Browse > Article

A Study on Design of a Distributed Game Server System  

배재환 (탐라대학교 정보출판미디어학부 컴퓨터게임학)
Abstract
As the Internet continues to grow, network games are widely spreaded. For most network games, many users' meet on a server causes a heavy load to the sewer, which in turn brings inconvenience to the user. Moreover, it demands increased expense to the service provider for deploying additional servers. In this paper, we propose a hybrid distributed system for network games. In our proposed system, a client is independents of the server and exchanges information directly with other clients. The client depends on servers only for the update information. The proposed methodology classifies messages according to the characteristics of information that the message handles and applies either client-to-server and pear-to-pear communication for processing messages which increases the efficiency of systems.
Keywords
Citations & Related Records
연도 인용수 순위
  • Reference
1 어둠의 전설, http://www3.nexon.co.kr/lod/
2 영웅문, http://www.netgame.com/hero/
3 Ultima Online, http://www.owo.com/
4 MPlayer, http://www.mplayer.chan-neli.net/, http://www.mplayer.com/
5 Battle.net, http://www.battle.net/
6 Bishop, L., et al.. Designing A PC Game Engine. IEEE Computer Graphics and Applications, Vol 18, Nol, 1997
7 김형도, 문지영, 멀티미디어 네트워크 게임을 위한 그룹통신 플랫폼, 정보과학회논문지 (A), 제24권 제2호, 1997. 2
8 아크메이지, http://www.magewar.com/archmage/
9 최우영, 정정민. 김도원. 최성. '네트워크 게임의 다중 시스템 운영체계에 관한 연구', 한국게임학회 동계 학술발표대회 논문집, pp401-406, 2002
10 고욱, 첨단 게임 기술 동향, 정보과학회지, 제15권 8호, 1997년 8월
11 바람의 나라, http://www3.nexon.co.kr/baram/
12 Park. J. and Park, C., Development of a Multiser & Multimedia Game Engine Based on TCP/IP, Proceedings of the 1999, IEEE Pacific Rim Computers and Singal Processing. August, 1997
13 TEN, http://www.ten.com/
14 Internet Gaming Zone, http://igz..microsoft.corn
15 김미라. 박긴. 곽미라, 조동섭, 'APEX기반 분산 네트워크 게임 설계' 한국게임학회 동계 학술발표대회 논문집, pp.361-363, 2002