• Title/Summary/Keyword: Client and Server

Search Result 1,771, Processing Time 0.027 seconds

A Study on Design of a Distributed Game Server System (분산 게임 서버 시스템 설계에 관한 연구)

  • 배재환
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.28 no.12B
    • /
    • pp.1060-1065
    • /
    • 2003
  • As the Internet continues to grow, network games are widely spreaded. For most network games, many users' meet on a server causes a heavy load to the sewer, which in turn brings inconvenience to the user. Moreover, it demands increased expense to the service provider for deploying additional servers. In this paper, we propose a hybrid distributed system for network games. In our proposed system, a client is independents of the server and exchanges information directly with other clients. The client depends on servers only for the update information. The proposed methodology classifies messages according to the characteristics of information that the message handles and applies either client-to-server and pear-to-pear communication for processing messages which increases the efficiency of systems.

Mobile DB Service of P2P Environment (P2P 환경에서 모바일 데이터베이스 서비스)

  • Kim, Dong-Hyun
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.2 no.1
    • /
    • pp.46-51
    • /
    • 2007
  • The file sharing method from P2P environments with client/server method to be different price does not use an expensive server from radio environment not to be, uses only the client computers and dispersed the joint ownership and a management of data. Human occurs from the client/server method which uses the server of large dosage with like this reason, will be able to minimize the waste of the waste of the material resources. Also valence increasing number of days rock operation of the user provides their benefit of etc. their result comes to be high. Like this is caused by with reason and the many people have an interest in P2P, also currently footlights the researches whice use P2P even in the mobile relation field which is receiving actively, is advanced.

  • PDF

Path Finding with Minimum Speed Dynamic Heuristic (최저 속력 동적 휴리스틱을 이용한 경로탐색)

  • Moon, Dae-Jin;Cho, Dae-Soo
    • Journal of Korea Spatial Information System Society
    • /
    • v.10 no.2
    • /
    • pp.35-48
    • /
    • 2008
  • In this paper, we propose a Dynamic Heuristic to reduce the number of node accesses and improve quality of path in the client-based navigation service. The Dynamic Heuristic is to use heuristic data from server that is calculated with traffic data. The server-based navigation service provides a path searched on server and transmits it to client, but we propose that server only provide heuristic data to client. The proposed client searches a path with heuristic transmitted data from server. We present a new algorithm for using Dynamic Heuristic in the path-finding. The algorithm bases Grid Based Path-Finding, and has minimum speed data of edges in grid. It removes several grids whose minimum speed is less than limited speed.

  • PDF

Design and Implementation of Remote Procedure Call Resource Service System based on the XML Considering the Request Delegation between the Servers (서버 간 요청 위임을 고려한 XML 기반 RPC 자원 서비스 시스템 설계 및 구현)

  • 김정희;곽호영
    • Journal of Korea Multimedia Society
    • /
    • v.6 no.6
    • /
    • pp.1100-1110
    • /
    • 2003
  • Design and implementation of remote procedure cail (RPC) resource service system based on the XML considering the request delegation between the servers are described for the resource application and efficient processing of distributed environment. For this purpose, the request information about several server, which would be used by client, is encoded into XML document based on XML-DOM and transferred to server. Server classifies the client requests using objects which can deal with the XMLL-DOM. For the request delegation between the servers, server saves the request result of client in XMLL-DOM structure without replying it immediately, and makes the client request delegated to another server in XML-DOM's request information. In addition, the resource repository are managed for resource transparency of distributed environment. As a result, resource application and processing efficiency are improved by reduction of response time caused by integration of RPC and XML-RPC services and request delegation between the servers. Extension of asynchronous and average blocking time of client were reduced and information of resource which can be used by client was offered.

  • PDF

Positive Research of Client-Server Interlock System for m-PACS Service in Wireless Mobile Environment (무선이동환경에서 m-PACS 서비스를 위한 클라이언트-서버 연동시스템의 실증적연구)

  • Kim, Whi-Young
    • Proceedings of the IEEK Conference
    • /
    • 2003.07e
    • /
    • pp.2391-2394
    • /
    • 2003
  • J2ME service technology has advantage that can embody independent and, more soft system in DICOM 3.0 and medicine reflex administration server, client′s OS that is medical treatment reflex standard in radio Internet. Also, intranet that do web based spread, and develop by system that can alternate existent client-server structure rapidly. Specialty, possibility of improvement is much because is connecting being limited in internet environment that medical equipment and information system of various kinds of machine are wire in medical institution and so on. Because do medical treatment reflex transmission module development applying DICOM technology and filtering techniques of "m-PACS" In this research, existence, by interlock in radio usable Mobile reflex conversion system design and embody. That is, patient′s information which is stored to various systems to be transmited and can give big help in medical examination and treatment to reflex client without being wooed doctor′s interpretation result and so on in place through environment to be radish tentacle bar see.

  • PDF

Design and Implementation of a Boundary Matching System Supporting Partial Denoising for Large Image Databases

  • Kim, Bum-Soo;Kim, Jin-Uk
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.5
    • /
    • pp.35-40
    • /
    • 2019
  • In this paper, we design and implement a partial denoising boundary matching system using indexing techniques. Converting boundary images to time-series makes it feasible to perform a fast search using indexes even on a very large image database. Thus, using this converting method we develop a client-server system based on the previous partial denoising research in the GUI(graphical user interface) environment. The client first converts a query image given by a user to a time-series and sends denoising parameters and the tolerance with this time-series to the server. The server identifies similar images from the index by evaluating a range query, which is constructed using inputs given from the client and sends the resulting images to the client. Experimental results show that our system provides many intuitive and accurate matching results.

Mobile Client-Server System for Realtime Continuous Query of Moving Objects (이동 객체의 실시간 연속 질의를 위한 모바일 클라이언트-서버 시스템)

  • Joo, Hae-Jong;Park, young-Bae;Choi, Chang-Hoon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.11 no.6 s.44
    • /
    • pp.289-298
    • /
    • 2006
  • Many researches are going on with regard to issues and problems related to mobile database systems, which are caused by the weak connectivity of wireless networks, the mobility and the portability of mobile clients. Mobile computing satisfies user's demands for convenience and performance to use information at any time and in any place, but it has many problems to be solved in the aspect of data management. The purpose of our study is to design Mobile Continuous Query Processing System(MCQPS) to solve problems related to database hoarding, the maintenance of shared data consistency and the optimization of logging, which are caused by the weak connectivity and disconnection of wireless networks inherent in mobile database systems under mobile client server environments. We proved the superiority of the proposed MCQPS by comparing its performance to the C I S(Client-Intercept-Slaver) model. In Addition, we experiment on proposed index structure and methodology in various methods.

  • PDF

Development of a Gateway System for Social Network Services

  • Kwon, Dongwoo;Jung, Insik;Lee, Shinho;Kim, Hyeonwoo;Ju, Hongtaek
    • Journal of Communications and Networks
    • /
    • v.17 no.2
    • /
    • pp.118-125
    • /
    • 2015
  • In this paper, we propose a method to reduce mobile social network services (SNSs) traffic using a mobile integrated SNS gateway (MISG) to improve network communication performance between the mobile client and SNS servers. The gateway connects the client and SNS servers using the contents adapter and the web service adapter and helps to improve communication performance using its cache engine. An integrated SNS application, the user's client, communicates with the gateway server using integrated SNS protocol. In addition, the gateway can alert the client to new SNS contents because of the broker server implemented by the message queuing telemetry transport protocol. We design and develop the modules of the gateway server and the integrated SNS application. We then measure the performance of MISG in terms of content response time and describe the result of the experiment.

Implementation of Speech Recognition System Using JAVA Applet

  • Park, Seungho;Park, Kwangkook;Kim, Kyungnam;Kim, Jingyoung;Kim, Kijung
    • Proceedings of the IEEK Conference
    • /
    • 2000.07a
    • /
    • pp.257-259
    • /
    • 2000
  • In this paper, a word-unit recognition is performed to implement a speech recognition system over the web, using JAVA Applet and continuous distributed HMM. The system based on Client/server model is designed. A client computer processes speech with Applet, and then transmits feature parameters to the server computer though the Internet. The speech recognition system in the server computer transmits the result applied by the forward algorithm to the client computer and the result is displayed in the client computer by text.

  • PDF

클라이언트/서버 시스템의 정보시스템 효율성에 미치는 영향에 관한 연구

  • Kim, Myoung-Jong;Park, Ho-Sung;Han, In-Goo
    • Proceedings of the Korean Operations and Management Science Society Conference
    • /
    • 1996.10a
    • /
    • pp.235-238
    • /
    • 1996
  • In recently, the influence of client-server systems on organizations and how to estimates the efficiency or productivity of organizations and departments has come to be more concerned by many researchers. Especially, information systems(IS) of the financial institutions are greatly used than any other industries. Therefore, the efficiency of IS departments in financial institutions is relatively important. The overall objectives of this research are to estimate the effects of client-server systems and to evaluate whether the client-serve systems really improve the efficiency of information system. The research method used in this research is DEA(Data Envelopment Analysis) estimation method which based on linear programming is used for the efficiency of managerial organizations and other nonprofit organizations. The results of this research showed that the efficiency of IS department was promoted after implementation of client-server systems.

  • PDF