• Title/Summary/Keyword: Client/Server 시스템

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Design and Implementation of Remote Procedure Call Resource Service System based on the XML Considering the Request Delegation between the Servers (서버 간 요청 위임을 고려한 XML 기반 RPC 자원 서비스 시스템 설계 및 구현)

  • 김정희;곽호영
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1100-1110
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    • 2003
  • Design and implementation of remote procedure cail (RPC) resource service system based on the XML considering the request delegation between the servers are described for the resource application and efficient processing of distributed environment. For this purpose, the request information about several server, which would be used by client, is encoded into XML document based on XML-DOM and transferred to server. Server classifies the client requests using objects which can deal with the XMLL-DOM. For the request delegation between the servers, server saves the request result of client in XMLL-DOM structure without replying it immediately, and makes the client request delegated to another server in XML-DOM's request information. In addition, the resource repository are managed for resource transparency of distributed environment. As a result, resource application and processing efficiency are improved by reduction of response time caused by integration of RPC and XML-RPC services and request delegation between the servers. Extension of asynchronous and average blocking time of client were reduced and information of resource which can be used by client was offered.

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Real-time Audio Processing for TCP/IP in Server-Client Model (서버-클라이언트 모델에서의 TCP/IP 기반 실시간 음성 처리)

  • Lee, Hyung-ho;Jeong, Dae-young;Park, Kyung-tae;You, Byung-sek;Kim, Jeong-sig
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.619-621
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    • 2013
  • This paper is proposing a real-time audio processing system for TCP/IP with server-client. The server sends the audio data packet which is the same size each time while playing the audio data. And the client plays the received audio data from the server. In general, The receiving speed of audio data packet is faster than processing the audio data. So, the unstable playback is occurred when playing the received audio data at the moment. In order to overcome this problem, the double buffering method is proposed.

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Path Finding with Minimum Speed Dynamic Heuristic (최저 속력 동적 휴리스틱을 이용한 경로탐색)

  • Moon, Dae-Jin;Cho, Dae-Soo
    • Journal of Korea Spatial Information System Society
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    • v.10 no.2
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    • pp.35-48
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    • 2008
  • In this paper, we propose a Dynamic Heuristic to reduce the number of node accesses and improve quality of path in the client-based navigation service. The Dynamic Heuristic is to use heuristic data from server that is calculated with traffic data. The server-based navigation service provides a path searched on server and transmits it to client, but we propose that server only provide heuristic data to client. The proposed client searches a path with heuristic transmitted data from server. We present a new algorithm for using Dynamic Heuristic in the path-finding. The algorithm bases Grid Based Path-Finding, and has minimum speed data of edges in grid. It removes several grids whose minimum speed is less than limited speed.

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DLMS SCADA System based on TETRA (TETRA 기반 DLMS 원방감시 시스템)

  • Song, Byung-Kwen;Lee, Suk-Hee
    • Journal of IKEEE
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    • v.13 no.3
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    • pp.95-102
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    • 2009
  • TETRA(TErrestrial Trunked RAdio) is wireless communication system generally adopted to public network and backbone network, as the technology of Trunked Radio System specified by ETSI(European Telecommunications Standards Institute) and currently adopted to the Electric Power IT Backbone Network in Korea. DLMS(Device Language Message Specification) is used in order to meter an electric measuring instrument value. In this paper, DLMS Server and Client simulator are used based on Window operating system. The multi-functional gateway, which transforms the communications based on RS-232C between DLMS Server Simulator and Client Simulator to the one based on TETRA PEI(Peripheral Equipment Interface), is developed such that DLMS SCADA(Supervisory Control And Data Acquisition) system is constructed based on TETRA.

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Proposal and Design of a Novel SNA Protocol for the Power Control System (전력제어 시스템을 위한 SNA 프로토콜 제안 및 설계)

  • Park, Min-Ji;Lee, Dong-Min;Min, Sang-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.8B
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    • pp.1122-1128
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    • 2010
  • In this paper, we proposed and designed a novel SNA protocol which operates in the way of a server and a client in the power control system. The proposed SNA protocol includes the information about the mode switching, the saving position of context information, the user trigger, and so forth, which are needed in the power management devices. We consider the application of the SNA protocol to the home network, where message flows between the SNA server and the SNA client. To verify the operation of the SNA protocol, the state transition diagrams of the server in the home gateway and the client in the network device are shown. Hence, we can conclude the SNA can operate without malfuction.

An Implementation of Firewall System Supporting High Speed Data Transmission in 3-tier Client/server Systems (3계층 클라이언트/서버 시스템의 고속 전송 침입 차단 시스템 구현)

  • 홍현술;정민수;한성국
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.7
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    • pp.1361-1373
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    • 2001
  • In the firewall systems of 3-tier client/server systems, in general, data transmission speed is declined rapidly according to the duplicated proxy services in application server and fire wall server. In this paper, an application server configuration containing the proxy functions of firewall system is proposed so that the high speed data transmission can be achieved. The proposed application server can form the dual-homed gateway by means of the additional network interface card. The screened router of application server forms the screened subnet gateway that can separate the internal network. The proposed server configuration is more effective in traffic control than the traditional firewall systems and provides high speed data transmission with the functions of firewall. It can be also cost-effective alternative to the firewall system.

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A Design of 3D Cooperative Authoring Tool for Virtual Environment (가상환경을 위한 3차원 협동 저작 도구의 설계)

  • 최명아;최은정;유지현;차지은;엄성용;김명주;이병걸
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.745-747
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    • 2002
  • 본 논문에서는 가상환경을 위한 3차원 협동 저작도구를 제안한다. 이 시스템은 Client-Server 구조로서 Java분산 어플리케이션 모델인 3-tier 모델을 이용하였고, 3차원 장면 표면을 위해 자료구조는 Java 3D의 Scene Graph를 이용한다. 그리고 작업자의 역할 구분과 Client에서 공동작업물의 저장 기능을 부여하고 공동 작업의 결과를 Client에게 선택적으로 보여지게 함으로써 Client-Server 구조와 pessimistic Locking의 단점을 보완한다.

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Implementation of New MOD System Using On-demand Multicasting Technique (주문형 멀티캐스팅 기법을 사용한 새로운 MOD 시스템의 구현)

  • Kim, Young-Jung;Hwang, Tae-June;Kwon, Ki-Seop;Kim, Ik-Soo
    • The KIPS Transactions:PartB
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    • v.10B no.7
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    • pp.847-852
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    • 2003
  • This paper implements MOD system using multicast delivery. Conventional system provide server-based system in multicast delivery but implemented system provides on-demand client-based multicast system. The scheduler aggregates clients' request and it generate multcast group addresses and port numbers according to requested video items and service request time. Then it transmits immediately multicast address to MOD server and client who request service. And then MOD server transmits requested streams with a multicast group address and the client joins the group automatically. The scheduler assigns the same multicast group address when other clients request an identical video within the same scheduling duration. The system can reduce load of server and support many clients at the same time.

Efficiency Low-Power Signal Processing for Multi-Channel LiDAR Sensor-Based Vehicle Detection Platform (멀티채널 LiDAR 센서 기반 차량 검출 플랫폼을 위한 효율적인 저전력 신호처리 기법)

  • Chong, Taewon;Park, Daejin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.7
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    • pp.977-985
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    • 2021
  • The LiDAR sensor is attracting attention as a key sensor for autonomous driving vehicle. LiDAR sensor provides measured three-dimensional lengths within range using LASER. However, as much data is provided to the external system, it is difficult to process such data in an external system or processor of the vehicle. To resolve these issues, we develop integrated processing system for LiDAR sensor. The system is configured that client receives data from LiDAR sensor and processes data, server gathers data from clients and transmits integrated data in real-time. The test was carried out to ensure real-time processing of the system by changing the data acquisition, processing method and process driving method of process. As a result of the experiment, when receiving data from four LiDAR sensors, client and server process was operated using background or multi-core processing, the system response time of each client was about 13.2 ms and the server was about 12.6 ms.

Remote Monitoring and Motor Control Based on Multi-Platform (다중플랫폼 기반 영상감시 및 원격지 모터제어시스템 구현)

  • Choi, Seung-Dal;Jang, Gun-Ho;Kim, Seok-Min;Nam, Boo-Hee
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.200-202
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    • 2004
  • This paper deals with the real-time monitoring and control system using PC, PDA(Win CE embedded device) and PCS(based BREW platform). The camera attached to the server captures the moving target, and the captured frame of color image is encoded in JPEG for image compression at the server. The client(PC, PDA, PCS) receives the image data from the remote server and the received image is decoded from decompression. We use the TCP/IP protocol to send the image frames. The client can control the position of the camera by sending the control command to the server. Two DC servo motors for the camera are controlled in any directions, up-down and left-right, by the controller which is communicating with the server via the serial communication to get the control command. In this way, on the client we can monitor the moving images at the server and also control the position of the camera.

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