• Title/Summary/Keyword: Client-Server System

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Design and Implementation of Intelligent IP Streaming Module Based on Personalized Media Service (개인 맞춤형 미디어 서비스 기반 지능형 IP 스트리밍 모듈 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.2
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    • pp.79-83
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    • 2009
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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A Secure Authentication Model Using Two Passwords in Client Server Systems (클라이언트 서버 시스템 환경하에서 2개의 패스워드를 사용하는 안전한 인증 모델)

  • Lee, Jae-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.3
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    • pp.1350-1355
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    • 2011
  • It is very important issues to protect many system resources using authorized client authentication in distributed client server systems. So it is not enough to prevent unauthorized opponents from attacking our systems that client authentication is performed using only the client's identifier and password. In this paper, we propose a secure authentication database modeling with two authentication keys such as a client authentication key and a server authentication key. The proposed authentication model can be used making high quality of computer security using two authentication keys during transaction processing. The two authentication keys are created by client and server, and are used in every request transaction without user's extra input. Using the proposed authentication keys, we can detect intrusion during authorized client's transaction processing because we can know intrusion immediately through comparing stored authentication keys in client server systems when hackers attack our network or computer systems.

Implementation of Web-based Reporting System (웹 기반 리포팅 시스템 구현)

  • Kim, Young-Kyun
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.495-502
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    • 2006
  • This paper describes how to implement reporting system for web-based information system. Reporting system is the S/W module that user is able to produce output of data in formal format. In Client/Server system, remote user can make formal output with client-side reporting component module. This client reporting component is usually system dependent. With web based information system, intranet, evolving, this client/server system need to he migrated to web-based reporting system. Reporting system component support multi-processing and real-time text/graphic output of server data. Ant Client can save or pint web page of client module. Especially, for real test its function and user interface, this reporting component is adopted in real network management system. The result shows that this reporting system component is very smart and excellent for real time web based monitoring system.

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Design of Real-Time Video Play System Using Web Camera

  • Seung Ju Jang
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.25-31
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    • 2023
  • This paper designs a real-time video playback system using a web camera in the RTSP server. It designs a function to play the video data of the web camera in the client in real time using the web camera in the server and using the RTSP protocol. It consists of a server module function that produces real-time video information using a web camera and a client module function that plays video received from the server in real time. The experiment was conducted by establishing an environment for designing a real-time video playback system using a web camera. As a result of the experiment, it was confirmed that real-time video playback from the server's web camera worked well.

Development of a Client/Server Socket Program using Remote Measurement of Digital Water Meters (상수도 원격 검침 데이터 송수신 위한 Client/Server 소켓 프로그램 개발)

  • Ayurzana, Odgerel;Park, Yong-Man; Kwon, Jong-Won;Kim, Hie-Sik
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.153-155
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    • 2006
  • An automatic remote water measurement system was developed. This system sends automatic remote measured and collected water meters data automatically from the transmitter with CDMA modem through SK-Telecom network The water meter data are received through LAH TCP/IP and displayed as test file on IE(Internet Explorer) window. The existing water meters of mechanical type have so many problems to measure data. The person must visit the location of each water meters and write down the data records manually. In this system the RF module has attached each water meter Client/Server programs are developed by network socket programming.

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Order Communication System for Out-patients Using Server/client Architecture(I) (Server/Client 방식을 이용한 외래 처방전달시스템(I))

  • Kim, N.H.;Huh, J.H.;Sun, I.N.;Chang, B.C.;Kim, S.H.;Kim, W.K.;Kim, J.H.;Hong, H.J.;Lee, H.I.
    • Proceedings of the KOSOMBE Conference
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    • v.1993 no.11
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    • pp.71-73
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    • 1993
  • We are developed out-patient order communication system using server/client architecture. We used Microsoft SQL server for relational database and Visual basic language for client. The configuration of system hardware is 486 DX servers and 200 node 486/SX PC and 10 base T network.

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On the Mobile Client and Server Model (모바일 클라이언트-서버 모델에 관한 연구)

  • Lee, Jie-Young
    • The Journal of Information Technology
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    • v.12 no.1
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    • pp.15-20
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    • 2009
  • In this paper, we aim that it solve to problem of the database hoarding because a week connectivity of wireless networks and cutting of link, Consistency of shared data, optimizing of the log include to Mobile Continuous Query Processing System under the mobile client and server environment. and we demonstrate of the superiority for the new Mobile Continuous Query Processing System compare C-I-S(Client-Intercept -Server)model with performance. and we perform to various experiment in order to establishment of superiority compare the index architecture and method for the realtime Continuous Query Processing. in this paper.

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Design and Implementation of Video Conference System Using Hybrid Type P2P (하이브리드형 P2P를 이용한 화상회의 시스템의 설계 및 구현)

  • Kim Hyen-Ki
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.1
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    • pp.21-28
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    • 2006
  • This paper describes the design and implementation of video conference system using hybrid type P2P(Peer to Peer). The proposed video conference system has hybrid type P2P architecture based on a client-server and P2P(Peer to Peer), where client-server is used for exchange of account management, client list and status information and P2P is used for the real time video conference. The proposed video conference system decreases the traffic of server, and cuts down the load of a network. Because the multimedia data is decentralized to client by P2P. Also, this system is tested by the multi-party video conference system using communication protocol and application software through high speed networks.

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Design and Implementation of a Distributed Rendering Management System for Special Purpose Renderer (특정 목적 렌더러에 특화된 분산 렌더링 관리 시스템의 설계 및 구현)

  • Lee, In;Kang, Kyung-Kyu;Jung, Yu-Gu;Lee, Jae-Woon;Kim, Dong-Ho
    • The Journal of the Korea Contents Association
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    • v.12 no.2
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    • pp.60-68
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    • 2012
  • This paper describes design and implementation of a distributed rendering management system using existing rendering module. Currently, most of 3D commercial software provide modeling, rendering and distributed environment in the whole package. So, the server and client should use the given renderer as is, without the required features. In this paper, we propose a distributed rendering management system that consist of rendering module and distributed rendering client-server. The rendering module can be executed independently and managed by the distributed rendering client. The server requests rendering for each connected client. After the execution, the server gathers rendering result from each client. After gathering, the server provides the rendering result to the user.

Recovery Schemes for Synchronization of Spatio-Temporal Data on a Mobile Client-server Environments (모바일 클라이언트-서버 환경에서 시공간데이터의 동기화를 위한 회복 기법)

  • Kim, Hong-Ki;Kim, Dong-Hyun;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.419-421
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    • 2010
  • Mobile client-Server synchronization system supporting for field updating of spatio-temporal data could be interrupted incompletely as it has some failure of client-server system and network during synchronizing work. Thus the interruption of synchronizing could make some problem with not progressing normal synchronizing work while re-performing for the consistent error of client-server system and synchronization. This study analyzes defects that are generated at the mobile client-server environment and proposes recovery techniques which can rerun consistence of DB and synchronization.

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