• 제목/요약/키워드: Capstone

검색결과 191건 처리시간 0.021초

Globalization of Engineering Education in Asia

  • Kim, Yun-Hae;Hanabusa, Takao;Park, Se-Ho
    • 공학교육연구
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    • 제13권2호
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    • pp.54-58
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    • 2010
  • The Asian Conference on Engineering Education has organized and is held in Busan. This paper tells the steps for the process of planning of this conference. Firstly, the Innovation Center for Engineering Education in Korea Maritime University and the Center for Innovation and Creativity Development in The University of Tokushima signed the mutual interchange agreement on engineering education in 2005. The interrelation of both centers has made a continuous relation by mutual visiting of teachers and students. The first symposium on engineering education between the two universities was held in 2006. Three symposia were succeeded until now. By the way, the Japanese five-university coalition of engineering education was composed in 2004. This five-university coalition annually held the symposium on engineering education. Two teachers and two students of each university participated in the symposium and introduced their activities. Annual symposium was held every year from 2004 to 2008. Based on these two kinds of symposium, we have planned to enlarge the relationship by including partner universities in both countries. The capstone design coalition on engineering education between the Center for Innovation and Creativity Development in the University of Tokushima and the innovation center for engineering education in Korea Maritime University are introduced. The interrelation of both centers has held by mutual visiting of teachers and students during four years. The capstone design activities of Korea Maritime University and the students' creative design projects of the University of Tokushima were introduced each other. This coalition is planned that it needs to be enlarged by including partner universities in Asian countries.

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게임소프트웨어전공 교과목 편성을 위한 기술요소 분석 (Analysis on the Technology Elements for Game Software Major Curriculum)

  • 박진원;서범주;배병철;김예진
    • 한국게임학회 논문지
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    • 제17권2호
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    • pp.95-106
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    • 2017
  • 본 논문은 게임소프트웨어학과에서 4학년 학생들이 캡스톤디자인 과목에서 게임제작을 할 수 있도록 대학 4년 교과과정에서 가르쳐야 하는 기술요소들을 구조적으로 분석한 것이다. 게임소프트웨어학과 학생들이 졸업요건으로 게임제작실습 프로젝트를 수행해야 한다고 가정하고, 이 과정에서 필요로 하는 기술요소를 분석하고, 기술요소들 간의 구조를 분석해 보자는 것이다. 이는 학생들이 게임제작을 위해 대학 저학년에서 어떤 기술을 배워야 하고 그 기술이 고학년 과목에서 어떻게 연결되는지 파악할 수 있게 하는 의미있는 작업이 될 것이다. 또한, 통상적으로 교과목명 만으로 구성되어 있는 현재의 교과과정에서 발전하여, 이들 기술요소들의 목록과 구조적인 위치를 기반으로 게임소프트웨어학과의 보다 구체적인 교과과정을 수립하는데 도움이 될 것으로 판단된다.

Undergraduate courses for enhancing design ability in naval architecture

  • Lee, Kyu-Yeul;Ku, Namkug;Cha, Ju-Hwan
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제5권3호
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    • pp.364-375
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    • 2013
  • Contemporary lectures in undergraduate engineering courses typically focus on teaching major technical knowledge-based theories in a limited time. Therefore, most lectures do not allow the students to gain understanding of how the theories are applied, especially in Naval Architecture and Ocean Engineering departments. Shipyards require students to acquire practical ship design skills in undergraduate courses. To meet this requirement, two lectures are organized by the authors; namely, "Planning Procedure of Naval Architecture & Ocean Engineering" (PNAOE) and "Innovative Ship Design" (ISD). The concept of project-based and collaborative learning is applied in these two lectures. In the PNAOE lecture, sophomores receive instruction in the designing and building of model ships, and the students' work is evaluated in a model ship contest. This curriculum enables students to understand the concepts of ship design and production. In the ISD lecture, seniors learn how to develop their creative ideas about ship design and communicate with members of group. They are encouraged to cooperate with others and understand the ship design process. In the capstone design course, students receive guidance to facilitate understanding of how the knowledge from their sophomore or junior classes, such as fluid mechanics, statics, and dynamics, can be applied to practical ship design. Students are also encouraged to compete in the ship design contest organized by the Society of Naval Architects of Korea. Moreover, the effectiveness of project-based and collaborative learning for enhancing interest in the shipbuilding Industry and understanding the ship design process is demonstrated by citing the PNAOE and ISD lectures as examples.

소형 무인기 또는 스마트폰(smartphone)을 활용한 종합 설계 교과와 졸업 작품 제작 활동의 운영 방안 연구 (A Study on the Operating Management Method of Capstone Design and Graduation Portfolio Using with the Small Drone or Smartphone)

  • 장은영;윤석범
    • 실천공학교육논문지
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    • 제8권1호
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    • pp.1-7
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    • 2016
  • 본 연구에서는 종합 설계 교과와 학부 졸업기준이 되는 졸업 작품 구성에 관련된 주제 설정 및 작품 완성 단계까지 지도교수역할과 학생들의 진행 절차를 요약하고, 결과에 대한 학생들의 만족도를 조사 분석하였다. 1-2인을 1개조로 하여 담당교수를 지정하고 면담 및 기술 지도를 실시하였으며, 팀별로 자체 주제를 선정하도록 유도하였고, 2011년부터 2015년 12월까지 진행된 내용 중에서 소형 무인기 또는 스마트폰을 이용한 주제들에 대해 그 구성 결과를 제시하고, 2011년과 2015년 각각에서 1개 전공의 참여 학생들에 대한 작품 제작 활동 결과에 대해 설문 조사된 내용을 비교, 분석하였다. 이를 바탕으로 다음 학년도 개선사항에 대해 검토하고, 지속적인 교육 개선을 이루어 열정과 도전 정신을 갖춘 융합형 창의 인재가 양성되고 취업 및 창업과 연결되는 선순환 구조를 형성하는 방안을 공유한다.

발표자의 긴장정도를 분석하는 원격제어 발표도구 제작에 관한 연구 (A Study on the Composition of the Presentation Remote Control Analysis a Tension of Presenter)

  • 김현식;한규환;윤석범;장은영
    • 실천공학교육논문지
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    • 제6권2호
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    • pp.135-139
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    • 2014
  • 발표자료를 표시하는 프로그램 제어용 도구인 프레젠테이션 리모트 컨트롤러(presentation remote controller)를 발전시켜 단순한 페이지별 이동기능 외에 발표자의 긴장도를 실시간으로 확인하고 인체 반응 상태를 점검하며, 발표능력과 전달의도가 정확하지 못한 부분을 미리 확인하고 보완할 수 있는 지능 부가형 제어기 구성을 제안하고 성능을 시험한다. 제어기로는 스마트 폰이 사용되며 블루투스(bluetooth) 모듈을 인터페이스로 하여, 실행되는 프로세서에 접속하고 맥박 신호를 발표자 신체신호로 검출하여 실시간(150 ms 이내)으로 인체 상태를 인식하고 기록한다. 저장된 인체신호 데이터는 가공/처리되어 발표 능력과 자신감 향상의 자료로 이용한다. 이러한 일련의 과정은 4년제 대학의 졸업예정자를 대상으로 20주의 비정규적인 캡스톤디자인 활동을 통해 이루어진 결과이다.

페르소나 기법을 활용한 비대면 환경에서의 설계교과목 집중이수제 적용 방안 (A Study on the Application of the Capstone Design Course Intensive Course System in a Non-Face-To-Face Environment Using the Persona Technique)

  • 황윤자
    • 실천공학교육논문지
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    • 제15권2호
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    • pp.311-319
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    • 2023
  • 본 연구의 목적은 4차 산업혁명 시대의 미래인재 양성에 대비하여 획일적인 학사규제에서 벗어나, 글로벌 교육 시장에서의 교류와 경쟁을 촉진하고자 집중이수제를 적용하여 팀활동 및 설계활동이 집중되는 설계교과목을 비대면 환경에서 효율적으로 학습할 수 있는 방안을 제시하고자 한다. 이를 위해 집중이수제, 비대면 환경에서의 설계 교과목에 대한 문헌 및 선행연구 분석을 하고 실제 집중이수제 수업 경험이 있는 교원 및 학생의 요구사항 분석 및 전문가 검토를 통해 활용 방안을 제시하고 이를 페르소나 기법을 적용하여 제시하였다. 본 연구는 향후 설계교과목을 집중이수제로 운영 시 실제 활용할 수 있는 기초자료를 제공할 수 있을 것이다.

컴퓨터공학 분야 설계교육 방법론 (Design Education Methodology in Computer Science and Engineering)

  • 김상진
    • 공학교육연구
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    • 제18권4호
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    • pp.66-75
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    • 2015
  • Commonly it is perceived that it is difficult to teach engineering design and satisfy accreditation criteria in computer science and engineering related majors. However, since engineering design in these disciplines are a product design, it is more adaptable than other majors which are process design oriented. This paper shows that although there are subtle differences with conventional engineering design, engineering design education in computer science and engineering can be effectively done. This paper concentrates on how engineering design related curriculum can be constructed, what should be considered when designing such curriculum, and how engineering design can be taught in individual design courses(excluding introductory and capstone courses) based on case experience.

공학설계를 위한 전공연구 교수법 사례연구 (A Case Study of Teaching Method in Research Problem for Engineering Design)

  • 이동명
    • 공학교육연구
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    • 제15권3호
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    • pp.72-77
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    • 2012
  • The engineering design is very important to make the building of engineering mind in many industry companies because most of companies require commonly the talents for engineering design in order to have originality, reliability and responsibility for university students. But, it can be thought that most of students studying engineering fields in Korea can not have their talents for engineering design in major fields of university sufficiently due to traditional engineering education method. In this paper, a case study of the teaching method for the 'esearch problem' that means capstone design in engineering education is suggested to improve the teaching skills for various engineering based fields. In this paper, a case study of teaching method in research problem for engineering design is shown in order to improve the teaching method for the design in engineering fields.

3D CAD 와 3D프린팅을 연계한 공학설계교육 활용 (Applications of 3D CAD and 3D Printing in Engineering Design Education)

  • 박근
    • 한국정밀공학회지
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    • 제31권12호
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    • pp.1085-1091
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    • 2014
  • Recently, 3D printing has received increasing attention due to its boundless potentials. Because 3D printing starts from 3D geometry information, computer-aided design (CAD) is an essential technology to build 3D geometry data. These days, education of 3D CAD for engineering students has been changed from the theoretical lecture to practical design training using commercial CAD software. As a result, open-ended design projects have replaced the traditional theoretical examinations to evaluate students' outcomes. However, such design projects are not enough to evaluate students' outcomes because their results are expressed in two-dimensional ways. In this paper, applications of 3D printing in engineering design education are discussed by describing the procedure and outcomes of design projects. It was found that the use of 3D printing could improve students' outcomes by fabricating real physical models out of their designs.

공학교육인증을 위한 프로그램 레벨의 CQI 구현 방안 (A Method Enabling Program-Level CQI for Accreditation of Engineering Education)

  • 심춘보;박동국
    • 공학교육연구
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    • 제16권4호
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    • pp.21-29
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    • 2013
  • Accreditation of engineering education as initiated by Accreditation Board for Engineering Education of Korea (ABEEK) centers around three key issues: program outcomes, assessment/evaluation thereof, and continuous quality improvement (CQI). Most engineering departments, however, are neither adequately familiar with nor well prepared for the issues, especially CQI. The CQI in almost all departments seems to be overly confined in individual courses and the final capstone design courses for seniors; there is no evidence that CQI is not limited to the course level but flows through all courses in the curriculum. This paper presents a sound and viable framework for CQI implementation in which course-level CQI is integrated into the department/program-level CQI.