• Title/Summary/Keyword: Cognitive overload

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The Effects of Whole-task Sequencing Emphasis Manipulation on Expertise Acquisition in Web Based Complex Task (웹기반 복합적 과제에서 전체과제 계열화 강조변화 방법이 전문성 향상에 미치는 영향)

  • Kim, Kyung-Jin;Kim, Kyung
    • Journal of The Korean Association of Information Education
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    • v.20 no.6
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    • pp.629-644
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    • 2016
  • The purpose of this study was to investigate the effects of whole-task sequencing emphasis manipulation on expertise acquisition in web based complex task. To achieve the purpose, emphasis manipulation sequencing type is composed of a simple emphasis manipulation, a snowballing manipulation, and a full emphasis manipulation sequencing and participants was drawn from a pool of 93 undergraduate students sampled for the study. According to the findings, a snowballing manipulation group invested significantly lower cognitive load than a full emphasis manipulation group but did not a simple emphasis manipulation group. Based on these findings, though complex task is included of high interactivity owing to real task, learner cannot suffer cognitive overload because emphasis manipulation which can view the whole task and the part task in parallel provides meta cognition for learner. And whole-task sequencing emphasis manipulation affects to transfer. The snowballing emphasis manipulation group invested significantly higher than simple emphasis manipulation group and full emphasis manipulation group. Based on these findings, the snowballing manipulation which learner use whole-task sequencing and part-task sequencing simultaneously contribute to understandings and ability to solve problems for complex task and it will in turn, lead to expertise acquisition.

An Efficient Routing Protocol Considering Path Reliability in Cognitive Radio Ad-hoc Networks (인지 무선 애드혹 네트워크에서 경로 신뢰성을 고려한 효율적인 라우팅 기법)

  • Choi, Jun-Ho;Yoo, Sang-Jo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.11
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    • pp.730-742
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    • 2014
  • In the case of On-demand routing protocol in cognitive radio ad-hoc networks, broadcasting of control packets may occur common control channel overload and packet collisions during the routing procedure. This situation is to increase the overhead of path finding and also limited to find the accurate and reliable path. Since reliable channel and path finding is restricted, path life time is shorten and path reliability is reduced. In this paper, we propose a new routing algorithm that reduces control channel overhead and increases path life time by considering the probability of appearance of primary user and channel status of neighbor nodes. Each node performs periodic local sensing to detect primary user signal and to derive primary user activity patterns. The probability of primary appearance on the current channel and the channel status can be obtained based on the periodic sensing. In addition, each node identifies the quality of the channel by message exchange through a common channel with neighbor nodes, then determines Link_Levels with neighbor nodes. In the proposed method, the Link Level condition reduces the number of control messages that are generated during the route discovery process. The proposed method can improve path life time by choosing a path through Path_Reliability in which stability and quality are weighted depending on the location. Through simulation, we show that our proposed algorithm reduces packet collisions and increases path life time in comparison with the traditional algorithm.

A Exploratory Comparison Study on Anchoring Effect according to Regularity of Snack's Shape (스낵모양의 규칙성에 따른 앵커링 효과의 탐색적 비교연구)

  • Oh, Ji-Won;Lee, Hyun-Kyung;Kim, Gwi-Gon
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.237-244
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    • 2016
  • The purpose of this study examines the influence of anchoring and adjustment according to regularity of snack's shape. Especially this study choose 'choco chip' as a snack with regularity to compare with 2012's study. The results of this study are as follows. 1) The anchoring and adjustment also appears in 'choco chip' with regularity. But statistical meaning is different from the result of prior study. 2) The difference of anchoring effect reduced according to additional verbal information in 'choco chip' with regularity. but has no statistical meaning of interaction effect. However the causes of two results are different. 3) The interaction effect of cognitive load(without vs. moderate vs. high) is meaningful statistically. difference of anchoring effect reduced according to additional verbal information in 'choco chip' with regularity in 'choco chip' with regularity. This study provides strategic implication that it overcomes the limitation of the prior resuarch and may reinforce the biased judgement by cognitive overload.

Burnout Process Model of Social Workers: Analysis of the Paths from the Job-related Stressors, Job-stress and Professional Self-efficacy to Burnout (사회복지사의 소진과정(Burnout Process) 모델 - 직업관련 스트레스 요인, 직무스트레스와 전문직효능성에 의한 소진 경로분석 -)

  • Lee, Myung-Shin
    • Korean Journal of Social Welfare
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    • v.56 no.4
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    • pp.5-34
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    • 2004
  • This study aims to find out the determinants of burnout in order to better understand the burnout process among social workers. For this purpose, a hypothetical model which explains the relationships among 8 job-related stressors (role ambiguity, role overload, difficulties in solving problems of clients, conflict with the clients, lack of support from the supervisor, closed communication pattern, bureaucracy, and lack of accountability), 4 mediators (job-stress, professional role performance, abiding by the agency policy and partiality in service delivery), and 4 dimensions of burnout (physical exhaustion, psychological exhaustion, depersonalization and personal accomplishment) was developed. Using the data collected from 207 social workers, the hypothetical model was tested. For data analysis, a path analysis was used, and the best-fitting model was found(df=66, $x^2$=63.250, GFI=0.962, CFI=1.00). As a result of this study, the following results were found. Burnout among social workers was increased by the 6 job-related stressors(role ambiguity, role overload, difficulties in solving problems of clients, conflict with the clients, lack of support from the supervisor, closed communication pattern). Job-stress, the mediating variable of the emotional path to burnout, increased professional role performance and the abiding by agency policy, and finally increased burnout. On the other hand, professional self-efficacy (which consists of professional role performance, abiding by agency policy and partiality in service delivery), the mediationg variable of the cognitive path to burnout, reduced burnout when the professional role performance was high, and abiding by agency policy and partiality in service delivery were low.

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Development and Validation of Korean Academic Burnout Scale for Elementary School Students (한국형 초등학생용 학업소진척도(KABS-ESS) 개발 및 타당화 연구)

  • Cho, Jooyon;Kim, Myoung So
    • Human Ecology Research
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    • v.52 no.1
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    • pp.43-53
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    • 2014
  • The purpose of this study was to 1) investigate the characteristics of burnout of Korean elementary school students and 2) develop and validate the Korean Academic Burnout Scale-Elementary School Students (KABS-ESS). Fifty-one behavioral descriptions of burnout extracted through a preliminary survey, focus group interview, and literature review were administered to a sample of 531 elementary students of the 4th to 6th grade in Gyeonggi Province. The results of an exploratory factor analysis indicated that the structure of the burnout of Korean elementary school students consists of seven factors (i.e., inefficacy, avoidance, cynicism, emotional exhaustion, physical exhaustion, antipathy and cognitive exhaustion), and this structure of final 28 items was confirmed by the confirmatory factor analysis. The KABS-ESS showed a correlation of .771 with a representative academic burnout scale, Maslach Burnout Inventory-Student Survey, and -.561 with the academic engagement scale, indicating that both convergent and discriminant validities were confirmed. Furthermore, all fit indices of the structural equation model of the Schaufeli and Bakker's job demands-resources in an academic setting were satisfactory, and the possibility of the validity generalization of the model was supported. The demand variables predicting academic burnout and engagement were academic overload and parental pressure, while self-resilience, self-regulated learning strategies, and parental and the teacher's support were identified as the resource variables. Lastly, the implications and future direction of the present study were discussed.

Comparison of Emotional Labor and Job Stress of Hospital Nursing Staff (임상간호사의 감정노동과 직무 스트레스 정도 비교)

  • Han, Suk-Jung;Yoon, Oh-Soon;Kwon, Myung-Soon;Song, Myung-Sun
    • Korean Journal of Occupational Health Nursing
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    • v.20 no.1
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    • pp.55-64
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    • 2011
  • Purpose: This study was to investigate the relationship between the level of emotional labor and occupational job stress of hospital nursing staff. Methods: The survey was conducted from Mar. to Oct. 2009 to collect data from clinical nurses (N=496). Results: The study showed that nurses without religion and those working in big-sized hospitals had higher scores in emotional labor, and those of 26~30 years old felt the highest stress in the occupational role. The same applied to the married, more work experienced, atheist and those working in big-sized hospitals. Unmarried, under educated nurses with less work experience working in the big-sized hospitals showed higher scores in personal strain. The scores of the personal resources depended on religion, work experience, marital status and position of their jobs. Emotional labor was positively correlated with an occupational role and personal strain, respectively, but the emotional labor, occupational role and personal strain were negatively correlated with personal resources respectively. Conclusion: Intervention program is required to reduce overload of nurse's role and to relieve physical and psychological strains of the under-30-age-group. Also, social support and rational/cognitive coping must be reinforced.

A Review of Ergonomic Researches for Designing In-Vehicle Information Systems (차량 정보 시스템의 설계를 위한 인간공학적 연구 및 가이드라인 고찰)

  • Yae, Jin Hae;Shin, Jong Gyu;Woo, Jong Ha;Kim, Sang Ho
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.5
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    • pp.499-523
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    • 2017
  • Objective: This study is to provide a foundation for developing comprehensive ergonomic design guidelines for in-vehicle information systems (IVIS) by giving an overview of existing researches as well as setting further research directions. Background: The drivers get much more information recently while interacting with new safety functions of the cars. To avoid cognitive overload of the drivers, IVIS should be deigned appropriately by considering various human factors and task conditions. Method: We gathered, analyzed, and summarized ergonomic researches concerned with IVIS design conducted inside and outside Korea according to a categorization system proposed in the study. Frequency analysis was conducted for figuring out what kind of issues took major part of the researches, and their trends across time and regions. Results: Compared to domestic researches, those done in overseas tend to deal with more variety of independent, dependent and extraneous variables. The overseas researches also showed a tendency to get ahead in making ergonomic guidelines for IVIS design by adapting and integrating the results from previous researches. Conclusion and Application: There have been many researches regarding with ergonomic IVIS design, but some of their results became old-fashioned as the technology evolved. Not many researches have considered diverse human factors regarding the drivers' characteristics except age and gender. It is expected that researchers and designers take advantage of this study to find and review relevant results and set out issues of their own for more progressive researches of the field.

Design and Use of 3D-based Space Navigation System to Maintain Learner's Interest in Educational Web Contents (학습자 흥미 지속을 위한 3D-기반 공간 항해 시스템의 구현과 활용)

  • Heo, Gyun;Lee, Young-Ju;Rha, Il-Ju
    • Journal of The Korean Association of Information Education
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    • v.7 no.1
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    • pp.1-10
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    • 2003
  • Web provides a rich learning environment for learners mainly due to the hypertext technology and the high interactivity. It provides a learner-centered learning environment. In this environment, students are to develop their own paths in non-sequential and flexible ways according to their needs and their demands. However, in many cases students who use this environment are easily exposed to difficulties in their choices of learning paths, disorientation, and cognitive overload in the cyberspace. Consequently, they have trouble in maintaining their motivation and interest in their learning. This study presents the design and the use of 3D-based space navigation system in order to maintain student's interest in educational web contents.

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Effect of Constraint and Supporting Features of Mobile Social Networking Games(SNGs) on User's Satisfaction (모바일 소셜 네트워크 게임의 제약과 지원 기능이 사용자의 만족에 미치는 영향)

  • IM, Chae-Rin;SHIN, Young-soo;KIM, Jin-woo;LEE, In-seong
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.353-367
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    • 2015
  • From the era of feature phone to the current smart phone which bloomed Social Network Games(SNGs), mobile games have held the top position as killer contents of mobile market. Mobile game has many constraints such as specification of device, network status, and external environment. Based on common perspective of game research, these factors have negative influences on flow of user. Even with these opinions, most mobile gamers have felt satisfaction. To explain this phenomenon, our research focuses on the constraints. Referring to theoretical concepts, we attempt to clarify the relationship between game features and flow through survey methodology. Our finding shows that the constraints have a positive effect on flow even though it disaccords with previous studies. Therefore, we argue that users of mobile game have sense of satisfaction not a cognitive overload as discomforts.

Usability Test of Website Navigation by Using Spatial Metaphor Concept (공간메타포 개념을 이용한 웹 사이트 네비게이션의 사용성 평가)

  • 이건창;정남호;홍노경
    • Journal of Intelligence and Information Systems
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    • v.10 no.1
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    • pp.93-107
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    • 2004
  • This study is concerned with proposing a new construct named "spatial metaphor" in the field of user interface design for web. Recently, web has been recognized as an important vehicle of delivering messages and information to customers. Since both hyperlink and multimedia technology are crucial part of web, its user interface requires a new approach to enhance user's acceptance of web. In this sense, we introduced a new concept named "spatial metaphor" instead of hierarchical menus. As a theoretical basis, Davis (1986)'s TAM(Technology Acceptance Model) was used to test the statistical validity of the proposed spatial metaphor. For test web site, we developed a prototype designed by using atomic-web system and spatial metaphor. By using the prototype, we built a web-based questionnaire system so that respondents can use it directly before answering the questionnaire. To prove its statistical validity, we collected valid questionnaires and tested with LISREL. In this way, statistical validity of our proposed approach was proven.approach was proven.

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