• 제목/요약/키워드: Cognitive Content

검색결과 484건 처리시간 0.03초

위성정보 활용 사업의 생태계 모델과 콘텐츠 연구 (An Ecosystem Model and Content Research of the Satellite Information Utilization Business)

  • 백승국 ;노진화;심현주;주선응
    • 대한원격탐사학회지
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    • 제39권5_4호
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    • pp.1075-1084
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    • 2023
  • 위성정보 데이터는 지구를 관측하여 수집한 데이터로 국방, 자연재해, 위치기반 서비스, 인프라, 환경, 에너지, 해양, 보험 등의 다양한 분야에서 활용되고 있다. 본 연구는 위성정보 활용 사업의 선순환 구조와 산업의 비즈니스 생태계 모델을 제시하는 것을 목적으로 한다. 연구방법으로 문헌, 온라인, 어플리케이션, 콘텐츠 등의 영역에서 사례를 수집하고 분석하였다. 사례를 살펴본 결과 공공 및 상업 영역에서의 콘텐츠 서비스에 관한 비즈니스 모델을 제시하고 있었으며, 복합 범용 기술 차원에서 콘텐츠 제작과 서비스를 용이하게 하는 다양한 알고리즘 기술을 개발하고 있었다. 둘째, 위성정보 데이터의 콘텐츠 유형화 차원에서 생태환경 모니터링 콘텐츠, 도시공간 모니터링 콘텐츠, 위성정보 기반 게임 콘텐츠로 세분화할 수 있었다. 셋째, 위성정보 기반의 콘텐츠가 사용자에게 제안하는 콘텐츠의 가치를 정보적 가치, Environmental, Social, and Governance (ESG) 가치, 교육적 가치, 콘텐츠적 가치 등으로 세분화할 수 있었다. 연구 결과로 위성정보 활용 사업의 전개 과정을 시각적으로 도식화한 생태계 모델과 콘텐츠 발굴의 유형화 방안을 제시하고 있다. 더 나아가 위성정보 데이터의 대중화 및 접근성을 높이는 콘텐츠 창출의 다양한 방안을 모색하고, 정부의 투자 확대, 인력 양성, 법적 제도 구축 등을 토대로 한국형 K-위성정보 활용 사업의 생태계 모델을 모색해야 한다는 제언을 하고 있다.

유아음악교육내용에 대한 교사의 개념도 분석 (Analysis of the Conceptual Map of Kindergarten Teachers Concerning the Content of Music Instruction)

  • 심성경;이효숙;임선옥;박순이;허은주;박지애
    • 아동학회지
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    • 제24권4호
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    • pp.71-88
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    • 2003
  • Concept mapping was used to analyze the knowledge of kindergarten teachers about early childhood music instructional content. Data obtained from the 85 subjects was analyzed by Yun's method(1998) based on Novak & Gowin(1984), Morine-Dershimer(1993), and Markhan, Mintzes & Jones(1994). The majority of the teachers perceived the superordinate concepts of early childhood music instructional content to be listening to music, singing, movement, and playing musical instruments. They perceived early childhood music instructional content to be activity rather then knowledge. Listening to music was high in frequency among superordinate concepts and musical attitudes were high among subordinate concepts. Teachers used 285 words in expressing their cognitive maps. There was no effect on cognitive maps by teaching career or level of education.

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고등학생의인지수준과 과학탐구 능력과의 관계 분석 (An Analysis on the Relationship between Cognitive Levels and Science Inquiry Skills in High School Students)

  • 우종옥;김종일
    • 한국과학교육학회지
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    • 제13권2호
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    • pp.296-307
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    • 1993
  • The purpose of this study was to identify concretely how to improve inquiry learning. To put the purpose in detail : 1) to define the inquiry skills 2) to select the factors of inquiry skills appropriate to the content of Science I (earth science) textbook 3) to develop items which consist of experimental inquiry and concept inquiry in due proportion, to evalute inquiry skills 4) to analyze the relationship between high school students' cognitive levels and the achievement of science inquiry skills. To achieve these objectives, the investigator sampled 558 students in eleventh grade, living in Seoul, Chung-Ju and Kwang-Ju, and evaluated their cognitive levels and the achievement of science inquiry skills. The results of this study showed that the cognitive levels of students were lower than those identified in Piaget's work and that the achievement of science inquiry skills were low also. It may be thought that one of most important reasons to bring about those results is lacking in adaptation capability of science inquiry items and inquiry learning. So, it can be recommended as a way to heighten cognitive levels to make inquiry learning using the textbook content. In conclusion, the investigator make suggestions as follows : 1) to give inquiry learning which consist of experimental inquiry and concept inquiry in due proportion 2) to develop inquiry items to include content for evaluating inquiry learning, and test items for psycho-motor areas 3) to publish textbooks which motivate students' inquiry activities and develop their creative thinking, considering students' cognitive levels and inquiry skills.

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미디어 융합 환경 하에서 창의적인 콘텐츠 생산그룹의 구성에 관한 연구 (Constructing Content Producing Group with Creativity under Media Convergence Environments)

  • 김중규;이창훈;장영철
    • 디지털융복합연구
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    • 제7권3호
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    • pp.137-146
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    • 2009
  • This paper aims to propose a framework of content creating group with creativity under new convergence environments. The framework is built based on content concept hierarchy(deep/surface) relating with the creativity of group members. The diversity of group members(potential creativity) decrease and change into creative abilities in one unified view at each content concept hierarchy in time. To do this, three methods of building a creative group(interaction-base, direction-base, hybrid) are proposed. Cooperating processes and operators are designed to promote creative abilities in the content producing group. These cooperations are considering new media convergence industry's job road map(IPTV) and fundamental content attributes(semantic, narrative, discourse). In the framework, creative content is produced with the help of member's cultural openness, media richness and synchronicity, hierachical adaptability on dissimilarity. Deep level creativity of cognitive semiotics on moving image content is composed of psychological, transformational, situational creating abilities in the structure of group members. Designing analogy, metaphor, symbol operators help members to traverse deep structure of content concept hierarchy. Our framework has strong points to relate fundamental content deep structure with structure of content producing group and to induce creativity on cognitive structure of human being.

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말하기 과제 수행에서 인지적 활동으로서의 학습자 대화 사례 연구 (A Case Study of KSL Learner-Learner Dialogue as a Cognitive Activity in Speaking Tasks)

  • 손혜진
    • 한국어교육
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    • 제29권2호
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    • pp.73-100
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    • 2018
  • The purpose of this study is to investigate learner-learner dialogue during speaking tasks. In the Korean language classroom, conversation between learners is an important activity as speaking practice. However, learner dialogue is also a tool to enable learners to collaboratively conduct various cognitive activities in the classroom. In previous research, it was unfolded that through learner-learner dialogue, learners can solve second-language related problems and set a goal to carry out tasks. Therefore, this study analyzed learner-learner dialogue to investigate what kinds of cognitive activities are activated during the role-play task. As a result, the learners collaboratively generated and monitored language and content for role play. Also, in order to accomplish tasks more successfully, learners shared the same understanding about the goal of the task, and tried to manage the task procedure. Through learner-learner dialogue, learners can participate in cognitive activities such as content, language construction, and task management voluntarily without the help from teachers. This means that learner-learner dialogue can be an activity to support language learning tasks. Also, it can make learners actively involved in learning and by sharing resources with each other. It is also important that learners can experience language use that participates in real-world communication activities, such as learning in the classroom and collaborating with peer learners. This study is an exploratory study for a basic understanding of learner's conversation as a cognitive activity, and the scope of the study is limited to clarifying contents of learner-learner dialogue as a cognitive activity in speaking tasks. Based on the findings of this study, future research should be conducted on the function of learner-learner dialogue as a cognitive activity in Korean language learning and its role in the classroom of Korean language education.

평가 문항을 활용한 중학교 수학 교육과정의 내용 및 인지행동의 위계성 조사 (Investigating the Hierarchical Nature of Content and Cognitive Domains in the Mathematics Curriculum for Korean Middle School Students via Assessment Items)

  • 송미영;김선희
    • 대한수학교육학회지:학교수학
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    • 제9권2호
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    • pp.223-240
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    • 2007
  • 본 연구는 중학생들의 수학 성취를 국가수준에서 평가한 경험적 자료를 활용하여 우리나라 중학교 수학과 교육과정의 내용과 수학에서의 인지행동이 위계적으로 구성되어 있는지를 조사하였다. 전반적으로 교육과정의 내용 제시 순서는 난이도 순위와 통계적으로 유의한 상관관계가 나타나지 않은 반면, 인지행동의 위계는 난이도 순위와 통계적으로 유의한 상관관계가 있었다. 이러한 결과에서 검사 문항의 난이도 순위가 학교에서 배운 수학 교과 내용의 순서보다는 문항에서 요구하는 인지행동의 수준과 더 관련이 있음을 알 수 있었다. 그리고 내용 위계와 인지행동의 위계 간 상관관계가 유의하게 나타나, 교육과정에서 늦게 등장하는 내용일수록 요구되는 인지 행동도 높은 수준임을 발견할 수 있었다. 내용 및 인지행동의 위계와 난이도 순위 간 상관분석에서 특이한 양상을 나타낸 문항에 대해서는 그 특성을 분석하였다.

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블랜디드 수업에서 자기조절의 구성 요인 중 인지조절에 대한 인지적 실재감의 영향에 대한 학습동기의 조절효과 탐색 (Exploring the moderating effect of learning motivation on the effect of cognitive presence on cognitive control among the components of self-regulation in blended classes)

  • 이은철
    • 기독교교육논총
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    • 제74권
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    • pp.255-271
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    • 2023
  • 연구 목적 : 본 연구는 인지조절에 대한 인지적 실재감의 영향에 대한 학습동기의 조절효과 탐색이 목적이다. 연구 내용 및 방법 : 본 연구는 대학의 사범학부에 재학중인 예비교사 160명을 대상으로 인지조절, 인재적 실재감, 학습동기를 설문조사를 통해 측정하였다. 수집된 자료 중 학습동기는 평균을 산출하여, 학습동기가 낮은 집단과 높은 집단을 구분하였다. 연구의 목적을 성취하기 위해서 학습동기 수준에 따라 인지조절 수준의 평균을 비교하였고, 인지조절에 대한 인지적 실재감의 영향을 탐색하기 위해 다중회귀(선택적 방법)분석을 수행하였다. 먼저 전체 집단을 대상으로 다중회귀 분석을 수행하였고, 다음으로 학습동기가 낮은 집단과 높은 집단을 구분하여 다중회귀 분석을 수행하였다. 결론 및 제언 : 분석 결과 학습동기가 높은 집단이 낮은 집단보다 인지조절 수준이 높게 나타났고, 학습동기가 높은 집단은 인지절 실재감의 하위요인 중 내용이해만 인지조절에 영향이 나타났고, 낮은 집단은 인지적 실재감의 모든 하위요인이 영향을 주었다.

A study on development of VR-based tangible functional game for prevention of dementia

  • Jang, Chun-Ok
    • International Journal of Advanced Culture Technology
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    • 제9권1호
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    • pp.196-202
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    • 2021
  • Currently, as Korea enters into a fast aging society, the problem of dementia population is increasing. In this paper, we intend to contribute to the improvement of welfare for the elderly by developing virtual reality technology and related interface technology to effectively perform hand movements known as effective methods for preventing and treating dementia. As the content of the research and development of this paper, it is designed to be easy for the elderly to use and stimulate brain function by applying VR technology using sensors, and to activate mental and physical activities for the elderly who are marginalized in terms of cultural welfare. We intend to develop by classifying the types of games and contents that can induce them. As a result of this thesis, we developed contents using virtual reality to improve cognitive abilities for elderly people with poor cognitive ability to activate the brains of users' cognition, memory, and attention to prevent and treat dementia I want to contribute.

Modern Linguistics: Theoretical Aspects of the Development of Cognitive Semantics

  • Nataliia Mushyrovska;Liudmyla Yursa;Oksana Neher;Iryna Pavliuk
    • International Journal of Computer Science & Network Security
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    • 제23권6호
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    • pp.162-168
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    • 2023
  • This article presents an examination of the major cognitive-semantic theories in linguistics (Langacker, Lakoff, Fillmore, Croft). The CST's foundations are discussed concerning the educational policy changes, which are necessary to improve the linguistic disciplines in the changing context of higher education, as well as the empowerment and development of the industry. It is relevant in the light of the linguistic specialists' quality training and the development of effective methods of language learning. Consideration of the theories content, tools, and methods of language teaching, which are an important component of quality teaching and the formation of a set of knowledge and skills of students of linguistic specialties, remains crucial. This study aims to establish the main theoretical positions and directions of cognitive-semantic theory in linguistics, determine the usefulness of teaching the basics of cognitive linguistics, the feasibility of using methods of cognitive-semantic nature in the learning process. During the research, the methods of linguistic description and observation, analysis, and synthesis were applied. The result of the study is to establish the need to study basic linguistic theories, as well as general theoretical precepts of cognitive linguistics, which remains one of the effective directions in the postmodern mainstream. It also clarifies the place of the main cognitive-semantic theories in the teaching linguistics' practice of the XXI century.

외식업 웹광고 구성요소가 소비자의 수용태도 및 구매효과에 미치는 영향 (The Effect of Web Ad Components on Consumer Attitude and Purchase in Food Service Industry)

  • 김기영;김지응;한성만
    • 한국식생활문화학회지
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    • 제23권3호
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    • pp.388-396
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    • 2008
  • This study examined the effects of Web ad components on customer attitude and purchasing decisions in 300 individuals who visited family restaurant Websites. The results are summarized as follows: First, Web ad components such as content, design, and interactivity had effects on the cognitive attitudes of the customers. And design, accessibility, and Web functionality had significant effects on the customers' emotional attitudes. In addition, content, navigation, and Web functionality had significant effects on the customers' behavioral attitudes. Lastly, the cognitive, emotional, and behavioral attitudes of the customers had significant effects on their purchases. From these results, design elements such as content, color, and menus, along with user interactivity for information are considered helpful components of a food service Web ad for customer cognition of the restaurant's information. In addition, aspects of Web functionality such as the food service's Web ad set-up, or the protection of personal information, the color design and menu, as well as accessibility for easy use, are all helpful in terms of gaining a customer attitude that is friendly and preferential towards a restaurant's menu items.