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An Appraisal of Drama 'KAIST' As an Informal Science Learning (비정규 과학학습으로 본 드라마 '카이스트' 평가)

  • Hwang, Sung-Won;Choi, Jae-Hyeok;Yoon, Hye-Gyoung;Yoo, June-Hee
    • Journal of The Korean Association For Science Education
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    • v.21 no.2
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    • pp.316-327
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    • 2001
  • KAIST' is the TV drama which has portrayed modem science & technology and the life of scientists & engineers for about one and half year. The purpose of this study is to appraise the drama 'KAIST' as an informal science learning. Using the interesting materials such as soccer robots, computer systems and satellites, the drama arouse students' interest and frequent watching. In general, the drama 'KAIST', as a source for informal science learning, played a positive role: it showed the image of scientists who have humane and sociable character being different from the students' image of real scientists, and changed positively the students' science-technology related attitudes, especially the attitudes towards scientists/engineers, science/technology, and the social nature of science/technology. Teachers commented that the drama 'KAIST' might arose students' interest in science, but the made-up contents and the genius-like characters could cause negative educational effects.

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Comparison of Productivity of Various Silage Corn Varieties II. Chemical composition and nutrient yield of different part of silage corns (Silage용 옥수수의 품종별 생산성 비교 Il. 옥수수 부위별 조성분 함량 및 영양소 생산성)

  • 김병호;문여황;신정남
    • Journal of The Korean Society of Grassland and Forage Science
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    • v.12 no.3
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    • pp.185-192
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    • 1992
  • This experiment was conducted to compare the productivity of five silage corn varieties. Corn varieties were Pioneer 3144(P 3144), 3160(P 3160), 3282(P 3282), 3352(P 3352) and Suweon 19(S 19) and were seeded on May 2 and harvested on August 15. Ratios of stalk, leaf and ear, chemical composition and yields of nutrients were investigated in respective corn part. Experimental design was accepted by Latin square arrangement with five replicates and each plot had twenty two plants. The results obtained were as follows: 1. Crude portein, crude ash and nitrogen free extract(NFE) contents of whole plant ranged from 6.32 to 7.18%, 5.16 to 7.43% and 52.62 to 57.90%, respectively, and there were no significant(P>.Ol) differences between varieties. Crude protein and NFE content were the highest in ear between corn parts. 2. Crude fiber conent of whole plant ranged from 18.98 % to 24.01 %, and was the highest in suweon 19 and the lowest in P 3352(P<.01). Crude fiber content was the highest in stem and the lowest in ear, However, crude fat content(2.03-3.66 %) vice versa. 3. Yields of organic matter, crude protein, crude fat, NFE and TDN per 10a were the greatest(P< .01) in P 3282, however crude fiber yield was the highest(P<.Ol) in P 3352. 4. Ratios of different part to total dry matter yield ranged from 12.7 %(P 3352) to 17.8 %(P 3160) for leaf, 44.5(P 3352) to 66.9 %(P 3160) for stem and husks, and 16.9 %(P 3282) to 42.8 %(P 3352) for ear, and there were significant differences between corn varieties(P<.Ol). Consequently, P 3352 has the greatest nutrient yields, particularly by ear, and P 3282 has a great nutrient yield by stem. This result suggested that could be appear a better character of silage corn by hybridization of this two corn varieties.

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A Study on Restructuring of Learner-Centered Education Environment through Participatory Design - Focusing on the 'User-Integrated Platform Project' Case - (참여디자인을 통한 학습자중심교육환경 재구조화 방향연구 - '사용자-융합플랫폼 프로젝트' 사례를 중심으로 -)

  • Yoo, Myoung-Hee
    • Journal of the Korean Institute of Educational Facilities
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    • v.27 no.2
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    • pp.35-47
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    • 2020
  • The need for communication is emphasized in decision making, design methods and processes for the educational environment that contain new curricula and learning methods. In this study, we tried to find the direction and agenda of learner-centered environment restructuring through the 'user-integrated platform' in which various subjects related to school space environment understand each other's position and overcome the barriers and prejudices of each sector. The project was planned in a 'bottom-up process' method that uncovered the singularities of the previous stage and led the main contents of the next stage. The various subjects who participated in the project shared their own experiences and different positions regarding the school space. At the workshop, the topics of the participating teams were divided into two categories. The teams in the category of the 'school culture and space' insisted innovation of 'the school culture' as a premise for the restructuring of the 'school space', and proposed schools with different interpretations of 'authority and rules of school', 'the meaning of learning and play' and 'the main character of school. The teams in the category of the 'school borders and spaces' focused on 'communication' and proposed schools containing 'emotional care of students', 'borders between schools and villages', 'village community schools', and 'interspace and niche time'. After the workshop, we were able to derive the direction and architectural strategy of the school space restructuring by analyzing the works of the participants. Through this study, we confirmed the possibility of translating user's ideas into the professional domain through careful planning, preparation, facilitation, and analysis in Participatory Design.

Community Making in Urban Areas and the Implications : A Case of Samduck-Dong, Daegu City (도시지역 마을만들기의 사례와 시사점 : 대구 삼덕동을 사례로)

  • Yoon, Ok-Kyong
    • Journal of the Korean association of regional geographers
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    • v.14 no.5
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    • pp.466-479
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    • 2008
  • This study focuses on the characteristic of community making in urban areas and the implications in the case of Samduck-Dong, Daegu City. This study observed the geographic feature of Samduck-Dong, the background and process of community making and the citizen's interests and respondence. Samduck-Dong is located near CBD of Daegu and surrounded by useful places and facilities. This area is perceived as an attractive housing environment. As the commercial function is increased and the studio type house for rent, so called one room, is constructed, it is anticipated to get some trouble of building up community. The program of community making in Samduck-Dong, started from wall removal, is attempted diversly now. The places in relation to community making became a representative character of Samduck-Dong. However, there is problems of citizen's participation and the appreciation sharing about the contents and scale of community making.

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H.264 to MPEG-2 Transcoding considering Distance of Motion Vectors (움직임벡터의 거리를 고려한 H.264 to MPEG-2 Transcoding)

  • Son, Nam-Rye;Jung, Min-A;Lee, Sung-Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.5C
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    • pp.454-463
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    • 2010
  • After the efficiency of H.264 video compression has been announced, it replaced MPEG-2 standard in several applications. So transcoding methods of MPEG-2 to H.264 have been studying because there are variety devices and contents followed by MPEG-2. Although H.264 supported various service such as IPTV, DMB, digital broadcasting etc, but users using MPEG-2 devices cannot accessible to them. This paper propose H.264 to MPEG-2 transcoding for users of MPEG-2 devices without displacement H.264. The proposed method predicted a motion vector for MPEG-2 encoder after it extracted from motion vectors of variable blocks in H.264 to improve processing time. Also it predicted a optimal motion vector using modified boundary matching algorithm after grasped a special character for boundary and background of object. The experimental results from proposed method show a considerable reduction in processing time, as much as 68% averagely, with a small objective quality reduction in PSNR.

Feminist Expression Analysis of Modern Commercial Movies (Focusing on "Micro-habitat(2017)") (현대 상업영화의 페미니즘 표현분석연구 (영화 "소공녀(2017)"을 중심으로))

  • Lee, Tae-Hoon
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.439-446
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    • 2019
  • Feminism on the theme of gender equality is emerging as an important issue in the overall Korean culture. Feminism is not only a level of claiming or advocating women's rights, but an essential subject of gaze and thought, not a distorted, artificially portrayed image of women distorted or typified in a story created by men in the past It is a film that explores the problem of the individual's life in society fundamentally. Jun Koeun's movie' 'micro-habitat'(2018) 'expresses a feminist theme that shows a strong self - selection and transcendental thinking in male - oriented stereotypes and inequal social structure. The film, which focuses on the public insight into society and the enhancement of the ideal human being from the viewpoint that the public film should lead the educated enlightenment character that raises the broad insight into the world and lead the mature social culture, I think it will play a big role.

Study of GUI Design appearing in Fast Food Restaurant DID - Focused on Lotteria, McDonald's, Burger King and Mom's Touch - (패스트푸드점 DID에 나타난 GUI 디자인 연구 - 롯데리아, 맥도날드, 버커킹, 맘스터치 중심으로 -)

  • Lee, Young-Hwa
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.253-262
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    • 2019
  • This study conducted an actual condition survey with users in order to examine the Graphic User Interface (GUI) design appearing in fast food Digital Information Display (DID). Selecting four restaurants with high sales in the hamburger industry in 2017, including Lotteria, McDonald's, Burger King, and Mom's Touch, based on this, this study investigated and analyzed GUI visual components appearing in DID, including layout, character, color, graphics, and videos based on this. As a result, this study could propose a design plan providing users with the layout that can be clearly and neatly divided, characters attracting attention with high readability, colors with high visibility, graphics attract interest, and videos with various contents, rather than a complex approach for efficient GUI design, analyzing the environmental factors of fast food restaurants.

An analysis on the factor and types of plagiarism of Korean animation (한국 애니메이션의 표절요인과 유형분석)

  • Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.327-335
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    • 2019
  • In the 1970s, Korea actively produced so many animated works which is called the "golden age" of korean animation. However, Korea imported and subcontracted foreign animations than creating original works and, there has been a constant controversy that many of the korean animations imitated foreign works. Therefore, this paper aims to analyze the factors that caused this and its patterns, focusing on works suspected of plagiarism in Korean animation during the 1970s and 1980s. First, the focus will be on the definition and composition of plagiarism in art creation, secondly, on the political-ideological, industrial-administrational, production-structural, and copyright awareness aspects of the factors of plagiarized animation. Thirdly, 30 korean animations produced at the time will be analyzed on the degree of design theft and plagiarism based on six criteria focusing on characters' shapes and color arrangements. By analyzing the social factors and patterns of plagiarism, this study aims to provide a social and cultural understanding of academic value about the process of korean animation's development.

The Study on Conflict expression of DongraeYaroo (동래야류의 갈등표현 방식 연구)

  • Sim, SangGyo
    • (The) Research of the performance art and culture
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    • no.33
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    • pp.33-58
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    • 2016
  • This thesis studied about the expression of the conflict in DongraeYaroo. Study perspective was time and passion. Time refers to a change in the time to move to the current from the past. As in the study was the change in the phase and values of the characters occurred. Passion is an act which is scheduled departing from the spirit moves the body. And the emotions move the human heart. And it was associated with the inner values that determine the ethical life. DongraeYaroo should ever criticize feudal era and values through the conflict with the changes in time. Through conflict with the realism tendencies and passions were melodramatic tendencies. DongraeYaroo is a folk masques of realism and melodramatic nature complex. DongraeYaroo has a part that is causing the conflict with the contents of the passion associated with the character's sexual desire is elsewhere. There are also distorted passions and inde normal expression of tragic passion passions that lead to death.

Evolution Path of OSMU: Web-novel and Webtoon (OSMU의 진화 경로: 한국과 중국의 웹소설과 웹툰을 중심으로)

  • Wang, Yiyao;Shin, Hyung-Deok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.119-126
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    • 2021
  • The purpose of this study is to see if cultural contents that are characterized by experience goods have different types of One Source Multi Use (OSMU) phenomena. This study classified original works into web-novels and webtoons, and studied how OSMU evolution paths can be different between the two types of originals. In addition, this study compared Korean and Chinese examples. Using eight original works created between 1999 and 2012, which were later used for OSMU, this study investigated how web-novels and webtoons took different OSMU evolution paths in Korea and China. As a result, this study found that web-novels are more actively used in different formats than webtoons, probably because web-novels can more easily stimulate people's imaginations. In addition, Korea was found to use story-centered OSMU before character-centered OSMU, whereas China showed both types of OSMU simultaneously.