• 제목/요약/키워드: Collaboration Environment

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Collaboration Scaffolding in Computer-supported Collaborative Learning Environment

  • Lee, Jihyun;Rha, Ilju
    • Educational Technology International
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    • 제7권1호
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    • pp.39-57
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    • 2006
  • Supporting individual or group learners through designing effective learning environment has been major concern for instructional technologists. In CSCL environment, the effectiveness of learning depends not only on the design of the learning incidences but also on that of psychological environment because in CSCL the learners encounter virtually a new environment deviate from the ordinary physical world. CSCL is one of the most demanding environment for learners and thus it requires a highly refined learner support mechanisms. The purpose of the research was to devise conceptual tools for supporting learners in CSCL environment. Especially, the researchers tried to develop special kinds of scaffolding that directly support the collaborative practice in the social and psychological dimension of the learner. Body of literature on scaffolding has been reviewed and effective CSCL environments were observed and analyzed. As a result of the study, the research proposes a new type of scaffolding, named as "collaboration scaffolding" as a conceptual tool for supporting learners in CSCL environment. Also the research suggests three subtypes of scaffolds as the most typical collaboration scaffolding; emotional scaffolds, facilitative scaffolds, and exploratory scaffolds.

Visual Sharing: 다자간 원격 협업 환경에서의 View 공유 기술 (Visual Sharing: A View Sharing Technique for Multi-party Collaboration Environments)

  • 김남곤;김종원
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.643-647
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    • 2008
  • ACE (Advanced Collaboration Environment) [1] 는 원격지의 사용자들이 마치 실제 한 공간에 모여서 협업하는 것과 같은 실재감 있는 협업 환경을 제공하는 것을 목표로 한다. 실재감 있는 협업을 위해서는 가장 먼저 좋은 음질의 음성의 공유와 원격지 작업 공간의 모습을 그대로 전달해 줄 수 있는 협업 공간 내의 뷰(view)에 대한 공유가 필요하다. Visual Sharing은 이 중에서 원격지 사용자들 사이의 자연스러운 뷰 공유에 초점을 둔 연구로, 원격지 작업 공간의 모습을 다양한 방향에서 보거나 임의의 원격지 사용자와 작업 화면을 공유하는 등, 원격 협업 환경의 사용자들이 동일한 뷰를 공유하면서 협업 할 수 있도록 지원하는 기술이다. 본 논문에서는 Visual Sharing을 위해 제공되어 야 하는 요소 기술들과 그 요구사항을 논한다.

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e비즈니스 환경과 경쟁기업간 협력 모형 - 시스템 다이내믹스 시뮬레이션 접근방법 - (The eBusiness Environment and Competing Firms' Collaboration Models - A System Dynamics Simulation Approach -)

  • 김보원;이승철
    • 한국시스템다이내믹스연구
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    • 제2권2호
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    • pp.85-96
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    • 2001
  • In the recent Internet environment, there are different competition patterns among competitors as it was before. As we see real world example such as Covisint in automobile industry and Exostar in aerospace industry, collaboration among competitors now takes place and industry-wide B2B marketplaces come into existence. Hence, we suggest the extended system dynamics simulation model based on Kim(2002)’s collaboration profit models in order to explain competitors’ collaboration in the e-business environment. After all, we investigate the necessity of collaboration between competitors, and show the presence of the optimal investment decision making to collaborate. We also show that the effect of collaboration is changed as varying the industry characteristics such as standardization and volatility.

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건축계획에서 네트워크 구축을 통한 공동설계의 운영과 구성에 관한 연구 (A Study on the Collaboration Design System Operation and Component Using the Network in Architectural Design)

  • 조성오
    • 한국실내디자인학회논문집
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    • 제18호
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    • pp.9-15
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    • 1999
  • Computers and internet have the potential to radically development. But, computer is a just tool by itself. This study is control implement in a way that exploits the capacity of network of processors to execute many tasks concurrently in architectural desigv. The collaboration design system constituted integrated CAD (computer-aided design) system at the base of standardization database environment network and world wide web (WWW). Collaboration design management system is composed of Project Management, Part Management, Process Management , and Appraisement system. They can provide frameworks for effective coordination and management of design work in accordance with the Collaboration Design Support System operating rule accommodatingly. architectural data can be collaboration design environment accessible through a web browser and located at a server. whenever their work investigated each others. Throughout process, the database acted as an individual design and it made them available in realtime. And they can have quick overview of the work. That way a continuous evaluation of best design was distinctly and highly. In the future, New architectural design methods are collaboration environment could result in productivity and quality.

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A Novel Web-based Management of Networked Display for Advanced Collaboration Environment

  • Ramachandra, Vinay;Han, Sang-Woo;Bae, Chang-Hyeok;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.221-226
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    • 2009
  • Not many years ago, people found the contemporary technology expensive and difficult to use in collaborative type of meetings. Today, with the technology advanced to high standards and accessible at cheaper price, its adaption is becoming more and more ubiquitous with wide range of applications. Today's meeting rooms are not just plain old telephone systems with microphones and speakers. Today's meeting rooms are smart and intelligent. They can identify the participants; they can provide natural view of remote participants; they can proactively manage resources for collaboration and so on. More effective collaboration is possible with deployment of devices like high-definition cameras, advanced displays, sensors, gigabit networks, trackers, pointers, and high-end audio devices. Devices alone are not enough in the meeting rooms. We need software infrastructure to manage the devices and meeting contexts. One such software infrastructure is SMeet, a Smart Meeting space, which we have developed to provide an effective multi-party remote collaboration environment. Networked display systems are used in such advanced collaboration environment for better visualization. In this paper we discuss a novel approach to control and manage networked display systems in SMeet environment.

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BIM 공유·협업·관리를 위한 ISO 19650 기반의 한국형 공통데이터환경(CDE) 요구사항 도출 연구 (A Study on the derivation of Korean Common Data Environment(CDE) requirements based on ISO 19650 for BIM sharing, collaboration and management)

  • 이일곤;김현민;최재웅
    • 한국BIM학회 논문집
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    • 제12권4호
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    • pp.93-103
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    • 2022
  • As the design environment of domestic infrastructure facilities shifts from a traditional co-work office system to a virtual digital co-work office, a CDE collaboration platform is required to build a digital co-work office suitable for the domestic design environment. In addition, a number of large multinational projects requiring collaboration from domestic and foreign construction companies are ordered, and procedures for performing tasks based on international standards such as ISO 19650 are required, so preparation for domestic designers is required. Therefore, this study aims to derive CDE requirements for the development of an ISO 19650-based CDE collaboration platform suitable for domestic design environments, and derived Korean CDE requirements based on ISO 19650 series and overseas CDE cases.

패션산업을 중심으로 한 디자인 영역간의 콜레보레이션 (Collaboration Among Design Fields With a Focus on the Fashion Industry)

  • 정훈실;김영인
    • 복식
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    • 제58권6호
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    • pp.110-123
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    • 2008
  • The objectives of this study are to define the fundamental notions of collaboration in design field. The results of this study are summarized as follows: Firstly, collaboration means a cooperative work which are cooperatively done by collabarator and collaboratee on the equal status within a certain period of time, based on core ability of each of them. This cooperative work is presented with a visual image based on the identity of participants, and it creates an added value. Collaboration is different from convergence and hybrid in the methodological aspects and from brand alliance and strategic alliance in the aspects of the subject of project. Secondly, collaboration has been developing through step of using the specific ability, step of sharing each core abilities, and step of fusing their identities, in a view of the sphere of cooperative work and the intimate relations in reciprocity. Thirdly, according to strategic purpose, collaboration can be classified into value ascending collaboration, image changing collaboration, business-field extension collaboration, and event collaboration. Fourthly, production methods of collaboration consist of limited edition method, premium line method, common line method, producing a collaborative product, and so on. Fifthly, differentiation effect, image upgrade effect, production of higher value-added products, sale increase, diversification of business, sharing the targets, and promotion effect are achievable through collaboration. Sixthly, to make progress in collaboration successfully, the compatibility of combination between collaborator and collaboratee, the superiority of collaboratee, definitude of collaboration, the fit method of collaboration, the novelty of collatoration, possibility of issuing of collaboration, and perfection of collabo-product must be the points which deserve our attention.

비대면 교육 환경에서 온라인 협업 툴 사용의도에 영향을 미치는 요인에 관한 연구 (A Study on Factors Affecting Intention to Use Online Collaboration Tools for the Non-Face-to-Face Educational Environment)

  • 서재이;안선주;최정일
    • 품질경영학회지
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    • 제50권3호
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    • pp.571-591
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    • 2022
  • Purpose: The purpose of this study is to examine the factors affecting the intention to use online collaboration tools for non-face-to-face educational environment in the perspective of the learners. Methods: For empirical analysis, the survey of this study was administered with data that were limited to experienced learners using online collaboration tools such as Google Docs, Allo, Padlet, and Slido in online education environments such as Zoom, Webex, MS Teams, etc. and valid 400 data were analyzed by SPSS(ver 22.0) and R(ver 4.1.0) program package. Results: The results of empirical analysis showed that performance expectancy were found to have an effect on reliability of system quality, empathy of service quality, playfulness and informativity of content quality among the characteristics of online collaboration tools. On the other hand, it was found that the security of system quality, responsiveness of service quality, and extroversion of user personality characteristics did not affect. It was analyzed that playfulness had the greatest positive effect, followed by informativity, empathy, and reliability. Among the characteristics of online collaboration tools, it was found that the reliability and security of system quality and informativity of content quality had an effect on the effort expectancy. It was analyzed that informativity has the greatest influence, followed by security and reliability. Conclusion: This study is meaningful in that it examines the perspectives of users and learners, who can be said to be the end customers of online collaboration tools. Based on the results of this study, it is expected that not only platform operators that provide online collaborative tools, but also providers that use online collaboration tools will have a significant impact on the development of edutech and infrastructure in the educational environment.

지역사회 건강증진을 위한 협력개발 요인과 논점 (Collaboration Development Factors and Consideration for Community Health Promotion Practice)

  • Yoo, Seung-Hyun
    • 보건교육건강증진학회지
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    • 제27권5호
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    • pp.73-78
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    • 2010
  • 서론: 지역사회 건강증진을 위한 협력이 강조되고 있으나 협력의 개념과 과정에 대해서는 아직 모호한 점이 많다. 협력은 강도와 단계에 따라 구분될 수 있고, 서구에서는 협력 개발에 영향을 미치는 요인에 대한 연구가 활발하게 진행되어 왔다. 국내에서 지역사회 건강증진을 위한 협력개발 논의를 위해서는 선행연구과 현재 동향에 대한 이해가 필요하다. 본론: 협력은 개입과 지속성의 정도에 따라 단순 연계(networking)부터 공동기획과 운영의 협력(collaborating)까지 여러 종류로 구분된다. 협력의 개발단계는 보통 형성-수행-유지-정착의 4단계를 거치며, 이러한 과정에서 중요한 영향 요인으로는 협력의 목적에 대한 이해, 협력 수행 체계 마련, 자원의 확보, 참여자와 리더십의 특성, 협력을 위한 여건, 정보공유와 소통을 들 수 있다. 논의: 선행연구의 협력 단계와 요인 논의는 지역사회 기반 조직들과 공공보건체계, 보건학계의 협력이 활발하고 협력을 위한 독립체계와 자원 지원이 존재하는 상황에서 이루어지고 있다. 우리 현실상황에 적합한 협력개발을 위해서는 선행 협력사례의 교훈을 수용하되 서구의 연구와의 맥락적 차이를 분석해야 하며, 상황분석을 통한 현장 맥락의 철저한 이해와 횡적.종적 조화를 도모하는 지역사회 협력이 본질적으로 가능하도록 현재 보건체계안에서 분위기 조성이 이루어져야 한다.

SOAP-EJB 기반 협업 지원 시스템의 설계 및 구현 (A Design and Implementation of SOAP-EJB Based Collaboration Supporting System)

  • 김형선
    • 산업경영시스템학회지
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    • 제25권1호
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    • pp.20-28
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    • 2002
  • A collaboration supporting system, which enables multi-user collaboration and communication in Internet environment, is being a new indispensable tool to compete and collaborate with business peers. A collaboration supporting system in distributed environment requires scalable and open system architecture to rapidly deploy a new technology and trends. In this paper, we propose such a collaboration supporting system where communication API is using XML(Extended Markup Language)-based SOAP(Simple Object Access Protocol)protocols, which Is independent on programming language and platform. In our system, server components are developed with EJB(Enterprise Java Beans). System analysis, design, and development are based on UML(Unified Modeling Language).