• Title/Summary/Keyword: Client/server Environment

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Classification of the Architectures of Web based Expert Systems (웹기반 전문가시스템의 구조 분류)

  • Lim, Gyoo-Gun
    • Journal of Intelligence and Information Systems
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    • v.13 no.4
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    • pp.1-16
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    • 2007
  • According to the expansion of the Internet use and the utilization of e-business, there are an increasing number of studies of intelligent-based systems for the preparation of ubiquitous environment. In addition, expert systems have been developed from Stand Alone types to web-based Client-Server types, which are now used in various Internet environments. In this paper, we investigated the environment of development for web-based expert systems, we classified and analyzed them according to type, and suggested general typical models of web-based expert systems and their architectures. We classified the web-based expert systems with two perspectives. First, we classified them into the Server Oriented model and Client Oriented model based on the Load Balancing aspect between client and server. Second, based on the degree of knowledge and inference-sharing, we classified them into the No Sharing model, Server Sharing model, Client Sharing model and Client-Server Sharing model. By combining them we derived eight types of web-based expert systems. We also analyzed the location problems of Knowledge Bases, Fact Bases, and Inference Engines on the Internet, and analyzed the pros & cons, the technologies, the considerations, and the service types for each model. With the framework proposed from this study, we can develop more efficient expert systems in future environments.

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A Design of Framework for Thin-Client by using X Protocol based Application (X 프로토콜 기반의 애플리케이션을 통한 씬-클라이언트 프레임워크 설계)

  • Song, Min-Gyu
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.509-520
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    • 2009
  • The advancement of network & application technology causes a major change for the use of IT(Information Technology) equipment, including computer and mobile system. In the process from beginning with main frame in the 1960s and 70's, through the server-client paradigm in the 1980s and toward the development of network computer since 90's, computer systems are now evolutioning from isolated physical system to complementary network based virtual system[1][2]. In network based computer system, application and data required for operation are stored at not client as local system, but at server[1]. User can use application & data on a server as if those are on a local client, and a client is now toward a developing thin and network friendly system. In this paper, we discuss possible ways for the efficient implementation of thin-client. For the use of remote application & data as if in local environment, we make use of X protocol. Unlike formal simple Client - Server paradigm, we design a Proxy for middle-tier server for the improvement of QoS and session persistence. X server, Xvfb(X virtual frame buffer) are implemented on thin client and Server, respectively and we applied XSMP(X Session Management Protocol) to our framework for session management. In the end, beyond simple transfer of server display, we suggest thin client framework for the transfter of remote server application over internet.

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A Recovery Technique Using Client-based Logging in Client/Server Environment

  • Park, Yong-Mun;Lee, Chan-Seob;Kim, Dong-Hyuk;Park, Eui-In
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.429-432
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    • 2002
  • The existing recovery technique using the logging technique in the client/sewer database system only administers the log as a whole in a server. This contains the logging record transmission cost on the transaction that is executed in each client potentially and increases network traffic. In this paper, the logging technique for redo-only log is suggested, which removes the redundant before-image and supports the client-based logging to eliminate the transmission cost of the logging record. Also, in case of a client crash, redo recovery through a backward client analysis log is performed in a self-recovering way. In case of a server crash, the after-image of the pages which needs recovery through simultaneous backward analysis log is only transmitted and redo recovery is done through the received after-image and backward analysis log. Also, we select the comparing model to estimate the performance about the proposed recovery technique. And we analyzed the redo and recovery time about the change of the number of client and the rate of updating operation.

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Development of a Greenhouse Monitoring System Using Network (네트워크를 이용한 온실 감시 시스템의 개발)

  • 임정호;류관희;진제용
    • Journal of Biosystems Engineering
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    • v.28 no.1
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    • pp.53-58
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    • 2003
  • This study was carried out to design, construct, and test a greenhouse monitoring system fur the environment and status of control devices in a greenhouse from a remote site using internet. The measuring items selected out of many environmental factors were temperature, humidity, solar radiation, CO$_2$, SOx, NOx concentration, EC, pH of nutrient solution, the state of control devices, and the image of greenhouse. The developed greenhouse monitoring system was composed of the network system and the measuring module. The network system consists of the three kinds of monitors named the Croup Monitor. the Client Monitor and the Server Monitor. The results of the study are summarized as follows. 1. The measuring module named the House Monitor. which is used to watch the state of the control device and the environment of the greenhouse, was developed to a embedded monitoring module using one chip microprocessor 2. For all measuring items. the House Monitor showed a satisfactory accuracy within the range of ${\pm}$0.3%FS. The House Monitors were connected to the Croup Monitor by communication method of RS-485 type and could operate under power and communication fault condition within 10 hours. The Croup Monitor was developed to receive and display measurement data received from the House Monitors and to control the greenhouse environmental devices. 3. The images of the plants inside greenhouse were captured by PC camera and sent to the Group Monitor. The greenhouse manager was able to monitor the growth state of plants inside greenhouse without visiting individual greenhouses. 4. Remote monitoring the greenhouse environment and status of control devices was implemented in a client/server environment. The client monitor of the greenhouse manager at a remote site or other greenhouse manager was able to monitor the greenhouse environment and the state of control devices from the Server Monitor using internet.

Design and Implementation of a Boundary Matching System Supporting Partial Denoising for Large Image Databases

  • Kim, Bum-Soo;Kim, Jin-Uk
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.5
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    • pp.35-40
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    • 2019
  • In this paper, we design and implement a partial denoising boundary matching system using indexing techniques. Converting boundary images to time-series makes it feasible to perform a fast search using indexes even on a very large image database. Thus, using this converting method we develop a client-server system based on the previous partial denoising research in the GUI(graphical user interface) environment. The client first converts a query image given by a user to a time-series and sends denoising parameters and the tolerance with this time-series to the server. The server identifies similar images from the index by evaluating a range query, which is constructed using inputs given from the client and sends the resulting images to the client. Experimental results show that our system provides many intuitive and accurate matching results.

Asynchronous Remote Procedure Call Service System using the XML Technology (XML 기술을 이용한 비 동기 RPC 자원 서비스 시스템)

  • 김정희;곽호영
    • Journal of Internet Computing and Services
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    • v.3 no.6
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    • pp.1-11
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    • 2002
  • The purpose of this paper is the design and implementation of asynchronous remote procedure call (RPC) resource service system using the XML technology. For this purpose, the request information of client is encoded into XML document based on XML-DOM and transferred to server, Server classifies the client requests into general application program and XML-RPC service using the object which can deal with the XML-DOM. In addition, server saves the request result of client in XML-DOM structure not transmitting it immediately in order to support asynchronous service, and makes the client request redirected to another request server in XML-DOM information. As a result, general RPC and XML-RPC services were attained and client request was redirected to servers, and the execution environment was simplified compared to common RPC.

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Design and implementation of the email client server model using the avatar contents for the mobile phone (휴대폰에서 Avata컨텐츠 기반의 E-mail Client/server 모델 설계 및 구현)

  • 이경진;이정윤;김강석;송왈철
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.385-391
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    • 2004
  • Today, mobile technology is developing very fast and people use internet through mobile phones. Using mobile phones, people use games, email, avatar and other services. We designed client/server modules in order to join email and avatar together. First two major server modules were designed, one of them is DB management module for avatar user information and the other is email management module. One the client side, we designed avatar image animation module and a module for showing the email contents. The purpose of the design is to reduce the performance overhead on the client side as mobile phones cannot be used as a high performance device. We propose and implement a new avatar based service using the SK-VM environment, that is different from the current avatar services.

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An Implementation of Best Match Algorithm for Korean Text Retrieval in the Client/Server Environment (클라이언트 서버 환경에서 한글텍스트 검색을 위한 베스티매치 알고리즘의 구현)

    • Journal of Korean Library and Information Science Society
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    • v.32 no.1
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    • pp.249-260
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    • 2001
  • This paper presents the application of best match search algorithm in the client/server system for natural language access to Web-based database. For this purpose, the procedures to process Korean word variants as well as to execute probabilistic weighting scheme have been implemented in the client/server system. The experimental runs have been done using a Korean test set which included documents, queries and relevance judgements. The experimental results demonstrate that best match retrieval with relevance information is better than the retrieval without it.

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Design and Implementation of Fault-tolerant server for Shared File System in SAN environment (SAN 환경에서 공유파일시스템을 위한 Fault-tolerant server 구현)

  • Choi, Young-Han;Lee, Ju-Pyung;Lee, Chul;Park, Kyu-Ho
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.231-234
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    • 2003
  • This paper designs and implements fault-tolerant server of meta server for shared filesystem (SANfs) in SAN environment. SANfs is the filesystem that many clients can share data in Network-attached storage in SAN environment and meta server is the server that processes file operation in SANfs. The focus of this paper is the implementation of fault-tolerant server of meta server in SANfs. In the event of a meta server, meta server failovers to a fault-tolerant server where its processing continues seamlessly. If meta server doesn't restore, fault-tolerant server searches reliable client and makes another fault-tolerant server and work as meta server. Heartbeat monitors meta server and shadow server and controls them.

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Design and Implementation of parallel Media server in current system environment (기존 시스템 환경에서의 병렬 미디어 서버의 설계 및 구현)

  • 김경훈;류재상;김서균;남지승
    • Proceedings of the IEEK Conference
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    • 2000.06c
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    • pp.97-100
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    • 2000
  • As network resources have become faster and demands for multimedia service through network have increased, the demand for Media server system has increased. These kinds of media server solve their bottle neck problem of internal storage device by using parallel system which takes advantage of fast network resource. Many vendors have suggested each of their media server system to solve these problem radically, but most of them require major modification of infra component and additional drawback has added. For example, storage mechanism for specific media requires new file system which is totally different from traditional one, and algorithm for enhancing performance may not suit for traditional operating system environment. In this paper, we designed a parallel media server based on web interface of traditional system and implemented a program for media server. Implemented server system performs parallel processing through web interface without any modification of traditional system, and controls which is related to merging load by distributed data is charged only to client and control server and consequently load of storage server can be minimized. And also, data transfer protocol for streaming media includes Retransfer algorithm and client Admission control policy relevant to performance of whole system.

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