studies the Virtual Reality simulation of Newton's physics law on rigid body type of objects for physics learning. With network support, collaborative interaction is enabled so that people from different places can interact with the same set of objects in Collaborative Virtual Environment. The taxonomy of the interaction in different levels of collaboration is described as: distinct objects and same object, in which there are same object - sequentially, same object - concurrently - same attribute, and same object - concurrently - distinct attributes. The case studies are the interaction of users in two cases: destroying and creating a set of arranged rigid bodies. We identify a specific type of application for contents authoring with modeling systems integrated with real-time physics and implemented in VR system. In our application called Virtual Dollhouse, users can observe physics law while constructing a dollhouse using existing building blocks, under gravity effects.

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A Study on Comparison Analysis of Collaborative Filtering in Java and R

  • Nasridinov, Aziz;Park, Young-Ho
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2013년도 추계학술발표대회
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    • pp.1156-1157
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    • 2013
  • The mobile application market has been growing extensively in recent years. Currently, Apple's App Store has more than 400,000 applications and Google's Android Market has above 150,000 applications. Such growth in volumes of mobile applications has created a need to develop a recommender system that assists the users to take the right choice, when searching for a mobile application. In this paper, we study the recommendation system building tools based on collaborative filtering. Specifically, we present a study on comparison analysis of collaborative filtering in Java and R statistical software. We implement the collaborative filtering using Java's Apache Mahout and R's recommenderlab package. We evaluate both methods and describe the advantages and disadvantages of using them in order to implement collaborative filtering.