• Title/Summary/Keyword: Chroma-key

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Building Mixed Reality System for a VR Flight Simulator (비행 VR 시뮬레이터를 위한 혼합 현실 환경의 구축)

  • 이종환;한순흥
    • Journal of the Korea Society for Simulation
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    • v.13 no.2
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    • pp.45-52
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    • 2004
  • This paper presents a prototype visualization system of mixed reality for a VR flight simulator. The chroma key technique is used to build the mixed reality model for a VR flight simulator. The Daedeok science town can be visualized in real time according to the rider control. He can also see his own hand/foot operating the control stick/rudder as well as virtual environment projected to the blue-screen using a video-see-through HMD.

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Hair dyeing and the consequential change in luster (모발 염색에 따른 광택도의 변화)

  • Park, Jae-Jung;Moon, Hyo-Seung;Kim, Jong-Hyub;Kim, Wang-Gi;Han, Sang-Hun
    • Proceedings of the Korean Society of Dyers and Finishers Conference
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    • 2011.11a
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    • pp.13-13
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    • 2011
  • Hair luster is a key objective for consumers in the hair care market. Recently, as consumers using hair coloring or bleaching product increase, measurement and quantification of hair luster become more important. A hair visual appearance measurement system called SAMBA can quantitate the luster and effectively separate specular and diffuse light. SAMBA usually has been employed to measure, mainly with the change of shine value, effects of cosmetic treatments on hair shine and surface smothness. We conducted a study on the effect of dyeing and bleaching on the luster, as a result, a strong bleaching caused large decline of the luster. But the large decline of luster was caused by increasing intensity of diffusion and width of chroma peak, not the shine value. The system of dye toning for higher luster can be developed on reference to the peak type of chroma and diffusion depends on kinds and combination of dye.

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Stereoscopic Video Compositing with a DSLR and Depth Information by Kinect (키넥트 깊이 정보와 DSLR을 이용한 스테레오스코픽 비디오 합성)

  • Kwon, Soon-Chul;Kang, Won-Young;Jeong, Yeong-Hu;Lee, Seung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.10
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    • pp.920-927
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    • 2013
  • Chroma key technique which composes images by separating an object from its background in specific color has restrictions on color and space. Especially, unlike general chroma key technique, image composition for stereo 3D display requires natural image composition method in 3D space. The thesis attempted to compose images in 3D space using depth keying method which uses high resolution depth information. High resolution depth map was obtained through camera calibration between the DSLR and Kinect sensor. 3D mesh model was created by the high resolution depth information and mapped with RGB color value. Object was converted into point cloud type in 3D space after separating it from its background according to depth information. The image in which 3D virtual background and object are composed obtained and played stereo 3D images using a virtual camera.

In-camera VFX implementation study using short-throw projector (focused on low-cost solution)

  • Li, Penghui;Kim, Ki-Hong;Lee, David-Junesok
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.10-16
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    • 2022
  • As an important part of virtual production, In-camera VFX is the process of shooting actual objects and virtual three-dimensional backgrounds in real-time through computer graphics technology and display technology, and obtaining the final film. In the In-camera VFX process, there are currently only two types of medium used to undertake background imaging, LED wall and chroma key screen. Among them, the In-camera VFX based on LED wall realizes background imaging through LED display technology. Although the imaging quality is guaranteed, the high cost of LED wall increases the cost of virtual production. The In-camera VFX based on chroma key screen, the background imaging is realized by real-time keying technology. Although the price is low, due to the limitation of real-time keying technology and lighting conditions, the usability of the final picture is not high. The short-throw projection technology can compress the projection distance to within 1 meter and get a relatively large picture, which solves the problem of traditional projection technology that must leaving a certain space between screen and the projector, and its price is relatively cheap compared to the LED wall. Therefore, in the In-camera VFX process, short-throw projection technology can be tried to project backgrounds. This paper will analyze the principle of short-throw projection technology and the existing In-camera VFX solutions, and through the comparison experiments, propose a low-cost solution that uses short-throw projectors to project virtual backgrounds and realize the In-camera VFX process.

Implementation of High-definition Digital Signage Reality Image Using Chroma Key Technique (크로마키 기법을 이용한 고해상도 디지털 사이니지 실감 영상 구현)

  • Moon, Dae-Hyuk
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.49-57
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    • 2021
  • Digital Signage and multi-view image system are used as the 4th media to deliver stories and information due to their strong immersion. A content image displayed on large Digital Signage is produced with the use of computer graphics, rather than reality image. That is because the images shot for content making have an extremely limited range of production and their limitation to high resolution, and thereby have difficulty being displayed in a large and wide Digital Signage screen. In case of Screen X and Escape that employ the left and right walls of in the center a movie theater as a screen, images are shot with three cameras for Digital Cinema, and are screened in a cinema with multi-view image system after stitching work is applied. Such realistic images help viewers experience real-life content. This research will be able to display high-resolution images on Digital Signage without quality degradation by using the multi-view image making technique of Screen X and Chroma key technique are showed the high-resolution Digital Signage content making method.

Cover song search based on magnitude and phase of the 2D Fourier transform (이차원 퓨리에 변환의 크기와 위상을 이용한 커버곡 검색)

  • Seo, Jin Soo
    • The Journal of the Acoustical Society of Korea
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    • v.37 no.6
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    • pp.518-524
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    • 2018
  • The cover song refers to live recordings or reproduced albums. This paper studies two-dimensional Fourier transform as a feature-dimension reduction method to search cover song fast. The two-dimensional Fourier transform is conducive in feature-dimension reduction for cover song search due to musical-key invariance. This paper extends the previous work, which only utilize the magnitude of the Fourier transform, by introducing an invariant from phase based on the assumption that adjacent frames have the same musical-key change. We compare the cover song retrieval accuracy of the Fourier-transform based methods over two datasets. The experimental results show that the addition of the invariant from phase improves the cover song retrieval accuracy over the previous magnitude-only method.

The sensibility of the American consumer about domestically manufactured cotton fabrics -Based on South Dakota State University Student- (우리나라 생산 면직물에 대한 미국 소비자의 감성평가 -미국 사우스다코타주 대학생을 중심으로-)

  • Lee, Jung-Soon;Shin, Hye-Won
    • Korean Journal of Human Ecology
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    • v.13 no.6
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    • pp.997-1005
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    • 2004
  • The purpose of this research is to measure the sensibility and preference of American consumers for domestically-manufactured cotton fabrics through 7-points scale questionnaires and the 4-dimensions and 8-axes system. The key words included such images as masculine-feminine, new-old, casual-classic, and ambiguous-orderly. The images of cotton fabrics were classified through a cluster analysis. This research also included an investigation of relationship between sensibilities for cotton fabrics and their physical characteristics. The sensibilities of cotton fabrics were classified into 4 groups: 'feminine sensibility,' 'masculine sensibility,' 'new sensibility,' and 'casual sensibility.' This result represents that American consumers' sensibility is simpler than Koreans'. The order of preference was 'feminine sensibility', 'masculine sensibility', 'new sensibility', and 'casual sensibility.' The sensibilities of cotton fabrics were explained significantly by stiffness, weight, weft density, value, and chroma. Specifically, those were more influenced by color characteristics such as value, chroma, and hue than by physical characteristics. We should be able to tell a difference in the reaction of a trading country's consumers and domestic consumers to domestically-manufactured cotton fabrics through comparing this research with the previous work(Shin & Lee, 2002). Additionally, we will be able to establish a basic strategy for successfully advancing Korean fabrics into the American domestic textile industry. In this way we can expect to increase the competitive power of our domestic clothes brands.

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A Study on the New Gamut Mapping Method for Digital Color Proofing (디지털 컬러 교정인쇄를 위한 새로운 색역사상 방법에 관한 연구)

  • Song, Kyung-Chul;Kang, Sang-Hoon
    • Journal of the Korean Graphic Arts Communication Society
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    • v.20 no.2
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    • pp.119-129
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    • 2002
  • On the process of cross-media color reproduction, a key feature is the use of gamut mapping techniques to adjust the different color gamuts between displays and printers. Even though a nunber of gamut mapping algorithms were published in the past, only limited colorimetric evaluation of them has been carried out to date. In this paper, the multi-anchor points clipping method(MAPC) was proposed as a new gamut mapping algorithm compensating the defects of the current algorithms such as nearest point clipping method(NPC), centroid clipping method(SLIN), straight clipping method(LLIN) and maximum chroma clipping method(CUSP).

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Virtual Advertisement System Considering Lighting (조명을 고려한 가상광고 시스템)

  • 김인문;박혁래;박종일
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2002.11a
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    • pp.265-268
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    • 2002
  • 가상광고는 실제 영상에 존재하지 않는 정보를 추가함으로써 영상의 정보 제시 능력을 향상시키는 것으로 폭넓고 다양한 정보가 영상에 더해질 수 있다. 이러한 가상광고를 보다 현실감 있게 구현하기 위해서는 여러 가지 환경이 갖추어져야 하는데, 그 중 하나가 사물에 대한 조명 효과이다. 본 논문에서는 가상광고 영상으로부터 조명을 고려한 그래픽 정보를 삽입함으로서 좀 더 현실감 있는 증강현실을 구현하고자 한다. 제안된 방법은 카메라로 촬영한 영상으로부터 3차원적인 위치정보를 알고 있는 고정된 4개 이상의 특징점 추출 및 추적을 통하여 카메라의 프로젝션(Projection) 행렬을 복원하고, 이를 이용하여 범용적인 크로마키(Chroma-Key) 기법으로 영상합성을 하였다. 행렬복원 과정에서는 카메라의 프로젝션 행렬로부터 QR-Decomposition 을 통해 카메라의 회전과 이동 성분을 분리해 내어 가상 물체가 카메라에 의해 움직임 보정을 받을 수 있도록 하였다. 그리고 인의의 위치에 조명을 주었을 때 생기는 변화를 그래픽에 반영하여 실사와 합성하는 실시간 시스템을 구축하고 실험으로 확인하였다.

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Implementation of an automatic face recognition system using the object centroid (무게중심을 이용한 자동얼굴인식 시스템의 구현)

  • 풍의섭;김병화;안현식;김도현
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.8
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    • pp.114-123
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    • 1996
  • In this paper, we propose an automatic recognition algorithm using the object centroid of a facial image. First, we separate the facial image from the background image using the chroma-key technique and we find the centroid of the separated facial image. Second, we search nose in the facial image based on knowledge of human faces and the coordinate of the object centroid and, we calculate 17 feature parameters automatically. Finally, we recognize the facial image by using feature parameters in the neural networks which are trained through error backpropagation algorithm. It is illustrated by experiments by experiments using the proposed recogniton system that facial images can be recognized in spite of the variation of the size and the position of images.

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