• Title/Summary/Keyword: Causes of Delay

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Performance Evaluation of an Adaptive Collision Avoidance Algorithm for IEEE 802.15.4 (IEEE 802.15.4에서 적응적 충돌 회피 알고리즘의 성능분석)

  • Noh, Ki-Chul;Lee, Seung-Yeon;Shin, Youn-Soon;Ahn, Jong-Suk;Lee, Kang-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.3A
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    • pp.267-277
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    • 2011
  • Like other wireless network protocols, IEEE 802.15.4 adopts CA (Collision Avoidance)algorithm to avoid the early collision of a new packet by randomizing its first transmission time rather than its immediate delivery. The traditional CA scheme of IEEE 802.15.4, however, selects the random access time from the predetermined range without considering the degree of current congestion. It probably causes either a long delay to settle in the suitable range for the current network load or frequent clashes especially during the long lasting heavy traffic period. This paper proposes an ACA(Adaptive Collision Avoidance) algorithm adapting the initial backoff range to the undergoing collision variations. It also introduces a mathematical model to predict the performance of ACA algorithm added to IEEE 802.15.4. With only small deviations from corresponding simulations, our analytical model shows that ACA technique can improve the throughput of IEEE 802.15.4 by up-to 41% maximally in addition to shortening the packet delays.

A Seamless Adaptive Streaming Scheme for Interactive Multimedia Service in HTTP Adaptive Streaming (HTTP 적응적 스트리밍에서 끊김 없는 대화형 멀티미디어 스트리밍을 위한 전송 기법)

  • Kim, Heekwang;Chung, Kwangsue
    • Journal of KIISE
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    • v.44 no.5
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    • pp.545-552
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    • 2017
  • Because of the explosive growth of mobile devices and development of network technologies, HTTP (Hypertext Transfer Protocol) adaptive streaming has become a new trend in video delivery to provide efficient multimedia streaming services. As interest in personalized broadcasting grows, the study of interactive multimedia has been actively pursued. The interactive multimedia service is a method of playing media according to a scenario selected by the user. Providing the interactive multimedia service with the existing HTTP adaptive streaming causes switching delay and buffer underflow according to the point in time when the user selects the scenario while the client streams the interactive multimedia and therefore decreases the user QoE (Quality of Experience). In this paper, we propose an adaptive streaming scheme for interactive multimedia service in HTTP adaptive streaming to provide seamless playback. We design the architecture and prefetching scheme for interactive multimedia streaming.

Dynamic VBR traffic characterization for video service in ATM network (ATM 망에서 비디오 서비스를 위한 동적 VBR 트래픽 특성화)

  • 황재철;조미령;이상원;이상훈
    • Journal of the Korea Computer Industry Society
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    • v.2 no.4
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    • pp.455-470
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    • 2001
  • This paper is focused on the traffic characterization for the efficient transmission of the VBR video source in the ATM network. For the traffic characterization, low traffic monitoring technique is applied and the dynamic VBR characterization method is suggested to satisfy the delay requirement. The dynamic VBR method uses the token bucket algorithm buffering though Cumulative Constraint Function. According to the Cumulative Constraint Function, the packet initially started transferring at the peak rate and the token bucket provided proper amount of buffer for traffic after a certain period of monitoring. It also reduced the network resource bandwidth through renewal of the cumulative frame and changed the rate from the previous frame information. It requires only small amount of monitoring and causes little overhead. In addition, it lowered the complexity of Deterministic Constraint Function to 0(n) and mapped the token rate and token depth to the token bucket. This study shows less network resource consumed than the previous method, comparing and analyzing the result of simulations.

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Effective IPv6 Address Allocation Mechanism in All IP Wireless Networks (차세대 이동통신망에서 효율전인 IPv6 주소할당 방안)

  • 정현철;민상원
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.2B
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    • pp.240-249
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    • 2004
  • For the effective IP-based service implementation in the wireless network environment, involvement of IP-related technologies in wireless networks is inevitable and globally unique IPv6 address allocation to the mobile node has become an important issue. In the 3GPP's address allocation mechanism, IPv6 address allocation procedure is performed by the GGSN, which is normally located far from the mobile nodes. This causes IPv6 address allocation time delay and traffics to be longer and increased in the core network, respectively. In this paper, we propose a new IPv6 address allocation mechanism that is performed by Node B located in RAN. The proposed IPv6 address allocation mechanism can provide IPv6 addresses to mobile nodes within a more reduced time than existing 3GPP's IPv6 address allocation mechanism, and co-operates with existing mechanism as an overlay model to improve reliability of wireless networks. And, for implementation of the proposed address allocation mechanism, it needs not to change the structure of current wireless networks except for the some functional addendum of Node B.

Unmanned Lunar Exploration Failure Case Analysis (해외 무인 달 탐사 실패 사례 분석)

  • Yang, Jeong-Hwan
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.3
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    • pp.233-242
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    • 2020
  • The history of mankind's lunar exploration began in 1958 with the United States of America "Pioneer 0" mission. In 1950s~1970s, the United States of America and Union of Soviet Socialist Republics carried out missions and experienced numerous failures to explore the moon. Since the 1990s, Japan, Europe, China and other Advanced country in Space technology have started to explore the moon and in 2016, Korea began to develop the lunar orbiter for lunar exploration. This paper analyzed the failure cases and causes of the lunar exploration in the USA and the USSR in the 1950s~1970s according to the mission purpose. Examples of mission delays, cancel, and failures that occurred during lunar exploration in post-1990s were presented. Through the investigation and analysis, this paper is intended to serve as a reference of the lunar exploration mission that Korea is working on or will be performing in the future.

Design of a Request Pattern based Video Proxy Server Management Technique for an Internet Streaming Service (인터넷 스트리밍 서비스를 위한 요청 기반 비디오 프록시 서버 관리 기법의 설계)

  • Lee, Jun-Pyo;Cho, Chul-Young;Lee, Jong-Soon;Kim, Tae-Yeong;Kwon, Cheol-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.6
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    • pp.57-64
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    • 2010
  • Due to the limited storage space in video proxy server, it is often required to replace the old video data which is not serviced for long time with the newly requested video. This replacement causes the service delay and increase of network traffic. To circumvent this problem, we propose the an efficient replacement scheme in a video proxy server. In addition, we present a video data management technique for decreasing the number of replacement in video proxy server. For this purpose, we employ a memory in video proxy server. If the video segment which is loaded in memory is requested once again by a different user, this segment is resided in memory. The video in the memory is stored in the video proxy server depending on the consuming pattern by users. The simulation results show that the proposed algorithm performs better than other algorithms in terms of packet hit rate and number of packet replacement.

Mitigating TCP Incast Issue in Cloud Data Centres using Software-Defined Networking (SDN): A Survey

  • Shah, Zawar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.11
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    • pp.5179-5202
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    • 2018
  • Transmission Control Protocol (TCP) is the most widely used protocol in the cloud data centers today. However, cloud data centers using TCP experience many issues as TCP was designed based on the assumption that it would primarily be used in Wide Area Networks (WANs). One of the major issues with TCP in the cloud data centers is the Incast issue. This issue arises because of the many-to-one communication pattern that commonly exists in the modern cloud data centers. In many-to-one communication pattern, multiple senders simultaneously send data to a single receiver. This causes packet loss at the switch buffer which results in TCP throughput collapse that leads to high Flow Completion Time (FCT). Recently, Software-Defined Networking (SDN) has been used by many researchers to mitigate the Incast issue. In this paper, a detailed survey of various SDN based solutions to the Incast issue is carried out. In this survey, various SDN based solutions are classified into four categories i.e. TCP Receive Window based solutions, Tuning TCP Parameters based solutions, Quick Recovery based solutions and Application Layer based solutions. All the solutions are critically evaluated in terms of their principles, advantages, and shortcomings. Another important feature of this survey is to compare various SDN based solutions with respect to different performance metrics e.g. maximum number of concurrent senders supported, calculation of delay at the controller etc. These performance metrics are important for deployment of any SDN based solution in modern cloud data centers. In addition, future research directions are also discussed in this survey that can be explored to design and develop better SDN based solutions to the Incast issue.

Operating System level Dynamic Power Management for Robot (로봇을 위한 운영체제 수준의 동적 전력 관리)

  • Choi Seungmin;Chae Sooik
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.42 no.5 s.335
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    • pp.63-72
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    • 2005
  • This paper describes a new approach for the operating system level power management to reduce the energy consumed in the IO devices in a robot platform, which provides various functions such as navigation, multimedia application, and wireless communication. The policy proposed in the paper, which was named the Energy-Aware Job Schedule (EAJS), rearranges the jobs scattered so that the idle periods of the devices are clustered into a time period and the devices are shut down during their idle period. The EAJS selects a schedule that consumes the minimum energyamong the schedules that satisfy the buffer and time constraints. Note that the burst job execution needs a larger memory buffer and causes a longer time delay from generating the job request until to finishing it. A prototype of the EAJS is implemented on the Linux kernel that manages the robot system. The experiment results show that a maximum $44\%$ power saving on a DSP and a wireless LAN card can be obtained with the EAJS.

Distance and Random-based Broadcast Scheme for Vehicle Safety Communication (차량 안전 통신을 위한 거리와 랜덤 기반 브로드캐스트 기법)

  • You, Jong-Duck;Jung, Sou-Hwan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.11
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    • pp.69-76
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    • 2008
  • Safety-related messages are propagated in form of broadcasting among vehicles in vehicle safety communication. There is the broadcast storm problem in high density vehicle environments. To solve this problem, a distance-based broadcast scheme has been proposed. It causes a serious problem such as retransmission delay in low density vehicle environments since it requires additional defer time to rebroadcast messages. This paper proposes a distance and random-based broadcast scheme. The proposed scheme selects a random time from zero to the defer time that estimated depending on the distance between sending and receiving vehicles. Simulation results show that the proposed scheme requires shorter defer time and less rebroadcasting message than existing schemes.

A Handover Method Based on the Position Information of a Mobile Terminal (이동 단말기의 위치 정보를 이용한 핸드오버 방법)

  • 이종찬;박상준
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.11
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    • pp.57-66
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    • 2004
  • It is widely accepted that the coverage with high user densities in mobile multimedia environments can only be achieved with small cell such as micro- and pico-cell. The smaller cell size causes frequent handovers between cells and a decrease in the permissible handover processing delay. This may result in the handover failure, in addition to the loss of some packets during the handover. In these cases, re-transmission is needed in order to compensate errors, which triggers a rapid degradation of throughput. In this paper, we propose a new handover scheme in the next generation mobile communication systems, in which the handover setup process is done in advance before a handover request by predicting the handover cell based on mobile terminal's current position and moving direction. Simulation is focused on the handover failure rate and packet loss rate. The simulation results show that our proposed method provides a better performance than the conventional method.