• Title/Summary/Keyword: Collaboration Tool

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Analyzing the correlation between 'Collaborative Cosmetic Package-Design' and customer's actual purchase (제품 차별화를 위한 화장품 콜라보레이션 패키지디자인이 소비자 구매에 미치는 영향)

  • Kwak, Gi-Hea;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.14 no.9
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    • pp.453-459
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    • 2016
  • The 'Collaboration Marketing' is at its prime in domestic-cosmetic market. It is one of the most well known strategic marketing methodologies that maximize customers' attention by combining visual images or illustrations with market's current best selling products. The ultimate goal of my study relies on analyzing the correlation between 'Collaboration Package-Design (CPD)' and customer's actual purchase. Literature research was conducted as the primary step for theoretical basis, while the secondary step mainly deals with three different types of existing 'collaboration marketing' in the worldwide cosmetic market. Lastly, an empirical study through hypothesis test, survey and in-depth interview was conducted. As the outcome of study, two among three hypothesis have been proven while 'Character collaboration' which based on the concept of 'Kidult' (combined concept of Kid and adult) is the most popular tool. This study supports the idea that consumers get more influences from 'image and scarcity' of CPD rather than the actual function or performance of cosmetic products.

Towards to Collective Design Activity through Mass Collaboration: A Review of Relevant Websites and Articles (인터넷을 활용한 대중협업에 의한 디자인 가능성 연구 - 사용자 참여 웹사이트와 문헌 연구 -)

  • Kim, Dae-Eop;Lee, Kun-Pyo
    • Journal of the HCI Society of Korea
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    • v.6 no.2
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    • pp.11-20
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    • 2011
  • The mass collaboration, one of the newest solutions for web-related tasks, has been recognized to be an effective tool for the R&D sectors of the corporates, since the key advantages of crowdsourcing is that the industrial challenges can be shared with the public entities to find proper solutions. This research approaches to the possibility of the design adoption with participation thorough the Internet will positively effect to its process. This research tried to look around the current trend of web 2.0 based services which support the Mass Collaboration method and results of paper related to the Crowdsourcing and design integration. Following to the analysis of web research, we meet the conclusion as just a small number of users' opinion has helped designing new product and service. And we compared it to the conventional design process detail functions, less number of websites support it. However, the result of paper research shows optimistic results of collective design activity. Several cases emphasize that participants were very active to support their thoughts, memories and novel design idea, therefore designer and researchers got enormous help from them and it was better than conventional participatory design in some perspective.

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INTEGRATED CONSTRUCTION PROJECT PLANNING USING 3D INFORMATION MODELS

  • Chang-Su Shim;Kwang-Myong Lee;Deok-Won Kim;Yoon-Bum Lee;Kyoung-Lae Park
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.928-934
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    • 2009
  • Although the evolution and deployment of information technologies will undoubtedly play an important role in the current construction industry, many engineers are still unsure of the economic value of using these technologies. Especially for the planning of a construction project, a collaboration system to utilize the whole resources is a essential tool for the successful outcome. A detailed, authoritative, and readily accessible information model is needed to enable engineers to make cost-effective decisions among established and innovative plan alternatives. Most engineers rely on limited private experiences when they create solutions or design alternatives. Initial planning is crucial for the success of the construction project. Most construction projects are done through collaboration of engineers who have different specialized knowledge. Information technologies can dramatically enhance the performance of the collaboration. For the information delivery, we need a mediator between engineers. Object-based 3-D models are useful for the communication and decision assistance for the intelligent project design. In this paper, basic guidelines for the 3-D design according to different construction processes are suggested. Adequate interoperability of 3-D objects from any CAD system is essential for the collaboration. Basic architectures of geometry models and their information layer were established to enable interoperability for design checks, estimation and simulation. A typical international project for roadway was chosen for the pilot project. 3-D GIS model was created and bridge information models were created considering several requirements for planning and decision making of the project. From the pilot test, the integrated construction project planning using 3-D information models was discussed and several guidelines were suggested.

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A methodology for discovering business processes in different semantic levels (의미 수준이 다른 비즈니스 프로세스의 검색 방법)

  • Choe Yeong Hwan;Chae Hui Gwon;Kim Gwang Su
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.1128-1135
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    • 2003
  • e-Transformation of an enterprise requires the collaboration of business processes to be suited to the business participants' purpose. To realize this collaboration, business processes should be implemented as components and the system developers could be able to reuse the components for their specific purpose. The first step of this collaboration is the discovery of exact components for business processes. A dilemma, however, is the fact that there are thousands or even millions of business processes which vary from one enterprise to another. Moreover, business processes could be decomposed into multiple levels of semantics and classified into several process areas. In general, discovery of exact business processes requires understanding of widely adopted classification schemes such as CBPC, OAGIS, or SCOR. To cope with this obstacle, business process metadata should be defined and managed regardless of specific classification schemes to support effective discovery and reuse of business processes components. In this paper, a methodology to discover business process components published in different semantic levels is proposed. The proposed methodology represents the metadata of business process components as topic maps stored in a registry and utilizes the powerful features of topic maps for process discovery. TM4J, an open-source topic map engine, is modified to support concept matching and navigation. With the implemented tool, application system developers can discover and publish the business process components effectively.

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Service Platform Technology of Dynamic Contents Collaboration of Clouds (클라우드 간의 콘텐츠 동적협업 서비스 플랫폼 기술)

  • Hong, YoHoon;Kusmawan, Putu;Rho, Jungkyu
    • Journal of Satellite, Information and Communications
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    • v.11 no.2
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    • pp.1-7
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    • 2016
  • In this paper, we propose contents authoring, management, and distribution technologies where the contents registered in secure storage through a content acquisition and authoring tool can be used as a common experience in smartphones, smart pads, and PCs. Currently, many people are producing and consuming various types of contents in bulk, and it is expected that real-time contents and old contents coexist as IoT(Internet of Things) technology is commonly deployed in the future. Therefore, we need to develop a differentiated service that can compete with global services in contents authoring and collaboration systems to create new markets. Accordingly, we implemented an authoring service platform to occupy cloud markets with high quality contents produced through collaboration.

A Collaborative Requirements Elicitation Model For Crowdsourcing Platforms

  • Mukundwa, Chantal;Lee, Seok-Won
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.3
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    • pp.95-104
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    • 2019
  • Crowdsourcing is growing its interests in designing where various designers work independently to a given design task. Recent researchers discovered that collaboration by sharing designs among designers helps to produce high-quality designs. However, design task may still be hard even with that collaboration in case the requirements are not well-defined. Most customers sometimes do not know what they really want and do not know how to clearly define the requirements. Consequently, the lack of requirements creates issues on designers, such as spending much time and effort on collecting requirements alone or from the customers. The designers even end up missing important necessities to complete their tasks. To address this issue, we proposed a collaborative requirements elicitation method that supports designers who are working on the same task. We developed CREFD (Collaborative Requirements Elicitation For Designers and Developers) tool to enable designers collaboratively provide requirements, identify dependencies, add annotations and votes to the provided requirements. We performed the hypothetical and empirical evaluations to test and compare the proposed method with one of the existing elicitation methods, the results show that the proposed method helps in collecting accepted and well-organized requirements better than individual requirements elicitation.

A Study of the Establishment of Framework for Information Exchange based on IFC Model in Domestic Collaborative Design Environment (국내 협업 설계 환경에서의 IFC기반 정보 교환 프레임워크 구축에 관한 연구)

  • Shin, Joonghwan;Kwon, Soonwook;Lee, Kyuhyup;Choi, Sangduck;Kim, Jinman
    • Korean Journal of Construction Engineering and Management
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    • v.16 no.1
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    • pp.24-34
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    • 2015
  • As recent multilateral collaboration design system has been advanced, BIM based data exchange is a key factor for successful next generation building project. Even though many studies have been trying to set up a data compatibility system for collaboration, There are still a lot of problem in data exchange between design and engineering phase. Therefore, In this study, we analysis causes of problem for information exchange and suggest a IFC based Information exchange framework for improving BIM based design collaboration environment. In order to find out problems that hinder establishment of advanced open BIM information exchange, proper analysis about transition of process from current and to-be BIM based design collaboration process is important, at first. From analysis of main obstacles to information exchange, this research suggests solution plan using open API and IFC based BIM collaboration supporting system. The suggested open API solution named Integrity feedback system perform a role making up for weak point derived from IFC based data exchange. And main system suggestion about framework for IFC based information exchange reflect technological system support, requirement of function for collaboration including API/BCF plug-in.

The Visual Display of Temporal Information for E-Textbook: Incorporating the Mind-mapped Timeline Authoring Tool

  • Lee, HeeJeong;Alvin Yau, Kok-Lim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3307-3321
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    • 2018
  • With the ever-increasing queries related to temporal (or time-related) information, such as the product launching time, in search engine, most web pages will be augmented with such information in the future. Meanwhile, the gradual emergence of the use of electronic textbooks (or e-Textbooks), which enrich the traditional paper-based textbooks with multimedia contents such as interactive quizzes and multimedia-based simulations, has led us to infer that e-Textbooks will be blended with temporal information to support learning. The use of temporal information helps teachers and students to understand the level of prior knowledge required to study a topic, as well as the sequence of learning activities and related sub-topics, that best attains the educational goals. This paper presents a simple yet efficient tool called TimeMap, which is based on mind mapping, to create an e-Textbook called TimeBook that takes account of time-related curriculum and the ability of students to learn via collaboration.

The Roles of Filmmaking as a Tool for Youth Learning and Cultural Exchange: Two Nations One Mind Film Contest Project

  • Kaewprasert, Oradol
    • Asian Journal for Public Opinion Research
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    • v.4 no.3
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    • pp.166-177
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    • 2017
  • The Two Nations One Mind film contest was launched by the collaboration between Pukyong National University (PKNU) in Busan, The Republic of Korea (South Korea) and the University of the Thai Chamber of Commerce (UTCC) in Bangkok, Thailand. The project was funded mainly by the Ministry of Foreign Affairs, South Korea. The intention of the project was to increase the recognition of Korea in Thailand through co-production filmmaking between university students from the two countries. This paper aims to look at the feedback from the project participants from both nations as to how international co-productions resulted in cultural exchange and international youth cooperation. The paper also examines the films produced from the project, Blossom, Different (Yet) the Same, Two Taste, Two Nations and When I Was There, for how they reflect the elements of transnational cinema. The comments from the films' audience were also taken as part of the data.

Development of a Powertrain Performance Simulation System in JAVA (자바 기반의 동력전달계 성능 시뮬레이션 시스템 개발)

  • 이재경;한형석
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1747-1750
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    • 2003
  • The development of a Web-based powertrain performance simulation system is introduced. The development approach of system architecture and each module is introduced along with the H/W and S/W used. The interface with all users is developed via a JAVA applet. The powertrain modeling and other job history data of a user is managed systematically on the server by database to increase the reusability of the data. A self-developed program using object-oriented programming is used as a solver for the performance simulation. The graph tool for the analysis of simulation results has the collaboration support developed based on JAVA so that synchronous users can view the same result. As a result, the powertrain simulation is possible only with Web-browser for the user and the collaboration support among the relevant engineers is possible.

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