• Title/Summary/Keyword: Capture

Search Result 4,187, Processing Time 0.033 seconds

KEPCO-China Huaneng Post-combustion CO2 Capture Pilot Test and Cost Evaluation

  • Lee, Ji Hyun;Kwak, NoSang;Niu, Hongwei;Wang, Jinyi;Wang, Shiqing;Shang, Hang;Gao, Shiwang
    • Korean Chemical Engineering Research
    • /
    • v.58 no.1
    • /
    • pp.150-162
    • /
    • 2020
  • The proprietary post-combustion CO2 solvent (KoSol) developed by the Korea Electric Power Research Institute (KEPRI) was applied at the Shanghai Shidongkou CO2 Capture Pilot Plant (China Huaneng CERI, capacity: 120,000 ton CO2/yr) of the China Huaneng Group (CHNG) for performance evaluation. The key results of the pilot test and data on the South Korean/Chinese electric power market were used to calculate the predicted cost of CO2 avoided upon deployment of CO2 capture technology in commercial-scale coal-fired power plants. Sensitivity analysis was performed for the key factors. It is estimated that, in the case of South Korea, the calculated cost of CO2 avoided for an 960 MW ultra-supercritical (USC) coal-fired power plant is approximately 35~44 USD/tCO2 (excluding CO2 transportation and storage costs). Conversely, applying the same technology to a 1,000 MW USC coal-fired power plant in Shanghai, China, results in a slightly lower cost (32~42 USD/tCO2). This study confirms the importance of international cooperation that takes into consideration the geographical locations and the performance of CO2 capture technology for the involved countries in the process of advancing the economic efficiency of large-scale CCS technology aimed to reduce greenhouse gases

Global Trend of CO2 Capture Technology Development (이산화탄소 포집기술 국외 기술개발 동향)

  • Baek, Jeom-In
    • KEPCO Journal on Electric Power and Energy
    • /
    • v.2 no.2
    • /
    • pp.143-165
    • /
    • 2016
  • The amount of greenhouse gas emission reduction based on INDCs (Intended Nationally Determined Contributions) submitted to UN by each party is not sufficient to achieve the Paris Agreement's aim to "hold the increase in the global average temperature to well below $2^{\circ}C$ above pre-industrial levels and to pursue efforts to limit the temperature increase to $1.5^{\circ}C$" which was determined in the $21^{st}$ Conference of the Parties to the UNFCCC (COP 21). Accordingly, the emission reduction target of each party will be revised for the $2^{\circ}C$ goal. Among the several options to reduce the carbon emission, CCS (Carbon Capture and Storage) is a key option to curb $CO_2$ emissions from large emission sources such as fossil-based power plants, cement plants, and steel production plants. A large scale CCS demonstration projects utilizing $1^{st}$ generation $CO_2$ capture technologies are under way around the world. It is anticipated, however, that the deployment of those $1^{st}$ generation $CO_2$ capture technologies in great numbers without government support will be difficult due to the high capture cost and considerable increase of cost of electricity. To reduce the carbon capture cost, $2^{nd}$ and $3^{rd}$ generation technologies are under development in a pilot or a bench scale. In this paper, current status of large scale CCS demonstration projects and the $2^{nd}$ and $3^{rd}$ generation capture technologies are summarized. Novel capture technologies on wet scrubbing, dry sorbent, and oxygen combustion are explained in detail for all capture areas: post-combustion capture, pre-combustion capture, and new combustion technologies.

A Motion Capture and Mapping System: Kinect Based Human-Robot Interaction Platform (동작포착 및 매핑 시스템: Kinect 기반 인간-로봇상호작용 플랫폼)

  • Yoon, Joongsun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.12
    • /
    • pp.8563-8567
    • /
    • 2015
  • We propose a human-robot interaction(HRI) platform based on motion capture and mapping. Platform consists of capture, processing/mapping, and action parts. A motion capture sensor, computer, and avatar and/or physical robots are selected as capture, processing/mapping, and action part(s), respectively. Case studies-an interactive presentation and LEGO robot car are presented to show the design and implementation process of Kinect based HRI platform.

Jitter Correction of the Face Motion Capture Data for 3D Animation

  • Lee, Junsang;Han, Soowhan;Lee, Imgeun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.20 no.9
    • /
    • pp.39-45
    • /
    • 2015
  • Along with the advance of digital technology, various methods are adopted for capturing the 3D animating data. Especially, in 3D animation production market, the motion capture system is widely used to make films, games, and animation contents. The technique quickly tracks the movements of the actor and translate the data to use as animating character's motion. Thus the animation characters are able to mimic the natural motion and gesture, even face expression. However, the conventional motion capture system needs tricky conditions, such as space, light, number of camera etc. Furthermore the data acquired from the motion capture system is frequently corrupted by noise, drift and surrounding environment. In this paper, we introduce the post production techniques to stabilizing the jitters of motion capture data from the low cost handy system based on Kinect.

Capture Simulation Study for Space Debris Using Space-Nets (우주 그물을 이용한 우주 쓰레기 포획 시뮬레이션 연구)

  • Hwang, Ui-Jin;Jang, Mi;Lim, Jun-Hyun;Shin, Hyun-Cheol;Sim, Chang-Hoon;Park, Jae-Sang
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.50 no.6
    • /
    • pp.435-444
    • /
    • 2022
  • This study conducts capture simulations of space debris using a space-net. The present capture simulations are performed using ABAQUS, a nonlinear structural dynamics analysis code. A square space-net with 1 m × 1 m and a space debris with a cube configuration(0.3 m × 0.3 m × 0.3 m and 30 kg) are considered as baseline models. Using the baseline models, the capture simulation using ABAQUS is conducted to understand the capture process and establish the criteria of capture success or fail. In addition, the capture simulations are performed when various properties of the space-net are considered, and it is investigated that major design factors of the space-net are recognized to capture successfully the space debris.

Digital Character Motion Using Motion Capturing System (광학식 모션 캡쳐(Optical Motion Capture)방식을 이용한 디지털 캐릭터 움직임)

  • Choi, Tae-Jun;Ryu, Seuc-Ho;Lee, Dong-Lyeor;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.8
    • /
    • pp.109-116
    • /
    • 2007
  • Motion Capture in multimedia contents of the imagination world is utilized in various field such as game, movie, TV. Motion Capture technology of most of game is utilized. As well as is more realistic if use motion Capture and superior time and monetary aspect than previous key frame (Key-Framing) way as well as can display screen that do dynamic, there is more excellent advantage in qualitative aspect. But, is utilizing in some specialty companies and use example was not informed much about problem when is very lacking, and utilize yet in learned circles. Extract motion data of various action using optic motion Capture of motion Capture equipment in this treatise, and investigated about problem that appear when applied in character that is different from a person.

The Stabilizing Method for Face Tracking Data from Markerless Motion Capture System (마커리스 방식의 얼굴 모션캡쳐 데이터 안정화 기법)

  • Lee, Jun-sang;Lee, Imgenu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2015.05a
    • /
    • pp.773-774
    • /
    • 2015
  • Motion capture tracks the movement of the actor and quickly transfers it as a motion data for animation purposes. The data from the motion capture can be easily controled and applied to animating characters to make realistic movement. But conventional motion capture system is very expensive and need spacious room for its own. Recently Kinect based motion capture is widely used for its simplicity and comparably low budget. However, the Kinect based motion capture data is often corrupted by jitter and unstable data. In this paper, we propose the novel post processing method to stabilize the unwanted jitter in the motion capture data.

  • PDF

Mobile Web Capture notes system Research on learning maturity (모바일 웹 캡처 메모 시스템의 학습 완성도에 대한 연구)

  • Lee, Yean-Ran;Lim, Young-Hwan
    • Cartoon and Animation Studies
    • /
    • s.32
    • /
    • pp.363-381
    • /
    • 2013
  • In this paper, on the web, offline mobile learning content to reinforce the learning of the video frame-by-frame necessary for re-learning area to capture only the important areas. The frame of the captured image and the image in the form of advanced training time saved and also a description of the notes feature to store. The area needed for the capture area re-learning the learner to learner-centered custom systems can be applied. In order to capture the learning program, regardless of the configuration of the selected frame by frame in order to capture the user-centric storytelling-based learning can be applied. Capture the full effect of the system compared to learning and learner-centered learning time-saving reconstruction of the frame according to the customized learning to play a positive role in improving effectiveness.

Development of a Real Time Three-Dimensional Motion Capture System by Using Single PSD Unit (단일 PSD를 이용한 실시간 3차원 모션캡쳐 시스템 개발)

  • Jo, Yong-Jun;Oh, Choon-Suk;Ryu, Young-Kee
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.12 no.11
    • /
    • pp.1074-1080
    • /
    • 2006
  • Motion capture systems are gaining popularity in entertainment, medicine, sports, education, and industry, with animation and gaming applications for entertainment taking the lead. A wide variety of systems are available for motion capture, but most of them are complicated and expensive. In the general class of optical motion capture, two or more optical sensors are needed to measure the 3D positions of the markers attached to the body. Recently, a 3D motion capture system using two Position Sensitive Detector (PSD) optical sensors was introduced to capture high-speed motion of an active infrared LED marker. The PSD-based system, however, is limited by a geometric calibration procedure for two PSD sensor modules that is too difficult for common customers. In this research, we have introduced a new system that used a single PSD sensor unit to obtain 3D positions of active IR LED-based markers. This new system is easy to calibrate and inexpensive.

Motion-Capture-Based Animation in Mobile Embedded Systems Using Motion Capture Database Reduction Technique (데이터베이스 축소기법을 사용한 모바일 임베디드 시스템에서의 모션 캡쳐 기반 애니메이션)

  • Han, Young-Mo
    • The KIPS Transactions:PartB
    • /
    • v.14B no.6
    • /
    • pp.437-444
    • /
    • 2007
  • The objective of this paper is to accommodate the existing motion-capture-based animation to small memories and low computing powers of mobile embedded systems. To use efficiently memories, we propose a paradigm in which a motion capture database is compressed on a PC and so-compressed motion capture database is decompressed little by little on mobile embedded systems and the decompressed data are eliminated right after used. As a compression method for this paradigm we propose an approach that compresses captured motion rendering parameters using a polynomial function fitting method. To enhance its performance we also propose an optimization method for the degree of the polynomial fitting function. Using so-obtained compression method we demonstrate motion-capture-based animation on commercial mobile embedded systems.