• Title/Summary/Keyword: Check path algorithm

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Path Planning and Obstacle Avoidance Algorithm of an Autonomous Traveling Robot Using the RRT and the SPP Path Smoothing (RRT와 SPP 경로 평활화를 이용한 자동주행 로봇의 경로 계획 및 장애물 회피 알고리즘)

  • Park, Yeong-Sang;Lee, Young-Sam
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.3
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    • pp.217-225
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    • 2016
  • In this paper, we propose an improved path planning method and obstacle avoidance algorithm for two-wheel mobile robots, which can be effectively applied in an environment where obstacles can be represented by circles. Firstly, we briefly introduce the rapidly exploring random tree (RRT) and single polar polynomial (SPP) algorithm. Secondly, we present additional two methods for applying our proposed method. Thirdly, we propose a global path planning, smoothing and obstacle avoidance method that combines the RRT and SPP algorithms. Finally, we present a simulation using our proposed method and check the feasibility. This shows that proposed method is better than existing methods in terms of the optimality of the trajectory and the satisfaction of the kinematic constraints.

A Shortest Path Planning Algorithm for Mobile Robots Using a Modified Visibility Graph Method

  • Lee, Duk-Young;Koh, Kyung-Chul;Cho, Hyung-Suck
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1939-1944
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    • 2003
  • This paper presents a global path planning algorithm based on a visibility graph method, and applies additionally various constraints for constructing the reduced visibility graph. The modification algorithm for generating the rounded path is applied to the globally shortest path of the visibility graph using the robot size constraint in order to avoid the obstacle. In order to check the visibility in given 3D map data, 3D CAD data with VRML format is projected to the 2D plane of the mobile robot, and the projected map is converted into an image for easy map analysis. The image processing are applied to this grid map for extracting the obstacles and the free space. Generally, the tree size of visibility graph is proportional to the factorial of the number of the corner points. In order to reduce the tree size and search the shortest path efficiently, the various constraints are proposed. After short paths that crosses the corner points of obstacles lists up, the shortest path among these paths is selected and it is modified to the combination of the line path and the arc path for the mobile robot to avoid the obstacles and follow the rounded path in the environment. The proposed path planning algorithm is applied to the mobile robot LCAR-III.

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A decentralized collision avoidance algorithm of two mobile robots using potential fields

  • Yang, Dong-Hoon;Hong, Suk-Kyo
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1544-1549
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    • 2004
  • A new collision avoidance algorithm is presented for two mobile robots in narrow corridor environments. When two robots meet each other in a narrow corridor, one should yield the way to the other robot. To solve the problem arising in this situation, they exchange their path to get information about crossing-points to check avoidance conditions, which are necessary for choosing the robot to yield. The conditions are summarized as follows. 1) If one robot blocks the path to the closest crossing-point in front of the other robot. 2) If the closest crossing-point of each robot is the same point. 3) Which robot is closer to the closest crossing-point. In this paper, we propose a path planning algorithm for the robot which yield the way. Simulation results are presented to verify the feasibility of the proposed collision avoidance algorithm.

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A Study on Dijkstra Algorithm in Crossroad Including Left-turn Restriction, U-turn, and P-turn (교차로에서의 좌회전 금지, U-turn, P-turn을 고려한 개선된 Dijkstra Algorithm에 관한 연구)

  • Kim, Sung-Soo;Jun, Young-Joo;Cha, Young-Min
    • Journal of Industrial Technology
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    • v.21 no.A
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    • pp.231-240
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    • 2001
  • U-turn and P-turn as well as left-turn restriction exist in real traffic network. the optimal route should be selected for considering these using shortest path algorithms. But, the traditional algorithms have some limitations to use for considering there. The objective of this paper is to modify Dijkstra algorithm in order to find the optimal path in real traffic network. The continuous three nodes are used to check turn-restrictions and exclude these from and optimal path. A virtual connection is used to consider U-turn and P-turn.

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Elliptic coordinate of connection point for collision-free path planning based on linear parametric curve (타원 궤적 연결점을 이용한 일차매개곡선에 기반한 충돌회피 궤적 계획)

  • 남궁인
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1128-1131
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    • 1996
  • The collision-free path planning presented here uses linear parametric curve with one intermediate connection point between start and target points. The algorithm, in which connection point is organized in elliptic chord.(.theta., .delta.), maps objects in Euclidean Space into images in CPS through intersection check between path and obstacles a process defined as GM. Elliptic locus has special property that the total distance between focus points through a point on ellipse is the same regardless of .theta.. Hence by locating the start and target points to focus points of ellipse, and organizing connection point in elliptic coordinate, the .delta.-axis of CPS represents length of path. The GM of EWS requires calculation of interference in circumferential direction only. The procedures for GM is developed which include categorization of obstacles to reduce calculation amount. Simulations of GM of EWS, on a PC with Pentium/90MHz, is carried out to measure performance of algorithm and the results are reported on a table. The simulations are done for number of cases with different number of obstacles and location of start/target points.

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Optimal Path Planner Considering Real Terrain for Fixed-Wing UAVs (실제지형을 고려한 고정익 무인항공기의 최적 경로계획)

  • Lee, Dasol;Shim, David Hyunchul
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.12
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    • pp.1272-1277
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    • 2014
  • This article describes a path planning algorithm for fixed-wing UAVs when a real terrain should be considered. Nowadays, many UAVs are required to perform mission flights near given terrain for surveillance, reconnaissance, and infiltration, as well as flight altitude of many UAVs are relatively lower than typical manned aerial vehicles. Therefore, real terrain should be considered in path planning algorithms of fixed-wing UAVs. In this research, we have extended a spline-$RRT^*$ algorithm to three-dimensional planner. The spline-$RRT^*$ algorithm is a $RRT^*$ based algorithm, and it takes spline method to extend the tree structure over the workspace to generate smooth paths without any post-processing. Direction continuity of the resulting path is guaranteed via this spline technique, and it is essential factor for the paths of fixed-wing UAVs. The proposed algorithm confirm collision check during the tree structure extension, so that generated path is both geometrically and dynamically feasible in addition to direction continuity. To decrease degrees of freedom of a random configuration, we designed a function assigning directions to nodes of the graph. As a result, it increases the execution speed of the algorithm efficiently. In order to investigate the performance of the proposed planning algorithm, several simulations are performed under real terrain environment. Simulation results show that this proposed algorithm can be utilized effectively to path planning applications considering real terrain.

A Ranging Algorithm for IR-UWB in Multi-Path Environment Using Gamma Distribution (IR-UWB의 다중경로 환경에서감마분포를 이용한 거리 추정 알고리즘)

  • Kim, Jin-Ho;Kim, Hyeong-Seok;Cho, Sung Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.2
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    • pp.146-153
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    • 2013
  • The IR-UWB radar system radiates a pulse whose width is several hundred pico sec at Tx antenna and check the time to receive the pulse that reflected from target to measure the TOA. In this paper, we present a new algorithm which supplement the conventional ranging algorithm for more accurate estimation. We get received signal data using IR-UWB Radar module which equipped a NVA6000 UWB Transceiver and analysis the data of multi-path. Consequently, we found the property of UWB multi-path signal, which best fit a Gamma distribution. so we present a algorithm using Gamma-distribution and compared a performance with conventional ranging algorithm.

Development of a 3D simulator for optimal path generation of a mobile multiped robot (다족 모바일 로봇의 최적 경로 생성을 위한 3D 시뮬레이터의 개발)

  • Kim, Ki-Woo;Choi, Woo-Chang;Yoo, Young-Kuk;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 2007.10a
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    • pp.79-80
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    • 2007
  • This paper deals with generating multi-ped mobile robot's optimal path and its simulation. The multi-ped robot has six-legs which make it possible to move actively by attached driving wheel at the end of legs. The simulation environment is created similarly to the indoor environment as simple obstacles and walls. Also simulator can reconstruct an simulation environment. In this paper, the suggested simulator can generate the optimal path from starting point to destination by applying the A* algorithm and Bug2 algorithm. Then it is possible to check algorithms as 3D screen and we can simulate under the generated path.

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Parallelization of Probabilistic RoadMap for Generating UAV Path on a DTED Map (DTED 맵에서 무인기 경로 생성을 위한 Probabilistic RoadMap 병렬화)

  • Noh, Geemoon;Park, Jihoon;Min, Chanoh;Lee, Daewoo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.50 no.3
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    • pp.157-164
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    • 2022
  • In this paper, we describe how to implement the mountainous terrain, radar, and air defense network for UAV path planning in a 3-D environment, and perform path planning and re-planning using the PRM algorithm, a sampling-based path planning algorithm. In the case of the original PRM algorithm, the calculation to check whether there is an obstacle between the nodes is performed 1:1 between nodes and is performed continuously, so the amount of calculation is greatly affected by the number of nodes or the linked distance between nodes. To improve this part, the proposed LineGridMask method simplifies the method of checking whether obstacles exist, and reduces the calculation time of the path planning through parallelization. Finally, comparing performance with existing PRM algorithms confirmed that computational time was reduced by up to 88% in path planning and up to 94% in re-planning.

A Heuristic Search Based Optimal Transcoding Path Generation Algorithm for the Play of Multimedia Data (멀티미디어 자료 재생을 위한 경험적 탐색 기반 최적 트랜스코딩 경로 생성 알고리즘)

  • 전성미;이보영;허기중
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.4
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    • pp.47-56
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    • 2003
  • According to rapidly developed mobile terminals and network in the play environment for multimedia presentation, different end-to-end QoS situations appear. Then the generation of transcoding path algorithm was reviewed to transcode a source'data satisfying the needed QoS from a destination and play it considering given transcoders and network. This method used only workload as a parameter although two parameters, workload and throughput, were needed to process multimedia stream in a transcoder, Therefore generated transcoding path with this method had additional calculation to check playability whether it was safisfed the QoS of a destination or not. To solve the problem this paper suggests T algorithm with evaluation function using isochronous property that is needed for multimedia stream to arrive a destination. That means, most playable path is selected with heuristic search based isochronous property between many transcoding paths. Using the suggested algorithm, a transcoding path can be generated faster to play the multimedia data with different end-to-end QoS in real-time transmission.

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