• 제목/요약/키워드: Class Environments

검색결과 344건 처리시간 0.033초

비정형 야지환경 주행상황에서의 실시간 의미론적 영상 분할 알고리즘 성능 향상에 관한 연구 (A Study of Real-time Semantic Segmentation Performance Improvement in Unstructured Outdoor Environment)

  • 김대영;안승욱;서승우
    • 한국군사과학기술학회지
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    • 제25권6호
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    • pp.606-616
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    • 2022
  • Semantic segmentation in autonomous driving for unstructured environments is challenging due to the presence of uneven terrains, unstructured class boundaries, irregular features and strong textures. Current off-road datasets exhibit difficulties like class imbalance and understanding of varying environmental topography. To overcome these issues, we propose a deep learning framework for semantic segmentation that involves a pooled class semantic segmentation with five classes. The evaluation of the framework is carried out on two off-road driving datasets, RUGD and TAS500. The results show that our proposed method achieves high accuracy and real-time performance.

효과적인 플립러닝 적용을 위한 사전 학습 영상 길이에 관한 연구 (A Study on Video Length in Pre-class Homework for Effective Application of Flipped Learning)

  • 박준현
    • 공학교육연구
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    • 제26권6호
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    • pp.79-86
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    • 2023
  • In our research, we delved into the impact of video length assigned for pre-class assignments on students' level of engagement. What we discovered is that as the length of the video increases, student engagement tends to decrease and the time allocated for homework preparation does not significantly influence engagement, as many students tend to complete their assignments just before the due date. Interestingly, the well-known "6-minute rule" often advocated for online educational videos does not align with the dynamics of real university settings. Whether in traditional lecture-based classes or flipped learning environments, students exhibit a high degree of self-responsibility when it comes to video consumption. Our findings strongly suggest that, in the context of flipped learning, it is advisable to create videos that are shorter than 15 minutes in length.

초등학교 자연과 상호작용 강화 학습일지의 학교 수준 적용 방안 (The Application of Interactive Journal to Elementary Science Classes at School Level)

  • 김찬종;오영선
    • 한국초등과학교육학회지:초등과학교육
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    • 제20권2호
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    • pp.187-196
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    • 2001
  • Students' journals in science class are supposed to contribute to students' science teaming and to provide plentiful information on students' learning and progress. If interaction could be reinforced in the process of writing journals, the positive effects of the journals are expected to be increased. New approaches in teaching should be supported by school and community. Otherwise, teachers are frequently frustrated and failed to introduce new ways of instruction into science classes. The purposes of the study are to develop interactive journals, and approaches to introduce interactive journals at school level. The status and situation of the school were investigated by survey. Interactive journals were developed by teachers who experienced workshops on developing journals. A model journal was provided as a guidance to teachers. To establish environments for introducing journals in the school, an invited lecture was provided to increase parents' perceptions on journals. A communication system among students, parents, and teachers was established, and educational materials, such as encyclopedia, books, computers, and so on were prepared. For efficient administration of journals, various prizes and events were established. As a result of the study, teachers participated experienced professional development in terms of journals, interactive journals for science class were developed, the environments for the introduction of interactive journals at school level were established, and most students successfully completed science journals.

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Creating a Standardized Environment for Efficient Learning Management using GitHub Codespaces and GitHub Classroom

  • Aaron Daniel Snowberger;Kangsoo You
    • 실천공학교육논문지
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    • 제16권3_spc호
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    • pp.267-274
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    • 2024
  • One challenge with teaching practical programming classes is the standardization of development tools on student computers. This is particularly true when a complicated setup process is required before beginning to code, or in remote classes, such as those necessitated by the COVID-19 pandemic, where the instructor cannot provide individual troubleshooting assistance. In such cases, students who encounter problems during the setup process may give up on the class altogether before even beginning to code. Therefore, this paper recommends using GitHub Codespaces as a tool for implementing standardized student development environments from day one. Codespaces provides Docker containers that an instructor can configure in such a way as to enable students to practice installing various coding tools within a controlled space, while also providing a language-specific, fully optimized development environment. In addition, Codespaces may be used more effectively in collaboration with GitHub Classroom, which helps instructors manage both the starter code and coding environment in which students work. In this paper, we compare two semesters of university Node.JS programming classes that utilized different development environments: one localized on student computers, the other containerized in Codespaces online. Then, we discuss how GitHub Codespaces and GitHub Classroom can be used to increase the effectiveness of practical programming classes while also increasing student engagement and programming confidence in class.

H.264 기반 HD급 VOD 콘텐츠관리시스템 상호운용성 개선 (An Improvement of Interoperability for HD-Class VOD Content Management System Based on H.264)

  • 민병원
    • 디지털융복합연구
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    • 제12권2호
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    • pp.315-320
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    • 2014
  • VOD 콘텐츠에 대한 품질 요구조건이 HD급으로 전환된 오늘날, 기존 운영체제 종속 시스템은 영상의 품질, 안정성, 네트워크 환경 등에서 한계를 드러내고 있다. 또한, 콘텐츠관리시스템은 이러한 종속적 환경에서 실질적인 콘텐츠 관리 및 배포를 극히 한정된 기능만으로 구현하고 있는 상황이다. 본 논문에서는 이러한 문제점을 해결하기 위하여 오픈소스를 이용한 HD급 VOD 콘텐츠관리시스템을 H.264 기반으로 설계 구현한다. 제안된 시스템은 오픈시스템 기반 고화질 콘텐츠 관리 방식과 온라인 배포 기능을 제공함으로써 HD급 VOD 콘텐츠를 위한 통합 관리시스템을 실현한다. 제안된 시스템은 기존 wmv 기반 CMS에서의 동영상 끊김의 문제와 소형 스크린, 열악한 화질 등의 문제를 완전히 해결할 수 있도록 구현된다. 성능 분석 결과, 대규모 HD급 콘텐츠 운용 및 제작에 대하여 충분한 성능과 융통성을 유지할 수 있음을 입증하였고, 이러한 통합 DB 구축을 통한 콘텐츠 관리 환경은 향후 인터넷 기반 환경에서 모바일 단말기 환경으로 전환될 때 특히 유효할 것으로 예상된다.

H.264 기반 HD급 VOD 콘텐츠관리시스템 설계 및 구현 (Design and Implementation of HD-Class VOD Content Management System Based on H.264)

  • 민병원;오용선
    • 한국콘텐츠학회논문지
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    • 제9권9호
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    • pp.18-30
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    • 2009
  • VOD 콘텐츠에 대한 품질 요구조건이 HD급으로 전환된 오늘날, 기존 운영체제 종속 시스템은 영상의 품질, 안정성, 네트워크 환경 등에서 한계를 드러내고 있다. 또한, 콘텐츠관리시스템은 이러한 종속적 환경에서 실질적인 콘텐츠 관리 및 배포를 극히 한정된 기능만으로 구현하고 있는 상황이다. 본 논문에서는 이러한 문제점을 해결하기 위하여 오픈소스를 이용한 HD급 VOD 콘텐츠관리시스템을 H.264 기반으로 설계 구현한다. 제안된 시스템은 오픈시스템 기반 고화질 콘텐츠 관리 방식과 온라인 배포 기능을 제공함으로써 HD급 VOD 콘텐츠를 위한 통합 관리시스템을 실현한다. 제안된 시스템은 기존 wmv 기반 CMS 에서의 동영상 끊김의 문제와 소형 스크린, 열악한 화질 등의 문제를 완전히 해결할 수 있도록 구현된다. 성능 분석 결과, 대규모 HD급 콘텐츠 운용 및 제작에 대하여 충분한 성능과 응통성을 유지할 수 있음을 입증하였고, 이러한 통합 DB 구축을 통한 콘텐츠 관리 환경은 향후 인터넷 기반 환경에서 모바일 단말기 환경으로 전환될 때 특히 유효할 것으로 예상된다.

어린이집 유아반 하루일과 유형과 물리적 보육환경과의 관계 탐색 (Exploring the Relationship Between Daily Routines and Physical Care Environments of Daycare Centers)

  • 황혁;나종혜
    • 아동학회지
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    • 제37권1호
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    • pp.49-60
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    • 2016
  • Objective: The purpose of the study was to explore the relationship between the daily routines and physical environments of daycare centers. Methods: A total of 20 classes at 8 different daycare centers from the metropolitan city of Daejeon were investigated. Trained observers visited each daycare center more than 3 times and collected data about daily routines using the Observational Log for Daily Routines in Daycare Centers. Also, the physical environments of each class were investigated in terms of actual size, layout of activity center, etc. Results and Conclusion: Results of the study were: first, daily routines of daycare centers could be divided into 2 distinguishable types by cluster analysis- 'free play oriented' and 'group activity oriented' Second, the amount of space each child has in a classroom differed according to the total size of the classroom. An average of 7 activity centers existed in each classroom. Third, there was a difference between free play oriented and group activity oriented groups in terms of the classroom size allocated for each child and the organization of the activity centers.

과학 포트폴리오 체제의 적용이 초등학생의 사회심리학적 교실 환경에 미치는 효과 (The Effects of a Portfolio System on Elementary School Students' Socio-psychological Classroom Environment)

  • 조선형;김찬종;김범기;김철영;김혜정
    • 한국과학교육학회지
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    • 제21권3호
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    • pp.529-536
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    • 2001
  • The purpose of the research is to investigate the effects of a portfolio system on students' socio-psychological classroom environments in elementary science class. Two schools were selected from a metropolitan area, a city, and one school from a rural area in central Korea. Two fifth-grade classes were sampled from each school selected, and one class is assigned to experimental group and the other to control group, respectively. The total number of participants of the study is 399. Portfolio system was administered to experimental group, and conventional teaching to control group for two and half month. WIHIC, an inventory to measure socio-psychological classroom environment, was administered as a pre- and post-test. Experimental group gained statistically higher scores on WIHIC after administering portfolio system. They showed more positive perceptions on sub-areas of WIHIC such as teacher support, task orientation, and equity. There is interaction between region and group: the effects of the portfolio system is highest in rural area, lowest in metropolitan area, and the city in between. Portfolio system have positive effects on students' socio-psychological classroom environments. Enhanced socio-psychological classroom environments is expected to contribute to positive self-concept, higher science achievements, and self-directed learning.

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한반도 주변 해역으로부터 혐기성 미생물의 분리 및 분리 미생물의 특성 분석 (Isolation and characterization of anaerobic microbes from marine environments in Korea)

  • 김원덕;이정현;권개경
    • 미생물학회지
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    • 제52권2호
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    • pp.183-191
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    • 2016
  • 유기산을 생산하는 발효미생물을 획득하기 위해 갯벌, 심해, 염전 등의 퇴적토와 해초시료 등의 시료에 대해 methanogen 배지, acetogen 배지, Clostridium용 배지 등을 이용하여 농후 배양을 실시하였다. 총 8개 시료로부터 65주의 혐기성 미생물을 분리하였으며 이 중 신규성이 높거나 활용성이 높다고 알려진 11종에 대해 계통분석, 성장 양식(growth pattern), 유기산 생산 평가 등을 시도하였다. 분석이 수행된 균주 중 Bacteroidia 강에 속하는 1주 외에는 모두 Clostridia 강에 속하였으며 성장속도는 $1.2h^{-1}$ 이상이었다. 분석이 수행된 7종 중 6종은 아세트산을 생성하였으며, 부가적으로 2균주는 부틸산을, 4균주는 개미산을 생산하였다. 또한 MCWD5 균주는 제공된 포도당의 약 40%를 세포외 고분자물질로 전환시키는 것으로 나타났다. 본 연구를 통하여 국내 연안해역에서 분리된 신규 혐기성 미생물들은 유기산, 고분자 다당류를 생산하는 등 높은 응용성을 지님을 확인할 수 있었다.

건축 CAD 과목에 대한 학생 설문평가에 관한 연구 (A Study on the Student Surveys for CAAD(Computer Aided Architectural Design))

  • 남윤철
    • 한국디지털건축인테리어학회논문집
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    • 제12권4호
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    • pp.117-124
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    • 2012
  • The importance of the digital architecture is increasing more ever. Currently, CAD and 3D programs are used as design fields, but the BIM (building information modeling) is gradually interested. BIM is mandatory on the project more than 50 billion won ordered by the government since 2012, it will be expanded to a total of government orders by 2016. University needs to evaluate teaching methods and computer-aided design environments such as CAD and BIM. In this paper, we surveyed computer-aided design environments and teaching methods for 73 students at the J University of Department of architectural engineering. Main results are as follows: 1. Hardlock is uncomfortable but necessary program for the computer management. 2. The desk placement considering the behavior of the design students results in higher satisfaction. 3. Because a CAD subject was a difficult course content and progress is fast, students thought it is difficult to follow. Especially, first-year students answered it is difficult to learn program and understand the structure of the building at the same time. 4. First-year students want to learn CAD more. Second-, third-, fourth-year students want to learn Photoshop more. Supplement for these classes is required. 5. Students answered that a teaching method of a CAD subject would be good to their own practice after the professor demonstrates for students. The senior's assistance is also a high effective way in the class. 6. During class, students' activities such surfing the web and Kakao Talk on a smartphone disrupt the class, there is a need to regulate by a rule such as disconnect computers from a network and against using smartphone. Although the Internet with the popularization of smartphones confers a benefit on modern life, it causes damage to us. This is a hard part for a salaried workers as well as students studying equally. The self management is required and a professor needs to control and restraint in a university classroom. The professor's continuing interest to students can increase the effectiveness of learning.