• Title/Summary/Keyword: Centering Character

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The Centering of the Invariant Feature for the Unfocused Input Character using a Spherical Domain System

  • Seo, Choon-Weon
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.29 no.9
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    • pp.14-22
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    • 2015
  • TIn this paper, a centering method for an unfocused input character using the spherical domain system and the centering character to use the shift invariant feature for the recognition system is proposed. A system for recognition is implemented using the centroid method with coordinate average values, and the results of an above 78.14% average differential ratio for the character features were obtained. It is possible to extract the shift invariant feature using spherical transformation similar to the human eyeball. The proposed method, which is feature extraction using spherical coordinate transform and transformed extracted data, makes it possible to move the character to the center position of the input plane. Both digital and optical technologies are mixed using a spherical coordinate similar to the 3 dimensional human eyeball for the 2 dimensional plane format. In this paper, a centering character feature using the spherical domain is proposed for character recognition, and possibilities for the recognized possible character shape as well as calculating the differential ratio of the centered character using a centroid method are suggested.

Development of a novel self-centering buckling-restrained brace with BFRP composite tendons

  • Zhou, Z.;He, X.T.;Wu, J.;Wang, C.L.;Meng, S.P.
    • Steel and Composite Structures
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    • v.16 no.5
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    • pp.491-506
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    • 2014
  • Buckling-restrained braces (BRBs) have excellent hysteretic behavior while buckling-restrained braced frames (BRBFs) are susceptible to residual lateral deformations. To address this drawback, a novel self-centering (SC) BRB with Basalt fiber reinforced polymer (BFRP) composite tendons is presented in this work. The configuration and mechanics of proposed BFRP-SC-BRBs are first discussed. Then an 1840-mm-long BFRP-SC-BRB specimen is fabricated and tested to verify its hysteric and self-centering performance. The tested specimen has an expected flag-shaped hysteresis character, showing a distinct self-centering tendency. During the test, the residual deformation of the specimen is only about 0.6 mm. The gap between anchorage plates and welding ends of bracing tubes performs as expected with the maximum opening value 6 mm when brace is in compression. The OpenSEES software is employed to conduct numerical analysis. Experiment results are used to validate the modeling methodology. Then the proposed numerical model is used to evaluate the influence of initial prestress, tendon diameter and core plate thickness on the performance of BFRP-SC-BRBs. Results show that both the increase of initial prestress and tendon diameters can obviously improve the self-centering effect of BFRP-SC-BRBs. With the increase of core plate thickness, the energy dissipation is improved while the residual deformation is generated when the core plate strength exceeds initial prestress force.

A study on character change of game graphics according to media coverage and diversity of technology (매체의 포괄성과 기술의 다양성에 따른 게임그래픽의 캐릭터변화 연구분석)

  • Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.287-292
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    • 2018
  • It's called masterpieces, which are made up of a lot of enthusiasts by adding a variety of configurations, high game quality, and colorful and realistic graphics. Since many classic games came out and disappear from the game companies, they have been revived in recent years as mobile. Although this phenomenon may have various hardware and software reasons, the present researcher intends to compare and analyze the graphical issues of the characters that can increase the game immersion by the user's autonomous selection among the factors for the immersion of the game. In addition to the birth of one of the most loved characters in the world among the characters of various games, it is considered to be a character who has developed the process of graphic and various expressive production centering on the character called Super Mario which shows various developments than the character in the game history of the world We will present various possibilities of development of game character through comparative analysis and research based on the character.

A Survey on Middle School Teachers' Perception of Character Education (인성교육에 대한 중학교 교사들의 인식 조사)

  • Yoon, Ok-Han;Lee, Kyeung-Ran
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.193-203
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    • 2017
  • The purpose of this study is to analyze the perception of middle school teachers of character education and to suggest implications for middle school character education. A total of 161 middle school teachers in Korea were surveyed and their responses were analyzed by frequency analysis and descriptive statistical analysis on the approach to character education, problem of character education, general view on character education, constituent of character education program, and teaching and learning method, First, character education was intended to be carried out through life instruction and subject education. Second, the problem of character education is that it is not carried out properly because senior school is given priority. Third, the overall view of character education is becoming more and more problematic for the personality development of students. Fourth, character components to be taught in character education program are consideration, manners, self-control, and responsibility. Fifth, the teaching and learning methods for character education were ranked in order of reflection, mutual learning, experiential activities, and student centering. Sixth, the proper period of the character education program should be continuous throughout school life with consent for continuous and repetitive education. Based on this, it is suggested that it is more important to consider how to organize character education for guidance throughout life and for curriculum than to develop it as one time program.

A Study on the Character of Architectural Planning of Ward in the resently Built Patient-centered Hospitals (최근 한국에 건립된 혼자 중심적 병동부의 건축계획적 특징에 관한 연구)

  • Park, Nam-Kyoo;Yang, Nae-Won;Yoo, Young-Min
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.1 no.2
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    • pp.63-72
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    • 1996
  • A syudy on hospital architecture was as a circulation effective work as most amount and function at the view of nurse, staff until now. The architect do not have a data about planning patient-centered hospital, do not reflect a demand of patient at the planning step. This study arrange what is concept of patient-centered, recently concept of patient-centered hospital is importantly raised, at centering around a ward that a life of patient is the most influenced. This study make clear character of patient-centered hospital at home, the problem and demand of patient through the P.O.E.

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A Study on Costume and the Image in Film -focusing on the Movie 'The Devil Wears Prada'- (영화 의상에 따른 인물의 이미지 차이 분석 -영화 '악마는 프라다를 입는다'를 대상으로-)

  • Yoo, Seon-A;Kim, Mi-Young
    • Journal of the Korean Society of Costume
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    • v.58 no.8
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    • pp.170-183
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    • 2008
  • The purpose of this study is to analyze the characteristics of different images of movie costume centering on the actresses. The perfect examples are the characters from the movie "The Devil Wears Prada", in which the film is about the fashion leaders of the world. This study consists of visual data as well as images including some scenes from the movie. The sources were collected from relative media, articles in journals, internet sites relating to the movies and photos and we have analyzed differentiated each of the character's wardrobes and its characteristics appearing in each image. The result of this study is as follows. First, the characteristic image of Andy, the main character (Anne Hathaway) in the movie changed dramatically. Andy'swardrobe is focused on the character's makeover in the movie as the character changes from a slob dresser to an assistant of the editor-in-chief of the number one fashion magazine in the world. Each scene definitely shows different styles of the latest premier designers' clothes and accessories. On the other hand, Miranda Priestly appears as the fashion leader and icon throughout the whole movie. Her career look in each scene was very chic and sophisticated in the office while her party dresses were sexy and glamorous in the movie where she was at many of the promotion parties and events. The second analysis of characteristic images of movie costumes is comparing the styles of Andy, Miranda and Emily(the other assistant of Miranda). Andy's wardrobe was divided Into two situations-before working for the magazine and while working for Miranda. As Andy's wardrobe began to upscale, the clothing images of Emily and Miranda became less fashionable. As a result of this study, the movie costumes played a vital role in expressing the changes and differentiating each character's images.

The Study on the Character and Formation of the Honjeon during the Reign of Sukjong in Joseon Dynasty - Centering on Munjeongjeon in ChangkyeongGung - (조선조 숙종대 혼전조성과 그 특징에 관한 연구 - 창경궁 문정전을 중심으로 -)

  • Shin, Ji-Hye
    • Journal of architectural history
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    • v.19 no.3
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    • pp.31-49
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    • 2010
  • This study intends to look into management and architectural space composition of Honjeon during the reign of Sukjong. Also it purposes to inspect how to affect management of the Royal Palace. The study is based on each Binjeon Honjeon Dogam Eugwe between late 17C and 18C. And the data on management of the Royal Palace is based on Joseonwangjosillok and Seungjeongwon Ilgi. Because Sukjong used ChangDeokgung and GyeongDeokgung alternately, Honjeon located at Munjeongjeon of ChangGyeonggung during Sukjong stayed at ChangDeokgung and located at Gyesangdang of GyeongDeokgung during Sukjong stayed at GyeongDeokgung. At that time, often movement of the King modified procedure of moving Honjeon. Between the first year of Hyenjong and the 9th year of Sukjong, architectural space of Honjeon was settled. In 1659, territory of Jeongjeon was settled. Also between 1674 and 1684, Goklimcheong was built. Construction of Goklimcheong is noticeable character. As Munjeongjeon was being used as Honjeon continually, it was recognized as Honjeon. Due to its long utilization as Honjeon, several gonvernment offices were transferred. Also it influenced utilization of Myeongjeongjeon.

A Study on the Concept Establishment and Index of Preservation Environment in Museums -A Basic Study on the Environmental Design of Museum(7)- (박물관 수장환경의 개념설정과 설계지표에 관한 연구 -박물관 환경디자인에 관한 기초적 연구(7))

  • 임채진
    • Korean Institute of Interior Design Journal
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    • no.21
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    • pp.129-138
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    • 1999
  • Generally part of museum collections are cycled exhibition space centering around preservation space, and that is a important mechanism of collections circulation in a museum. The reason why with a few exception most of collections have been lasting its life during over hundreds of years with adapting itself to natural features, so scheme of preservation facilities should be made up with understanding and analysis generic character of collections, and then establish proper temperature and huminity environment. So, this study is based on a fact that the collections' physical and chemical conditions vary in the relics a degree of transforatiov. And by making a suitable ganering environment, this gradual study is to provide planning factors for an architectural guide to make museum ganering environment organized and resonable.

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A Study on the Architectural Planning of Ward According to the Concept of Patient-centered (환자 중심적 개념에 따른 병동부의 건축계획에 관한 이론적 연구)

  • Park, Nam-Kyoo;Yang, Nae-Won
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.1 no.2
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    • pp.83-90
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    • 1996
  • The architect do not have a data about planning patient-centered hospital, do not reflect a demand of patient at the planning step. This study arrange what is concept of patient-centered, recently concept of patient-centered hospital is importantly raised, at centering around a ward that a life of patient is the most influenced. This study make clear character of patient-centered hospital at home, the problem and demand of patient through the P.O.E. The concept of patient-centered was disregarde, when the hospital was planned, in spite of being aimed hospital. At home, the shape of ward did not be developed, did not be corresponded with a demand of patient. But now proposition, which is satisfied psychologic, physical, mental demand, should be attempted.

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