• Title/Summary/Keyword: Character-net

Search Result 83, Processing Time 0.033 seconds

Coreset Construction for Character Recognition of PCB Components Based on Deep Learning (딥러닝 기반의 PCB 부품 문자인식을 위한 코어 셋 구성)

  • Gang, Su Myung;Lee, Joon Jae
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.3
    • /
    • pp.382-395
    • /
    • 2021
  • In this study, character recognition using deep learning is performed among the various defects in the PCB, the purpose of which is to check whether the printed characters are printed correctly on top of components, or the incorrect parts are attached. Generally, character recognition may be perceived as not a difficult problem when considering MNIST, but the printed letters on the PCB component data are difficult to collect, and have very high redundancy. So if a deep learning model is trained with original data without any preprocessing, it can lead to over fitting problems. Therefore, this study aims to reduce the redundancy to the smallest dataset that can represent large amounts of data collected in limited production sites, and to create datasets through data enhancement to train a flexible deep learning model can be used in various production sites. Moreover, ResNet model verifies to determine which combination of datasets is the most effective. This study discusses how to reduce and augment data that is constantly occurring in real PCB production lines, and discusses how to select coresets to learn and apply deep learning models in real sites.

Visualization Study of Character Type by Emotion Word Extraction (감정어 추출을 통한 등장인물 성향 가시화 연구)

  • Baek, Yeong Tae;Park, Seung-Bo
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2013.07a
    • /
    • pp.31-32
    • /
    • 2013
  • 본 논문에서는 영화의 등장인물의 성향을 파악하기 위해 시나리오의 대사로부터 감정어를 추출하고, 등장인물의 감정어들을 긍정, 부정, 중립의 3개로 단순화하여 등장인물의 성향을 가시화 시켜주는 방법을 제안한다. 대사로부터 감정어를 추출하기 위해 WordNet 기반의 감정어 추출 방법을 제안한다. WordNet은 단어 간에 상위어와 하위어, 유사어 등의 관계로 연결된 네트워크 구조의 사전이다. 이 네트워크 구조에서 최상위의 감정 항목과의 거리를 계산하여 단어별 감정량을 계산하여 대사를 30 차원의 감정 벡터로 표현한다. 등장인물별로 추출된 감정 벡터를 긍정, 부정, 중립의 3개의 차원으로 단순화 하여 등장인물의 성향을 표현한다.

  • PDF

A Study on the Character of the Street-Network of a Sea-Village in the Steep Area (급경사지(急傾斜地) 어촌(漁村)마을의 가로특성(街路特性)에 관한 연구(硏究))

  • Kim, Suk-Su;Choi, Hyo-Seung
    • Journal of the Korean Institute of Rural Architecture
    • /
    • v.1 no.1
    • /
    • pp.77-86
    • /
    • 1999
  • The object of this study is to look for how to develop the style of residence formed spontaneously on the steep area by looking into the street-network and resident character in residence area and analysing fundamental style of residence. Specially, It is not easy to find out a study of a sea-village in the steep area. So, it is urgent to be developed a road-system and a style of residence which are able to be adapted to special circumstances and situation of ground. Therefore, th found out characters that a steep area contains, contents that are analyzed in this study are as follows : First, the order and the style of road-net formed to be adapted to circumstances of ground. Second, the style of road which is formed by directions. Third, the style of alley. Fourth, the relations with which alley and Madang are confronted each other.

  • PDF

Recognition of Characters Printed on PCB Components Using Deep Neural Networks (심층신경망을 이용한 PCB 부품의 인쇄문자 인식)

  • Cho, Tai-Hoon
    • Journal of the Semiconductor & Display Technology
    • /
    • v.20 no.3
    • /
    • pp.6-10
    • /
    • 2021
  • Recognition of characters printed or marked on the PCB components from images captured using cameras is an important task in PCB components inspection systems. Previous optical character recognition (OCR) of PCB components typically consists of two stages: character segmentation and classification of each segmented character. However, character segmentation often fails due to corrupted characters, low image contrast, etc. Thus, OCR without character segmentation is desirable and increasingly used via deep neural networks. Typical implementation based on deep neural nets without character segmentation includes convolutional neural network followed by recurrent neural network (RNN). However, one disadvantage of this approach is slow execution due to RNN layers. LPRNet is a segmentation-free character recognition network with excellent accuracy proved in license plate recognition. LPRNet uses a wide convolution instead of RNN, thus enabling fast inference. In this paper, LPRNet was adapted for recognizing characters printed on PCB components with fast execution and high accuracy. Initial training with synthetic images followed by fine-tuning on real text images yielded accurate recognition. This net can be further optimized on Intel CPU using OpenVINO tool kit. The optimized version of the network can be run in real-time faster than even GPU.

Comparative Analysis of AI Painting Using [Midjourney] and [Stable Diffusion] - A Case Study on Character Drawing -

  • Pingjian Jie;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
    • /
    • v.11 no.2
    • /
    • pp.403-408
    • /
    • 2023
  • The widespread discussion of AI-generated content, fueled by the emergence of consumer applications like ChatGPT and Midjourney, has attracted significant attention. Among various AI applications, AI painting has gained popularity due to its mature technology, user-friendly nature, and excellent output quality, resulting in a rapid growth in user numbers. Midjourney and Stable Diffusion are two of the most widely used AI painting tools by users. In this study, the author adopts a perspective that represents the general public and utilizes case studies and comparative analysis to summarize the distinctive features and differences between Midjourney and Stable Diffusion in the context of AI character illustration. The aim is to provide informative material forthose interested in AI painting and lay a solid foundation for further in-depth research on AI-generated content. The research findings indicate that both software can generate excellent character images but with distinct features.

Estimation of Accessibility and Usability in Web Interaction for Personalized Ubiquitous Web Information Services (개인화된 유비쿼터스 웹 정보 서비스를 위한 웹 상호작용의 접근성 및 사용성 평가)

  • Kim, Yung-Bok
    • Journal of KIISE:Software and Applications
    • /
    • v.35 no.8
    • /
    • pp.512-521
    • /
    • 2008
  • Web-based information services should be evaluated for accessibility and usability with various types of Internet Web-browsing devices, interacting with web information servers. A reliable ubiquitous Web information server, accessible and usable with a variety of Web-browsing devices (e.g. a full-browsing mobile phone), should be a unified center for personalized ubiquitous Web information services as well as for business models based on personalized advertisements. We studied an estimation of the accessibility and usability in Web interaction for personalized ubiquitous Web information services, as metrics for real-time estimation. We show empirical results based on implementation and experiments in Korea, Japan and China, using a test-bed Web site ('ktrip.net') and single-character Korean domain names (e.g. 김.net, 이.net, 박.net, 최.net, ㄱ.net, ㄴ.net ... ㅎ.net, ㅏ.net, ... ㅔ.net, ㄱ.com, ㄴ.com ... ㅎ.com).

An Empirical Study on the Sub-factors of Middle School Character Education using Social Network Analysis (사회 네트워크 분석을 이용한 중등 인성 교육의 세부요인에 관한 실증 연구)

  • Kim, Hyojung
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.13 no.2
    • /
    • pp.87-98
    • /
    • 2017
  • The advancements in scientific technology and information network in the 21st century allow us to easily acquire a desired knowledge. In the midst of today's informatization, globalization, and cultural diversification, adolescents experience emotional confusion while accommodating diverse cultures and information. This study aimed at examining three aspects of character suggested by the Ministry of Education, which are ethics, sociality, and emotion, and the actual sub-factors required for character education. To that end, a survey was conducted with adolescents who were at a character-building age, and social network analysis (SNA) was performed to determine the effect of character education on the sub-factors. The statistics program SPSS was used to investigate the general traits of the subjects and the validity of the research variables. The 2-mode data that were finally selected were converted to 2-mode data using NetMinder 4, which is a network analysis tool. Furthermore, a data network was established based on a quasi-network that represents the relationships between ethics, sociality, and emotion. The results of this study showed that the subjects considered honesty and justice to be the sub-domains of the ethics domain. In addition, they identified sympathy, communication, consideration for others, and cooperation as the sub-domains of the sociality domain. Finally, they believed that self-understanding and self-control were the sub-domains of the emotion domain.

Mobile Interaction in a Usable-Unified-Ubiquitous (U3) Web Service for Real-time Social Networking Service (실시간 소셜 네트워크 서비스를 위한 사용 가능한-통합적-유비쿼터스 (U3) 웹 서비스에서의 모바일 상호작용)

  • Kim, Yung-Bok;Kim, Chul-Su
    • The KIPS Transactions:PartB
    • /
    • v.15B no.3
    • /
    • pp.219-228
    • /
    • 2008
  • For real-time social networking service, mobile interaction in a usable-unified-ubiquitous (U3) web service was studied. Both as a convenient mobile HCI for real-time social networks and as indexing keys to metadata information in ubiquitous web service, the multi-lingual single-character domain names (e.g. 김.net, 이.net, 가.net, ㄱ.net, ㄴ.net, ㅎ.net, ㅏ.net, ㅔ.net, ㄱ.com, ㅎ.com) are convenient mobile interfaces when searching for social information and registering information. We introduce the sketched design goals and experience of mobile interaction in Korea, Japan and China, with the implementation of real-time social networking service as an example of U3 Web service. We also introduce the possibility of extending the application to the metadata directory service in IP-USN (IP-based Ubiquitous Sensor Network) for a unified information management in the service of social networking and sensor networking.

Floristic Characterization of the Temperate Oak Forests in the Korean Peninsula Using High-rank Taxa

  • Kim, Jong-Won
    • Journal of Plant Biology
    • /
    • v.39 no.2
    • /
    • pp.149-159
    • /
    • 1996
  • The order of Rhododendro-Quercetalia mongolicae representing temperate oak forests in Korea was characterized in terms of presence of taxa of different rank. 140 releves were analysed for percentage contribution of each species, genera and families in syntaxa under consideration as well as extracton of diagnostic genera and families for syntaxa by an ordination technique. The Rhododendro-Quercetalia is characterized by high diversity of tree and shrub species contributing 40% of the total floristic composition as well as by a high contribution of the genus Rhododendron and the absence of the genus Fagus, characteristic of the QuercoFagetea sensu lato. The character families for the Rhododendron and Quercus include Liliaceae and Compositae, whereas Acer, Carex, Viola, Rhododendron and Quercus are the most common among genera. Rhododendron and Quercus are regarded as the transgressive cheractergenera, whereas the families of Pinaceae and Ericaceae are considered companions (in sense of the terminology of the Braun-Blanquet syntaxonomy) for the order. Family appeared to be an inadequate rank for diagnoses of alliances and suballiances. On the other hand, genus was found to be the most effective rank in differentiating the alliances and suballiances. The Lindero-Quercenion shares the same character-genera with the order Rhododendro-Quercetalia. Character genera of the suballiances Callicarpo-quercenion are Carpinus, Styrax, Smilax and Callicarpa, and those of the Pino-Quercion list Euonymus, Saussurea and Tilia.

  • PDF

Computerization and Application of Hangeul Standard Pronunciation Rule (음성처리를 위한 표준 발음법의 전산화)

  • 이계영
    • Proceedings of the IEEK Conference
    • /
    • 2003.07d
    • /
    • pp.1363-1366
    • /
    • 2003
  • This paper introduces computerized version of Hangout(Korean Language) Standard Pronunciation Rule that can be used in Korean processing systems such as Korean voice synthesis system and Korean voice recognition system. For this purpose, we build Petri net models for each items of the Standard Pronunciation Rule, and then integrate them into the vocal sound conversion table. The reversion of Hangul Standard Pronunciation Rule regulates the way of matching vocal sounds into grammatically correct written characters. This paper presents not only the vocal sound conversion table but also character conversion table obtained by reversely converting the vocal sound conversion table. Making use of these tables, we have implemented a Hangeul character into a vocal sound system and a Korean vocal sound into character conversion system, and tested them with various data sets reflecting all the items of the Standard Pronunciation Rule to verify the soundness and completeness of our tables. The test results shows that the tables improves the process speed in addition to the soundness and completeness.

  • PDF