• Title/Summary/Keyword: Character line

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A Novel Character Segmentation Method for Text Images Captured by Cameras

  • Lue, Hsin-Te;Wen, Ming-Gang;Cheng, Hsu-Yung;Fan, Kuo-Chin;Lin, Chih-Wei;Yu, Chih-Chang
    • ETRI Journal
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    • v.32 no.5
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    • pp.729-739
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    • 2010
  • Due to the rapid development of mobile devices equipped with cameras, instant translation of any text seen in any context is possible. Mobile devices can serve as a translation tool by recognizing the texts presented in the captured scenes. Images captured by cameras will embed more external or unwanted effects which need not to be considered in traditional optical character recognition (OCR). In this paper, we segment a text image captured by mobile devices into individual single characters to facilitate OCR kernel processing. Before proceeding with character segmentation, text detection and text line construction need to be performed in advance. A novel character segmentation method which integrates touched character filters is employed on text images captured by cameras. In addition, periphery features are extracted from the segmented images of touched characters and fed as inputs to support vector machines to calculate the confident values. In our experiment, the accuracy rate of the proposed character segmentation system is 94.90%, which demonstrates the effectiveness of the proposed method.

Polygonal Model Simplification Method for Game Character (게임 캐릭터를 위한 폴리곤 모델 단순화 방법)

  • Lee, Chang-Hoon;Cho, Seong-Eon;Kim, Tai-Hoon
    • Journal of Advanced Navigation Technology
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    • v.13 no.1
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    • pp.142-150
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    • 2009
  • It is very important to generate a simplified model from a complex 3D character in computer game. We propose a new method of extracting feature lines from a 3D game character. Given an unstructured 3D character model containing texture information, we use model feature map (MFM), which is a 2D map that abstracts the variation of texture and curvature in the 3D character model. The MFM is created from both a texture map and a curvature map, which are produced separately by edge-detection to locate line features. The MFM can be edited interactively using standard image-processing tools. We demonstrate the technique on several data sets, including, but not limited to facial character.

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An Algorithm of the Sketch Effect on an Image (영상의 스케치 효과 알고리즘)

  • 김봉민;김진헌
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.163-166
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    • 2000
  • This paper presents an image processing algorithm which gives an sketch effect on the real image taken by CCD camera. The essence of the technique is the expression of shading by the line touch. Several line patterns are developed to emulate pencil drawings, fusains, Indian ink paintings. This algorithm is expected to be used for computer portraits, character development, and souvenirs.

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Research on the Table Vacuolization in the Document Image (문서 영상 내의 테이블 벡터화 연구)

  • Kim, U-Seong;Sim, Jin-Bo;Park, Yong-Beom;Mun, Gyeong-Ae;Ji, Su-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1147-1159
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    • 1996
  • In this paper. we develop an efficient algorithm which vectorize the table input for mixed document recognition system. It is necessary to separate character and line for recognizing the character in the table. For recognizing table, we have to recognize the character which is blocked by table line and develop the efficient rectorization method for table line. For vectorizing table, we develop several methods. The first method is to extract table line part using 8-dircction chaincodes. The second method is to extract horizontal and vertical lines using histogram of lines. The third one is to extract diagonal lines of table by using the cross points of horizontal and verticallines. Finally we also develop the table vectorization method which finds the regularity characteristics of horizontal and vertical lines composing table, In the paper, we sugest a regularity method for efficient table vectorization.

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Stroke Extraction in Phoneme for Off-Line Handwritten Hangul Recognition (오프라인 필기체 한글 인식을 위한 자소 내 자획의 분리)

  • Jung Min-Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.3
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    • pp.385-392
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    • 2006
  • This paper proposes a new stroke extraction algorithm for phoneme segmentation, which is one of main techniques for off-line handwritten Hangul recognition. The proposed algorithm extracts vertical, slant, and horizontal strokes from phonemes using run-length. The run-length of vertical or slant strokes becomes the width, and also the number of horizontal run-lengths the width. After extracting horizontal strokes from phonemes, the algorithm links two continuous vertical or slant stokes with run-lengths of the strokes' width to represent the features of a character. The extracted strokes can be utilized to recognize a character, using template matching of strokes, which is being adopted in on-line handwritten Hangul recognition.

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Correction of Signboard Distortion by Vertical Stroke Estimation

  • Lim, Jun Sik;Na, In Seop;Kim, Soo Hyung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.9
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    • pp.2312-2325
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    • 2013
  • In this paper, we propose a preprocessing method that it is to correct the distortion of text area in Korean signboard images as a preprocessing step to improve character recognition. Distorted perspective in recognizing of Korean signboard text may cause of the low recognition rate. The proposed method consists of four main steps and eight sub-steps: main step consists of potential vertical components detection, vertical components detection, text-boundary estimation and distortion correction. First, potential vertical line components detection consists of four steps, including edge detection for each connected component, pixel distance normalization in the edge, dominant-point detection in the edge and removal of horizontal components. Second, vertical line components detection is composed of removal of diagonal components and extraction of vertical line components. Third, the outline estimation step is composed of the left and right boundary line detection. Finally, distortion of the text image is corrected by bilinear transformation based on the estimated outline. We compared the changes in recognition rates of OCR before and after applying the proposed algorithm. The recognition rate of the distortion corrected signboard images is 29.63% and 21.9% higher at the character and the text unit than those of the original images.

A Study on the Performance Improvement of Thinning Algorithm for Handwritten Korean Character (필기체 한글 인식에 유용한 세선화 알고리듬의 성능 개선에 관한 연구)

  • 이기영;구하성;고형화
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.5
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    • pp.883-891
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    • 1994
  • In this paper, we introduce new thinning algorithm which is useful for handwritten Korean character by using pixel directivity. At first, the directivity detection is performed before thinning. Each pixel is classified into the straight line of the oblique line based on its directivity. The algorithm using Rutovitz corossing number is applied to the straight line. And the algorithm using Hilditch crossing number is applied to the oblique line. The proposed algorithm is compared with six convention algorithms. Comparison criteria are similarity, noisy branch, and phoneme segmentation rate. Experiments with 570 characters have been conducted. Experimental result shows that the proposed algorithm is superior to six conventional algorithm with respect to similarity and phoneme segmentation rate.

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Composition Rule of Character Codes to efficiently transmit the Character Code in HDLC(High-level Data Link Control) Protocol (HDLC(High-level Data Link Control) 프로토콜에서 효율적 문자부호 전송을 위한 문자부호화 규칙)

  • Hong, Wan-Pyo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.4
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    • pp.753-760
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    • 2012
  • This paper is to show the character coding rule in computer and information equipment etc to improve the transmission efficiency in telecommunications. In the transmission system, the transmission efficiency can be increased by applying the proper character coding method. In datalink layer, HDSL ptotocol use FLAG byte to identify the frame to frame which consists of data bit stream and other control bytes. FLAG byte constits of "01111110". When data bit stream consist of the consecutive 5-bit "1" after "0", the decoder can not distinguish whether the data bit sequence is flag bit stream or data bit stream. To solve the problem, when the line coder in transmitter detects the consecutive 5-bits "1" after "0" in the input data stream, inserts violently the "0" after 5th "1" of the consecutive 5-bit "1" after "0". As a result, when the characters are decoded with the above procedure, the efficiency of system should be decreased. This paper shows the character code rule to minimize the consecutive 5-bits "1" after "0" when the code is given to each characters.

Character Extraction from Color Map Image Using Interactive Clustering (대화식 클러스터링 기법을 이용한 칼라 지도의 문자 영역 추출에 관한 연구)

  • Ahn, Chang;Park, Chan-Jung;Rhee, Sang-Burm
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.1
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    • pp.270-279
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    • 1997
  • The conversion of printed maps into computerized databases is an enormous task. Thus the automation of the conversion process is essential. Efficient computer representation of printed maps and line drawings depends on codes assigned to characters, symbols, and vector representation of the graphics. In many cases, maps are constructed in a number of layers, where each layer is printed in a distinct color, and it represents a subset of the map information. In order to properly represent the character layer from color map images, an interactive clustering and character extraction technique is proposed. Character is usually separated from graphics by extracting and classifying connected components in the image. But this procedure fails, when characters touch or overlap lines-something that occurs often in land register maps. By vectorizing line segments, the touched characters and numbers are extracted. The algorithm proposed in this paper is intended to contribute towards the solution of the color image clustering and touched character problem.

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