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Preceding Research on Comparative Analysis of the Validity of Game based Cognitive Training Program for Children with Intellectual Disabilities

지적장애 아동을 위한 게임형 인지훈련 프로그램의 타당도 선행 연구 비교 분석

  • Kim, Seon-Chil (Department of Biomedical Engineering, School of Medicine, Keimyung University)
  • 김선칠 (계명대학교 의용공학과)
  • Received : 2021.10.07
  • Accepted : 2021.11.20
  • Published : 2021.11.28

Abstract

Recently, many cognitive training programs based on digital contents have been presented, but few digital contents have been produced for children with intellectual disabilities among children with developmental disabilities. Digital contents based training programs are needed to apply remotely untact training programs rather than face-to-face apprenticeship classes for improving the cognition of children with intellectual disabilities. This study was attempted to present the new cognitive training program by analyzing concurrent validity, which was analyzed by the correlation between items by comparing with subtests of K-WISC-IV and items of game based Neuro-World cognitive training program. It was found that there are some validity by analyzing correlation between the subtests of K-WISC-IV and the items of Neuro-World program, which means that it has concurrent validity of some items of Neuro-World program. In terms of reliability, the Cronbach alpha value was 0.794, indicating that game performance of children with intellectual disabilities and the degree of level increase in each game were somewhat reliable. This is considered to be a significant result in future studies for clinical trials of cognitive training tools.

최근 많은 디지털 콘텐츠가 제시되고 있지만, 발달장애 아동 중 지적장애 아동을 대상으로 한 디지털 콘텐츠는 거의 제작되지 않았다. 지적장애 아동의 인지 개선을 위한 훈련프로그램을 기존의 대면 도제식 수업이 아닌 비대면 원격으로 수업을 진행하기 위해서는 디지털 콘텐츠 기반의 훈련 프로그램이 필요하다. 본 연구는 게임 기반으로 제작된 뉴로월드의 항목과 K-WISC-IV의 소항목과 비교하여 항목 간 상관관계로 공인 타당도를 분석함으로써 새로운 인지훈련 프로그램을 제시하고자 하였다. 검사항목과 훈련 항목 간의 상관관계에 있어 일부 타당성이 있는 것으로 나타났고, 이는 일부분의 훈련 항목이 공인 타당성을 지니고 있다는 것을 의미한다. 신뢰도 측면에서는 Cronbach 알파값이 0.794로 지적장애 아동들의 게임 수행력과 각 게임마다의 레벨 상승 정도가 어느 정도 신뢰성이 있는 것으로 나타났다. 이는 인지훈련 도구의 임상실험을 위한 향후 연구에 있어서 유의미한 결과로 사료된다.

Keywords

Acknowledgement

This work was supported by the Technology Innovation Program-Advanced Technology Center(Project No. 20014295) funded By the Ministry of Trade, Industry & Energy(MOTIE, Korea). The study was conducted according to the guidelines of the Declaration of Helsinki, and approved by the Institutional Review Board (or Ethics Committee) of Keimyung University Dongsan hospital. (2020-09-031).

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