• Title/Summary/Keyword: Cognitive Network

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Learning-associated Reward and Penalty in Feedback Learning: an fMRI activation study (학습피드백으로서 보상과 처벌 관련 두뇌 활성화 연구)

  • Kim, Jinhee;Kan, Eunjoo
    • Korean Journal of Cognitive Science
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    • v.28 no.1
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    • pp.65-90
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    • 2017
  • Rewards or penalties become informative only when contingent on an immediately preceding response. Our goal was to determine if the brain responds differently to motivational events depending on whether they provide feedback with the contingencies effective for learning. Event-related fMRI data were obtained from 22 volunteers performing a visuomotor categorical task. In learning-condition trials, participants learned by trial and error to make left or right responses to letter cues (16 consonants). Monetary rewards (+500) or penalties (-500) were given as feedback (learning feedback). In random-condition trials, cues (4 vowels) appeared right or left of the display center, and participants were instructed to respond with the appropriate hand. However, rewards or penalties (random feedback) were given randomly (50/50%) regardless of the correctness of response. Feedback-associated BOLD responses were analyzed with ANOVA [trial type (learning vs. random) x feedback type (reward vs. penalty)] using SPM8 (voxel-wise FWE p < .001). The right caudate nucleus and right cerebellum showed activation, whereas the left parahippocampus and other regions as the default mode network showed deactivation, both greater for learning trials than random trials. Activations associated with reward feedback did not differ between the two trial types for any brain region. For penalty, both learning-penalty and random-penalty enhanced activity in the left insular cortex, but not the right. The left insula, however, as well as the left dorsolateral prefrontal cortex and dorsomedial prefrontal cortex/dorsal anterior cingulate cortex, showed much greater responses for learning-penalty than for random-penalty. These findings suggest that learning-penalty plays a critical role in learning, unlike rewards or random-penalty, probably not only due to its evoking of aversive emotional responses, but also because of error-detection processing, either of which might lead to changes in planning or strategy.

Impact of travel experience on employee's happiness and motivations to work (여행경험이 직장인의 근로의욕과 행복감에 미치는 영향)

  • Pyo, Hyun-Woo;Kim, Moon-Seup;Kim, Jin-Sook
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.9-14
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    • 2020
  • This paper aims to figure out the impact of employee's travel experience on their happiness and motivations to work. To this end, targeting 405 employees in Daegu, Gyeongsangnamdo, and Gyeongsangbukdo, SPSS Statistics 18.0 program was applied to analyze. Frist, in travel experience depending on general characteristics of the targets, there was significant difference in gender, educational background, and occupation but there was significant difference in age, marital status, and average income. Second, there was difference in travel experience depending on frequency of domestic travel but no difference in terms of the period of stay. On the other hands, travel experience depending on frequency of overseas travel showd significant difference in sub-factor, human network experience. There was significant difference in overseas travel depending on period of stay. Third, travel experience showed positive relation in employee's motivation to work and happiness. Fourth, as a result of reviewing impact of travel experience on employee's motivations to work and happiness, sub-factors like emotional, behavioral, relational experiences affected motivations to work significantly. Emotional experience and cognitive experience didn't affect significant impact. And sub-factors of travel experience like emotional, cognitive, and behavioral experiences affected happiness significantly. Emotional and relational experience were not significant. From the research above, it turned out that travel experience gives happiness to employees and provokes positive thinking and their motivations to work.

A Method for Reducing Path Recovery Overhead of Clustering-based, Cognitive Radio Ad Hoc Routing Protocol (클러스터링 기반 인지 무선 애드혹 라우팅 프로토콜의 경로 복구 오버헤드 감소 기법)

  • Jang, Jin-kyung;Lim, Ji-hun;Kim, Do-Hyung;Ko, Young-Bae;Kim, Joung-Sik;Seo, Myung-hwan
    • Journal of IKEEE
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    • v.23 no.1
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    • pp.280-288
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    • 2019
  • In the CR-enabled MANET, routing paths can be easily destroyed due to node mobility and channel unavailability (due to the emergence of the PU of a channel), resulting in significant overhead to maintain/recover the routing path. In this paper, network caching is actively used for route maintenance, taking into account the properties of the CR. In the proposed scheme, even if a node detects that a path becomes unavailable, it does not generate control messages to establish an alternative path. Instead, the node stores the packets in its local cache and 1) waits for a certain amount of time for the PU to disappear; 2) waits for a little longer while overhearing messages from other flow; 3) after that, the node applies local route recovery process or delay tolerant forwarding strategy. According to the simulation study using the OPNET simulator, it is shown that the proposed scheme successfully reduces the amount of control messages for path recovery and the service latency for the time-sensitive traffic by 13.8% and 45.4%, respectively, compared to the existing scheme. Nevertheless, the delivery ratio of the time-insensitive traffic is improved 14.5% in the proposed scheme.

Design of a Low Power Capacitor Cross-Coupled Common-Gate Low Noise Amplifier (캐패시터 크로스 커플링 방법을 이용한 5.2 GHz 대역에서의 저전력 저잡음 증폭기 설계)

  • Shim, Jae-Min;Jeong, Ji-Chai
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.23 no.3
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    • pp.361-366
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    • 2012
  • This paper proposes a low power capacitor cross-coupled 5.2 GHz band low noise amplifier(LNA) using the current-reused topology with the TSMC 0.18 ${\mu}m$ CMOS process. The proposed 5.2 GHz band LNA uses a capacitor cross-coupled $g_m$-boosting method for reducing current flow of circuit and a current-reused topology to decrease total power dissipation. The parallel LC networks are used to reduce size of spiral inductors. The simulation results show high gain of 17.4 dB and noise figure(NF) of 2.7 dB for 5.2 GHz.

The Effects of Self-Efficacy and User's Cognitive Factors on Reuse Intention of SNS (SNS에 대한 자기효능감과 사용자 인지요인이 SNS 재사용 의도에 미치는 영향)

  • Lee, Hong-Jae;Choi, Moon-Hyeong;Park, Mi-Kyung
    • Journal of the Korean Society for information Management
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    • v.29 no.3
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    • pp.145-167
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    • 2012
  • The purpose of this study is to examine the causal relationships among self-efficacy, perceived usefulness, perceived ease of use, perceived playfulness, and reuse intention of SNS. The results of data analysis by structured equation model(SEM) indicate that self-efficacy significantly influences individual's perceived ease of use, perceived usefulness and perceived playfulness. Both perceived playfulness and perceived ease of use affects perceived usefulness on SNS. Individual's self-efficacy, perceived playfulness and perceived usefulness affect reuse intention of SNS. Based on the results, the theoretical and practical implications of this study are discussed.

An Improved DSA Strategy based on Triple-States Reward Function (Triple-state 보상 함수를 기반으로 한 개선된 DSA 기법)

  • Ahmed, Tasmia;Gu, Jun-Rong;Jang, Sung-Jeen;Kim, Jae-Moung
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.11
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    • pp.59-68
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    • 2010
  • In this paper, we present a new method to complete Dynamic Spectrum Access by modifying the reward function. Partially Observable Markov Decision Process (POMDP) is an eligible algorithm to predict the upcoming spectrum opportunity. In POMDP, Reward function is the last portion and very important for prediction. However, the Reward function has only two states (Busy and Idle). When collision happens in the channel, reward function indicates busy state which is responsible for the throughput decreasing of secondary user. In this paper, we focus the difference between busy and collision state. We have proposed a new algorithm for reward function that indicates an additional state of collision which brings better communication opportunity for secondary users. Secondary users properly utilize opportunities to access Primary User channels for efficient data transmission with the help of the new reward function. We have derived mathematical belief vector of the new algorithm as well. Simulation results have corroborated the superior performance of improved reward function. The new algorithm has increased the throughput for secondary user in cognitive radio network.

Design and FPGA Implementation of FBMC Transmitter by using Clock Gating Technique based QAM, Inverse FFT and Filter Bank for Low Power and High Speed Applications

  • Sivakumar, M.;Omkumar, S.
    • Journal of Electrical Engineering and Technology
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    • v.13 no.6
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    • pp.2479-2484
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    • 2018
  • The filter bank multicarrier modulation (FBMC) technique is one of multicarrier modulation technique (MCM), which is mainly used to improve channel capacity of cognitive radio (CR) network and frequency spectrum access technique. The existing FBMC System contains serial to parallel converter, normal QAM modulation, Radix2 inverse FFT, parallel to serial converter and poly phase filter. It needs high area, delay and power consumption. To further reduce the area, delay and power of FBMC structure, a new clock gating technique is applied in the QAM modulation, radix2 multipath delay commutator (R2MDC) based inverse FFT and unified addition and subtraction (UAS) based FIR filter with parallel asynchronous self time adder (PASTA). The clock gating technique is mainly used to reduce the unwanted clock switching activity. The clock gating is nothing but clock signal of flip-flops is controlled by gate (i.e.) AND gate. Hence speed is high and power consumption is low. The comparison between existing QAM and proposed QAM with clock gating technique is carried out to analyze the results. Conversely, the proposed inverse R2MDC FFT with clock gating technique is compared with the existing radix2 inverse FFT. Also the comparison between existing poly phase filter and proposed UAS based FIR filter with PASTA adder is carried out to analyze the performance, area and power consumption individually. The proposed FBMC with clock gating technique offers low power and high speed than the existing FBMC structures.

Online Community Design: Review of Frameworks and Developing Online Community Construct

  • Oh Ki-Tae;Lee Kun-Pyo
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.131-142
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    • 2006
  • The purpose of this study is to develop an online community construct, which proposes an inclusive illustration of the structure of online communities, for online community designers. This study reviewed researches from psychology, sociology, management engineering, and practical reports to understand the characteristics and dynamics of online communities. The proposed online community construct visualizes the cognitive, affective, and behavioral aspects of online community. As the notion of community originates from geographical groups, and with the assumption that geographical community shares identical characteristics with online community, this study reviewed researches about geographical communities as a starting-point. Then the study went through three main perspectives (1) online community attributes, (2) sense of online community and (3) challenges of online community. Then this study proposed an online community construct that encompasses the reviewed frameworks. The online community can be seen as a congregation of members from two sources. One is from the 'Shared Goal' that meets the personal needs. Given the shared goal, members gather into the community without personal relationship and have more chances to feel the sense of belonging to their needs fulfillment or benefit. This befitting tendency leads to strengthening of membership. Public online forums fall under this classification. The other source is from the emotional connections that are already initiated by personal and casual contacts in the real world. The network of emotional connection can evolve into an online congregation of people under faint boundaries. Although there is no (or weak) shared goal, members are strongly bound to other members. Personal homepage or web log (blog) can be classified as an example of relationship-oriented community.

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The review of neural basis for prosocial moral motivation and moral decision-making (친사회적-도덕적 동기 및 도덕적 의사결정의 신경학적 기제에 대한 개관 연구)

  • Jung, Ju-Youn;Han, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.555-570
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    • 2011
  • In order to do morally right behavior that we cognitively know, prosocial moral motivation is necessary. Previous studies revealed emotion is important for prosocial moral motivation. This was supported by cognitive neuroscience studies using functional magnetic resonance imaging(fMRI) in which the activity of ventral striatum(VS) was observed when people made moral decision. VS was originally known as the core area of reward process but recently VS was found to respond also to social reward and even feeling of prosocial emotion itself. However it is not clear why VS was activated when people experience prosocial moral sentiments. The aims of this review article were to find situations in which people are prosocially and morally motivated and to understand more about the role of emotion as a moral motivator by examining evidence regarding the neural network, including VS, of prosocial moral motivation and moral decision-making.

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Perspectives on the Application of Capabilities Based Acquisition in the System of Systems Environment (복합시스템 환경에서의 능력기반 획득 적용방안)

  • Kwon, Yong-Soo;Song, Sang-Ki;Ko, Nam-Kyung
    • Journal of the military operations research society of Korea
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    • v.36 no.2
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    • pp.71-84
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    • 2010
  • This work describes capabilities based acquisition process in the SoS(System of Systems) environment. It is written as qualitative paper based on a cognitive paradigm. Future battle space is formed with grids of the various sensors and the shooters. It has been also transformed into a SoS concept which accomplishes missions and their functions through network based battle management systems in a single theater. The SoS is a set or arrangement of systems that results when independent and useful systems are integrated into a larger system that delivers unique capabilities. Therefore the acquisition process is changing over from single system requirements to capabilities based acquisition of the SoS. In this point of view, this paper analyzes functionally JCIDS, DAS and CEP which are critical elements of the acquisition process. From results of this comprehensive analysis, perspectives on the application of capabilities based acquisition suitable for Korean acquisition environment are presented.