• 제목/요약/키워드: Client and Server

검색결과 1,771건 처리시간 0.034초

Mobile Client-Server System for Real-time Continuous Query of Moving Objects

  • Kim, Young-Choon;Joo, Hae-Jong;Kim, Young-Baek;Rhee, Sang-Yong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제11권2호
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    • pp.95-102
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    • 2011
  • In this paper, a Mobile Continuous Query Processing System (MCQPS) is designed to solve problems related to database hoarding, maintenance of shared data consistency, and optimization of logging. These problems are caused by weak connectivity and disconnection of wireless networks inherent in mobile database systems under mobile client-server environments. We show the superiority of the proposed MCQPS by comparing its performance to the Client-Intercept-Server (C-I-S) model. In addition, several experimental results show the effectiveness of our proposed indexing structure and methodology for real-time continuous queries.

웹기반 기술을 사용한 구조해석 (Structural Analysis through Web-based Technology)

  • 박헌성;신수봉
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2005년도 춘계 학술발표회 논문집
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    • pp.47-54
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    • 2005
  • A web-based platform for structural analysis has been developed. The proposed web-based platform is a 2-tier system composed o( client and server sides to reduce the overburden on the server side. Smart Client is applied for the client side to improve the handling speed and UI. For the server side, MSSQL is applied to deal with database and used as a storage for the web. XML WebService is adpoted for the networking between the client and the server. To examine the efficiency of the developed web-based platform a sample study is carried out with a nonlinear earthquake analysis on a SDOF system.

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Server/Client 방식을 이용한 외래 처방전달시스템(I) (Order Communication System for Out-patients Using Server/client Architecture(I))

  • 김남현;허재만;선우일남;장병철;김선호;김원기;김지혜;홍호진;이형일
    • 대한의용생체공학회:학술대회논문집
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    • 대한의용생체공학회 1993년도 추계학술대회
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    • pp.71-73
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    • 1993
  • We are developed out-patient order communication system using server/client architecture. We used Microsoft SQL server for relational database and Visual basic language for client. The configuration of system hardware is 486 DX servers and 200 node 486/SX PC and 10 base T network.

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Design of Real-Time Video Play System Using Web Camera

  • Seung Ju Jang
    • International journal of advanced smart convergence
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    • 제12권3호
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    • pp.25-31
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    • 2023
  • This paper designs a real-time video playback system using a web camera in the RTSP server. It designs a function to play the video data of the web camera in the client in real time using the web camera in the server and using the RTSP protocol. It consists of a server module function that produces real-time video information using a web camera and a client module function that plays video received from the server in real time. The experiment was conducted by establishing an environment for designing a real-time video playback system using a web camera. As a result of the experiment, it was confirmed that real-time video playback from the server's web camera worked well.

상수도 원격 검침 데이터 송수신 위한 Client/Server 소켓 프로그램 개발 (Development of a Client/Server Socket Program using Remote Measurement of Digital Water Meters)

  • ;박용만;권종원;김희식
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년도 심포지엄 논문집 정보 및 제어부문
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    • pp.153-155
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    • 2006
  • An automatic remote water measurement system was developed. This system sends automatic remote measured and collected water meters data automatically from the transmitter with CDMA modem through SK-Telecom network The water meter data are received through LAH TCP/IP and displayed as test file on IE(Internet Explorer) window. The existing water meters of mechanical type have so many problems to measure data. The person must visit the location of each water meters and write down the data records manually. In this system the RF module has attached each water meter Client/Server programs are developed by network socket programming.

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사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현 (Design and Implementation of Mobile Platform for Personalized Media Streaming Service)

  • 박성주;양창모
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2010년도 하계학술대회
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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개인 맞춤형 미디어 서비스 기반 지능형 IP 스트리밍 모듈 설계 및 구현 (Design and Implementation of Intelligent IP Streaming Module Based on Personalized Media Service)

  • 박성주;양창모
    • 대한임베디드공학회논문지
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    • 제4권2호
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    • pp.79-83
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    • 2009
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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FTP를 이용한 회사내 클라우드 구현 (Cloud implementation within the company using FTP)

  • 서동현;김미성
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2017년도 춘계학술대회
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    • pp.472-474
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    • 2017
  • 정보화 시대에 파일의 보관은 중요하다. 특히 회사 내의 파일들은 더욱 효율적으로 관리를 해야된다. 본 논문에서는 Client 프로그램을 통해서 FTP Server에 접속하여 파일을 효율적으로 관리할 수 있도록 한다. FTP Server에서는 Database를 구축하여 회사 내 사원정보와 각 사원의 드라이브 경로 등을 관리한다. Client 프로그램은 부여된 사원번호와 비밀번호로 로그인 후 사용이 가능하며 로그인 성공 시 FTP Server에 저장된 파일목록들을 확인할 수 있으며 특정 파일들을 선택 한 후 업로드 및 다운로드, 삭제가 가능하다. 또한 파일들을 더욱 체계적으로 관리할 수 있도록 폴더 생성 및 삭제도 가능하다. 회사의 효율적인 업무를 위하여 개인 드라이브와 공용 드라이브로 나눠서 사용할 수 있도록 구현하였다.

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온라인게임을 위한 무 정지 업데이트 기법의 연구 (A Study of Non-Disruptive Update Scheme for Online Game)

  • 강상용;한정현
    • 한국멀티미디어학회논문지
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    • 제17권11호
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    • pp.1307-1312
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    • 2014
  • Online games are virtual space where it connects individual users through network connection to offer enjoyment of play games and game developer who service online games have to develop new contents and provide them to users to extend life of their service. Typically, in order to update new contents, all service companies have maintenance schedule to stop the game service for a while to update both server and client applications. Usually this process takes quite amount of time and users do not have any other choice but disconnected from server and wait until it is over. The purpose of this thesis is to describe the advantages of new design system which will allows users to continue to play the game even during the update. The main focus of this design is to make users feel more convenience in online gaming experience by move client from previous server to new server while users are still playing. If they can to connect current client with new server without any certificate validation process while users information from the client can automatically pass through to the new server, users may not need to experience maintenance for new contents update.

SOAP를 이용한 원격 퍼지 논리 제어시스템 (Remote Fuzzy Logic Control System using SOAP)

  • 이경웅;최한수
    • 제어로봇시스템학회논문지
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    • 제13권4호
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    • pp.329-334
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    • 2007
  • This paper deals with self-tuning of fuzzy control systems. The fuzzy logic controller(FLC) has parameters that an: input and output scaling factors to effect control output. Tuning method is proposed for the scaling factor. In this paper. it is studied to control and to monitor the remote system statues using SOAP for communicate between the server part and the client part. The remote control system is controlled by using a web browser or a application program. The server part is waiting for the request of client part that uses internet network for communication each other and then the request is reached. the server part saves client data to the database and send a command set to the client part and then the client part sends command to controller in a cool chamber. The administrator can control and monitor the remote system just using a web browser. The effects of membership functions, defuzzification methods and scaling factors are investigated in the FLC system.