• 제목/요약/키워드: Changing Media Environment

검색결과 158건 처리시간 0.026초

한국실내디자인에 있어 매체적 표현 경향에 관한 연구 (A Study on the Media Expression Trend in Interior Design of Korea)

  • 오인욱;이창윤
    • 한국실내디자인학회논문집
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    • 제28호
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    • pp.11-16
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    • 2001
  • All vague and constructions of contemporary cultural environment have been reorganized and the relationship between people and culture can't follow development speed of rapid material civilization development and being informationalized. Because of the circumstances, physical environment is changing into other cultural environment, existence of human being is at a crisis. Physical value precedes mental value and rapid changing causes culture lag. Modernism design of 20th century suggested standard, simplicity and mass production methods, but nowaday, as human being complexity is increasing, information-media are needed to satisfy that. Namely usual design thoughts have to be changed because our life is surrounded by many kinds of powerful media sings and various mixed cultural circumstances. People predict that the characteristics of new ages are 'Immateriality', 'Sensoriality', 'multimedia'. Amongst them, medial spatial characteristics will be eventually remarkable in commercial space which is coincided with economic logic and multilateral culture. This study is a focus on commercial space which emphasis contemporary medial characteristics and observes medial meaning and various technique through some experimental works in Korea. Also this study's purpose is to examine design directions which correspond with contemporary Korea culture.

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The Developing of Sports Commentator Attribute Scale for Adaptation to ICT and New Media Platform Era

  • Choi, Eui Yul;Jeon, Yong Bae
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권3호
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    • pp.163-170
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    • 2020
  • The purpose of this research is to organize panels centered on professional workers and experts in the sports media industry, identify structures and items of sports media commentators' attributes that conform to the present era through the collective agreement process, and evaluate the derived measures according to the scale development procedure. We would like to shed new light on the nature of commentators due to the rapid development of broadcasting technology and the emergence of new media platforms, the emergence and expansion of smart media receptors and the changing environment of modern sports broadcasting. For this purpose, a panel of experts from academia and industry related to sports management and sports media was organized and the attributes of commentators were analyzed using the Delphi method. Technology development in the sports market has created a new sports consumption environment. In these consumer environments, various environmental factors influence the consumer's consumption culture of sports consumers. For example, professional information, as well as interpretations of sports culture, history and society are becoming their share for sports commentators, and viewers are demanding more diverse characteristics from sports commentators. In this respect, the study of sports commentator attributes can be a deep understanding of the rapidly changing culture of sports consumption.

저농도 하수 유입 Membrane-BNR공정내 고정상담체 호기조에서의 SND (SND in the Fixed Media Tank of Membrane-BNR Process Treating Low C/N Wastewater)

  • 정용철;이정열;민경석
    • 한국물환경학회지
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    • 제24권3호
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    • pp.328-332
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    • 2008
  • This research was about T-N removal efficiency of oxic reactor in which fixed media submerged from Membrane BNR(An+Ax+Ox) process. This experiment was implemented by using fixed media and changing DO concentration in the oxic reactor. Nitrification efficiencies of all modes were more than 98%. When no media was in the oxic reactor, T-N removal efficiency was only 47.4%, while it were shown from 60.3% to 67.4% with packed media, which indicated improved efficiency of 27~42%. The removal efficiencies of TCOD and BOD were more than 89%, 98% respectively, which could satisfy the guideline of advanced sewage reclamation by Department of Environment. When DO concentration in the packed oxic-media tank was 0.5~1.0 mg/L, T-N removal efficiency was low, which resulted from insufficient nitrification in the oxic reactor. Therefore, DO concentration of bulk solution needs to be kept more than 1.0 mg/L to induce higher nitrification efficiency in the reactor in which media was submerged. Also, the selection of DO concentration is important to prevent media from being clogged.

새로운 미디어 환경의 대중강연이 공학교육 발전에 미치는 영향 (The Impact of Public Lectures on the Development of Engineering Education in the New Media Environment)

  • 한경희
    • 공학교육연구
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    • 제20권6호
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    • pp.52-60
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    • 2017
  • This study analyzes the public lecture conducted by a university in Seoul and examined how a public lecture on the emergence of a new media environment could influence the actual field of engineering education. The current public lecture is changing away from past patterns which have been conducted on a daily, irregular and offline basis. Online lectures such as Mooc programs, as well as broadcast programs in the Internet media environment, are becoming increasingly popular with mainstream education. This study focuses on exploring how public lecture experiences of engineering professors have affected the improvement of learner centered education and their communication skills. It also examines how public lecture in the field can affect to enhance public understanding of engineering. The advent of a new media environment is likely to inject new vitality into a college lecture that seems to fall behind in the past. It is highly likely that the reliance on the teaching capabilities of professors become higher according to the emphasis on active learning environment. The genre of public lecture is expected to greatly helpful to expand future engineering education methodologies.

디지털미디어 전시환경에서의 어포던스디자인 요소별 선호에 관한 연구 (A Study on Preference according to Affordance Design Elements in Digital Media Exhibition Environment)

  • 노이경;남경숙
    • 한국실내디자인학회논문집
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    • 제26권5호
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    • pp.135-142
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    • 2017
  • Recently, as human-centered design and humanization of space accelerates, the concept of physical space is changing to user-centered space. In particular, in the case of exhibition space to utilize digital media, visitors' actively experiencing exhibits and participating exhibition are regarded as an important factor, thus affordance design serves as a crucial factor to afford satisfaction with exhibition space to the visitors. Accordingly, the study is to understand the concept of the affordance and the digital media exhibition environment and to analyze the preference for each affordance design factor in the digital exhibition environment. The survey is conducted to people in the twenties who inhabit Seoul and the metropolitan area, familiar with the digital media. The results of the survey show that the most important role of the digital media in the exhibition environment is to create the atmosphere for concentration and complexity is the most preferable among interactivity, network ability and complexity, the feature of the digital media. Additionally, the results reveal that cognitive affordance presenting the feature of design to help the user when he/she want to know something is the most preferable among sensory affordance, physical affordance, cognitive affordance and functional affordance and as the time exposed to the digital media increases the importance of the affordance design is high. As the digital environment is common now in many fields, it will be regarded as a crucial factor to the visitors of an exhibit hall from now on whether affordance design is used.

디지털콘텐츠서비스의 산업구조와 환경변화에 따른 융합에 관한 연구 (A Study on according Convergence to an Infrastructure and Environment Variation of Digital Contents Service)

  • 주헌식
    • 한국IT서비스학회:학술대회논문집
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    • 한국IT서비스학회 2009년도 춘계학술대회
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    • pp.588-592
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    • 2009
  • The latest advances in great revolution for digital media and contents industries with Ubiquitous era. Because of spread and supply of various multimedia devices with combination digital with network, we need various type of digital contents. The Digital contents consists of Middleware industries, network business, contents service presenters and users. For supporting digital media. contents and media devices have been converging Digital contents convergence has been proceeding rapidly in media, broadcast and communication field. And also, whole Environment for these industries has been changing, too. Wee need another digital contents convergence for new type of products and services because of convergence of IT and broadcast. In addition, new business trends is very important about these new industrial change and developments with digital contents convergence.

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21세기 인쇄 정보산업의 발전 전략에 관한 연구 (A Study for Growth Strategy of the 21C Printing Information Industry)

  • 오성상
    • 한국인쇄학회지
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    • 제20권2호
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    • pp.45-56
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    • 2002
  • In these day, our life has been developed with the computer. Printing Industry was introduced the information industry as computer, internet, etc. These are now in daily use and covers the entire work flow - from the planing of the product and the production at domestic printing industry. Then, I suggest the correspondence of changing printing work flow, understanding of digital printing technique, rearing of a special line of business, adjustment in the environment changing of printing technique etc. for the purpose of development of domestic printing industry.

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트랜스미디어 향유와 문화정치적 관점에서의 대안적 수용자의 재구성에 관한 연구 (A study on the enjoyment of transmedia and the reconstruction of alternative audiences from a cultural and political perspective)

  • 권호창
    • 트랜스-
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    • 제10권
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    • pp.31-50
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    • 2021
  • 미디어의 수용자는 포괄적인 미디어 환경과의 복잡한 관계 속에서 규정되며, 미디어 환경의 변화에 따라 구성 및 재구성된다. 오늘날 컨버전스나 트랜스미디어 등으로 대변되는 미디어 환경의 변화와 함께 수용자에 관한 논의도 활발히 전개되고 있으며, 그 문화정치적 성격에 대한 긍정적 견해와 부정적 견해 간의 논쟁이 계속되고 있다. 본 논문에서는 이항 대립적인 논쟁을 넘어서 새로운 수용자의 복잡성과 양가성을 체계적으로 살펴보고, 그 진보적 가능성이 발현될 수 있는 조건과 기제를 파악하고자 한다. 먼저 오늘날 미디어 환경과 콘텐츠의 변화를 살펴보고 이와 맞물려 있는 수용자의 변화 양상을 관련 연구를 바탕으로 살펴본다. 그리고 새로운 수용자의 문화 정치적 성격에 대한 논쟁을 살펴보고, 자크 랑시에르의 관객의 해방에 관한 논의를 바탕으로 대안적 수용자를 재구성할 방안을 모색해본다. 이를 통해 트랜스미디어 수용자의 유토피아적 계기와 디스토피아적 계기의 성격과 내용을 파악하고 전자를 현실화하기 위해 필요한 사항들을 확인하였다.

유아 미디어 리터러시교육 프로그램의 개발 및 적용 (Development and Effects of Media Literacy Program for Young Children)

  • 강은진;현은자
    • 아동학회지
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    • 제25권6호
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    • pp.69-87
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    • 2004
  • The purpose of this study was to develop a media literacy program for young children and explore its applicability and effects on young children's media literacy learning. Media literacy, as a concept combined literacy, or the ability to read and write, with media, is about more than just consuming information or understanding technological aspects of media, but is defined as expanded information and communication skills that are responsive to the changing nature of information in human environment. In order to develop media literacy program for young children, the goal and objectives, content areas, teaching methods and materials, and evaluation of media literacy program were searched and established. The subjects of this study consisted of a total of 51 children at age 5-6. The research had been implemented for 8 weeks integrated into daily activities of kindergarten children. Data were collected by interviewing with children using animations, and children-made-cartoons during the pre- and post-tests, and were analyzed quantitatively using rating criteria. The results of this study showed that there were significant differences found in children's abilities to reception, critical thinking, and creativity. This research made a major contribution to provision of a ground for developing an effective media literacy program for young children.

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공공공간에서 나타나는 미디어 특성에 관한 연구 - 뉴 미디어와 HCI 이론을 중심으로 - (Analysis of the Adaptability and Methods of Public space in media - Focused on new-media and HCI theory -)

  • 고귀한;강선경
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.203-210
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    • 2013
  • With digital technology, space design is developing in a new direction with the changing paradigm. The space creates an interactive environment by motivating the User's active participation through the digital madia. In this social stream, it is very important to think about how this new paradigm affects the spatial design and the interactions between social changes and spatial design paradigm, so that we can understand design paradigm of our time. Hence, in this research, we will think about social characteristic and design paradigm of digital age by questioning how spatial design is changing in the digital age and how digital technology is affecting spatial design. this study analyzed about the space form, digital media setting, user interactivity of the examples of experience space using digital media. fields of our society, interactive space with the concept of HCI became a big issue in environmental design field. In this interactive space, various types of informative factors of the given space are sent using sensor and computer networking technology to the main system, and the main computer system sends manipulated output media to interactive devices. So, a user's movement in the space is more than just a movement itself user's movement now forms a important spatial structure that leads the narrative of the space. Researcher will analyze the characteristic of a public space and progress this research supposing that space needs this interactive design.