• 제목/요약/키워드: Capstone design project

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창의적 캡스톤 디자인을 활용한 팀 프로젝트수업 운영에 따른 학습만족도 및 이해도 변화에 관한 연구 (A Study on the Change of Learning Satisfaction and Comprehension of Team Project Instruction Using Creative Capstone Design)

  • 김창희
    • 디지털산업정보학회논문지
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    • 제13권4호
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    • pp.179-191
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    • 2017
  • The purpose of this study is to investigate the change of comprehension degree about learning satisfaction and capstone class by applying the subject which draws idea for team project task in college to creative capstone design program. The Capstone Design Program is designed to train fieldworkers with creative problem solving skills and is widely applied as a problem-solving course in team-based projects. In this paper, based on the case study of the 'fusion capstone design' operated in the first semester of 2015 ~ 2017, the capstone design course was established in the course of designing ideas for problem solving. The results of this study are as follows: First, the questionnaire about capstone design instruction process, instruction method, and learning achievement satisfaction were analyzed. As a result, understanding of capstone design was found to be higher than that of class before class, and satisfaction of performance course, method of teaching performance and learning outcome were obtained.

Capstone Design Project by Team Activities

  • Shim, Joon-Hwan
    • 공학교육연구
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    • 제13권2호
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    • pp.33-37
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    • 2010
  • This paper deals with the introduction of capstone design project by team activities in Department of Electronics and Communication Engineering, Korea Maritime University. This course is referred to as Creative Engineering Design for spring semester of 4th-year undergraduates. The course focuses on creative thinking and cooperative mind to students by learning engineering design skills, realizing their idea through design project and recognizing practicality of their systems. The intent of the course is to provide a true "capstone" experience, where students can combine their skills to achieve the successful completion of a project. This paper describes class process and evaluation method, and cooperative works with mentees and industrial mentors connected through Hanium network for IT mentoring activities.

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캡스톤 디자인 수업에서 개인 능력을 반영하는 공정한 평가 방법 (Fair Assessment Method Reflecting Individual Ability in Capstone Design Course)

  • 김종완
    • 공학교육연구
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    • 제22권2호
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    • pp.36-45
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    • 2019
  • Capstone design is a subject taught in a setting where students gather in a team, decide on their own selected topic, and collaborate with one another to perform a project. A fair assessment is very important in a team project-based capstone design course for students. Many instructors agree that harmonizing creative evaluation and outcome assessment is hard in capstone design class. In also, it is not easy to assess students' individual efforts and achievements fairly in accordance with team-based assessment practices. To resolve this issue in this paper, we have surveyed various engineering design education methodologies, and have modelled existing evaluating elements into a modified creative process and outcome assessment framework for team project assessment. In particular, we focused on a method of fairly assigning credits by combining team based and individual-level assessments. Analyzing students' achievement and grade evaluation and verifying the validity of the proposed method was performed.

캡스톤 디자인 수업에서 학생들의 주제 결정 패턴 탐색 (Exploring Topic Defining Patterns of Students in Interdisciplinary Capstone Design Class)

  • 변문경
    • 공학교육연구
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    • 제21권1호
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    • pp.14-26
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    • 2018
  • The goal of this study was to explore topic defining patterns of students in interdisciplinary Capstone Design Class. Thematic analysis methodology was used to examine 85 Korean college students' lived experience of project topic generation which is for interdisciplinary capstone design class and Individual open-ended survey for constituted the data sources. Findings show four contexts of student's topic defining patterns using thematic analysis including (a) one leader's directed problem representation, (b) team common decision making after brainstorming, (c) empathy with professor proposed issue, (d) problems offered to students by corporate or research competitions. Based on research result, I could suggest instructional strategies of Capstone Design Class of teacher for helping their students' topic defining. It was necessary to minimize the opinions of the instructors at the beginning of class and minimize the number of team members. And also it provided a lot of opportunities to collaborate with companies in the topic selection process, it will help to develop the students' ability to determine the valuable topic in project.

캡스톤디자인으로 구현한 MS Azure 기반 IoT 시스템 (MS Azure based IoT system for a Capstone Design Project)

  • 최대우;최문근;김종우
    • 공학교육연구
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    • 제22권1호
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    • pp.55-60
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    • 2019
  • This paper deals with the process and requirements of a capstone design project performed by undergraduate students. We discuss about the preliminary study for the capstone design, the derivation of a subject, the level descriptor of the subject, and the system requirements. And then, we summarize the results of the capstone design project entitled as Microsoft Azure based IoT (Internet of Things) system which is performed by 4 undergraduate students during 10 months. This system is composed of a Zigbee sensor network, the TCP/IP Internet, an IoT server, and a smartphone application program, with which we can gather the sensor data and control actuators at the far away area.

창의적 캡스톤 디자인 교육 방법 개발 (A Development of Creative Capstone Design Education)

  • 윤석범;장은영
    • 한국융합학회논문지
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    • 제5권4호
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    • pp.15-20
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    • 2014
  • 본 논문은 공주대학교에서 실시된 창의적 캡스톤 디자인 교육에 대해 알아보고 새로운 방법을 개발한다. 결과물은 수행 프로젝트의 진행 방법과 과정과 과정을 기반으로 자체평가와 수행평가로 평가하였다. 구성된 팀들은 각 전공 분야의 지식을 갖고 있는 2~3명 이내로 하였다. 프로젝트에 참여한 모든 팀은 자체 평가 기준을 만족시켰으며 전반적인 만족도는 항목별로 5점 만점에 3.88~4.44로 긍정적으로 평가되었다. 기존의 비 산업체 참여와는 다르게 캡스톤 디자인 및 개발 진행에 산업체의 참여가 있었다. 향후에는 캡스톤 디자인 프로젝트를 진행하면서 디자인, 제작 및 시제품 테스트 등에 기업체 지원을 받아 진행하여야 한다.

지속적인 기업체 연계 프로젝트 기반의 캡스톤 설계 운영시스템 (Operation System of Capstone Design Based on Continuous Industry Related Project)

  • 권순각;김성우;박유현
    • 공학교육연구
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    • 제16권3호
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    • pp.61-68
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    • 2013
  • 캡스톤 설계 교과목은 학생들의 실무 프로젝트 향상을 위해서 대학교 학부과정에서 개설되어 있다. 본 논문은 캡스톤 설계 교과목을 효율적으로 운영하기 위한 방안을 제시한다. 제시하는 캡스톤 설계는 기업체의 외부 아웃소싱 연구소 형태로 운영되고 기업체가 주제를 제시하며 당해 연도 4학년 학생들이 프로젝트를 수행하고, 다음 해에는 3학년 학생들이 이어 받아 진행하게 함으로써 단발성이 아닌 지속적으로 유지되도록 운영한다. 이를 토대로 기업체는 원하는 프로젝트 결과물을 얻을 수 있고, 대학교는 학생들에게 실무중심의 팀프로젝트 경험을 쌓게 함으로서 기업체-대학교가 상호 이득을 얻을 수 있을 것이다. 제안하는 운영시스템을 실제로 컴퓨터공학 계열학과에 적용하고, 교과목 수강 학생과 참여 기업체의 멘토를 대상으로 설문조사를 수행하고, 제안시스템의 운영 결과를 분석한다.

디자이니어 양성 커리큘럼 및 캡스톤 디자인 응용 사례연구: 로봇청소기의 디자인적 사고 프로세스 사례를 중심으로 (A Case Study: Designeer Education Program and Application of Capstone Design - Focusing on Design Thinking Process of a Robot Vacuum Cleaner)

  • 임덕신;안정현
    • 공학교육연구
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    • 제22권2호
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    • pp.61-70
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    • 2019
  • This paper deals with a 'Designeer' education program that has a specific objective of educating design to undergraduate students in mechanical engineering with the aim of enhancing their ability of collaboration with designers when they are going to work in the field after graduation. The entire curriculum of the Designeer education program is introduced first, the end of which two-semester Capstone Design Courses for senior students is offered to let them practice all the knowledge and skills in a project-based learning environment. Learning specific matters such as sketching & visual thinking, prototyping and user experience design is one thing and practicing those knowledge and skills into a Capstone Design project is another. At this point, design thinking process needs to be in place to give students a foresight of one-year journey and to ensure that they will produce a desirable, feasible and viable product at the end of the year when they define the right problem at the beginning. Their frustrations and discoveries while applying design thinking throughout the year is explained by taking an example of a Robot Vacuum Cleaner design project. Finally, we provide real examples of effective methods to practice divergent and convergent phases.

Capstone Design Projects based on Invention Education

  • Shim, Joon-Hwan
    • 공학교육연구
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    • 제15권4호
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    • pp.31-34
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    • 2012
  • This paper deals with the introduction of capstone design projects based on invention education in Department of Electronics and Communication Engineering, Korea Maritime University. This course is referred to as Creative Engineering Design for spring semester of 4th-year undergraduates. The course focuses on creative thinking and cooperative mind to students by learning engineering design skills, realizing their idea through design project and recognizing practicality of their systems. To improve creative thinking of students, intellectual property (IP) education is very helpful. If engineering students take training program in IP, it will be very beneficial for CEOs to manage intellectual capital in many industries and to ensure competition power in their business. This study suggested that students take interest in connecting their ideas with inventions through invention education reinforcing an invention and a patent exercise. It is expected that this study may help to develop new curriculum of capstone design project including IP education in many universities.

인턴십·종합설계 연계 교육 모델의 환류체계 구축 (A Feedback System for Internship & Capstone Design Integrated Program)

  • 신연순;정진우;안종석;이강우
    • 공학교육연구
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    • 제19권1호
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    • pp.61-66
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    • 2016
  • To enhance the university-industry collaboration, a novel program named as Internship & Capstone Design Integrated program (ICIP) is developed by Dongguk University. Senior students must take one Capstone design class for graduation. By participating in summer Internship and one-year Capstone Design work, practical problems given by businesses are solved. The ICIP is a Project and Internship-based course. By participating in summer internship and one-year Capstone Design work, practical problems given by businesses are solved. The internship course requires students to work in teams under mentors who work in the partner company proposed project themes. Students apply their academic experiences in constructing real projects at work under the supervision of their site mentors and academic advisor. In this regard, this study attempts to present a case study on the assessment of program outcomes using the Internship.