• 제목/요약/키워드: Character factor

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대학생들의 인성교육 요구 영향요인 (Factors Influencing Educational Needs Assessment for Character Education)

  • 임광명;박덕병;이신영
    • 농촌지도와개발
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    • 제23권4호
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    • pp.375-385
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    • 2016
  • Since the discussion on solving some problems in modern socity began in the late 1990s, the interest in students' character education has increased. This study aims to identify the factors influencing educational needs assessment for character education in Korea. A self-administered survey was obtained from 318 students in a university. Three factors extracted from factor analysis were individual, interpersonal, social character factor. Results showed that the determinants influencing character educations are academic achievement and volunteer activities for individuals character, academic achievement and school activities in campus for interpersonal and social character educational factor. The findings should be of interest to practitioners to develop education programs for students.

한국 제조업체의 중국시장 진입유형 선택 결정요인에 관한 연구 (A Study on Selection Determinant Factor in the China Market Entry of Korean Manufacture Firms)

  • 이제홍
    • 통상정보연구
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    • 제10권4호
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    • pp.417-437
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    • 2008
  • Korean firms have had a short history of foreign direct investment and export in China market entry. This present study empirically analyzed determinants of the choice of foreign market entry modes, Particularly forcusing on the China market entry on Korean manufacture firms. This study developed a research model to determinant factor in the China market entry and collected 77 survey responses from the Korean manufacture firms. This study model construct in the third factor, China market character, company character and product character. In China market character, the variance are China trade barrier, culture different, competition power. The variance in company character are internationalization experience, enterprise rage and entry motivation. Also the variance in product character are product different, customer service and cost advantage. It is researcher's main interest that which type of China market entry format brought most positive evaluation form the Korean manufacture firms. therefor, these research results turned out to be different a little both export and direct investment in China market of Korean manufacture firms.

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가구특성에 따른 주거이동 동기와 주거환경요소 특성에 관한 연구 - 부산시를 중심으로 - (A Study on the Motives of Mobility and profile of Housing Environment Quality according to Household Characteristics)

  • 조성희
    • 한국주거학회논문집
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    • 제7권2호
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    • pp.69-77
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    • 1996
  • Mobility in housing is a normative way to satisfy family needs for· better· living conditions. In the context of relative decisions. mobility can be understood as forced relocation or unforced relocation In making relocation. the household chooses a particular 'environmental quality profile. Therefore. the understanding of mobility and relocation in housing is needed for· the developing and planning of housing evnironment. The major findings are s follows ;1. The motives of mobility are composed of 4 factors('material porseperity’, 'convenience· safety'. environmental improvement' and 'forced relocation'). Especially, 'material prosperity' was defined the most fundamental factor· for. 2. The components of housing environment quality were composed of 3 factors related to the scale of home environment. They were 'neighborhood character factor', 'dwelling character· factor·'. And 'location character· factor'. The factor 'neighborhood character' was defined the basic factor· to choose for the housing environmental quality profile.3. It was examined that the motives of mobility and the components of home environmental quality were significantly different by the household characteristics (income. family life cycle. and tenure type).

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수학적 창의·인성 검사도구 개발 및 타당화 (Development and Validation of a Testing Tool for Mathematical Creativity and Character)

  • 황우형;김동중;김원;이다희;최상호
    • 한국수학교육학회지시리즈A:수학교육
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    • 제56권1호
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    • pp.41-62
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    • 2017
  • The purpose of this study is to propose the possibility of integrating creativity and character education and its need in mathematics education by developing and validating a testing tool assessing students' perceptions of mathematical creativity and character. For this purpose, we developed sixty questions in total to extract factors of mathematical creativity and character based on a literature review. Then, questionnaire data were collected for 1258 middle school students. After the collected data were randomly divided into two (n1=615, n2=643), the first group of data was used for exploratory factor analysis and the second one was employed for confirmatory factor analysis. As a result, 45 problems showing nine factors were extracted. The cognitive components of creativity includes divergent thinking, convergent thinking, imagination/visualization, and reasoning, whereas its affective components are interest, motivation, and openness. The character components contain participation, communication, responsibility, and promise. In addition, it is concluded that the developed testing tool, in which character in the model of this study impacts creativity meaningfully, has a measurement consistency which is not affected by gender and grade differences. These results have implications for a guide to curriculum development promoting creativity and character at school by showing objective and practical foundations of helping how to integrate creativity and character education.

게임 캐릭터의 성격 정의를 위한 자아 상태와 5대 성격 요인의 연관성 연구 (A Study on The Correlation Between Ego-state and Five Factor Model for Game Character's Personality)

  • 김미선;고일주
    • 한국컴퓨터정보학회논문지
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    • 제20권1호
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    • pp.75-83
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    • 2015
  • 플레이어의 흥미를 유발하기 위해서 보다 현실감 있는 캐릭터의 중요성이 증대됨에 따라, 캐릭터 디자인 단계에서 성격을 적용하여 사람처럼 행동하는 캐릭터가 필요한 시점이다. 그러나 기존 게임 캐릭터는 개발 단계에서 성격이 정해진 것이 아니므로 사람과 비슷한 행동을 하고 표현을 하는 캐릭터를 창출하는 데는 한계가 있다. 따라서 본 논문에서는 게임 캐릭터에 적용하기 위한 목적으로 5대 성격요인과 자아 상태의 연관성을 증명한다. 5대 성격요인과 자아 상태는 모두 사람의 성격적인 특성과 관련된 이론이다. 5대 성격요인은 사람의 내부적인 특성을, 자아 상태는 외부적으로 관찰 가능한 사람의 특성을 중점으로 하고 있다. 이점에서 두 이론은 어떠한 특성을 정의하고 이에 따라 행동하도록 설계된 캐릭터에 적용하기 적합하다. 즉, 5대 성격요인의 성격에 따라 설정되고, 자아 상태를 이용하여 이 성격에 따른 행동을 표현하는 캐릭터를 개발할 수 있다. 이 작업을 위해서는 우선 두 이론에 관련이 있음을 밝혀낼 필요가 있다. 이를 위해 본 논문에서는 기존 성격연구에 활용된 방법론인 형용사 체크리스트를 이용해 두 이론의 연관성을 밝혀내고 이 결과를 설문을 이용하여 분석한다. 향후 이 두 이론의 연관성에 따른 성격 모델을 구축하여, 캐릭터가 성격에 따라 행동하는 즉, 사실적 행위에 기반을 둔 캐릭터를 개발할 수 있을 것이라 기대한다.

청년기 여성의 상반신 체형 연구 (A Study of the Young Aged Women′s Bust)

  • 엄정옥;문명옥
    • 복식
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    • 제50권5호
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    • pp.117-130
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    • 2000
  • The purpose of this thesis is to offer basic data for clothing design which is intended to apply appropriate shape and capacity to clothes. The following are the analyzed results of an investigation which was conducted to characterize the upper half of the female body of 193 women whose ages are 18 to 25, taking part in this investigation. According to the results of analyzing young women's bust, I came to find a large individual difference of the wide varying factor numbers at the items of the side feature, the body stance, and the dart quantity. For the analysis of the female's upper body, 11 factors are used. The are as follows: Factor 1. width of the bust Factor 2. height of the bust and length of the arm Factor 3. side thickness of the bust and the upside type Factor 4. length of the bust on the front Factor 5. length of the bust on the back Factor 6. salient ratio of the breast Factor 7. width of the neck. the armhole, and measurement of the droop Factor 8. length of the shoulder Factor 9. flat ratio of the bust Factor 10. inclination of the shoulder factor 11. form of the back The shape of young women's upper bodies can be divided into four groups. The character ization of each group are as follows : Group 1 . 28.5% of the women who take part in this investigation belong to Group 1 These women have the shortest body, with a longer length of the front than the back and more thickness on the front than the back. Group 2. 21.1% of the women who take part in this investigation belong to this group. They show a longer length of the back and more thickness of the back than the front. In addition, this group is bent forward. Group 3. This group is the mast common type, showing the shortest and thickest character. 37.8% of the women who take part in this investigation have this bust character Group 4. 12.4% of the women belong to Group 4. They possess the highest and fattest character, skewing smaller necks, armholes, and waists than the other groups. This group also shows the drooping shoulders.

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유치원 교사 이미지 평가 연구 (Assessment of the Kindergarten Teachers' Professional Profile)

  • 류칠선;오영희
    • 아동학회지
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    • 제20권1호
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    • pp.213-222
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    • 1999
  • The purpose of this study was to assess the profile of kindergarten teachers. The subjects were 133 teachers, 116 kindergarten principals, 103 mothers, 98 professionals in preschool education, and 132 student teachers. Data were collected May - August, 1998. The results showed three different characteristics : (1) kindergarten teachers, principals, and professionals in preschool education, rated the most important factor to be character traits ; (2) mothers rated occupational pride as the most important factor and specialized functions as more important than character traits and (3) student teachers rated the most important factors to be specialized function, occupational pride and character traits.

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고속전철 슬레브궤도에서의 노반거동 특성에 관한 연구 (A Study on the Behavior Character of Roadbed in High-Speed Railway Slab Tract)

  • 조용권;이성혁;황선근
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2000년도 가을 학술발표회 논문집
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    • pp.319-326
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    • 2000
  • It is investigated character of the dynamic behavior at over excavation zone of roadbed using crushed stone instead of lean concrete. It is considered that behavior of roadbed using PENTAGON-3D and Baber's equation. Typical load of sine wave type using impact factor is compared to moving load system to examine relationship in using PENTAGON-3D case. Variations of this paper are material properties of roadbed, train velocity, subgrade bearing capacity. Using variations, safety of roadbed is estimated by dynamic behavior character.

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MMORPG 사용자의 동기유발에 영향을 미치는 요소 : 게임사용자의 욕구 관점에서 (A Study on MMORPG Factors in Game User's Motivation : A Game User's Desire Perspective)

  • 윤재선;임찬
    • 한국게임학회 논문지
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    • 제10권1호
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    • pp.47-56
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    • 2010
  • 본 연구는 MMORPG의 특성을 사용자의 욕구 관점에서 분석하여 동기유발에 영향을 미치는 구체적요소를 살펴보았다. 연구결과, 기존의 연구에 의해 도출된 동기유발요인 중 하나인 캐릭터는 사용자 캐릭터, 타 사용자 캐릭터, 보스몬스터 캐릭터, 조력자NPC로 세분화 되었으며, 캐릭터별 요인은 시각적 매력과 심리적 성향 그리고 능력치로 도출되었다. 또한 각 캐릭터가 사용자의 동기유발에 미치는 영향은 유의미한 차이가 있는 것으로 나타났으며, 각 캐릭터 별로 동기유발의 주요요인이 다른 것으로 나타났다. 구체적으로 사용자캐릭터는 시각적 매력요인과 능력치요인, 보스몬스터 캐릭터는 심리적 성향요인과 능력치요인, 타사용자 캐릭터는 시각적 매력요인과 능력치요인 그리고 조력자 NPC는 시각적 매력요인이 사용자의 동기 유발에 영향을 미치는 요인으로 분석되었다. 연구결과를 통해 도출된 구체적 동기유발요소는 사용자의 동기를 유발하기 위한 구체적 전략 제시측면에 도움을 줄 것으로 기대된다.