• 제목/요약/키워드: Children with intellectual disabilities

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The effectiveness of an early intervention program based on electronic games in developing the visual perception of children with intellectual disabilities within the age group 2-5 years

  • Felemban, Bashayer Muhammed;Alqudah, Derar Mohammed
    • International Journal of Computer Science & Network Security
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    • 제22권10호
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    • pp.322-332
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    • 2022
  • The current research aimed to ascertain the effectiveness of the early intervention program based on electronic games in developing the visual perception of children with intellectual disabilities within the age group of (2-5) years, using the quasi-experimental approach with one group, and the study sample consisted of (11) children with disabilities. Simple and medium intellectuals enrolled in the early intervention program at the Successful Communication Center for Day Care in Makkah Al-Mukarramah and were deliberately selected. To achieve the research objectives, the researchers prepared and applied the visual perception scale after ensuring its validity and stability. Three electronic games were also designed and applied to the sample for (17) sessions. The results showed the effectiveness of the electronic games program in developing the visual perception of children with intellectual disabilities within the age group (2-5) years and maintaining this improvement over time. Where the results showed that there were statistically significant differences at the level (α = 0.05) between the grades of the group children in the pre and post-measurements on the visual perception skills scale for children with intellectual disabilities in the post-measurement after applying the program, in favor of the post measurement. The results also showed that there were no statistically significant differences at the level (α = 0.05) between the grades of the group children in the two post and follow-up measurements on the visual perception skills scale for children with intellectual disabilities in the follow-up measurement which indicates the long-term impact of the program. The researchers recommend the necessity of activating educational programs based on various electronic games to develop the visual perception of children with intellectual disabilities and employ them effectively in the educational process for children with intellectual disabilities.

The Effects of Psychomotorik in the Forest on the Sensory and Visual Perception of Children with Intellectual Disabilities

  • You, Jin-Hee;Shin, Won-Sop
    • 인간식물환경학회지
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    • 제22권3호
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    • pp.321-332
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    • 2019
  • The purpose of this study is to investigate the changes of sensory and visual perception of children with intellectual disabilities by conducting psychomotorik (psychomotor activity) in the forest and indoor treatment rooms. Accordingly, this study divided 18 children with intellectual disabilities living in the facility for persons with disabilities located in Seoul into three groups: the experimental group participating in psychomotorik in the forest, the comparative group participating in psychomotorik in the treatment room, and the control group without any treatment at all. The program was conducted for 32 weeks, 4 hours a month. The results showed that psychomotorik promoted the sensory and visual development of children with disabilities. Psychomotorik in the forest showed significant effects on touch and activity level, form constancy and eye-hand coordination. Psychomotorik in the treatment room showed significant improvement in figure-ground with reduced motion. This suggests that psychomotorik in the forest as well as indoors is a positive factor for sensory adaptation reaction and visual development of children with intellectual disabilities.

A Discussion on Home-Institutions' Relations with Reference to Children with Intellectual Disabilities in Saudi Arabia

  • Bagadood, Nizar H.;Saigh, Budor H.
    • International Journal of Computer Science & Network Security
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    • 제22권3호
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    • pp.266-272
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    • 2022
  • Private specialized institutions differ from public ones in that they mostly act independently. This paper reports a study designed to assess the provision of specialized institutions for children with intellectual disabilities in Saudi Arabia. The approach taken in this study was qualitative, involving a case study strategy that enabled the researcher to gain rich and in-depth information based on the shared experiences of participants comprising institution leaders, educators and families from two specific specialized settings, one public and one private. The study aimed to examine the existing disparities in service delivery so as to develop a clear picture of the service quality provided by public specialized institutions for children with intellectual disabilities in Saudi Arabia. The results suggest that the weak relationship with inpatient and specialized institutions is a consequence of the parents' poor responsiveness, which may result in these institutes developing a negative impression of the parents. Conversely, the lack of active initiative on the part of the public specialized institutions led to a negative parental attitude towards these institutions. A sensible approach to resolving this problem might be to recognize that these institutions have a significant responsibility to encourage parents of children with intellectual disabilities to become involved in their children's learning, to promote positive attitudes.

지적장애아동의 기능성 게임 참여에 따른 행동변화 및 운동수행능력 (Behavior and Motor Skill of Children with Intellectual Disabilities Participating Functional Games)

  • 강선영
    • 융합보안논문지
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    • 제15권4호
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    • pp.149-154
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    • 2015
  • 본 연구는 지적장애아동들이 가상현실을 기반으로 한 기능성 게임에 참여하는 과정에서 행동 및 운동수행능력에 어떠한 변화가 보이는지 분석하는데 그 목적이 있다. 본 연구는 지적장애아동 5명을 대상으로 주 2회, 16주간 프로그램을 진행하였다. 그 결과 가상현실을 기반으로 한 기능성 게임에 참여한 지적장애아동은 주의집중, 안정된 움직임, 자신감있는 동작 등과 같은 행동의 변화를 보였으며, 운동수행능력의 경우 하위영역 - 정적 협응, 손동작 협응, 일반동작 협응, 운동속도, 동시적 자발동작, 단일 동작 수행능력- 모두에서 긍정적 변화를 나타냈다. 이와 같은 연구 결과를 바탕으로 가상현실을 기반으로 한 기능성 게임을 체계적이고 규칙적으로 적용하게 되면 지적장애인의 행동변화와 운동수행능력에 긍정적 효과를 가져올 수 있을 것이다.

Parental Involvement and Education of Children with Intellectual Disabilities in Saudi Arabia

  • Bagadood, Nizar H.
    • International Journal of Computer Science & Network Security
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    • 제22권3호
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    • pp.259-265
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    • 2022
  • This research aims to increase understanding of family participation in special education programs, to gain a deeper understanding of the programs themselves, and to determine the consequences of the research findings. It addresses the opportunities for families to participate in their children's learning journey and focuses on enhancing the experience of families participating in the education of students with intellectual disabilities. This study interviews four teachers of students with intellectual disabilities, and three important themes emerge from their discussion of whether parents should participate in special education programs for their children. The findings of this study have several important implications for future practice.

Specialists' Views Concerning the Assessment, Evaluation, and Programming System (AEPS) in Associations for Children with Disabilities in Saudi Arabia

  • Munchi, Khiryah S.;Bagadood, Nizar H.
    • International Journal of Computer Science & Network Security
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    • 제22권2호
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    • pp.91-100
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    • 2022
  • To support early intervention, it is necessary to develop programming system tools that enable accurate, valid, and reliable assessments and can help achieve reasonable, generalizable, and measurable goals. This study examined the Assessment, Evaluation, and Programming System (AEPS) used by associations of children with disabilities in Saudi Arabia to assess its suitability for children with intellectual disabilities. A group of 16 specialists with different professional backgrounds (including special education, physiotherapy, occupational therapy, speech therapy and psychology) from 11 associations of children with disabilities took part in semi-structured personal interviews. The study concluded that AEPS is generally suited for use with children with intellectual disabilities. However, its suitability depends on the type and severity of the child's disability. The more severe the disability, the less effective the AEPS is likely to be. On the basis of this finding the researchers formed interdisciplinary teams to organise and integrate the children's learning and assess the benefits of AEPS, including its accuracy and ability to achieve adaptive, cognitive, and social targets, enhance family engagement and learning and develop basic development skills. This study also identified obstacles associated with the use of AEPS. These include the lack of comprehensiveness and accuracy of the goal, lack of precision and non-applicability to large movements and the fact that it cannot be used with all children with intellectual disabilities. In addition, the research showed that non-cooperation within the family is a major obstacle to the implementation of the AEPS. The results of this study have several implications.

장애아동 비만 예방·관리를 위한 애플리케이션 모형 개발에 관한 연구 (A Study on Development of Application Model for Prevention and Management of Obesity in Children with Disabilities)

  • 강승애
    • 융합보안논문지
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    • 제20권2호
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    • pp.85-90
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    • 2020
  • 본 연구는 지적장애아동의 비만 예방·관리를 위한 애플리케이션 모형 개발에 필요한 정보를 제공하고 실용적 모바일 애플리케이션 개발을 위한 개선 방안을 제시하고자 하였다. 지적장애아동을 위한 비만 예방·관리 모바일 애플리케이션은 학부모와 장애아동 사이에 전달되는 정보와 서비스가 애플리케이션을 통해 효과적인 흐름이 가능하도록 구성하는 것이 필요하다. 부모는 애플리케이션을 통해 전달받은 지적장애아동의 현재 상태와 비만관리 정보에 피드백하고, 아이에게 지지, 격려, 보상 등의 동기부여의 과정을 통해 긍정적 변화를 가져올 수 있다. 이러한 구성을 통해 동기부여의 과정에 부모의 개입을 통해 효과적인 비만관리를 도출할 수 있을 것으로 기대된다. 콘텐츠의 구성은 영양, 운동(신체활동), 생활습관의 세 가지로 이루어지며, 각각의 콘텐츠는 지적장애아동의 특성을 반영하여 간단하면서도 이해가 쉬운 방식을 적용하는 것이 바람직하다. 지적장애아동에 최적화된 모바일 애플리케이션을 위해서는 인터페이스의 단순화, 알림기능과 보상, 음성인식 및 자막지원의 전략을 통해 사용자 확대와 지속성을 제안하였다.

The Effects of Hippotherapy for Physical, Cognitive and Psychological Factors in Children with Intellectual Disabilities

  • Bae, Myung-Soo;Yun, Chang-Kyo;Han, Yong-Gu
    • 대한물리의학회지
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    • 제12권3호
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    • pp.119-130
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    • 2017
  • PURPOSE: The purpose of this study is to determine, by conducting a 10 week hippotherapy, the effects on the physical, cognitive and psychological factors of children with intellectual disabilities. METHODS: As an intervention method, intervention was based on a program from the American Hippotherapy Association and was modified and enhanced. 16 children with intellectual disabilities was conducted horse riding intervention program and Intervention was conducted once a week for a total of 10 weeks with each session lasting 30 minutes. A doctor of rehabilitation medical treatment of D rehabilitation center, physical therapist and occupational therapist evaluated the upper limbs test, balance, gait function, Korea-mini mental state examination (MMSE) before and after hippotherapy intervention. Self-esteem scale and aggression scale was evaluated by Psychology Counseling of C psychological clinic before and after hippotherapy intervention. RESULTS: The results of this study reveal that first, there was a positive effect. Second, statistically significant differences were found in BBS, TUG, K-MMSE, 10m walking test, 6 min walking test, self-esteem scale and aggression scale (p<.05). However no statistically significant differences were found in upper limbs function and good balance analysis before and after intervention. CONCLUSION: The hippotherapy is effective way to improve the physical, cognitive and psychological factors of children with intellectual disability.

지적장애 아동을 위한 게임형 인지훈련 프로그램의 타당도 선행 연구 비교 분석 (Preceding Research on Comparative Analysis of the Validity of Game based Cognitive Training Program for Children with Intellectual Disabilities)

  • 김선칠
    • 한국융합학회논문지
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    • 제12권11호
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    • pp.161-168
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    • 2021
  • 최근 많은 디지털 콘텐츠가 제시되고 있지만, 발달장애 아동 중 지적장애 아동을 대상으로 한 디지털 콘텐츠는 거의 제작되지 않았다. 지적장애 아동의 인지 개선을 위한 훈련프로그램을 기존의 대면 도제식 수업이 아닌 비대면 원격으로 수업을 진행하기 위해서는 디지털 콘텐츠 기반의 훈련 프로그램이 필요하다. 본 연구는 게임 기반으로 제작된 뉴로월드의 항목과 K-WISC-IV의 소항목과 비교하여 항목 간 상관관계로 공인 타당도를 분석함으로써 새로운 인지훈련 프로그램을 제시하고자 하였다. 검사항목과 훈련 항목 간의 상관관계에 있어 일부 타당성이 있는 것으로 나타났고, 이는 일부분의 훈련 항목이 공인 타당성을 지니고 있다는 것을 의미한다. 신뢰도 측면에서는 Cronbach 알파값이 0.794로 지적장애 아동들의 게임 수행력과 각 게임마다의 레벨 상승 정도가 어느 정도 신뢰성이 있는 것으로 나타났다. 이는 인지훈련 도구의 임상실험을 위한 향후 연구에 있어서 유의미한 결과로 사료된다.

Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability

  • Kim, Kyoung-Ju;Kim, Nam-Ju;Seo, Jeong-Man;Kim, Sung-Wan
    • 한국컴퓨터정보학회논문지
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    • 제23권4호
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    • pp.41-49
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    • 2018
  • The purpose of this study is to investigate the effect of computer pointing game on the visual perception ability of children with severe intellectual disability. Based on a literature review, we developed a computer pointing game to improve visual perception ability, which consisted of three stages; catching a hamburger, catching a hamburger and a soda, and catching various foods. At each stage, different instructional models were applied by difficulty level of the contents. Experiments were performed among four children with severe intellectual disabilities for three weeks. They belonged to H public school in Kyeonggi, Korea. Their visual perceptions were quantitatively measured four times by utilizing the Korean Developmental Test of Visual Perception tool (K-DTVP-2). For qualitative evaluation, an observation assessment diary was written and analyzed. All four children at the fourth test showed better visual perception ability, compared with the ability at the first test. As a result of the analysis of the observation assessment, they were considered successful in their learning and ordinary life related to visual perception. It can be concluded that the computer pointing game may play a role in helping children with severe intellectual disabilities improve their visual perception ability.