• 제목/요약/키워드: Collaboration system

검색결과 1,265건 처리시간 0.028초

상호작용 기능이 강화된 실시간 협업 설계 시스템에 관한 연구 (A Study on Real-Time Collaborative Design System for powerful interaction performance)

  • 하영명;김현수;안대건;김호찬;정해도;이석희
    • 한국정밀공학회:학술대회논문집
    • /
    • 한국정밀공학회 2003년도 춘계학술대회 논문집
    • /
    • pp.1266-1269
    • /
    • 2003
  • Many studies have indicated that most of a product's cost is fixed early in its lift cycle, before the original design cycle is complete. This implies that we should consider various aspects of product lift cycle at the design stage. This means the need of collaboration in design stage. Because the Internet provides instant access to a wealth of design information, the Internet is used by the collaborative design team members as a medium to share data, information and knowledge, and in some cases for product data management and project management by integrating the Web with appropriate technologies. This paper presents a real-time collaborative design system for powerful interaction performance, based on the Internet and Web technologies. Using The system use the client/server architecture and the purpose of the system is to provide a method that enables real-time view, review and modification of the 3D model through the Internet.

  • PDF

환경 정보 시스템 설계 및 구현 (A Design and Implementation of Environmental Information System)

  • 이길흥
    • 디지털산업정보학회논문지
    • /
    • 제17권2호
    • /
    • pp.21-28
    • /
    • 2021
  • In this paper, a study on a method for designing and implementing an environmental information system to support environmental activities was done. First of all, research on the similar information system and necessary functions were derived. Necessary functions were largely classified into functions for cooperation such as policy consultation and publicity, and functions for environmental information data. Collaboration functions are classified in detail, and detailed contents of this function are summarized. In addition, a data model was designed for various environmental information, and an information server and client interface are designed as a cloud application. Cloud server configuration and design, and client web and app programs to access these information were implemented and tested each functions successfully.

An Inference System Using BIG5 Personality Traits for Filtering Preferred Resource

  • Jong-Hyun, Park
    • 한국컴퓨터정보학회논문지
    • /
    • 제28권1호
    • /
    • pp.9-16
    • /
    • 2023
  • IoT 환경은 다양한 사물들이 상호 유기적으로 동작하며 이를 바탕으로 여러 서비스를 구성할 수 있다. 앞선 연구에서 우리는 자원 협업을 이용해 사용자의 개인용 단말에 부족한 자원들을 대체하여 서비스하기 위한 자원 협업 시스템을 개발했다. 그러나 앞선 시스템은 자원과 상황의 수가 증가하면 자원 추론 시간이 기하급수적으로 증가한다. 이러한 문제를 해결하기 위하여 본 연구는 BIG5 사용자 유형 분류 방법을 적용하여 사용자와 자원을 분류한다. 또한, 본 논문은 BIG5 유형 기반의 전처리를 통해 사용자가 선호하는 자원들을 필터링하고, 필터된 자원들을 추천 시스템의 입력으로 사용하여 추론 시간을 줄이는 방법을 제안한다. 논문은 제안한 방법을 프로토타입 시스템으로 구현하고 성능 평가와 사용자들의 만족도 평가를 통해 제안한 방법의 유효성을 보인다.

CPFR를 위한 블랙보드기반의 협업 에이전트 시스템 (A Blackboard-based Collaboration Agent System for CPFR)

  • 김선일;윤정욱;김창욱
    • 한국경영과학회:학술대회논문집
    • /
    • 한국경영과학회/대한산업공학회 2003년도 춘계공동학술대회
    • /
    • pp.856-862
    • /
    • 2003
  • CPFR(Collaborative Planning Forecasting and Replenishment)은 기존의 생산관리 패러다임(Paradigm)을 탈피하는 새로운 협업적 생산 극대화 시키는 데 목적을 두고 있다. CPFR의 핵심은 정보 공유를 기반으로 하는 공급망상 참여 기업간의 협업이며, 이는 매우 불확실한 시장 상황 하에서 끊임없는 발생하는 예외사항들을 처리하는데 매우 중요하다. 본 연구에서는 참여 기업간의 협업을 가능하게 하는 블랙보드 기반 협업 에이전트(Blackboard Based Collaboration Agent) 구조를 제시한다. 또한 화행 이론(Protocol)을 제시하여 참여 기업간의 협동 과정을 제어하는 방식을 구현한다.

  • PDF

수요사슬 통합전략에 영향을 미치는 동인에 관한 연구: 지능형 협업 사례 분석 (Drivers Influencing Demand Chain Integration Strategy: Analysis of Intelligent Collaboration Cases)

  • 김연태;김철수
    • 지능정보연구
    • /
    • 제10권2호
    • /
    • pp.189-209
    • /
    • 2004
  • 수요사슬에서 기업간 협업은 통합 (Integration), 협업(Exchange), 그리고 동기화(Syncronize)라는 3 단계의 계층구조를 갖으며, 단계가 높을수록 협업의 지능성은 강하다. 이 논문은 국내의 제조업과 서비스업을 중심으로 지능적인 수요사슬 통합전략(공급통합, 수요통합, 수요사슬통합)을 수행하는데 영향을 주는 동인들을 발견한다. 여기 동인에는 효율적 동인과 시대적 동인으로 구분하여 각 통합전략에 어떻게 영향을 미치는 지를 조사하여, 그 특징을 파악하고 문제점을 제시한다. 인터넷 강국인 국내기업의 통합전략과 동인에 대한 면밀한 분석을 통해 기업에게 가장 이상적인 통합전략이 무엇인지를 제시한다. 결론에서는 고객과 통합을 추진하는 통합전략을 선택한 기업은 웹통합을 하는 가장 큰 이유는 경영성과를 높이기 위해 추진하는 것으로 나타났으며, 공급자와 통합을 하는 전략을 선택한 기업은 외부환경의 압력에 의해서 어쩔 수 없이 추진하는 것으로 해석된다.

  • PDF

남북한 전자상거래 추진에 따른 활성화 방안 -분쟁방지를 위한 사전조정 기능을 중심으로- (A Study to Promote the EC Collaboration of the South and North Korea based on the Preemptive Dispute Resolution Policies)

  • 최용록
    • 한국중재학회지:중재연구
    • /
    • 제16권3호
    • /
    • pp.191-216
    • /
    • 2006
  • It has been talked about the responsibility of the South-North Korean e-market place(e-MP) collaboration project every you since 2003. However, the feasibility as the business has not been dealt with in detail due to the uncertain environment as well as the complicated procedures of the project. The research focuses on the workable mechanism of the South-North Korean E-Market Place collaboration project. The feasibility of the project results from the newly installed fiber telecommunication network as well as the 1 billion dollars of the trading volume between South and North Korea. The research analyzes on the capabilities as well as willingness of the South and North Korea for the e-MP, and concludes with two paradigms of the future tasks. First, the unified but step-wise structure should be made to promote the project by the political committee (South and North Korea EC Committee) and the economical administration body (South and North Korea EC Corporation). Second, the market-oriented resolution system such as South and North Korea Arbitration Body should be involved to create legal environment. Above all, the discussion should be on the main body of e-MP settlement to abolish the psychological as well as practical barriers to enter the South-North Korean electronic commerce.

  • PDF

게임화(Gamification)을 이용한 매장 관리 디자인 : 고객-매장관리자 협업모델 (Design the Customer-Retailer Collaboration Model Using Gamification for In-Store Management)

  • 백시현;원즈허주
    • 산업경영시스템학회지
    • /
    • 제38권2호
    • /
    • pp.8-16
    • /
    • 2015
  • How to measure and evaluate the performance of managing a store? Although it is important for a retailer to execute good management in a store, there are few efficient measurement tools and methods for In-store management. Also few people are trying to deal with variety of goods (number of categories), depth of a catagory (number of stock-keeping units within a category), and stock level (the number of individual items of a particular SKU) in a store. To solve the problem, this paper suggests the Customer-Retailer Collaboration (CRC) model that utilizes Gamification. By embedding gaming elements, the store management activities can be viewed as more game-like processes. Customers find some problems they encountered in the store and send the related signals via mobile APP, and the relevant store personnel copes with the signals. As the return for their collaboration, they both will obtain points and badge. This paper designs the CRC model and shows the flow of the model briefly.

BIM기반 통합설계프로세스의 국내 적용 가능성에 관한 연구 (A Study on the Adaptability of BIM-based Integrated Building Design Process in Domestic Architectural Design Firms)

  • 이진희;전한종
    • 한국실내디자인학회논문집
    • /
    • 제16권6호
    • /
    • pp.19-27
    • /
    • 2007
  • As AEC(architecture, engineering and construction) industry becomes larger and more complex, much information is going into each part and phase. Therefore, the existing building design process has to change and collaboration is emphasized among participants in various fields. The purpose of this study is to compare and analyze existing building design process and integrated building design process based on BIM using a IDEF0 methodology. And then, it establishes a desirable domestic integrated building design process application plan focusing on the design phase of domestic cases. As a result of analysis, flowing conclusions are included ; Firstly, problems occur on the existing building design process that are accomplished with focusing on the outcome. It makes much errors because of 2D-based information. Another problems is that collaboration doesn't go on smoothly. But, integrated building design process is accomplished with the collaboration and the coordination which pursues change and perfects cooperation. Secondly, BIM is a process of effecting optimum integrating, re-using information, and expense reduction throughout the life-cycle of a building. Moreover, it establishes a basis for the integrated building design process to build a collaboration system.

사출성형 유동해석 서비스 납기단축을 위한 프로세스 개발 (The Delivery Shortening Process of Engineering Service for the Flow Analysis of Plastics Injection Molding)

  • 이동윤;송기형;최영재;이석우;최헌종
    • 대한기계학회:학술대회논문집
    • /
    • 대한기계학회 2007년도 춘계학술대회A
    • /
    • pp.614-619
    • /
    • 2007
  • The importance of simulation of plastic flow in the injection mold is increasing as the parts are more complex, but the small-scale enterprises can't afford to invest for the infra individually. CAE (Computer Aided Engineering) service was naturally born based on these needs. This paper presents the engineering collaboration model between the large and the small/medium enterprises in the field of injection molds. Based on the engineering collaboration hub and CAE service, small-scale enterprises could research the necessary technology and develop the proper products. The analysis results of CAE are provided by the integrated visualization system on the web. This paper also deals with the delivery shorting process of CAE service for electric/electronic parts which should meet the needs of customers as soon as possible.

  • PDF