• 제목/요약/키워드: Chinese character analysis

검색결과 80건 처리시간 0.025초

중국 명대(明代)와 유럽 중세의 용(龍) 비교를 통한 중국 MMORPG 용(龍) 캐릭터디자인 분석 (A study in the fusion of dragon image performance of Chinese MingDai and the European middle ages in the method of dragon character design of Chinese MMORPG)

  • 양원;이제;정석호;이동열;유석호
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2009년도 춘계 종합학술대회 논문집
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    • pp.221-226
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    • 2009
  • 중국 MMORPG 게임에서 용의 캐릭터 디자인은 서양 게임의 용 캐릭터 영향을 받아 정체성이 결여 되어 있다. 서양 용 이미지가 너무 강해서 중국인들이 게임에서 그 용의 이미지를 받아 들이기에는 이질감이 너무 크다. 이러한 이유로 인해 중국전통 용의 디자인을 게임에 표현할 용 캐릭터디자인 분석이 필요하다. 우선 문화적 측면과 디자인적 측면을 고려하여 스타일 표현 특징을 설명하고 현재 MMORPG 게임에서 용 캐릭터로 사용되고 있는 용의 표현 분석을 통해 그 차이성을 살펴보고, 또한 동서양 융합을 모색할 수 있는 방향을 제안하고자 한다. 이를 위해 동양을 대표하는 중국 명대(明代)의 용과 서양 중세의 용의 비교 분석을 통해 용합하고 MMORPG에서 중국 게임 콘텐츠 디자인에 응용 가능한 용 캐릭터 프로토타입을 제작하고자 한다.

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국한문 혼용 텍스트 색인어 추출기법 연구 『시사총보』를 중심으로 (An Experimental Approach of Keyword Extraction in Korean-Chinese Text)

  • 정유경;반재유
    • 정보관리학회지
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    • 제36권4호
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    • pp.7-19
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    • 2019
  • 본 연구는 국한문 혼용 텍스트를 대상으로 한글 형태소 분석 기법과 한문 어조사를 반영한 색인어 추출기법을 제안하였다. 국한문 혼용체로 작성된 『시사총보』 논설을 대상으로 해당 시기에 사용된 고유명사 및 한자어 사전을 보완하였으며 한자어 불용어 리스트를 고려하여 색인어를 추출하였다. 본 연구에서 제안한 국한문 색인 시스템은 수작업 색인 결과를 기준으로, 중국어형태소 분석기에 비해 재현율과 정확률 측면에서 상대적으로 높은 성능을 보였으며, 어문법이 확립되지 않은 근현대 시기의 국한문 혼용체를 대상으로 한 첫 번째 색인어 추출기법을 제안하였다는 데에서 연구의 차별점이 있다.

중국 전통 여성복 디자인 요소의 조형적 분석과 전통복식을 융합한 현대 중국 여성복 선호도에 관한 연구 (A study on the formative analysis of Chinese traditional women's clothing design elements and preference of modern Chinese women's clothing reflecting traditional clothing)

  • 이계진;김지현;나미향
    • 한국의상디자인학회지
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    • 제24권4호
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    • pp.117-133
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    • 2022
  • In order to reflect traditional elements in modern design, designers should be able to creatively apply elements of traditional Chinese clothing. To understand this, a deep understanding of and insights into the traditional clothing culture are required. In this study, the characteristics of traditional Chinese women's clothing from the Wei, Jin, and Northern and Southern Dynasties of China to the Qing Dynasty were analyzed by dividing them into silhouette, color, pattern, materials, and detail. The characteristics of the silhouette were classified into A, H, X, and O types, of which types A and H were the most common. As for the color characteristics, there are relatively many five cardinal colors, and for the contrast of colors complementary colors were mainly used. As the for pattern characteristics, real patterns, animal patterns, character patterns, geometric patterns, and mixed patterns were used. Four types of materials were mainly used: silk, hemp, cotton, and wool. The detail characteristics were also anlyzed by classifying them into collar, sleeve, neckband, and gusset. Based on the results of this analysis, a satisfaction survey was conducted on the design of modern Chinese women's clothing. The result of satisfaction with design elements showed that the images of vest and suit were most preferred, H and X silhouettes, and yellow and white were the most preferred. Geometric and plant patterns were preferred, as were silk and acetate materials. Based on the result of chi-square analysis of design element preferences according to the characteristics of the subject, there was no difference according to occupation, residential area, or income, and there were differences in silhouette, color, materials, and detail according to age.

중국소비자 특성에 따른 기업의 성과제고 방안 (A Study on the performance of internet companies in Chinese Consumers)

  • 유승균;한수범
    • 통상정보연구
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    • 제15권4호
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    • pp.419-436
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    • 2013
  • 본 연구는 중국진출 한국인터넷기업을 대상으로 중국내 성과제고를 위한 방안모색을 하고자 중국 소비자의 특성에 따른 성과를 실증분석한 후, 이를 토대로 제고방안을 제시하였다. 연구결과, 인터넷기업에 대한 소비자 인식, 접근성, 거래안정성 등이 성과제고에 유의미한 결과를 가져오는 것으로 나타났다. 이를 통해 중국진출 인터넷기업의 성과제고를 위해서 자사에 대한 브랜드 구축, 서버의 확장, 결제시스템에 대한 안정성 제고, 고객과의 소통을 위한 인적자원의 교육 및 훈련 등이 필요함을 제시하였다. 다만, 본 연구는 대부분 중국의 20대에 집중되어 있어 연구성과를 중국 전체소비자로 확장하기에는 다소 무리가 있다.

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중국 산시성 피영극 복식의 유형 및 표현 특징 (Types and Expressive Characteristics of the Chinese Shadow Puppetry Costumes, Yingxi)

  • 서승희;장천
    • 패션비즈니스
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    • 제26권2호
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    • pp.110-128
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    • 2022
  • The purpose of this study was to analyze the expressive characteristics of Chinese shadow puppetry costumes. Literature study and case analysis were conducted using books, research papers, and materials from the Xi'an shadow puppetry museum. Based on the Chinese traditional costumes, the shape characteristics are utilized with the intaglio and embossing techniques, and the complex and unnecessary details are omitted to express the costume image in a characteristic and simple manner. Second, colour was used according to the traditional Chinese symbolic colour concept, and the brighter the colour, the higher the role's status. The colour was also used to express identity and character. In addition, relatively vivid and highly saturated colours were used for the transparent effect of the shadow puppetry. Third, a role's status is indicated by the density and completeness of the patterns; the higher the role's status, the more complex and sophisticated the patterns, and the lower the status, the simpler the patterns or no patterns are used. Fourth, the faith for blessing expressed in the shadow puppetry is a representative folk auspicious culture. The repertoire of the shadow puppetry and the patterns on the costumes worn by the puppets, express the culture in an implicit way to symbolize the meaning of auspicious things.

A Study of the Visual Expressions of Traditional Culture in the 3D Animation Chang'an

  • Lei Xu;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제13권2호
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    • pp.136-141
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    • 2024
  • Chang'an (Chinese: 长安三万里), also known as 30,000 Miles from Chang'an, is a 2023 Chinese 3D animated historical drama film directed by Xie Junwei and Zou Jing.This thesis aims to explore the visual expression of traditional culture in the 3D animated film Chang'an as an example to reveal the reasons for the success of this type of film. The study analyses in detail the design of the character models and costumes, as well as the use of the traditional landscape painting technique of 'white space' in the composition of the screen from the visual aspect. Through the analysis of character design and screen composition, the thesis concludes that the success of Chang'an lies in its elaborate visual design and clever use of traditional culture, which makes it a 3D animation film with both artistic and commercial values. Finally, the thesis concludes that the production of a successful 3D animation film needs to combine the visual elements of 3D animation with traditional culture in order to win audience recognition and achieve commercial success.

2D 애니메션 장면에서 칼라디자인 분석 - 작품 "Uproar in Heaven" 중심으로 (Analysis of 2D Animation Scene Color Design - focused on "Uproar in Heaven")

  • 장평;김해윤
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2014년도 추계 종합학술대회 논문집
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    • pp.325-326
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    • 2014
  • With a history of over 100 years, animation is an art of film and television, and a diversified special form of art as well. Animation scene design is not just about scenic painting but also a time-space formative art that serves for film and television animation, presents story plots, unveils dramatic conflicts and depicts character personalities. Scene design requires both high creativity and artistry. Scene design shall cover the living places, social environment, natural environment and historical environment where the characters live. The use of color is an important part in animation creation. In terms of scene design, it plays a significant role in building up the scene atmosphere, promote the plot and enriching screen contents. Focused on Uproar in Heaven-a classic Chinese animation, this paper analyzes the traditional characteristics of Chinese animation scene color and discusses the application and development of color.

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중국 현대패션에 표현된 화복(華服)에 관한 연구 (A Study of Huafu as Expressed in Chinese Contemporary Fashion)

  • 반홍우;김지영
    • 복식
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    • 제60권3호
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    • pp.66-83
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    • 2010
  • Huafu is the traditional clothing of the Han Chinese as the significant cultural symbol of Chinese civilization. The resuscitation of Huafu is an exemplification for the pride of a nation, due to China's rapid economic development and a craze for Chinese cultures. Huafu's resuscitation is not only introducing the traditional design factors of Huafu into the contemporary fashion but also reflects the image of Chinese style created to modernize works. Through the study of the history of Huafu, it could be summarized that Ruqun(Zu-chin), Shenyi(Shen-yee), and Shan were the most important and typical types. The characteristics of Huafu were primary colors or strong contrast with achromatic colors, flora and fauna patterns, and geometric patterns. The clothing aesthetic of Huafu could be summed up as spacious, delicate, gorgeous, clandestine, and unconventional character. There were lots of elements in Huafu that could provide inspiration for contemporary fashion designers, such as forms, colors, patterns, details, and also the aesthetic. Based on the analysis of the Chinese designers who applied the elements of Huafu into contemporary fashion design, it could be recognized that the Chinese designer's works were made using the elements of traditional Huafu directly or using new fabrics and techniques to give a modern sense, but also embodies the Huafu's clothing aesthetic at the same time. In the wake of the resuscitation and publicity of Huafu, the essential factors of Huafu will be able to provide inspiration for designers not only for Chinese but also around the world.

Trends and Issues in the Research of Chinese Educational Technology

  • ZHAO, Hai Lan
    • Educational Technology International
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    • 제6권2호
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    • pp.87-100
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    • 2005
  • The purpose of this study lies in touching the study trend of Chinese education technology through the analysis on present situation of the study in Chinese education technology, and is to suggest the direction for the its further study and development. In order to achieve these kinds of study purpose, the frames have been set to grasp the features and trend of Chinese educational technology in such as 4 aspects of educational technology definition, curriculum and the cultivation of genuine individuals, study zone aspect and the method, and in order to grasp, in the comparison with the countries of advanced educational technology such as Korea, America etc., the progressive features and the trend of development of Chinese educational technology have been analyzed. As a result of the analysis, it has been found that Chinese educational technology has the different features in the study and development of educational technology of Korea and America in the abovementioned 4aspects. First, in the education technology comprehension, it differs from Korea, Japan and America, and understands the technology as a skill. Consequently, in either study or actuality, it seems puts more emphasis on skills (moreover, the aspect of hardware). Second, in the aspect of curriculum and the cultivation of the genuine individuals, gives preponderance to science aspect, and the unclear distinction between the education technology and the computer science makes that the true character of educational technology is not clear. Third, when speaking of study fields and study methods, those of china is a little behind of the advanced nations of the educational engineering, Korea, America and so on. And in the range of study, China is following the international tendency but when it comes to the depth of study and quality is very far from perfect. In the aspect of study method, the theoretical study, design study and development study are occupying mostly, and it is hardly to see the existence about actual proof study, and in this aspect, it is quite different than that of Korea and America. And it is judged that it is related with the traditional educational ideology and the academic study tradition, the cultural air and the features of economical development of China.

시선추적장치를 활용한 은행 브랜드 로고의 시각적 주의집중도 분석 연구 (Analysis of Visual Attention in Bank Brand Logo using Eye-Tracking)

  • 박민희;황미경;김치용;권만우
    • 한국멀티미디어학회논문지
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    • 제23권9호
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    • pp.1210-1218
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    • 2020
  • This study selected brand logos of six South Korean and Chinese banks including KB, IBK, SH, ICBC, ABC, and SISB, conducted Eye Tracking experiment among 36 South Korean and Chinese university students(Nine male and female students, respectively), and analyzed the difference of visual attention of consumers on bank brand logo, symbol, Korean/Chinese character logo types as well as the difference of visual attention of these consumers on English logo types. Results were represented by using statistics and visualization including GAZEPLOT, HEATMAP, and visual expression. Results showed that most generally gazed logo types more often and longer than symbols when they watched bank brand logos. A slight difference was observed between both groups in terms of gazing English logo types. This study has a implication that it proposed the possibility of drawing quantitative and reliable outcomes by utilizing eye tracking device and approaching in an objective standpoint beyond a methodological aspect on bank brand logo primarily leaning over the analysis of case research or design development. Moreover, findings are expected to serve as basic data for proposing the direction of special bank brand logo design and marketing strategies.