• Title/Summary/Keyword: Character System

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A Study on Data Sharing Codes Definition of Hangul in CAI Application Programs (CAI 응용프로그램 작성시 자료공유를 위한 한글 코드 체계 정의에 관한 연구)

  • Kho, Dae-Gon
    • Journal of The Korean Association of Information Education
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    • v.2 no.1
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    • pp.138-161
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    • 1998
  • This research addresses to establish a systematic approach to design a standard Hangul code system for educational purposes in development of CAI courseware using Korean, English, and Chinese characters, which requires data exchanges and database construction. In this paper, types of Korean alphabetic code systems already in use, their representational environments and consonant/vowel order have been studied and analysed. This paper presents the requirements that the hangul code system for educational purpose needs to obtain. First, it should be able to represent all contemporary as well as ancient Korean alphabets. Second, character elements should be separable. Third, consonant/vowel order should be determined to easily retrieve and exchange data. Lastly, the code should maintain compatibility with other national codes and provide uniqueness of user-defined character codes.

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Implementation of Self-expression Tool with Interactive Hangeul

  • Lim, Sooyeon
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.43-49
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    • 2018
  • Modern people communicate in a digital space without being limited by physical space and time. On the internet, people's desire for self-expression is getting bigger, and the most common self-expression tool is characters. Characters are visual materials to express human thoughts and desires. This study is a method to positively express the viewer's self in an interactive Hangeul system. The proposed system produces new formative shapes and meanings of Hangeul through the process of deconstructing and reconstructing the characters. Immediate character transformations that are synchronized with the motion of the viewer act as a tool of self-expression by inducing the viewer's active interaction repeatedly. Therefore, the proposed interactive Hangeul is more than enough to be used as a new graphic tool beyond the text to be read, and it is highly likely to develop into cultural contents using it.

Degine of MigAgent System for Load Balancing in Seamless Game (Seamless Games 에서의 부하 분산을 위한 MigAgent 시스템 설계)

  • Won, Dong-Kee;Lee, Jeong-Jin;Hwang, Ho-Jeon;Doo, Gil-Su;Kim, Beob-Kyun;An, Dong-Un;Chung, Seung-Jong
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.466-468
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    • 2005
  • MMORPG enables thousands of players to play in an evolving virtual world at the same time over the internet. So, the load of this kind of games is heavier than that of any other precedents. One of load balancing methods is map-partition to divide the load of entire system which is vulnerable to delay message between clients and servers. In this paper, we propose a game architecture using MigAgent to help migration of player character between field servers and to reduce message traffic between clients and field servers.

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Smart Phone Road Signs Recognition Model Using Image Segmentation Algorithm

  • Huang, Ying;Song, Jeong-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.887-890
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    • 2012
  • Image recognition is one of the most important research directions of pattern recognition. Image based road automatic identification technology is widely used in current society, the intelligence has become the trend of the times. This paper studied the image segmentation algorithm theory and its application in road signs recognition system. With the help of image processing technique, respectively, on road signs automatic recognition algorithm of three main parts, namely, image segmentation, character segmentation, image and character recognition, made a systematic study and algorithm. The experimental results show that: the image segmentation algorithm to establish road signs recognition model, can make effective use of smart phone system and application.

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A Study on Vector-based Automatic Caricature Generation (벡터기반의 캐리커처 자동생성에 관한 연구)

  • Park, Yeon-Chool;Oh, Hae-Seok
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.647-656
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    • 2003
  • This paper proposes the system to generate caricature (character's face) resembling human face using extracted facial features automatically. Since this system is vector-based, the generated character's face has no size limit and constraint. So it is available to transform the shape freely and to apply various facial expressions to 2D face. Moreover, owing to the vector file's advantage, it can be used in mobile environment as small file site.

Engineering Information Search based on Ontology Mapping (온톨로지 매핑 기반 엔지니어링 정보 검색)

  • Jung Min;Suh Hyo-Won
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.617-618
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    • 2006
  • The participants in collaborative environment want to get the right documents which are intended to find. In general search system, it searches documents which contain only the keywords. For searching different word-expressions for the same meaning, we perform mapping before searching. Our mapping logic consists of three steps. First, the character matching is the mapping of two terminologies that have identical character strings. Second, the definition comparing is the method that compares two terminologies' definitions. Third, the similarity checking pairs terminologies which were not mapped by two prior steps. In this paper, we propose Engineering Information Search System based on ontology mapping.

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A Study on the Optimum Design Parameters of the Thermostat for Coolant Temperature Control of an Automotive Engine (자동차용 기관의 냉각수 온도조절을 위한 서머스탯의 최적설계 변수설정에 관한 연구)

  • 박경석;신진식;원종필
    • Transactions of the Korean Society of Automotive Engineers
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    • v.1 no.2
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    • pp.1-16
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    • 1993
  • It is widely recognized that exhaust emissions, fuel economy and engine torque are affected by engine temperature, and logic would suggest that a cooling system offering a better compromise of engine temperature would improve both overall engine performance and economy. Author measured coolant temperature of some parts and flow rate which are necessary to heat transfer in a engine. And Author determined parameters necessary for the optimum design of a thermostat to keep the best engine performance ; determined the optimum operating temperature of electric cooling fan. A summary of this study is followed. 1. Study of the effects of cooling condition to combustion character in a engine. 2. Analyze of heat transfer surrounding engine cylinders. 3. Study of the effects of cooling character to engine heat rejection, determination of the optimum collant temperature for keeping the optimum engine performance and determination of the optimum design of a thermostat for keeping that temperature.

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A Mark Automatic Checking System to Inspect Character String on Chip (칩의 문자들을 검사하기 위한 마크 자동 검사 시스템)

  • Kim, Eun-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.3
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    • pp.577-583
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    • 2007
  • The character strings on chips and components are so tiny and numerous that it is a very difficult work for people to perform. In this paper, we propose a mark automatic checking system, which will determine whether chip is wrong-mark or not by recognizing characters on chips. Lots of faulty detection conditions and template matching methods are used to inspect the faulty mark items. The faulty detection classifies conditions as five kinds-darkness, matching, area, broken and branch. A series of experimentation show that the method proposed here can offer an effective way to determine wrong-mark on chips.

Development of Character Input System using Facial Muscle Signal and Minimum List Keyboard (안면근 신호를 이용한 최소 자판 문자 입력 시스템의 개발)

  • Kim, Hong-Hyun;Park, Hyun-Seok;Kim, Eung-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.289-292
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    • 2009
  • A person does communication between each other using language. But In the case of disabled person can not communication own idea to use writing and gesture. Therefore, In this paper, we embodied communication system using the facial muscle signals so that disabled person can do communication. Especially, After feature extraction of the EEG included facial muscle, it is converted the facial muscle into control signal, and then select character and communicate using a minimum list keyboard.

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A Study on the Understanding Method and Methodology of Character Education: A Transition to Character Education based on a Correct Understanding and Attitude towards Human Nature and Emotions (인성교육 이해방식과 방법론에 관한 일고찰 - 인간 본성과 감정의 올바른 이해를 토대로 한 인성교육으로의 전환 -)

  • Kim Sung-sil
    • Journal of the Daesoon Academy of Sciences
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    • v.42
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    • pp.201-226
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    • 2022
  • Character education begins with a clear definition of character. There are claims that humanity is reducible to human nature or personality, but when approached from an educational perspective, human nature soon boils down to the question of its ultimate goodness or wickedness. There is a significant difference between the educational systems that emerge from the standpoint that human nature is evil versus the standpoint that human nature is good. With regards to educational outcomes, this can be observed both in terms of human nature and personality. Modern education today sees education as leading the immature to a mature state from the standpoint that human nature is evil. But if human nature is evil, how could we implement an education that would render it good? If character education becomes a system of etiquette education or one of instilling manners whereby simple wrong cases are righted, it would be nothing but a follow-up to the wrong educational cases that had been carried out previously. In that sense, character education is correction; not education. Education should be done in a way that realizes and understands the perfect self rather than unfolding as a process of constantly correcting and reinforcing immature human beings. In that sense, this paper posits that enabling students to understand their own emotions would serve as a correct form of character education. This would be a system of focusing on emotions that reveal the goodness of human nature. Personality can be educated, but education at this time should be a way to bring out a student's already good and even perfected nature. This is more realistic than replacing a 'faulty' character with a good character which supposedly did not exist previously. If personality education morphs into 'emotional self-understanding,' contemplations on 'why not to do' unsavory acts rather than mere negative commands 'don't do that,' and listening to what one's emotions intuit prior to and after given actions, then that would arise to the true standard of a good education.