• 제목/요약/키워드: Cognitive Gap

검색결과 106건 처리시간 0.027초

초등예비교사의 '어림하기' 이해에 대한 고찰 (A Study on Elementary Pre-service Teacher's Understanding about 'Estimation')

  • 김성준
    • East Asian mathematical journal
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    • 제33권2호
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    • pp.177-197
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    • 2017
  • The purpose of this study is to investigate and analyze the understandings of elementary pre-service teachers about 'estimation' in the elementary mathematics. Together with this analysis, we identify elementary pre-service teacher's Mathematical Pedagogical Contents Knowledge(MPCK), especially focusing to Subject Matter Knowledge(SMK). In order to this goals, we investigate contents relating to 'estimation' from $1^{st}$ curriculum to 2009 revised curriculum and compare 'rounding up', 'rounding off', 'rounding' in the elementary mathematics textbooks. As results of investigations, 'estimation' has been teaching at the 'Measurement' domain from $3^{rd}$ curriculum, but contexts of measuring weaken from $7^{th}$ curriculum. 'Rounding up(off)' is defined three types in the textbooks from $1^{st}$ to 2009 revised curriculum. And we examine elementary pre-service teachers through the questions on these 'estimation' contents. On the analysis of pre-service teacher's understanding relating MPCK, four themes is summarized as followings; the understanding of '0' in the 'rounding up', the cognitive gap between 'rounding up' and 'rounding off', the difference of percentage of correct answers according to types of question in the 'rounding up', and the difference between the definition of 'rounding up' and the definition of 'rounding'.

Does Customer Delight Matter in the Customer Satisfaction-Loyalty Linkage?

  • KIM, Mi Jeong;PARK, Chul Ju
    • The Journal of Asian Finance, Economics and Business
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    • 제6권3호
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    • pp.235-245
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    • 2019
  • This research focuses on the relationships among customer satisfaction, delight, and loyalty. Although customer delight is one facet of an affective evaluation that can be predicted from customer satisfaction as cognitive component of the evaluation, there is no empirical examination on the casual relationship among customer satisfaction, delight, and loyalty. This study aims at addressing this gap in the service literature. The research questions are (1) How is customer satisfaction related to customer delight? and (2) Does customer delight matter in the relationship between customer satisfaction and loyalty? Data from a survey of consumers across upscale restaurant and retail bank in Korea were obtained. Our results show that customer satisfaction contributes positively to customer delight, and that customer delight plays a significant role in the relationship between customer satisfaction and loyalty. This chained relationship from customer satisfaction to customer delight to customer loyalty suggests that achieving customer delight represents one of the underlying pathways through which basic or core requirements expected by customers are satisfied. Our finding suggests that service firms need to monitor and manage their levels of customer delight as a performance metric, and delighting customers may be an important strategy to build competitive advantage through customer loyalty.

전통한국건축과 서구건축의 유기성에 관한 비교연구 (A Comparative Study on the organic Traits of Korea Traditional Architecture and Occidental Architecture)

  • 권영걸
    • 한국실내디자인학회논문집
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    • 제14호
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    • pp.130-136
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    • 1998
  • The stepping stone of the study is provided through understanding the transformation of the cultural value with the paradigm shift at the turning point of late 20th century and examining the cultural relationaship between the East and the West. By researching the oriental and occidental culture in terms of the origin formation relation and differences which should be divided into broad branches that is natural ideological formative and spatial aspects and so forth. This paper makes it possible to understand the fundamental differences and relativities between two divergent cultures by way of analyzing the architecture in plastic and cognitive aspects to residential space. this study intends to elucidate common traits of korean traditional architecture and that of the Occident and the discrepancies of their attitudes toward nature and space. In Western civilization they used to consider architecture as a physical organization while the oriental people consider it a object what is so of itself. The former concentrated on the functional rationality of scientific technology with the uncontextual propensity which does not consider natural environment the latter could reach the naturalness more harmonious to environment. What counts in the upcoming age of coexistence of Globalism that emphasizes the worlds universality and Nationalism that sticks to local cultural characteristics is to establish the new value system and identity based upon natural order and organic quality. As a result we could recognize the organic quality as a cosmic order could be a valid means to achieve the globalization of our culture through the compatibility between gap and common ground of both cultural sphere.

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팀 혁신활동을 위한 지식공유 활동 영향요인에 관한 연구 (Exploring Antecedents of Knowledge Sharing in Team-based Innovation Activities)

  • 박준기;이혜정;이정우
    • 한국IT서비스학회지
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    • 제12권3호
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    • pp.253-271
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    • 2013
  • Innovation becomes norm rather than exception in today's business, and accordingly firms are working on how to make their employees to work smarter using information systems and technologies. Smart work demands virtual collaboration and cooperation among team members in different places and different time. Sharing of knowledge among team members in these innovative activities are critical in every sense for the successful performance. This study explores the antecedents of knowledge sharing among team members in team-based innovation activities. Five factors (pleasure of knowledge sharing, self-efficacy, management support, rewards, and system usage) are identified through extant review of literature and an instrument is adopted and validated from previous studies. The instrument is adminitered against 138 individuals in and across 54 teams in a telecommunication firm. Except self efficacy, all the paths in the proposed research model is confirmed with different levels of relational coefficients towards the levels of knowledge sharing and innovation activities in teams. Surprisingly, findings indicate that intrinsic pleasure of sharing is most critical than management support, organizational rewards or system usage. This study fills the research gap in team management. Findings provide important implications for managing teams in coming virtual and smart environment.

인간-제품 인터페이스의 사용성 평가 (An Evaluation of Human-Product Interface Usability)

  • 최재하;박영택
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1997년도 추계학술대회논문집
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    • pp.249-259
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    • 1997
  • As the gap between competing products narrows in terms of performance and quality, the product usability is rapidly becoming a new dimension of product design as the key to offering distinctive value to the customer. Because the user interface is important, not only for the user but also for the efficiency of te whole organiation, system designers require increasingly precise evaluation methods to determine how effective and usable human-product interface is. In this study a new methodology named usability analysis diagram(UAD), for evaluating usability of human-product interface systematically, was developed. UAD is a top-down flow diaagram of a human-product interaction, in ehichfour basic elements - perception, understanding, intellectual decision and action - were classified and then represented by a particular symbol for each. The usability of the product is assessed by the frequency of each symbol in a diagram which represents a sequence of cognitive and physical activities of users during the use of the product, and by the level of difficulty that is classif- ied in three levels in terms of easiness of perception, understanding and action. In order to test validity of the proposed UAD in a real situation, a case study was performed on two different cameras, automatic and manual, and their usability was successfully evaluated and compared.

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기업참여 공공 공간의 인터랙티브 디자인 특성에 관한 연구 (A Study on Interactive Design Characteristics shown in Corporate Participated Public Spaces)

  • 송용주;심은주
    • 한국실내디자인학회논문집
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    • 제18권1호
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    • pp.72-79
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    • 2009
  • Due to characteristics of modern society including technological development, various methods engaging interaction between people and manmade environment have become one of the major issues raised in various fields of deign so called interactive design. Interactive design started as the interface between human and computer system, but now expanded to interior design field enhancing spatial experience of users. Now, many corporates are looking into interactive design to bridge the gap between company or brand identity and consumers as marketing tool. The current study investigates interactive concepts and characteristics of corporate participated public spaces and tries to define their design methods according to spatial marketing strategies. Using theoretical inquiry, cultural events and delivery of corporate identity information were defined as two major spatial strategies through cognitive or behavioral approaches. Moreover, digital, constructive, and expressive presentations were found to be most common design methods. Through this theoretical framework, 7 selected samples in Korea are analyzed in order to find detailed design characteristics. It is hoped that this study may serve in understanding current design approaches of interactive corporate public spaces and useful guideline when designing interactive public spaces not only as means of marketing strategies but even for public goods.

Instructional Design in the Cyber Classroom for Secondary Students' Basic English Language Competence

  • Chang, Kyung-Suk;Pae, Jue-Kyoung;Jeon, Young-Joo
    • International Journal of Contents
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    • 제12권2호
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    • pp.49-57
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    • 2016
  • This paper aims to explore instructional design of a cyber classroom for secondary students' basic English language competence. A paucity of support for low or under achieving students' English learning exists particularly at the secondary level. In order to bridge the gap, there has been demand for online educational resources considered to be an effective tool in improving students' self-directed learning and motivation. This study employs a comprehensive approach to instructional design for the asynchronous cyber classroom with the underlying premise that different learning theories can be applied in a complementary manner to serve different pedagogical purposes best. Gagné's conditions of learning theory, Bruner's constructivist theory, Carroll's minimalist theory, and Vygotsky's social cognitive development theory serve as the basis for designing instruction and selecting appropriate media. The ADDIE model is used to develop online teaching and learning materials. Twenty-five key grammatical features were selected through the analysis of the national curriculum of English, being grouped into five units. Each feature is covered in one cyber asynchronous class. An Integration Class is given at the end of every five classes for synthesis, where students can practice grammatical features in a communicative context. Related theories, pedagogical practices, and practical web-design strategies for cyber Basic English classes are discussed with suggestions for research, practice and policy to support self-directed learning through a cyber class.

CGI(Computer-Generated Imagery)의 재현적 간극 소멸에서 보여지는 모사이론의 재평가에 관한 연구 (A Study on Revaluation of copy theory in Representational Gaps Extinction of CGI)

  • 정규형
    • 만화애니메이션 연구
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    • 통권29호
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    • pp.103-128
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    • 2012
  • 실제 대상으로부터 모사된 이미지에서 인간이 느끼는 환영의 존재에 대한 연구는 오랜 시간 동안 모사이론과 관습주의로 나뉘어 진행되어왔다. 플라톤(Plato) 이래로 오랫동안 재현(再現) 이론을 지배해온 전통적 모사 이론은 환영을 이미지와 재현 대상 간의 닮음 또는 유사성으로 설명해 왔다. 모사 이론에 따르면 이미지는 언어와 달리 대상과의 유사성에 의해 자연스럽게 인지되는 자연적 기호이다. 20세기 후반 들어 모사 이론을 비판하면서 등장한 굿먼(N. Goodman)으로 대표되는 관습주의는 이미지와 재현 대상 사이에는 어떠한 특별한 종류의 유사성도 없다고 주장한다. 그들은 회화적 기호의 관습적인 속성에 주목하면서 이미지가 언어와 마찬가지로 자의적인 코드의 중재를 통해 기능하는 관습적 기호라고 주장한다. 이러한 이론의 대립은 인지 과학의 등장과 함께 관습주의의 승리로 정리되었고, 모사이론은 원본과 복제물 간에 존재하는 '재현적 간극'의 문제에 명쾌하게 해답을 제시할 수 없었다. 그러나 사진 미디어를 시작으로 디지털 미디어가 등장하면서 '환영'에 대한 이론에 새로운 패러다임이 등장하게 되었다. 그 동안 문제가 되었던 '재현적 간극'이 디지털 미디어 기반의 CGI 이미지에서는 소멸되어버린 것이다. 현대를 살아가는 우리는 영화나 광고 혹은 인쇄매체를 통해 아주 쉽고 빈번하게 원본과 구분되지 않을 만큼 정교한 복제물에 노출되어있다. 때로는 원본보다 더욱 원본 같은 경우도 나타난다. 이러한 시대의 도래에는 대상의 모든 특성을 0과 1로 분절하여 '비물질화' 시키는 디지털이 자리 잡고 있다. 특히나 실제 빛의 기능과 메커니즘마저 완벽하게 Photon Mapping 이라는 기술로 매칭하여 모사함으로써 복제물은 더욱 원본처럼 생산되어지고 있다. 이렇게 원본과 복제본의 구분이 불가능해지면서 나타난 '재현적 간극'의 소멸은 디지털 미디어에 의해 투사되는 환영의 특성을 설명함에 있어 새로운 이론 모델의 필요성을 제시하게 되었고, 전통적 모사이론에 기반을 둔 새로운 해석이 그 답이 될 수 있음을 본 연구를 통해 가늠해보고자 한다.

범주 응집성과 기저율의 상호작용이 선호의 이유 추정에 미치는 효과 (Effect of Interaction between Category Coherence and Base Rate on Presumption of Reasons for Preference)

  • 도은영;이국희
    • 인지과학
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    • 제31권3호
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    • pp.77-102
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    • 2020
  • 복장이나 언행에서 유사성이 높고, 다른 범주와 구분이 용이한 군인이나 수녀들이 가진 속성은 일반화되기 쉽다는 범주 응집성 효과 연구에는 어느 정도 진전이 있었다. 그러나 이러한 범주 응집성 효과의 근본에 어떤 심리적 기제가 있는지에 대한 직접적인 연구가 드물었기에 본 연구에서 다루어보고자 한다. 이를 위해 본 연구는 응집성이 높은 범주(수녀, 군인, 비행기승무원)와 낮은 범주(통역사, 웨딩플래너, 플로리스트)를 선정한 후, 두 가지 실험을 진행하였다. 실험 1은 응집성이 높은 범주에서 [속성X]가 반복 관찰될 때가 응집성 낮은 범주에서 [속성X]가 반복 관찰될 때보다 해당 범주 구성원이 [속성X]를 선호할 만한 이유가 있을 것으로 추정하는 정도(선호의 이유 추정 정도)가 높아지는 현상을 관찰하였다. 실험 2는 응집성이 높은 범주의 경우, 일상적으로 드물게 나타나는 [속성X](기저율 30%)이 관찰될 때는 선호의 이유 추정 정도가 높아지지만, 일상에서 자주 나타나는 [속성Y](기저율 70%)가 관찰될 때는 선호의 이유 추정 정도가 낮아지는 현상을 관찰하였고, 응집성이 낮은 범주의 경우, 일상에서 드물게 나타나는 속성과 자주 나타나는 속성 모두 선호의 이유 추정 정도가 낮은 경향을 확인하였다. 즉 범주 응집성과 기저율의 이원 상호작용이 선호의 이유 추정 정도에 미치는 효과가 유의하였다. 본 연구가 심리학적 본질주의, 고정관념 형성에 시사점을 가진다는 것에 대해 논의하였다.

친숙감이 심리적 거리에 미치는 영향 (Effects of familiarity on the construction of psychological distance)

  • 배희경;김경미;이도준
    • 인지과학
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    • 제25권2호
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    • pp.109-133
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    • 2014
  • 관찰자가 대상이나 상황에 관해 느끼는 주관적인 간극을 심리적 거리라고 한다. 심리적 거리는 개인이 그 대상과 상황에 대해 취하는 의사결정과 행위에 영향을 끼친다. 본 연구는 친숙감의 수준이 심리적 거리의 형성에 끼치는 효과를 탐색하였다. 친숙한 자극이 덜 친숙한 자극에 비해 심리적으로 더 가깝게 느껴진다면, 자극이 유발하는 친숙감 수준이 자극의 지각된 공간적 거리와 상호작용할 것으로 예상하였다. 각 실험에서 참가자들은 먼저 사전 노출 단계에서 세 개의 무의미 단어를 경험하였다. 선행연구들에 따르면 친숙감은 자극의 노출 횟수와 지각적 유창성(perceptual fluency)의 영향을 받는다. 따라서 참가자들이 단어 판단 과제를 수행하는 동안, 무의미 단어들은 각기 다른 수준의 빈도(실험 1)와 선명도(실험 2)로 제시되었다. 그 다음 단계에서 참가자들은 가장 친숙한 무의미 단어와 가장 덜 친숙한 무의미 단어를 가지고 거리 스트룹 과제를 수행하였다. 각각의 단어들은 깊이 단서가 분명한 장면 사진들 속에서 지각적으로 가깝거나 먼 장소에 출현하였다. 그 결과, 두 실험 모두에서 단어의 친숙감과 공간적 거리 간 상호작용이 유의미하였다. 친숙한 단어는 가까운 위치에서 제시되었을 때 빠른 판단반응을 유발하였고 상대적으로 덜 친숙한 단어는 먼 위치에서 제시되었을 때 빠른 판단 반응을 유발하였다. 이러한 결과는 친숙감에 대한 상위인지적 평가(metacognitive evaluation)가 심리적 거리의 형성을 뒷받침하는 주요 요인임을 의미한다.