• 제목/요약/키워드: Collaboration Support

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An Empirical Analysis of Worldwide Cyberinfrastructure

  • Cho, Manhyung
    • Asian Journal of Innovation and Policy
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    • 제4권3호
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    • pp.381-396
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    • 2015
  • Cyberinfrastructure is a research infrastructure that provides an environment in which research communities can get access to distributed resources and collaborate at unprecedented levels of computation, storage, and network capacity. The Worldwide LHC Computing Grid (WLCG) is a global collaborative project of computing or data centers that enables access to scientific data generated by the Large Hadron Collider (LHC) experiments at CERN. This case study analyzes the WLCG as a model of cyberinfrastructure in research collaboration. WLCG provides a useful case of how cyberinfrastructure can work in providing an infrastructure for collaborative researches under data-intensive paradigm. Cyberinfrastructure plays the critical role of facilitating collaboration of diverse and widely separated communities of researchers. Data-intensive science requires new strategies for research support and significant development of cyberinfrastructure. The sustainability of WLCG depends on the resources of partner organizations and virtual organizations at international levels, essential for research collaboration.

MBTI-based Recommendation for Resource Collaboration System in IoT Environment

  • Park, Jong-Hyun
    • 한국컴퓨터정보학회논문지
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    • 제22권3호
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    • pp.35-43
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    • 2017
  • In IoT(Internet of Things) environment, users want to receive customized service by users' personal device such as smart watch and pendant. To fulfill this requirement, the mobile device should support a lot of functions. However, the miniaturization of mobile devices is another requirement and has limitation such as tiny display. limited I/O, and less powerful processors. To solve this limitation problem and provide customized service to users, this paper proposes a collaboration system for sharing various computing resources. The paper also proposes the method for reasoning and recommending suitable resources to compose the user-requested service in small device with limited power on expected time. For this goal, our system adopts MBTI(Myers-Briggs Type Indicator) to analyzes user's behavior pattern and recommends personalized resources based on the result of the analyzation. The evaluation in this paper shows that our approach not only reduces recommendation time but also increases user satisfaction with the result of recommendation.

이종 플랫폼 간 협업을 위한 분산 가상 환경 (Distributed Virtual Environment for Collaboration between Heterogeneous Platform)

  • 이석희;이영호;우운택
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 컴퓨터소사이어티 추계학술대회논문집
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    • pp.141-144
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    • 2003
  • This paper proposes the distributed virtual environment framework for collaboration between heterogeneous platforms. The proposed system consists of Client, Content Server(CS), and Reflector Server(RS). The Client is composed of VR library(VRL), Interaction Manager(IM), Distributed Interaction Manager(DIM), and Network Interface(NI). The proposed Client structure can support various display environments. The XML-based IM and DIM lets the users define and add the interactions. The proposed Server structure synchronizes the distributed interaction between heterogeneous platforms and provides transparency to the users. Therefore, the proposed framework enables the users to implement virtual collaboration environment for their tasks. Moreover, it can also be used for research and development activities between a large number of the remote users. The usefulness of the framework was verified by applying it to the virtual heritage tour system.

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인터넷 상의 공동작업 지원을 위한 UML CASE 도구 (A UML CASE Tool for Collaboration Work on the Internet)

  • 최환복;이은서;김윤호
    • 한국정보통신학회논문지
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    • 제14권4호
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    • pp.849-858
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    • 2010
  • 본 논문에서는 원격지간에 수행되는 모델링을 지원하는 UML CASE를 제시하고자 한다. 공동작업 지원을 위해 필요한 기능을 설정하였으며, 기능에 기반하여 확장과 재사용성 증대를 위해 프레임워크 개념을 적용하고 이를 계층화시켰다. 또한 프레임워크를 기반으로 실제 UML CASE 도구를 구축하였다. 본 논문에서 제시하는 공동작업을 지원하는 UML CASE 도구는 여러 이해관계자의 의견을 실시간으로 반영하게 해줄 뿐만 아니라, 통합되고 일관성있는 모델링에 기여할 것으로 기대된다.

설계사무소 운용을 위한 Server기반 BIM 통합정보시스템 프레임워크 개발 (A Framework of Server-Based BIM System for Architectural Design firm)

  • 조재근;김연수;마영균
    • 한국BIM학회 논문집
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    • 제3권2호
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    • pp.10-18
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    • 2013
  • In the architectural design industry recent BIM system was introduced to the vast amount of information generated by the process, who need it and require the need to manage the construction of information related to production, storage, delivery. In addition, for the project to perform the work involved collaboration between organizations is essential. The purpose of this study was to BIM standard for the system to effectively utilize BIM technology and development of the BIM business support collaboration system, to establish a BIM application environment, a variety of information in the field of architectural design that can be used practically efficient transcription.

가정과 학교간의 연계교육을 위한 부모의 가정내 교육적 활동과 자원봉사활동 참여도에 대한 연구 (Family-School Collaboration : Why Parents Volunteer in schools)

  • 송진숙;권희경
    • 아동학회지
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    • 제21권2호
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    • pp.233-251
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    • 2000
  • Korean parents and schools are challenged with the issue of working together to provide education and support of children. This study examined variables that affect parent practices and volunteerism, specifically : beliefs of parents about children's education and family-school collaboration, relationships between parent practices and volunteerism, and teacher practices regarding family-school collaboration. Subjects were 651 parents who had children in K-grade 3. Data were analyzed using One-Way Analysis of Variance, Multiple Regression, and Stepwise Regression. Findings were that parents who thought they should be involved actually participated more in their children's education, and parents who reported a greater frequency of receiving information about their children's education and more invitations to volunteer actually were more involved.

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Ultrawideband coupled relative positioning algorithm applicable to flight controller for multidrone collaboration

  • Jeonggi Yang;Soojeon Lee
    • ETRI Journal
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    • 제45권5호
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    • pp.758-767
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    • 2023
  • In this study, we introduce a loosely coupled relative position estimation method that utilizes a decentralized ultrawideband (UWB), Global Navigation Support System and inertial navigation system for flight controllers (FCs). Key obstacles to multidrone collaboration include relative position errors and the absence of communication devices. To address this, we provide an extended Kalman filter-based algorithm and module that correct distance errors by fusing UWB data acquired through random communications. Via simulations, we confirm the feasibility of the algorithm and verify its distance error correction performance according to the amount of communications. Real-world tests confirm the algorithm's effectiveness on FCs and the potential for multidrone collaboration in real environments. This method can be used to correct relative multidrone positions during collaborative transportation and simultaneous localization and mapping applications.

버추얼 클러스터형 다이내믹 협업 플랫폼을 활용한 창조경제 활성화 정책 (Creative Economy Activation Policy using Virtual Cluster-type Dynamic Collaboration Platform)

  • 이각범;김준호
    • 디지털융복합연구
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    • 제11권12호
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    • pp.101-111
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    • 2013
  • 창조경제 활성화정책의 일환으로 기술창업 부분의 지원 정책이 확대되고 있다. 국내의 기술창업이 2000년초에 활성화되었다가 급속히 위축된 이유로는 기술개발, 창업, 금융, 경영 지원 등의 각 분야의 협력이 부족하였던 점이 지적되고 있다. 미국 실리콘 밸리의 경우는 오랜 기간에 걸쳐서 이러한 점을 지원하는 각종 조직과 사회적 분위기가 형성되었다. 국내는 산업화와 정보화를 정부의 주도로 단기간에 이룩한 바와 같이 창조경제도 정부의 주도로 급속히 활성화되고 있는 데, 이를 지원하기 적당한 도구가 버추얼 클러스터형 다이내믹 협업 플랫폼이다. 본 연구에서는 이 플랫폼의 필요성과 효용성을 설명하고 이를 활용하여 창조경제를 활성화하는 정책을 제안하였다.

중소기업 특성에 따른 외부 협업 활동이 혁신성과에 미치는 영향 (Performance of Collaboration Activities upon SME's Idiosyncrasy)

  • 이혜선;오준석;이재기;이봉규
    • 인터넷정보학회논문지
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    • 제14권6호
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    • pp.95-105
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    • 2013
  • 최근 급변하고 있는 시장변화로 기업의 경쟁우위를 지속하기 위한 기업 간 협업 활동과 그 중요성이 증가되고 있다. 특히 한정된 자원을 보유한 중소기업의 외부자원 활용과 협업 활동은 기업 내 역량강화 및 혁신성과 창출함 있어 중요한 요소로 자리 잡고 있다. 현재까지의 대다수 선행연구들에서는 중소기업의 다양한 특성과 협업의 연관성을 세부적으로 구분하여 혁신성과를 해석하기보다 기업의 크기(대기업과 중소기업)와 연구개발 활동 등의 환경적 요인으로 구분하여 협업과 성과의 영향정도를 규명하였다. 이에 본 연구에서는 국내 중소기업의 외부 협업 활동과 관련한 기업의 다양한 특성과 혁신성과 유형에 미치는 영향력 정도를 분석하고자 하였다. 이에 기업의 특성을 주 제품이 속한 산업군, 고객군, 기업 규모로 구분하였으며, 각 유형에 따른 협업 활동이 제품혁신과 공정혁신 성과에 미치는 영향력을 살펴보았다. 본 연구에서는 프로빗 모형을 사용하였으며, 분석결과 외부협업은 제품혁신에는 큰 영향을 미치지만 공정혁신에는 유의미한 영향을 미치지 않는 것으로 나타났다. 또한 중소기업의 주 제품군이 속한 산업과 고객에 따른 협업 활동의 경우, 전반적으로 두 유형의 혁신성과에 다양한 영향을 미치는 것으로 나타났다. 또한 기업 규모가 큰 경우, 외부와의 협업 활동이 규모가 작은 기업보다 혁신성과에 큰 영향을 미치는 것으로 나타났다. 본 연구결과를 바탕으로 지속적인 성과창출에 필요한 기업특성에 따른 협업의 영향력을 인지함으로써 향후 소규모 기업들을 위한 혁신성과 창출을 위한 전략을 도입하려는 실무자 및 기관 관계자들에게 도움이 될 것으로 기대된다.

Augmented Reality Annotation for Real-Time Collaboration System

  • Cao, Dongxing;Kim, Sangwook
    • 한국멀티미디어학회논문지
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    • 제23권3호
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    • pp.483-489
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    • 2020
  • Advancements in mobile phone hardware and network connectivity made communication becoming more and more convenient. Compared to pictures or texts, people prefer to share videos to convey information. For intentions clearer, the way to annotating comments directly on the video are quite important issues. Recently there have been many attempts to make annotations on video. These previous works have many limitations that do not support user-defined handwritten annotations or annotating on local video. In this sense, we propose an augmented reality based real-time video annotation system which allowed users to make any annotations directly on the video freely. The contribution of this work is the development of a real-time video annotation system based on recent augmented reality platforms that not only enables annotating drawing geometry shape on video in real-time but also drastically reduces the production costs. For practical use, we proposed a real-time collaboration system based on the proposed annotation method. Experimental results show that the proposed annotation method meets the requirements of real-time, accuracy and robustness of the collaboration system.