• Title/Summary/Keyword: Cg programming

Search Result 8, Processing Time 0.026 seconds

The Effects of Computer Programming Training on the Cognitive Development of 7- to 8-year-old Children (컴퓨터 교육이 7-8세 아동의 인지 발달에 미치는 효과: 피아제의 인지 발달 단계가 훈련에 의해 향상될 수 있는가?)

  • Lee, Kwee Ock
    • Korean Journal of Child Studies
    • /
    • v.16 no.1
    • /
    • pp.79-88
    • /
    • 1995
  • The purpose of this study was to investigate whether the experience of computer programming in Logo geometry advances the development of young children's concepts and/or representation of Euclidian spatial relations, particularly their concepts of the vertical-horizontal. Papert's claim of the positive effects of Logo programming experiences on young children's cognitive development was tested using the Piagetian Water Level Test (PWLT), the Free Hand Drawing Test (FHDT), and the Computer Drawing Test (CDT). Forty-four subjects were drawn from 2nd graders attending a public elementary school in Ithaca. The subjects were divided into 2 groups: a treatment group (TG) with Logo training for 10 weeks and a control group (CG) without Logo training. Our results showed that TG did not make any significant improvement on PWLT. In contrast, TG outperformed CG on FHDT. We suggested several possible explanations for this contradiction.

  • PDF

Mathcad program as a useful tool for the teaching and studying the sport biomechanics (운동역학의 교육과 연구용 도구로서 Mathcad의 유용성)

  • Sung, Rak-Joon
    • Korean Journal of Applied Biomechanics
    • /
    • v.14 no.3
    • /
    • pp.301-311
    • /
    • 2004
  • The purpose of this study was to verify the usefulness of the Mathcad program as a tool for the studying and teaching the sport biomechanics. A projectile motion was analyzed because it is the one of the most popular motion in sports activities. A 3 dimensional CG data for the high jump bar clear phase was used to calculate the initial velocity vector of the CG. Linear regression function and other functions such as cubic spline and derivative of Mathcad were used to calculate this vector. Finally, the approach angle to the bar and peak jump height was calculated. Programming in Mathcad was relatively easy compare to traditional computer language such as Fortran and C, because of the unique documentation method of Mathcad. Additionally the 2 and 3 dimensional graph function was very easy and useful to describe the mechanical data. If the use of Mathcad program is more popular in the field of sport biomechanics, it could greatly contribute to overcome the limit of research caused by the lack of proper programming ability.

Interactive VFX System for TV Virtual Studio (TV 가상 스튜디오용 인터랙티브 VFX 시스템)

  • Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
    • /
    • v.21 no.5
    • /
    • pp.21-27
    • /
    • 2015
  • In this paper, we presents visual effect(water, fire, smoke) simulation and interaction system for TV virtual studio. TV virtual studio seamlessly synthesizes CG background and a live performer standing on a TV green studio. Previous virtual studios focus on the registration of CG background and a performer in real world. In contrast to the previous systems, we can afford to make new types of TV scenes more easily by simulating interactive visual effects according to a performer. This requires the extraction of the performer motion to be transformed 3D vector field and simulate fluids by applying the vector field to Navier Stokes equation. To add realism to water VFX simulation and interaction, we also simulate the dynamic behavior of splashing fluids on the water surface. To provide real-time recording of TV programs, real-time VFX simulation and interaction is presented through a GPU programming. Experimental results show this system can be used practically for realizing water, fire, smoke VFX simulation and the dynamic behavior simulation of fish flocks inside ocean.

Design of a Cell Verification Module for Large-density EEPROM Memories (대용량 EEPROM 메모리 셀 검증용 모듈 회로 설계)

  • Park, Heon;Jin, RiJun;Ha, Pan-Bong;Kim, Young-Hee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.10 no.2
    • /
    • pp.176-183
    • /
    • 2017
  • There is a problem of long erase and program times in testing large-density memories. Also, there is a need of testing the VT voltages of EEPROM cells at each step during the reliability test. In this paper, a cell verification module is designed for a 512kb EEPROM and a CG (control gate) driver is proposed for measuring the VT voltages of a split gate EEPROM having negative erase VT voltages. In the proposed cell verification module, asymmetric isolated HV (high-voltage) NMOS devices are used to apply negative voltages of -3V to 0V in measuring erase VT voltages. Since erasing and programming can be done in units of even pages, odd pages, or a chip in the test time reduction mode, test time can be reduced to 2ms in testing the chip from 4ms in testing the even and the odd pages.

Implementation of GPU based MPEG-2 Decoder (GPU 기반의 MPEG-2 디코더의 구현)

  • Kim, Kyung-Su;Kim, Hong-Sik;Kim, Cheong-Ghil;Park, Woo-Chan
    • Journal of Digital Contents Society
    • /
    • v.9 no.3
    • /
    • pp.371-377
    • /
    • 2008
  • Recently the performance of GPU is increasing much faster compared to GPU and GPU is used for various application programs. In this paper, MPEG-2 Decoder is implemented based on a GPU programming language, CG. The proposed methodology is to perform block rendering with texture data according to video standard with very high parallelism by using the pipeline of GPU which is a stream processing structure. To reduce the data bandwidth between system memory and GPU, local memory is used for graphic card. According to the experiment, the proposed scheme shows performance improvement by more than 2 times compared to CPU based scheme.

  • PDF

Design of 256Kb EEPROM IP Aimed at Battery Applications (배터리 응용을 위한 1.5V 단일전원 256Kb EEPROM IP 설계)

  • Kim, Young-Hee;Jin, RiJun;Ha, Pan-Bong
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.10 no.6
    • /
    • pp.558-569
    • /
    • 2017
  • In this paper, a 256Kb EEPROM IP aimed at battery applications using a single supply of 1.5V which is embedded into an MCU is designed. In the conventional cross-coupled VPP (boosted voltage) charge pump using a body-potential biasing circuit, cross-coupled PMOS devices of 5V in it can be broken by the junction or gate oxide breakdown due to a high voltage of 8.53V applied to them in exiting the program or erase mode. Since each pumping node is precharged to the input voltage of the pumping stage at the same time that the output node is precharged to VDD in the cross-coupled charge pump, a high voltage of above 5.5V is prevented from being applied to them and thus the breakdown does not occur. Also, all erase, even program, odd program, and all program modes are supported to reduce the times of erasing and programming 256 kilo bits of cells. Furthermore, disturbance test time is also reduced since disturbance is applied to all the 256 kilo bits of EEPROM cells at once in the cell disturb test modes to reduce the cell disturbance testing time. Lastly, a CG driver with a short disable time to meet the cycle time of 40ns in the erase-verify-read mode is newly proposed.

A study on the comparative analysis of learning effects between offline face-to-face classes and asynchronous online classes - Focusing on lecture evaluation and a final exam question in the 'HTML5 Web Programming' course (오프라인 면대면 수업과 비동기식 온라인 수업의 학습효과에 대한 비교분석 연구 - 'HTML5 웹 프로그래밍' 과목의 강의평가 및 기말고사 문항을 중심으로)

  • Kwon, Chongsan
    • Journal of Industrial Convergence
    • /
    • v.20 no.7
    • /
    • pp.37-50
    • /
    • 2022
  • This study intends to analyze the learning effect of asynchronous online classes used in education fields around the world after the COVID-19 pandemic. To this end, we compared and analyzed the lecture evaluation and final exam questions of the HTML5 web programming course, which was conducted offline in 2019 and asynchronously online in 2020 due to COVID-19. As a result of the analysis, no significant difference was drawn between the two teaching methods in the lecture evaluation score and final exam score. However, contrary to concerns about the application of online classes to the entire curriculum, the lecture evaluation and final exam scores of the video-based online classes were high, suggesting the possibility that online classes could be more effective than offline classes if well organized and managed in the future.

An Efficient Rendering Method of Object Representation Based on Spherical Coordinate System (물체의 구 좌표계 표현을 이용한 효율적인 렌더링 방법)

  • Han, Eun-Ho;Hong, Hyun-Ki
    • Journal of Korea Game Society
    • /
    • v.8 no.3
    • /
    • pp.69-76
    • /
    • 2008
  • This paper presents a novel rendering algorithm based on sperical coordinate representation of the object. The vertices of the object are transformed into the sperical coordinate system, and we construct additional maps: the centroid and index of the triangle, the memory access table. While OpenGL rendering pipeline touches all vertices of an object, the proposed method takes account of the only visible vertices by examining the visible triangles of the object. Simulation results demonstrated that the proposed method achieve an efficient rendering performace.

  • PDF