• 제목/요약/키워드: Choice of objects

검색결과 69건 처리시간 0.023초

EBA 모형을 활용한 유사 컨조인트 분석 (Conjoint-like Analysis Using Elimination-by-Aspects Model)

  • 박상준
    • 경영과학
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    • 제25권1호
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    • pp.139-147
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    • 2008
  • Conjoint Analysis is marketers' favorite methodology for finding out how buyers make trade-offs among competing products and suppliers. Thousands of applications of conjoint analysis have been carried out over the past three decades. The conjoint analysis has been so popular as a management decision tool due to the availability of a choice simulator. A conjoint simulator enables managers to perform 'what if' question accompanying the output of a conjoint study. Traditionally the First Choice Model (FCM) has been widely used as a choice simulator. The FCM is simple to do, easy to understand. In the FCM, the probability of an alternative is zero until its value is greater than others in the set. Once its value exceeds that threshold, however, it receives 100%. The LOGIT simulation model, which is also called as "Share of Preference", has been used commonly as an alternative of the FCM. In the model part worth utilities aren't required to be positive. Besides, it doesn't require part worth utilities computed under LOGIT model. The simulator can be used based on regression, monotone regression, linear programming, and so on. However, it is not free from the Independent from Irrelevant Alternatives (IIA) problem. This paper proposes the EBA (Elimination-By-Aspects) model as a useful conjoint-like method. One advantage of the EBA model is that it models choice in terms of the actual psychological processes that might be taking place. According to EBA, when choosing from choice objects, a person chooses one of the aspects that are effective for the objects and eliminates all objects which do not have this aspect. This process continues until only one alternative remains.

스테레오 비디오 카메라에 의한 운동물체의 위치추적 (Tracing of Moving Objects by Stereo Video Cameras)

  • Lee, Chang-Kyung
    • 한국측량학회지
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    • 제15권2호
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    • pp.185-193
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    • 1997
  • While close range photogrammetry has been widely applied for static deformation analysis, video cameras have many characteristics that make them the sensors of choice for dynamic analysis of rapidly changing situations. They also have limitations. The aim of this research is to explore the potential of a video system for monitoring dynamic objects. A pilot system consists of two camcorders, VCR, and PC with frame grabber. To estimte the performance of this system for moving objects, a car was imaged covering several phases when starting to drive. The sequential images of a moving car were recorded on VCR. 15 images per second were digitized in an off-line mode by frame grabber. The image coordinates of targets attached to the rear bumper of a car were acquired by IDRISI, and the object coordinates were derived based on DLT. This research suggests that home video cameras, PC, and photogrammetric principles are promising tools for monitoring of the moving objects and vibrations as well as other time dependent situations.

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Adaptive Transcoding for Object-based MPEG-4 Scene using Optimal Configuration of Objects

  • Cha, Kyung-Ae
    • 한국멀티미디어학회논문지
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    • 제9권12호
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    • pp.1560-1571
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    • 2006
  • In order to transmit multimedia streams over the network with a timely changing channel bandwidth such as Internet, scalable video coding schemes have been studied to represent video in flexible bitstream. Much research has been made on how to represent encoded media(such as video) bitstream in scalable ways. In this paper, rte propose an optimal selection of the objects for MPEG-4 bitstream adaptation to meet a given constraint. We adopt a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different bit-rate scaling levels in the MPEG-4 bitstream. The bitstream adaptation based on the optimal selection result is then to fetch the necessary parts of the MPEG-4 bitstream to constitute an adapted version of the original MPEG-4 binary resource. The experiment results show that the optimal selection of MPEG-4 objects for a given constraint can promisingly be made which meets the given constraint.

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스톱 모션 애니메이션에서 사물의 존재론에 대한 고찰 (A Study on Ontology in Stop-Motion Animation)

  • 나소미
    • 디지털융복합연구
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    • 제14권11호
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    • pp.489-494
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    • 2016
  • 이 논문은 이미지만으로 표현하는 경우에는 주제 전달력을 위해 애니메이션에서 보여주는 모든 미장센의 요소의 중요성에 대한 목적을 가지고 연구하고자 한다. 하이데거과 샤르트르의 존재론을 기반으로 본론에서는 러시아 애니메이션 작가인 게리바르딘의 작품 중 사물의 특성을 잘 살린 작품을 선별하여 분석하였다. Conflict (1983), Vikrutasy (1987), Adagio (2000) 작품을 통해 사물의 존재의 의미를 찾아보고, 표현된 사물의 유형과 내러티브의 상관관계에 대해 고찰하였다. 게리바르딘의 작품 분석 결과 스톱 모션 애니메이션 재료의 성질이 내러티브를 구성하고, 재료 하나하나의 의미가 주제와 관련되어 음성으로 표현하지 않고 이미지만으로 소통이 될 수 있다는 것을 입증하였고, 사물에 대한 고찰로 애니메이션의 소재를 통해 주제를 표현한다는 결론을 도출하였다. 이 연구는 향후 스톱모션 애니메이션에 대해 교육을 하고자 할 때 사물의 특성에 대한 분석이 애니메이션에 중요한 영향을 끼치는가에 대한 설득을 위한 도구로 의의가 있다.

다채널 유통환경에서 의류제품 구매자들의 정보원이용과 구매채널 선택 (A study on apparel purchaser's information search and purchase channel choice in a multichannel retailing environment)

  • 채진미
    • 한국의상디자인학회지
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    • 제22권2호
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    • pp.1-18
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    • 2020
  • The purpose of this study is to investigate the consumers' characteristics in terms of information source usage and purchase channel choice focusing on apparel purchasers in the multichannel retailing environment. The specific research objects are as follows: analyzing consumer's information source usage and purchase channel choice when buying their own clothing, examining the differences of consumers' characteristics according to the groups who are classified by their information source usages, and examining the differences of consumers' characteristics according to the purchase channel choice. The data was collected from adults over 20 years of age who had bought their own clothing within the last year. The questionnaire was carried out during September 2019, using a professional internet research panel, and 490 useful data sets were analyzed by utilizing descriptive statistics, factor analysis, reliability analysis, chi-squared test, ANOVA and a Duncan-test using SPSS 21.0. The findings showed that there were also significant differences of consumers' characteristics which included age, gender, monthly clothing expenditure, purchase price, shopping value and perceived risk according to the consumer's information source usage and their purchase channel choice.

A Structure of Personalized e-Learning System Using On/Off-line Mixed Estimations Based on Multiple-Choice Items

  • Oh, Yong-Sun
    • International Journal of Contents
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    • 제5권1호
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    • pp.51-55
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    • 2009
  • In this paper, we present a structure of personalized e-Learning system to study for a test formalized by uniform multiple-choice using on/off line mixed estimations as is the case of Driver :s License Test in Korea. Using the system a candidate can study toward the license through the Internet (and/or mobile instruments) within the personalized concept based on IRT(item response theory). The system accurately estimates user's ability parameter and dynamically offers optimal evaluation problems and learning contents according to the estimated ability so that the user can take possession of the license in shorter time. In order to establish the personalized e-Learning concepts, we build up 3 databases and 2 agents in this system. Content DB maintains learning contents for studying toward the license as the shape of objects separated by concept-unit. Item-bank DB manages items with their parameters such as difficulties, discriminations, and guessing factors, which are firmly related to the learning contents in Content DB through the concept of object parameters. User profile DB maintains users' status information, item responses, and ability parameters. With these DB formations, Interface agent processes user ID, password, status information, and various queries generated by learners. In addition, it hooks up user's item response with Selection & Feedback agent. On the other hand, Selection & Feedback agent offers problems and content objects according to the corresponding user's ability parameter, and re-estimates the ability parameter to activate dynamic personalized learning situation and so forth.

소형 물체 파지를 위해 보조 그리퍼가 장착된 프로토 타입 평행 그리퍼 메커니즘 및 실험적 검증 (Prototype Parallel Gripper Mechanism Equipped with Assisting Grippers for Small Object Grasping and Experimental Validation)

  • 강효재;유서현;이용재;강민성
    • 로봇학회논문지
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    • 제19권1호
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    • pp.58-64
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    • 2024
  • The ability of the robot gripper to handle a wide range of objects significantly impacts its operational effectiveness. Among the robot grippers commonly used, the economically feasible choice is the relatively simple structure of a parallel gripper. To perform more densely packed tasks with a parallel gripper, it should be capable of handling small objects. Therefore, this study designs a parallel gripper mechanism equipped with assisting grippers to ensure smooth grasping of small objects. The parallel gripper is designed using a rack and pinion gear system, with two additional grippers on both side, and these assisting grippers are designed to be detachable. The two assisting grippers have different type of tip to grasp thin fabric shapes and thin stick shapes. The gripper prototype is used to verify the grasping capabilities for shapes achievable with a conventional parallel gripper and those intended for grasping with the assisting grippers through grasping experiments. Consequently, by equipping a conventional parallel gripper with assisting grippers as in this study, it becomes capable of handling a broader range of objects, in addition to its existing functionality.

지구 중력장 내에서 성립하는 운동 상태 방정식의 해를 구하기 위한 벡터의 스칼라 프로덕트 응용 (Application of Vector Scalar Product to Solve the Kinematic Equations in the Earth's Gravitational Field)

  • 엄기홍
    • 한국인터넷방송통신학회논문지
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    • 제17권6호
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    • pp.217-222
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    • 2017
  • 지구 중력장 내에 위치한 물체는 연직 아래 방향의 힘을 받고 있다. 중력장 내에서 물체의 운동을 기술하기 위하여 운동상태 방정식을 이용한다. 자유 낙하하는 물체를 해석할 때 기준 방향은 연직 하방을 +y으로, 연직위로 던져 올린 물체를 해석할 때 기준방향은 연직상방을 +y으로, 연직 아래로 던져 내린 물체를 해석할 때, 기준 방향은 연직 하방을 +y으로 선택하여 해석함이 일반적이다. 이 논문에서는 두 벡터의 스칼라 곱 (즉, 도트 곱)을 이용하여 연직 상방 또는 하방 두 경우를 방향으로 선택하여 구성한 벡터 운동 상태 방정식(vector kinematics equations)을 해석의 결과가 서로 일치함을 제시한다. 두 벡터의 스칼라 곱 (즉, 도트 곱)을 이용하여 물체의 상태 방정식를 해석한 예는 선행 연구에서 거의 찾아볼 수가 없다. 이 결과를 이용하면, 수평면의 방향 또는 빗각을 이루는 방향의 초속도로 던져 올리거나 던져 내린 물체의 운동 상태를 해석하기 위하여 연직 기준 방향을 상방 또는 하방으로 임의 선택할 수가 있다.

영역객체를 위한 리버스 스카이라인 질의 처리 (Reverse Skyline Query Processing for Region Objects)

  • 한아;이종혁;박영배
    • 한국정보과학회논문지:데이타베이스
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    • 제37권4호
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    • pp.185-196
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    • 2010
  • 이전의 리버스 스카이라인 질의 처리 기법들은 고정된 조건 값을 가지는 점객체 환경만을 고려하기 때문에, "가격이 5만원~7만원이고, 해변까지의 거리가 1km~2km인 호텔"와 같이 조건이 범위로 주어지는 영역객체 환경에서의 질의처리에는 부적합하다. 이러한 한계를 극복하기 위하여, 본 논문에서는 점객체 뿐만 아니라 영역객체 또한 지원 가능한 리버스 스카이라인 질의 처리 기법을 제안한다. 이는 첫째, 점객체 환경에서의 리버스 스카이라인 질의처리 기법 중 효율이 좋은 ERSL기법을 확장한 기법으로써 높은 성능을 기대할 수 있다. 또한 둘째, 영역객체와 제안하는 가지치기 기법과의 겹침 관계에 따라 결과객체의 중요도를 다르게 하여 질의자가 결과객체를 차별적으로 사용할 수 있도록 선택권을 제공한다는 새로운 특징이 있다. 본 기법은 영역객체를 지원하는 최초의 기법으로써 성능을 비교할 다른 대상기법이 없다. 그러므로 제안하는 기법의 성능 및 질의결과에 영향을 주는 조건이 무엇이며, 그에 따라 소모되는 실행시간을 측정하여 본 기법의 효율성을 증명하였다.

The Types and Management of Differentiating Consumption depends on the social class of Korean consumers

  • LEE, Jaemin
    • 웰빙융합연구
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    • 제2권1호
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    • pp.35-39
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    • 2019
  • This paper presents two social and academic studies on the boundary between cultural production and consumption. The first line of the study on cultural omnivore analyzes the choice of heterogeneous audiences in the face of various cultural offerings. The second line is a study of market categories, which analyzes the responses of peer audiences to objects with different levels of category code compliance. As such, this paper developed a heterogeneous audience model to evaluate objects of different types. This allows us to consider two dimensions of cultural preference: diversity and orientation of selection. To this end, this paper proposes a new analytical frame work to map consumption behavior on these two dimensions. The results suggest that one type of target that values diversity and transformation is particularly resistant to those that span boundaries. We test this argument in the analysis of two large data sets on film and restaurant reviews. Overall, our findings can extend beyond cultural consumption. Outline variability of contextual individuals or individuals in the same situation can cross cultural boundaries even if they are not intentionally pursuing such hybridism.