• Title/Summary/Keyword: Cognitive Tools

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Lexical Access in the Bilinguals and the Category-specific Semantic System (이중언어의 어휘접근과 범주 특수적 의미체계)

  • Lee, Seung-Bok;Jung, Hyo-Sun;Jo, Seong-Woo
    • Korean Journal of Cognitive Science
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    • v.21 no.4
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    • pp.505-534
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    • 2010
  • The purpose of this study was aimed to compare the lexical access and representation of semantic system in the bilinguals. The participants(late Korean-English bilinguals) performed the word-picture matching task. The task was to decide whether the pictures presented after the words(basic-level categories) represent the Korean(L1) or English(L2) words' meaning or not. The stimuli were consisted of common object belonged to four different categories(animal, part of body, clothes, tool). To control the translation strategies, the SOA(stimulus onset asynchrony) were manipulated as 650ms(Exp. 1) and 200ms(Exp. 2). In both experiment, the RTs were faster in L1 condition. The decision time of the part of body categories were shorter than the animal in L1 condition. In L2 condition, clothes were responded faster than the tools. The differences of the lexical access time implied that the bilingual semantic system seemed to be structured by more sub-level categories than the super-level, living or non-living things, and the ways to access the bilingual lexicon might be differentiated according to the languages.

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The opportunities of virtual reality in the rehabilitation of children with attention deficit hyperactivity disorder: a literature review

  • Bashiri, Azadeh;Ghazisaeedi, Marjan;Shahmoradi, Leila
    • Clinical and Experimental Pediatrics
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    • v.60 no.11
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    • pp.337-343
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    • 2017
  • Attention deficit hyperactivity disorder (ADHD) is one of the most common psychiatric disorders in childhood. This disorder, in addition to its main symptoms, creates significant difficulties in education, social performance, and personal relationships. Given the importance of rehabilitation for these patients to combat the above issues, the use of virtual reality (VR) technology is helpful. The aim of this study was to highlight the opportunities for VR in the rehabilitation of children with ADHD. This narrative review was conducted by searching for articles in scientific databases and e-Journals, using keywords including VR, children, and ADHD. Various studies have shown that VR capabilities in the rehabilitation of children with ADHD include providing flexibility in accordance with the patients' requirements; removing distractions and creating an effective and safe environment away from real-life dangers; saving time and money; increasing patients' incentives based on their interests; providing suitable tools to perform different behavioral tests and increase ecological validity; facilitating better understanding of individuals' cognitive deficits and improving them; helping therapists with accurate diagnosis, assessment, and rehabilitation; and improving working memory, executive function, and cognitive processes such as attention in these children. Rehabilitation of children with ADHD is based on behavior and physical patterns and is thus suitable for VR interventions. This technology, by simulating and providing a virtual environment for diagnosis, training, monitoring, assessment and treatment, is effective in providing optimal rehabilitation of children with ADHD.

Comparison and Analysis of the 2009 Elementary Science Curriculum of South Korea and the Elementary Science Curriculum of Finland (우리나라 2009 개정 초등 과학교육과정과 핀란드 초등 과학교육과정 비교분석)

  • Lee, Soyoung;Noh, Sukgoo
    • Journal of Korean Elementary Science Education
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    • v.33 no.3
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    • pp.491-509
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    • 2014
  • The purpose of this study was to compare and analyze the elementary science curriculum of Finland, which ranked at the first place in the science domain of Programme for International Student Assessment (PISA), a comparative study on the academic achievements of OECD member nations, for three consecutive years and recorded a high national competitiveness index, and that of South Korea, thus providing information needed to develop curriculums and textbooks in the middle of occasional curriculum revisions and giving useful implications for the implementation of curriculum in the field of education in South Korea. The research findings were as follows: First, as for the science content areas based on the ratio of large area items according to the evaluation and analysis framework of TIMSS 2007, South Korea's ratio of life, chemistry, physics, and earth hardly showed fitness for TIMSS 2007 and exhibited equal distribution among the areas. In Finland, the ratio of life, chemistry, physical, and earth was similar to the fourth grade level of TIMSS 2007. The country showed differential distribution with life accounting for the highest percentage. Second, as for the cognitive domains, South Korea showed a high percentage in "Uses and Procedures of Tools" of "1. Knowing" and "Making Connections," "Comparison/Contrast/Classification," and "Uses of Models" of "2. Application." Finland recorded a high percentage in "Information Interpretation" of "2. Application." While South Korea focused on the uses and methods of scientific instruments during scientific activities, Finland made an approach with a focus on problems related to daily life such as the interpretation of information including reports and graphs from an interpretative perspective.

A Study on Composition and Utilization of Digital Literacy Education elements Using Open Contents (오픈 콘텐츠를 활용한 디지털 리터러시 학습 요소 구성과 활용)

  • Hong, Myunghui;Lee, Soonyoung
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.711-721
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    • 2018
  • The development of artificial intelligence technology and the shift to a software-driven society are raising the need for digital literacy education on how to access, understand, use, create and share new open content in a variety of sustainable open content. At this point in time, this paper defines the digital literacy as the subliteracy concept for data, tools, and device elements. It is defined as a concept that includes cognitive and non-cognitive abilities and is stratified by computer literacy, ICT literacy, and information literacy. Open content is also defined as teaching-learning materials that can be used and shared freely by anyone, such as the Open Education Resource (OER) and the Open Access movement. Based on the two definitions, a three-step strategy for digital literacy education was developed to select open content in the digital environment, followed by a digital literacy education plan, and finally, an education frame to foster digital literacy capabilities.

Health behaviors according to the health awareness level of North Korean refugee women (북한이탈여성의 건강인지 수준에 따른 건강행동에 관한 연구)

  • Suh, Jae-Myeong;Kim, Do-Jin
    • Journal of Industrial Convergence
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    • v.19 no.4
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    • pp.103-109
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    • 2021
  • The purpose of this study was to compare the health behaviors of North Korean refugee women according to their health cognition level. The tools were selected through focus group interviews of researchers and respondents to carry out the purpose of the study while being as brief as possible, and to secure content validity by the expert group. Based on this, the health cognition level was divided into three stages and organized into groups, and health behavior was composed of nutrition, exercise, and sleep as three factors to help actual behavior change. For data analysis, one-way ANOVA was used to compare health behaviors according to each health cognition level, and the following conclusions were obtained. First, there was a significant difference in nutrition and sleep of health behavior according to the level of physical health awareness, but there was no significant difference in exercise. Second, there were significant differences in nutrition, exercise, and sleep of health behavior according to psychological health cognitive level. Third, there was a significant difference in nutrition and sleep of health behavior according to social health cognitive level, and there was no significant difference in exercise.

Causal relationship between learning motivation and thinking in programming education using online evaluation tool (온라인 평가 도구를 활용한 프로그래밍 교육에서 학습 동기와 사고력 간 인과 관계)

  • Chang, Won-Young
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.379-390
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    • 2020
  • Recently, interest in online teaching·learning and evaluation tools has increased in the context of Covid-19. In order to use tools effectively, it is necessary to identify the structural influence and causal relationship between the learner's affective and cognitive variables. In this study, to identify a causal relationship between motivation and thinking while using online judge, research and competing model were established and model fit/path analysis were performed. It was found that there was a linear causal relationship from tool usage, self-efficacy, flow, logical thinking, to computational thinking. It was confirmed that 'self-efficacy → flow', or 'flow' had mediating effect on the path from tool usage to thinking, and tool usage was not exerted to thinking through 'flow → self-efficacy'. The causality of 'logical thinking → computational thinking' was identified on the path where tool usage affects thinking ability through learning motivation, but the causality of 'computational thinking → logical thinking' was not identified.

Development of a Theory Based Nutrition Education Program for Childbearing Aged Women in Korea (행동이론에 근거한 가임여성 대상 영양교육 프로그램 개발)

  • Oh Se-Young;Kim Kyung-A;You Hye-Eun;Chung Hae-Rang
    • Korean Journal of Community Nutrition
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    • v.9 no.6
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    • pp.725-733
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    • 2004
  • It was well received that well grounded behavioral theories were important in the development of effective nutrition education programs, but there are only a few programs available for Korean women. The objective of this study was to develop nutrition education programs for childbearing-aged women in Korea. Based on the findings of the needs assessment for the program and theoretical backgrounds, we developed behaviorally oriented tailored nutrition education program including motivation (MT), modifying (MD) and maintenance (MA) stages. The key concepts of the stages were motivation promotion for MT, increasing behavioral capabilities for MD, and strengthening self-management and building favorable environmental condition for MA. The education program was intended to be need in individual nutrition counseling, but it could be well used for group education by developing materials using the relevant contents. The primary users of the program were nutrition educators, however it could be also used by clients as needed. The introductory chapter provided dietary assessment tools and nutrition education tips. MT chapter included subjects such as nutritional status screening, costs of inappropriate nutrition and weight management, benefits of eating right, and activities for motivation promotion. MD stage chapter dealt with topics of healthy weight, knowledges and skills for better eating habits and physical activity status, and activities related to setting tailored behavioral objectives. MA stage focused on facilitating self management skills and building helping relationships. Each stage underlined activities using various educational tools in order to promote active participation of the client (s). For better use of this program, it was recommended to conduct program validation study.

Analysis of Liberal Resilience of Liberal Programming Lecture Students: Focusing on Python Subjects and Scratch Subjects (교양 프로그래밍 강좌 수강생의 회복탄력성 분석 : 파이썬 과목 수강자와 스크래치 과목 수강자를 중심으로)

  • Cho, Youngbok;You, Kangsoo;Hong, Kicheon;Kim, Semin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.231-233
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    • 2018
  • Programming learning is difficult for learners, and there are many cases where students lose interest in programming or give up. In this situation, the resilience is the ability of learners to stand up and get resilient and gain confidence in learning. Also, depending on the programming language and tools, the learner may feel the cognitive burden and the learning motivation may be different. In this study, we compared and analyzed the differences of resilience among the students of the scratch course and the Python course of the liberal programming lecture. As a result of the study, the differences in resilience of Python lectures and scratch lectures were significant but not significant. Through this study, learning strategies based on programming languages and tools and learners' tendencies were established.

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An Exam Prep App for the Secondary English Teacher Recruitment Exam with Brain-based Memory and Learning Principles (뇌 기억-학습 원리를 적용한 중등영어교사 임용시험 준비용 어플)

  • Lee, Hye-Jin
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.311-320
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    • 2021
  • At present, the secondary school teacher employment examination(SSTEE) is the only gateway to become a national and public secondary teacher in Korea, and after the revision from the 2014 academic year, all the questions of the exam have been converted to supply-type test items, requiring more definitive, accurate, and solid answers. Compared to the selection-type test items that measure recognition memory, the supply-type questions, testing recall memory, require constant memorization and retrieval practices to furnish answers; however, there is not enough learning tools available to support the practices. At this juncture, this study invented a mobile app, called ONE PASS, for the SSTEE. By unpacking the functional mechanisms of the brain, the basis of cognitive processing, this ONE PASS app offers a set of tools that feature brain-based learning principles, such as a personalized study planner, motivation measurement scales, mind mapping, brainstorming, and sample questions from previous tests. This study is expected to contribute to the research on the development of learning contents for applications, and at the same time, it hopes to be of some help for candidates in their exam preparation process.

Understanding the Current Trend of Home Care Assessment in the Post-COVID-19 Era by Comparing Outcome and Assessment Information Set (OASIS)-D and E (미국 환자사정도구(OASIS) 개정 사례를 통한 포스트코로나 시대의 가정간호 환자사정 동향 파악)

  • Hwang, Jinkyoung;Lee, Hana;Kim, Aeri;Woo, Kyungmi
    • Journal of Home Health Care Nursing
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    • v.30 no.1
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    • pp.105-114
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    • 2023
  • Purpose: This study aimed to comprehensively analyze the recent revision of the Outcome and Assessment Information Set (OASIS)-D to version E in the United States to identify the most recent trends in home health care and provide suggestions for implementing home health care in Korea. Methods: This study is a comprehensive literature review. We compared all items in OASIS-D and OASIS-E and identified the most significant changes. Additionally, we have discussed the context in depth. Results: The addition of items related to health literacy and medication reconciliation, strengthening assessment in the cognitive and mood domains, and improving items related to pain assessment were identified. These major revisions resulted from a greater emphasis in the healthcare field on social determinants of health. Additionally, the COVID-19 outbreak highlighted the importance of monitoring and managing the symptoms of home care patients in the community. Conclusion: The key items of the OASIS amendment and their background analysis proposed in this study could serve as a cornerstone for the revision of home health care assessment tools or the development of systematic common assessment tools in Korea.